이 리듬과 음악의 모험은 플레이어를 NES 스타일의 조작을 하며 리듬의 포화를 뚫고 길을 개척해나가게 하며 익숙하지 않은 영역으로 안내합니다.
출시 날짜: 2012년 10월 2일
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BIT.TRIP CORE 구매

이 게임이 포함된 패키지

Bit.Trip.Core + Soundtrack 구매

2개 아이템 포함: BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack

BIT.TRIP Collection 구매

15개 아이템 포함: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

이 게임의 다운로드할 수 있는 컨텐츠

평가

“Editor's Choice”
9.0 – Destructoid

“Wonderfully different”
9.0 – Play Magazine

“...if you enjoyed the original BIT.TRIP BEAT release, you're going to find a lot to love about this enjoyable sequel”
8.0 – Nintendo Life

게임 정보

BIT.TRIP CORE는 CommanderVideo의 이야기의 어두운 면을 방문하며, 이 리듬과 음악의 모험에서 플레이어를 NES 스타일의 컨트롤을 이용하여 리듬의 포화를 뚫고 길을 개척해나가며 익숙하지 않은 영역으로 이끌고 갑니다.

CORE는 CommanderVideo의 영혼의 모험의 두번째 이야기이며, 다음과 같은 것들이 함께합니다:

  • 클래식한 NES 스타일의 조작법!
  • 아름다운 보스와의 대결!
  • 쾌활한 Chiptune 스타일의 사운드 트랙!
  • 특별한 Chiptune 게스트 Star Bubblyfish!
  • 정신을 녹이는 도전들!
  • 의미심장한 컷신들!

BIT.TRIP CORE를 다운로드하여 자신만의 BIT.TRIP을 이어나가세요!

주요 특징:

  • 순위표!
  • 도전과재!
  • 새 "쉬움" 모드!

시스템 요구 사항 (PC)

    Minimum:

    • OS:Windows XP SP3
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output

시스템 요구 사항 (MAC)

    Minimum:

    • OS:OS X version Snow Leopard 10.6.3, or later.
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
유용한 고객 평가
13명 중 11명(85%)이 이 평가를 유용하다고 평가했습니다.
1.3 시간 기록
Bit.Trip Core suffers from giving too little, too late. For the first two thirds of the game I was certain it was my least favorite of the Bit.Trip Saga that I'd yet to play, only to find the final third of the game (or in other words the third level) vastly improved on everything that came before. Even still, it's hard for me to even begin to recommend it, as by that point my experience was already soured and I was ready for it to be over.

As is the case with every Bit.Trip game, the gameplay of Core differs wildly from past games, placing you in the middle of the screen with the ability to shoot lasers in four directions. Blocks come out from the sides of the screen, and you need to time your shots to hit them as they cross over your line of fire. In theory and keeping with Bit.Trip tradition, these are supposed to line up with the beat of the audio track, but in practice there is very little rhythm at all to the patterns which makes it incredibly difficult to time shots with how short a window you are given. It's not until the last level that these designs finally come together and you can see what Gaijin Games was going for with a fantastic closer that feels really rewarding once you get in sync with the track, which makes it so disappointing that near everything that came before was just rubbish.

For a game you can finish in under and hour, it's hard to recommend Core when only a third of it is worth playing, and even then is likely to annoy those who don't posses a keen sense of rhythm. It's ideas are solid but its execution lacking, and on the whole I found little enjoyment to be had from what eventually showed itself to be an interesting concept. If only it had done so earlier.
게시 일시: 2014년 6월 27일
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
1.2 시간 기록
Bit.Trip Core is the second entry in the Bit.Trip series, playing a bit more like a typical rhythm game in some aspects. The graphical and musical style from Beat is carried over from Core. In this game though, the graphics are not as crazy but still are trippy and weird, while the music is a lot more subdued. The story and cutscenes tend to revolve around Commander Video and 2 figures that look a lot like Commander Video.
The gameplay consists of controlling an object in the middle that can fire up, down, left, or right. The goal is to hit each block as it passes through a line. This felt a little bit like Guitar Hero in trying to match a block with a direction and firing the laser. Just like in Beat, blocks move on the screen and with different patterns or in huge groups. Bosses exist at the end of the level with 2 more Atari references, and included to the game are bombs to remove difficult blocks onscreen.
Core feels a bit flawed though. There are times when I was interested in the pattern of the blocks and the level designs, while other times I felt bored. Sometimes I would easily get the hang of a pattern and be in sync to the music, while other times I wouldn't and try to button mash my way out. The mellowed out design and more abstract gameplay in Core makes the game a bit harder to enjoy. As a whole, the game is roughly harder than Beat, although there are points where the game is easy and then it suddenly ramps up in difficulty. The time to beat Core is also roughly the same as to finish Beat as well.
Bit.Trip Core will be fine for players who played some of the other Bit.Trip games like Beat or Runner and want more Bit.Trip action. The game itself isn't perfect, but gives a different kind of game that isn't the most amazing, yet offers some interesting things to check out.
게시 일시: 2014년 7월 15일
이 평가가 유용한가요? 아니요
7명 중 4명(57%)이 이 평가를 유용하다고 평가했습니다.
2.3 시간 기록
This is, in essence, Asteroids without the thrust button. As such, it's as awkward and cumbersome as you would imagine. The usual stylish charm of BIT.TRIP franchise is still there, yet it's sadly overshadowed by the nagging feeling that you are constantly struggling against the contrived control constraint forced upon you.

Some may call it a challenge, but for me it seemed awfully unfair, and ultimately, unfun. My least favorite entry in the series.

Update: comments to this review inspired me to remap the input scheme to the "DDR method" (4 buttons), as opposed to the "Guitar Hero" method employed by the game proper. It improved the gameplay immensely.

If you got this one on the cheap, and have suitable tool (I used Pinnacle Game Profiler), it's worth a shot. It transcends the game to a challenging and unique brain teaser, and you wouldn't have to fight with the interface anymore.
게시 일시: 2014년 6월 18일
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
1.3 시간 기록
It's an interesting concept but it's way, way too hard. You'd have to be an alien to be able to play it well. Even harder than beat.
게시 일시: 2014년 6월 30일
이 평가가 유용한가요? 아니요
2명 중 0명(0%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
too hard for a pc casual like myself
게시 일시: 2014년 8월 10일
이 평가가 유용한가요? 아니요
1명 중 0명(0%)이 이 평가를 유용하다고 평가했습니다.
0.7 시간 기록
BIT.TRIP RUNNER나 BIT.TRIP BEAT에 비해 좀 더 리듬게임에 가까운 형태입니다.
"날아오는 노트가 판정선에 올라오는 타이밍에 맞춰 BIT!"하는 게임입니다.


단, BIT.TRIP 이라는 시리즈명이 붙은데는 다 이유가 있다는 점을 명심하셔야 합니다...
게시 일시: 2012년 10월 3일
이 평가가 유용한가요? 아니요