And Yet It Moves ist ein wunderschönes Puzzlespiel in einer Papierschnipselwelt. Sie können innerhalb dieser Papier-Kollage springen, rennen und sogar die ganze Welt umherdrehen. Lernen Sie die physikalischen Auswirkungen der Rotation anzuwenden, um die vielen kniffligen Situationen, auf die Sie stoßen werden, zu meistern.
Nutzerreviews:
Insgesamt:
Ausgeglichen (901 Reviews) - 68 % der 901 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 2. Apr. 2009

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Reviews

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Über dieses Spiel

And Yet It Moves ist ein wunderschönes Puzzlespiel in einer Papierschnipselwelt. Sie können innerhalb dieser Papier-Kollage springen, rennen und sogar die ganze Welt umherdrehen. Lernen Sie die physikalischen Auswirkungen der Rotation anzuwenden, um die vielen kniffligen Situationen, auf die Sie stoßen werden, zu meistern.

Sie können in verschiedenen Leveln gegen die Zeit spielen, sogar auch gegen Ihre eigenen Bestzeiten. Ihr Durchlauf wird als "Ghost" aufgezeichnet, welchen Sie zusammen mit Ihrer Zeit in die globale Bestenliste online eintragen können. Sie können die Ghosts von anderen Benutzern herunterladen und gegen Freunde oder andere Spieler aus der ganzen Welt anzutreten, um zu sehen, wer den schnellsten Weg gefunden hat.

Nun in der Vollversion, in FOlge des preisgekrönten Prototyps - nun inklusive drei aufregend schönen Umgebungen und mehreren neuen Herausforderungen.

Haupteigenschaften:

  • Fortgeschrittenes Platforming:
    Sie können nicht nur springen und rennen, sondern auch die Spielwelt um 90° drehen.
  • 17 Level mit einzigartigem look & feel:
    Ein unfassbares Puzzle in einer außergewöhnlichen Papier-Kollage-Welt mit 3 verschiedenen Umgebungen wird zum Leben erweckt mit slebstgemachter Musik und Sounds.
  • Speed Run Modus:
    Sie gegen die Zeit! Oder spielen Sie gegen vorher eingetragene Ghost Runs in jedem jedem Level, mit Marathonläufen durch die gesamte Welt.
  • Online High Scores und austauschbare Ghost Runs:
    Fordern sie Ihre Freunde oder andere Spieler heraus, verbessern sie Ihre Rotationsfähigkeiten und streben Sie nach dem Gipfel der Bestenliste.

Systemanforderungen

Windows
Mac OS X
    • Betriebssystem: Microsoft® Windows® XP / Vista
    • Prozessor: Dual Core 1.6 Ghz oder höher, Single Core 2.0 Ghz oder höher
    • Speicher: XP: 512 MB RAM, Vista: 1 GB RAM; (Sie benötigen eventuell mehr RAM bei integrierten Grafikchips)
    • Festplatte: 60 MB
    • Grafikkarte: Intel® gma950 oder höher; jegliche nicht-integrierte Grafikkarte mit 128 MB und openGL 1.2 Unterstützung
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser
    • Prozessor: G4/G5/Intel based: Dual Core 1,6 GHz oder besser, Single Core 2,0 GHz oder besser
    • Speicher: 1 GB RAM
    • Grafik: Intel® gma950 oder höher; jegliche nicht integrierte Karte mit 128 MB oder mehr
    • Festplatte: 60 MB
    • Andere Anforderungen:
Hilfreiche Kundenreviews
11 von 16 Personen (69 %) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 28. Januar
Game mechanics are simple but well crafted, everything works as it should and technically this game isn't bad. Just kind of boring with bad music. You should pass this game, nothing unique for a sub mediocre game, since everything is more or less the same and without story/motivation and music, you won't have fun for too long. Would be okay for a phone game.
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4 von 5 Personen (80 %) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 31. März
And Yet It Moves is an indie puzzle-platformer, released back when indie puzzle-platformers weren't a commodity yet.

The mechanisms are simple: navigate levels by running, (weakly) jumping and, more importantly, by rotating the level around you. Rotations are made by steps of 90° or 180°. You have to be careful though, because you can only fall from so high before getting crushed to death in the process. And you keep your momentum even after rotating, so don't expect to cheat death by a last-minute rotation.

You will suffer tens or hundreds of deaths, but AYIM remains causal and mostly frustration-free, thanks to infinite lifes and the most generous distribution of checkpoints to ever grace a video game. Which also makes the gotcha-unfair kind of deaths much more tolerable than in other games.

The graphics are made of paper collages and give AYIM a look that remains unique and distinct, even all these years after its release. I sometimes wished for more variety though, as there only are 4 or so "themes".

"Music" is made of blip-bloop noisy soundscapes, which works very well but, again, more variety would have been welcome.

Beating the game should take about two hours, and I think that's about tight: the end came just before it would have started getting too repetitive. If you're so inclinded, various modes (speed runs, ...) are available to add replayability, but I think most people will be content to just play through this relatively basic game once.

Overall, AYIM has enough personality to warrant a recommendation. It's certainly much better than what I expected from the "mixed" Steam user reviews. Because it was offered in several bundles, it lies unplayed in many people's backlog. If that's your case, I encourage you to give it a try. I think it's good enough to recommend a purchase, but there's no question that it's a bit short to justify the non-sale price tag.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 28. Dezember 2014
wirklich nettes, verdrehtes Spiel. Musik ist etwas eintönig, aber schöne Grafiken für ein nettes Jump-and-Fall :)
Gamepad empfohlen auch wenn das Setup manuell erfolgen muss. Jeden Indie-Cent wert.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 3. März 2014
Awesome and funny game. much wow! cool credits!
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87 von 115 Personen (76 %) fanden dieses Review hilfreich
19.2 Std. insgesamt
Verfasst: 19. Januar 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
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