Emmène les joueurs en territoire inconnu, les faisant utiliser des contrôles de type NES pour se frayer un chemin à travers un barrage de Beats dans ce jeu d'aventure rythmique musical.
Évaluations des utilisateurs : Variable (96 évaluation(s)) - 57% des 96 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 2 oct 2012

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Packages qui comprennent ce jeu

Acheter Bit.Trip.Core + Soundtrack

Inclut les 2 articles suivants : BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack

Acheter BIT.TRIP Collection

Inclut les 15 articles suivants : BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack, BIT.TRIP VOID, BIT.TRIP.VOID Soundtrack, BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack



“Choix de l'éditeur”
9.0 – Destructoid
“Magnifiquement différent”
9.0 – Play Magazine
“... si vous avez apprécié le premier BIT.TRIP BEAT, vous allez trouver beaucoup à aimer dans cette suite très sympathique”
8.0 – Nintendo Life

À propos de ce jeu

BIT.TRIP CORE explore une zone plus sombre de la saga du CommanderVideo, entraînant le joueur dans un milieu étranger. Utilisez les contrôles de type NES pour vous exploser un passage à travers les barrières de Beats dans cette aventure de musique rythmique.

CORE est le deuxième opus de la quête spirituel du CommanderVideo avec :
  • Des contrôles NES classiques !
  • De superbes affrontements contre les boss !
  • Une bande-son pulsante inspirée par la musique chiptune !
  • En guest star l'artiste de chiptune Bubblyfish !
  • Des défis à se griller les neurones !
  • Des scènes coupées révélatrices !
Téléchargez BIT.TRIP CORE pour continuer votre propre BIT.TRIP !

Caractéristiques principales:

  • Classement !
  • Succès !
  • Un tout nouveau Mode de difficulté Facile

Configuration requise

Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP SP3
    • Processeur : 2.0 GHz ou plus
    • Mémoire vive : 512 Mo de RAM
    • Affichage : OpenGL 2.1 et shader model 3 avec 128 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : Tous types de carte son stéréo
    Minimum :
    • Système d'exploitation :OS X version Snow Leopard 10.6.3, ou plus récent.
    • Processeur : 2.0 GHz ou plus
    • Mémoire vive : 512 Mo de RAM
    • Affichage : OpenGL 2.1 et shader model 3 avec 128 Mo de mémoire vidéo
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : Tous types de carte son stéréo
Évaluations intéressantes des utilisateurs
20 personne(s) sur 26 (77%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 27 juin 2014
Bit.Trip Core suffers from giving too little, too late. For the first two thirds of the game I was certain it was my least favorite of the Bit.Trip Saga that I'd yet to play, only to find the final third of the game (or in other words the third level) vastly improved on everything that came before. Even still, it's hard for me to even begin to recommend it, as by that point my experience was already soured and I was ready for it to be over.

As is the case with every Bit.Trip game, the gameplay of Core differs wildly from past games, placing you in the middle of the screen with the ability to shoot lasers in four directions. Blocks come out from the sides of the screen, and you need to time your shots to hit them as they cross over your line of fire. In theory and keeping with Bit.Trip tradition, these are supposed to line up with the beat of the audio track, but in practice there is very little rhythm at all to the patterns which makes it incredibly difficult to time shots with how short a window you are given. It's not until the last level that these designs finally come together and you can see what Gaijin Games was going for with a fantastic closer that feels really rewarding once you get in sync with the track, which makes it so disappointing that near everything that came before was just rubbish.

For a game you can finish in under and hour, it's hard to recommend Core when only a third of it is worth playing, and even then is likely to annoy those who don't posses a keen sense of rhythm. It's ideas are solid but its execution lacking, and on the whole I found little enjoyment to be had from what eventually showed itself to be an interesting concept. If only it had done so earlier.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 26 (73%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 2 janvier 2014
This game just isn't right. The main issue I have is that there is a huge delay between pressing fire, and actually shooting your beam. It really ruins the experience. The Wii version, where this is ported from, has no delay at all. Now, you're not getting the game for $1 on the Wii version like you are for the winter sale, but it is SO much better than this game. If anything, I recommend picking up a copy of Bit.Trip Complete on the Wii for about $20. It includes all 6 games in the main series, fun extras, and it includes the true story of the Bit.Trip games. It's a great buy.

SO, final results:

Wii Version- Very fun and challenging for all the right reasons! Recommended, 8/10!
PC Version- Kind of fun, and challenging for all the wrong reasons. Not recommended, 4/10
Bit.Trip Complete- ABSOLUTELY worth your money, 9/10
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 15 juillet 2014
Bit.Trip Core is the second entry in the Bit.Trip series, playing a bit more like a typical rhythm game in some aspects. The graphical and musical style from Beat is carried over from Core. In this game though, the graphics are not as crazy but still are trippy and weird, while the music is a lot more subdued. The story and cutscenes tend to revolve around Commander Video and 2 figures that look a lot like Commander Video.
The gameplay consists of controlling an object in the middle that can fire up, down, left, or right. The goal is to hit each block as it passes through a line. This felt a little bit like Guitar Hero in trying to match a block with a direction and firing the laser. Just like in Beat, blocks move on the screen and with different patterns or in huge groups. Bosses exist at the end of the level with 2 more Atari references, and included to the game are bombs to remove difficult blocks onscreen.
Core feels a bit flawed though. There are times when I was interested in the pattern of the blocks and the level designs, while other times I felt bored. Sometimes I would easily get the hang of a pattern and be in sync to the music, while other times I wouldn't and try to button mash my way out. The mellowed out design and more abstract gameplay in Core makes the game a bit harder to enjoy. As a whole, the game is roughly harder than Beat, although there are points where the game is easy and then it suddenly ramps up in difficulty. The time to beat Core is also roughly the same as to finish Beat as well.
Bit.Trip Core will be fine for players who played some of the other Bit.Trip games like Beat or Runner and want more Bit.Trip action. The game itself isn't perfect, but gives a different kind of game that isn't the most amazing, yet offers some interesting things to check out.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 26 novembre 2013
Along with the rest of the BIT.TRIP Saga, this game is definitely unique. Only more so. But if you like simple, yet unforgiving music oriented games (I know you do), then do yourself a favor and check this one out. Commander Video FTW!
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 6 décembre 2013
I absolutly love the Bit. Trip Series. CORE is a little more toned down than its brother BEAT, but it is still is one of the best rythem games out there. It has unimaginably good music (as we have come to know and love from these games) that just make you want to play and play more. The only thing i wish they added to this game was support for user created bit maps and impemented the bomb feature better. It kind of feels like they threw it in last minute because they needed something for the top right corner. Its just to hard to use effectively, maybe a sound que to tell when it is ready?. My rating overall woud be an 7.5/10
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