Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
User reviews: Very Positive (594 reviews)
Release Date: Jun 22, 2012

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Packages that include this game

Buy The Dark Eye Universe Bundle

Includes 4 items: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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Recommended By Curators

"Cute characters, an inviting story, and sensible puzzles make the dozen or so hours you spend with it time well spent. The puzzles are challenging!"
Read the full review here.


“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

More games from the The Dark Eye series!

About This Game

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

System Requirements

Mac OS X
    • OS: Windows® XP/VISTA/7TM
    • Processor: 2.5 GHz Single-Core-Processor or 2 GHz Dual-Core-Processor
    • Memory: 2 GB
    • Hard Disk Space: 6 GB
    • Video Card: OpenGL2.0-compatible Graphic Card with 512 MB RAM (Shared-Memory is not recommended)
    • DirectX®: 9.0c
    • Sound: DirectX9.0c-compatible Sound Card
    • Additional: Broadband Internet Connection, Mouse (third mouse button and Scroll-wheel recommended)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Helpful customer reviews
14 of 16 people (88%) found this review helpful
22.6 hrs on record
Posted: April 20
I have alot of experience with point and click games, but I always end up searching for help in a walkthrough whenever I get stuck. This time I wanted to do it all alone and with no help at all. I did also remove any options for hints/highlighter, and played it in hard mode. Very wise choice!

The game got an interesting, good history and the way I played it, it got even more interesting, but also more frustrating too. As I went through the game, trying to play it as logical as possible, I often ended up in dead ends. I decided to quit the game and think about it a while and continue later. To not spoil anyone, I can tell you that being accurate and using your eys and head helps alot.

When I played it like I did I was often really close to wanting to search help to get further in the game, even when I knew what to do, but not how to do it. It made me be on the brink of giving up, but not quite. When getting past those "harder" parts it felt good. I think this is how game should be played!

I am not quite done with the game yet. It has some achievements, I have been thinking about while I was playing the game. For my own good, I saved every time I got to a new place with no option to return to it, and hopefully that will make the achievements taking less time than necessary to do, but still have fun with.
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7 of 8 people (88%) found this review helpful
12.9 hrs on record
Posted: June 7
The Good:

+ Beautiful backgrounds that bring the world to life

+ Variety of unique locations set in a fantasy world

+ The story starts off a bit fast and confusing, but begins to make more sense the further along you go.

+ The puzzles make sense and find the right mix between fair and challenging. Although like every adventure game there are some that will test your patience. The puzzles are integrated well with the story.

+ Option to toggle hotspots on/off to help you. EVERY point and click adventure game should have this feature.

+ Lengthy adventure

+ Great voice acting

+ Good Soundtrack

+ Easy achievements

The Bad

- ending is very anticlimactic
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7 of 8 people (88%) found this review helpful
14.0 hrs on record
Posted: June 6
This game is well above average for the point-and-click genre of games. It, like the sequel, weaves a beautiful story with beautiful artwork and music, and is well worth picking up ("Memoria" is the sequel and is also available on Steam). Like all of this genre, there are some things to figure out which aren't necessarily intuitive, which can be frustrating. This is no worse than any similar game, however, and didn't detract from my enjoyment of the game.

The interface and inventory are very easy to use, which is much appreciated in a land of complicated inventory management and skill systems and perplexing (at best) UIs. For this genre, less is more in terms of making a player jump through hoops to work the interface. This game does just fine at that.

I've heard others say that the story isn't anything unique, but as I've never run into a story quite like this before, I'll politely disagree. There are some of the usual fantasy game tropes, but the overall story felt brand new to me. At least personally, I felt it was a beautiful story with some parts that were heartbreaking (caveat: I am a softie, so I might be more emotionally invested in the story than some are!).

The characters were all nicely handled; I especially loved Nuri's simple naivete, which the writers made work nicely by not confusing simplicity with stupidity. She is not stupid, even when her innocence about the "human" world gets her into trouble, and even when her inclination towards trusting everyone works against her. "Your humans are angry with me, Geron!" she says after opening the cages of a town's entire animal population. Her bafflement is endearing.

The artistry of the scenery and backgrounds is what really impressed me through both of my plays through. The attention to detail and sheer beauty of some of the backdrop scenes really showed hard work on the part of the illustrators, and I respect that. I have some screenshots uploaded from this game just because there were parts I went full-on tourist with the camera.

TL;DR: one of my very favorite games of the genre, beautifully done in terms of character, art, and music, and well worth picking up, along with the sequel, Memoria.
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3 of 3 people (100%) found this review helpful
17.7 hrs on record
Posted: May 27
The Dark Eye: Chains of Satinav is a nice addition for anyone who´s into the point-n-click genre. Even though I´m not familiar with the Dark Eye World I found it an interesting setting. The story line is by no means original but the narrative still feels solid and keeps you as a player interested in seeing how the story will play out.

As other reviewers have done I will also recommend playing the game on hard difficulty since the game does become a bit to easy when played on easy with the help modes enabled. The main use I see for the easy difficulty is for those who wishes to play the game more like a visual novel, since the story and narrative is good this is a viable option. I found most of the puzzles to make sense and only the Fairy World may be considered a bit out of the ordinary in that department. The inclusion of a break/repair option was great since it creates more possibilities for item combinations without having to add more items to find in game.

On graphics one have to mention the backgrounds which look amazing and the character models are also great to look at when they are stationary. The animations are however not that good and both movement and facial expressions are jerky while the lip-sync in dialogues is even worse. Since one does get used to the faults and still get´s to enjoy the beautiful backgrounds the total impression on graphics is still very positive.

Music/Audio is for the most time quite nice even though I did find the protagonist Geron to be a bit whiny in the first chapters of the game. He does seem to mature or rather face up to the challenge as the game progresses which is a nice touch. The other characters, both minor and major ones, are well voice acted and adds to the overall positive experience when playing the game.

In short I will recommend this game for fans of the point-n-click game genre and I would also view it as a good game for those who does not have much experience with puzzle games but want to try one out. The full prize of 20 € does feel a bit steep since the game is not that long but at a sale it´s good time value.
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3 of 3 people (100%) found this review helpful
65.5 hrs on record
Posted: July 13
A beautiful adventure.

The strongest elements to me are the gorgeous art, nice music and great voice acting. Nuri and Geron in particular are two wonderful characters. Their voice actors sound so nice, soothing, believable and powerful. They can be cute, funny, heartwearming, sad. It's just a joy listening to them or to be there to witness and kinda share their pain. I don't know if I had ever heard emotions projected so well only through voice between two characters. I'd love to hear them in a third The Dark Eye game, and I think it must be these two doing it close together because I am hearing them in another game, the "Game of Thrones" RPG, in more isolated roles but they just won't strike me there as much. Perhaps it's their skills and the script working magic here in combination - it looks like they were given a nice amount of freedom, or at the very least it sounds as if they were wholeheartedly enjoying their roles.

The puzzling is less diverse than in Memoria (= the sequel) but still fine in it's own, traditional right as far as I can tell. I'd say it's of the easier (not easiest, but average) kind as you won't always have dozens of items to handle and the solutions aren't as absurd as they can be for example in Deponia. You can have points of interest in the world highlighted by the press of a button, and there is a combination helper that has item labels showing up in either blue or white color depending on whether you can still do something with them or not. This mechanic was dropped in Memoria it seems, maybe because randomly using the little to average numbers of items you have works just quicker than memorizing this color coding.

The only flaws of this game I came to notice are some technical hiccups; between actions there can be very brief "freezes" which didn't annoy me but which I heard one or another player complain about on the hub. This is nothing to lament over too much I believe though because there are no real-time action scenes that would require you to have everything work totally fluently.

Which is a bit unfortunate is that, like in Memoria, audio and text will not always align, at least not when playing in English. Some lines in certain scenes may appear in text or audio which simply don't belong there but to previous ones, or one or another sentence wasn't translated properly from German (the native language of the devs) to English. This doesn't happen brutally often, but it does on some occasions and you'll notice.

What works better here than in Memoria is the the journey/adventure log, which is a relatively simply book with a short text what had happened and what you are about to do, roughly, with a world map indicating where you are (roughly as well - not that it would matter much because the game has you go through specific locations, you won't be travelling around the world by your own merit).

Also, the ending felt a little rushed; beautiful and fitting in some ways, but I was surprised it came as quickly as it did, and there isn't much of an epilogue either, which would have left me "unsaturated" if not for the fact that there is already a sequel which properly continues and somewhat ends what was started in Chains of Satinav.
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