And Yet It Moves es un plataformas estilo puzzle que tiene lugar en un mundo único hecho de trizas de papel. En este collage de papel puedes saltar, correr y por último pero no por ello menos importante, rotar el escenario.
Análisis de usuarios:
Global:
Variados (906 análisis) - El 68% de los 906 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 2 abr. 2009

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Comprar And Yet It Moves

 

Críticas

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Acerca de este juego

And Yet It Moves es un plataformas estilo puzzle que tiene lugar en un mundo único hecho de trizas de papel. En este collage de papel puedes saltar, correr y por último pero no por ello menos importante, rotar el escenario. Aprende cómo aplicar las consecuencias físicas de la rotación para dominar las muchas situaciones enrevesadas en las que puedes verte envuelto.

Puedes correr contra el reloj en diferentes niveles, así como competir contra tus records anteriores. Tu tiempo será guardado como un "Fantasma" que puede ser enviado, junto con tu tiempo, a la tabla global de puntuaciones online. También puedes descargar Fantasmas de otros usuarios para competir con amigos y extraños de todo el mundo y ver quién ha encontrado la ruta más rápida.

Tras el éxito del galardonado prototipo de And Yet It Moves, aquí os presentamos la versión completa, que contiene tres excitantes y bonitos entornos y muchos desafíos nuevos.

Características más importantes:

  • Plataformas avanzado:
    No sólo puedes saltar y correr, también puedes rotar el escenario en intervalos de 90 grados.
  • 17 niveles con aspecto y estilos únicos:
    Puzzles que desafían a la mente en un extraordinario mundo de collage de papel, con tres entornos diferentes, enriquecido y animado con sonidos y música realizados a mano.
  • Modo Speed Run:
    Puedes competir contra el crono o contra Fantasmas grabados anteriormente en cada nivel, y realizar una maratón completa a través de todo el escenario.
  • Records Online y Carreras Fantasma compartidas:
    Busca el record absoluto desafiando a tus amigos o a completos desconocidos y perfecciona tus habilidades de rotación.

Requisitos del sistema

Windows
Mac OS X
    • SO: Microsoft® Windows® XP / Vista
    • Procesador: Dual Core a 1.6 GHz o superior, Single Core a 2.0 GHz o superior
    • Memoria: 512 MB de RAM para XP / 1 GB de RAM para Vista (puede que necesites más RAM si tienes una gráfica integrada)
    • Disco Duro: 60 MB de espacio libre
    • Gráficos: Intel® GMA 950 o superior, cualquier gráfica no integrada con 128 MB de VRAM y con soporte para OpenGL 1.2
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
Análisis de usuarios
Customer Review system updated! Learn more
Global:
Variados (906 análisis)
Publicados recientemente
TeenJackBauer
( 2.3 h registradas )
Publicado el 27 de mayo
5/10 TJBs

"And yet It's ♥♥♥♥"
¿Es útil? No Divertido
Wirdjos
( 14.8 h registradas )
Publicado el 19 de mayo
And Yet It Moves centers itself around a natural twist for the puzzle-platformer genre: if the jump is too long, then make the platform come to you. This ability to freely rotate the level does open up new strategies and keeps things fresh - though the 'freely' of that equation did not survive the transition to PC. In the Steam version of this game, rotation is locked to 90 or 180 degrees at a time, a fact the levels don't seem to have been optimized for. The main 'journey' of the game isn't terribly long - there's no story, implied or otherwise - but it does have the good grace to end before the interesting ideas run out.
A variety of challenge modes and a few bonus levels help to extend And Yet It Move's playtime, but this is where its lack of polish really shines (or fails to as the case may be). The little paper avatar is incredibly fragile. A short fall by any other platformer's reckoning will tear him to pieces. The generosity of the main journey's checkpoints ensured this didn't become too much of a nuisance, but the increased difficulty of the bonus levels and the extra restrictions of the challenge modes negated said checkpoint's efforts. This makes for a painful experience, so much so that I found myself judging what I'd enjoyed earlier in a dimmer light. The ambient noises and the constant chime of having reached the next checkpoint are absent from the bonus levels as are the strange collaged images that make up the standard levels, leaving a dull and empty world behind. It's ironic that a game made from torn pages would end feeling rough and a bit flat, but without this sour finishing note, I imagine I would have left pleased - not ecstatic, but pleased at least.
¿Es útil? No Divertido
Bumblingbear
( 0.1 h registradas )
Publicado el 18 de mayo
I agree with a lot of the negative reviews here. The game is not very compelling visually or mechanically, and has no story to draw you in. The music is kind of odd and grating. When you die, the animation is pretty gruesome as your body falls apart into a bunch of pieces and a big "splat" noise plays. Also, you respawn at the last checkpoint which can be pretty far from your point of death. This combo made dying a pretty unpleasant experience.
¿Es útil? No Divertido
Draxman76
( 5.1 h registradas )
Publicado el 17 de mayo
A very casual, easy-going platforming game. I had a nice time killing 15-20 minute periods with this game.
¿Es útil? No Divertido
Rope
( 0.1 h registradas )
Publicado el 3 de mayo
worst game
trying to jump on a boulder and it ♥♥♥♥ed my computer up
not even 9/11 worthy
¿Es útil? No Divertido
El Shaddoll Grysta
( 1.9 h registradas )
Publicado el 2 de mayo
The soundtrack really mathes the aesthetic. The gameplay is very creative and interesting. I have really had fun with this game. I wish it were longer.
¿Es útil? No Divertido
Grant
( 0.1 h registradas )
Publicado el 21 de abril
Ill-conceived physics and medicore environment/puzzles.
¿Es útil? No Divertido
grunky peep
( 0.1 h registradas )
Publicado el 16 de abril
and yet it's crap
¿Es útil? No Divertido
Marciano
( 9.0 h registradas )
Publicado el 8 de abril
A days before Braid was publish And Yet it Moves did it.

However people say this game is bad with eyes of 2016. I´m not agree with them.

First of all in 2009 indie games were considered lowest games than AAA games. Noone took care about them until Braid appears.

So, was not so easy like in our days where a medium quality game is considered good.

For me And yet it moves is original, have an unique concept moving the camera and it works really good with the art style the developer gave it.
The music is atmospheric and peaceful and the sounds are strange and interesting.

This game reminds me the Pink Floyd Syd Barret period, everyone prefer later albums and the later band but the first Pink Floyd was really interesting and original. For me And yet it moves and braid is the same, i prefer Braid but this game is original and i liked when i played.

I hope people who dont like the game respect was a 2009 game from now on. But i´m not stupid and i know they will say again and yet it craps, and yet it garbage and things like this.
Steam should check the reviews before they let post it.
It´s a really bad new this game have MIXED rate when it deserved to be with mostly positive at least.

7,5/10
¿Es útil? No Divertido
Wedge
( 5.6 h registradas )
Publicado el 1 de abril
A good indie game that challenges you, makes you think of how to beat this with their clever mechanic. Recommend on getting discount and only if you love indie games because this can get bored fast if you don’t like puzzle/strategy game.
¿Es útil? No Divertido
Ooops
( 2.6 h registradas )
Publicado el 31 de marzo
And Yet It Moves is an indie puzzle-platformer, released back when indie puzzle-platformers weren't a commodity yet.

The mechanisms are simple: navigate levels by running, (weakly) jumping and, more importantly, by rotating the level around you. Rotations are made by steps of 90° or 180°. You have to be careful though, because you can only fall from so high before getting crushed to death in the process. And you keep your momentum even after rotating, so don't expect to cheat death by a last-minute rotation.

You will suffer tens or hundreds of deaths, but AYIM remains causal and mostly frustration-free, thanks to infinite lifes and the most generous distribution of checkpoints to ever grace a video game. Which also makes the gotcha-unfair kind of deaths much more tolerable than in other games.

The graphics are made of paper collages and give AYIM a look that remains unique and distinct, even all these years after its release. I sometimes wished for more variety though, as there only are 4 or so "themes".

"Music" is made of blip-bloop noisy soundscapes, which works very well but, again, more variety would have been welcome.

Beating the game should take about two hours, and I think that's about tight: the end came just before it would have started getting too repetitive. If you're so inclinded, various modes (speed runs, ...) are available to add replayability, but I think most people will be content to just play through this relatively basic game once.

Overall, AYIM has enough personality to warrant a recommendation. It's certainly much better than what I expected from the "mixed" Steam user reviews. Because it was offered in several bundles, it lies unplayed in many people's backlog. If that's your case, I encourage you to give it a try. I think it's good enough to recommend a purchase, but there's no question that it's a bit short to justify the non-sale price tag.
¿Es útil? No Divertido
Misayoto
( 2.8 h registradas )
Publicado el 12 de marzo
Unique! The game mechanics are well done. The puzzles can get triky. The concept is great but I feel the game is still boring. The pacing is more or less slow with some ambiance. It has not much music in it. It's relaxing but I didn't get into it.
¿Es útil? No Divertido
radical_chic
( 0.5 h registradas )
Publicado el 3 de marzo
Surprisingly static for a platformer.
¿Es útil? No Divertido
mur666
( 1.7 h registradas )
Publicado el 3 de marzo
Cute physics based side scroller where the main mechanic is gravity manipulation. Tilt the world to solve puzzles. I found this game very slow, kind of frustrating, and ultimately boring. While the graphics are cute at first, the charm quickly wears off. Music is non-existant. Only play if you're wanting to go to bed afterwards.

4/10
¿Es útil? No Divertido
Noxty
( 2.1 h registradas )
Publicado el 1 de marzo
Interesting puzzle, boring really fast
¿Es útil? No Divertido
Zycor
( 3.8 h registradas )
Publicado el 19 de febrero
I really wanted to like this game, but it just isn't for me. The game just is boring in my opinion, and the wonkiness of the physics makes for frustrating situations and it just isn't plesant for me to play. I don't recommend this game. It's not bad, it's just not for me, I find it hard to recommend a game I didn't get much enjoyment out of. My sister who doesn't play video games all that often shared my thoughts just by watching me play it for a few minutes. So I would say this game isn't my kind of game.
¿Es útil? No Divertido
JintoLyn
( 3.2 h registradas )
Análisis de preestreno
Publicado el 15 de febrero
Step 1) Design a platform level -
Step 2) Design a character -
Step 3) Let the player move the character -
Step 4) Let the player move...the level? -

Yeah, so...in this game you move your character through obstacles, not unlike any platformer. What sets this game aside is what the developers changed. What did they change? Well, normally a floor stays below you and a ceiling stays above you, and yet IT moves in this game. What's it? THE WORLD is IT - ROTATE THE WORLD and go with it. That floor is tired of being stepped on, so STOP RUNNING ON IT. That ceiling in the cave is tired of only being looked at, so INTRODUCE IT TO YOUR FEET. The world in this game should be set with basic rules and yet it moves to break those rules. Run around and explore in this strange paper doodled upon, ripped apart, torn out, mashed up game. Just beware because you're not the only thing moving...
¿Es útil? No Divertido
chip5
( 12.0 h registradas )
Publicado el 10 de febrero
an excellent physics platformer. lots of fun replay value through achievements and leaderboards.
¿Es útil? No Divertido
THG-303
( 42.0 h registradas )
Publicado el 10 de febrero
This game is one of my favourite old indie platformer. This game doesn't deserve that low percent of positive reviews.

Shame on you, casuals.
¿Es útil? No Divertido
Pilsu
( 1.8 h registradas )
Publicado el 1 de febrero
If only it moved. Doesn't work at all anymore & the developers have completely abandoned it.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
14.8 h registradas
Publicado el 19 de mayo
And Yet It Moves centers itself around a natural twist for the puzzle-platformer genre: if the jump is too long, then make the platform come to you. This ability to freely rotate the level does open up new strategies and keeps things fresh - though the 'freely' of that equation did not survive the transition to PC. In the Steam version of this game, rotation is locked to 90 or 180 degrees at a time, a fact the levels don't seem to have been optimized for. The main 'journey' of the game isn't terribly long - there's no story, implied or otherwise - but it does have the good grace to end before the interesting ideas run out.
A variety of challenge modes and a few bonus levels help to extend And Yet It Move's playtime, but this is where its lack of polish really shines (or fails to as the case may be). The little paper avatar is incredibly fragile. A short fall by any other platformer's reckoning will tear him to pieces. The generosity of the main journey's checkpoints ensured this didn't become too much of a nuisance, but the increased difficulty of the bonus levels and the extra restrictions of the challenge modes negated said checkpoint's efforts. This makes for a painful experience, so much so that I found myself judging what I'd enjoyed earlier in a dimmer light. The ambient noises and the constant chime of having reached the next checkpoint are absent from the bonus levels as are the strange collaged images that make up the standard levels, leaving a dull and empty world behind. It's ironic that a game made from torn pages would end feeling rough and a bit flat, but without this sour finishing note, I imagine I would have left pleased - not ecstatic, but pleased at least.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 90 días
A 4 de 6 personas (67%) les ha sido útil este análisis
Recomendado
2.6 h registradas
Publicado el 31 de marzo
And Yet It Moves is an indie puzzle-platformer, released back when indie puzzle-platformers weren't a commodity yet.

The mechanisms are simple: navigate levels by running, (weakly) jumping and, more importantly, by rotating the level around you. Rotations are made by steps of 90° or 180°. You have to be careful though, because you can only fall from so high before getting crushed to death in the process. And you keep your momentum even after rotating, so don't expect to cheat death by a last-minute rotation.

You will suffer tens or hundreds of deaths, but AYIM remains causal and mostly frustration-free, thanks to infinite lifes and the most generous distribution of checkpoints to ever grace a video game. Which also makes the gotcha-unfair kind of deaths much more tolerable than in other games.

The graphics are made of paper collages and give AYIM a look that remains unique and distinct, even all these years after its release. I sometimes wished for more variety though, as there only are 4 or so "themes".

"Music" is made of blip-bloop noisy soundscapes, which works very well but, again, more variety would have been welcome.

Beating the game should take about two hours, and I think that's about tight: the end came just before it would have started getting too repetitive. If you're so inclinded, various modes (speed runs, ...) are available to add replayability, but I think most people will be content to just play through this relatively basic game once.

Overall, AYIM has enough personality to warrant a recommendation. It's certainly much better than what I expected from the "mixed" Steam user reviews. Because it was offered in several bundles, it lies unplayed in many people's backlog. If that's your case, I encourage you to give it a try. I think it's good enough to recommend a purchase, but there's no question that it's a bit short to justify the non-sale price tag.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 180 días
A 11 de 18 personas (61%) les ha sido útil este análisis
No recomendado
0.3 h registradas
Publicado el 28 de enero
Game mechanics are simple but well crafted, everything works as it should and technically this game isn't bad. Just kind of boring with bad music. You should pass this game, nothing unique for a sub mediocre game, since everything is more or less the same and without story/motivation and music, you won't have fun for too long. Would be okay for a phone game.
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Análisis más útiles  Overall
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
2.3 h registradas
Publicado el 18 de septiembre de 2014
'And Yet it Moves' es como debe ser un plataformas del siglo XXI. Innovador y fresco, con puntos fuertes muy marcados y focalizados que justifican las carencias en apartados que se vuelven innecesarios más que olvidados. Su estilo gráfico, su sonido y su jugabilidad hacen de este juego una joya interactiva de culto dentro del mercado independiente.

Esta es la conclusión de un extenso análisis sobre el juego que podréis encontrar aquí: http://www.combogamer.com/8330/descubriendo-indies-and-yet-it-moves/
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
3.3 h registradas
Publicado el 28 de enero de 2014
Interesante mecánica. Juego "artistico" a tope pero nada más allá de su estetica. Un buen rato.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
3.0 h registradas
Publicado el 13 de julio de 2012
Uno de los juegos de plataformas más originales que he visto, con gráficos 'collage' y una curiosa mecánica de juego en la que controlamos tanto el personaje como la orientación de la gravedad.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
5.1 h registradas
Publicado el 11 de agosto de 2015
El juego es exactamente lo que parece: un juego de rompecabezas en el que aparte de moverte y saltar puedes girar todo el entorno.

La dificultad va aumentando según vamos avanzando de nivel sin llegar a ser nunca demasiado difícil (aunque en un par ocasiones se pueden hacer un poco complicados algunos giros o saltos).

He visto que hay muchos comentarios negativos y, francamente, no lo entiendo; se controla bien, los gráficos son sencillos pero curiosos, la dificultad es adecuada y creciente según avanzas, y en general el juego es exactamente lo que dice que es.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
1.5 h registradas
Publicado el 22 de marzo de 2014
Excelente juego, para pasar el rato y estar concentrando en el, tiene diferentes formas de romperte la cabeza y sus modos de juego son muy interesantes, recomendado este juego.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
2.5 h registradas
Publicado el 14 de mayo de 2015
bueno como muchos otros del genero que aveces parecen para movil, aun asi lo recomendare
¿Te ha sido útil este análisis? No Divertido
A 0 de 1 personas (0%) les ha sido útil este análisis
No recomendado
20.3 h registradas
Publicado el 4 de noviembre de 2015
Un juego en el que puedes cambiar la direccion de la gravedad, pero usaras esto para poder avanzar por los escenarios, e incluso para defenderte de las amenazas.

Tienes unos cuantos niveles y los escenarios son como de papel y variados, el sonido ambiente te ayuda a meterte en el juego. En pruebas como limites de vidas, contrareloj, limites de salto exprimiras mas el juego.

Ademas tiene un modo maraton que son todos los niveles de un capitulo en modo contrareloj me parece un poco excesivo esto ultimo.

Cuando cambias la direccion de la gravedad, la velocidad de movimiento se conserva pero lo que no me gusta es que si haces cambios rapidos se mueve el personaje un poco hacia los lados y esto no te deja calcular bien.

Luego le vas cogiendo el truquillo y lo haces con soltura.

Una cosa que no me gusto nada es un logro en el cual tenias que estar jugando durante 3:30 en una sola sesion.
Y que algunos mapas hacerlos en oro son bastante dificiles, pero bueno.

Tambien decir que los checkpoint solo se activan si no mueres, una pena xD

No es un juego que recomendaria pero si te gusta pruebalo.
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A 1 de 4 personas (25%) les ha sido útil este análisis
No recomendado
0.6 h registradas
Publicado el 27 de diciembre de 2011
NO recomiendo este juego, para mi gusto es bastante malo.
Solo escribo esto a día 27/12/11 para que Steam me regale un bonito trozo de carbón LOL
¿Te ha sido útil este análisis? No Divertido
A 1 de 6 personas (17%) les ha sido útil este análisis
Recomendado
0.2 h registradas
Publicado el 20 de diciembre de 2013
dadada
¿Te ha sido útil este análisis? No Divertido
A 89 de 117 personas (76%) les ha sido útil este análisis
No recomendado
19.2 h registradas
Publicado el 19 de enero de 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
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A 26 de 34 personas (76%) les ha sido útil este análisis
Recomendado
3.8 h registradas
Publicado el 26 de noviembre de 2013
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
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A 13 de 19 personas (68%) les ha sido útil este análisis
No recomendado
1.0 h registradas
Publicado el 23 de julio de 2014
Puzzle platformer with a clever mechanic that allows you to determine and turn the screen that will affect where the gravity will pull your jumping hero. Can't think of any other games that have this as a game mechanic so overall it's a nice refreshing little game to play, however it's doubtful if it can hold the interest of a gamer for a long time. There is also nothing else for this game but the turning screen mechanic, all revolves around it so it can get old very fast. Maybe a better fit as a mobile game to play in short sessions.
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A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
9.1 h registradas
Publicado el 17 de febrero de 2015
After leaving this game in my backlog for a long time, I decided to give this game a try again. My first impression a while back wasn’t very positive. The controls were very much frustrating, so I lost interest in the game very quickly. Now the controls are still frustrating from time to time, but after a while you get used to it. Sometimes it seems though that certain actions depend a lot on trial and error. Also, the bamboo stick was annoying and I would much have preferred to not have it in the game. Also annoying is the fact you die very easy. The game looks nice and the puzzles are challenging, but not too difficult. The music and sound effects are irritating. Conclusion: average. Nice to play a few times.
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A 18 de 29 personas (62%) les ha sido útil este análisis
No recomendado
1.7 h registradas
Publicado el 1 de julio de 2014
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
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A 29 de 50 personas (58%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
9.5 h registradas
Publicado el 16 de febrero de 2015
And Yet It Moves is a puzzle platformer, where you spin the world around, or the character, depending on how you look at it, to progress through the level. Sadly though the game is not difficult at all, I have managed to beat it a few times over the past few months without even trying to be honest, and with that, the length of the game is very short as well.

The art style is nice, and I really appreciate the sounds here. I especially enjoy the noises your character makes when you fall and break into little pieces of paper. Pttshhhh!

I seem to remember getting this in a bundle a few years ago, so I don't feel as cheated out of my money as I would if I purchased it, but I'd only really recommend picking this up when it drops below 75% off.
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A 10 de 14 personas (71%) les ha sido útil este análisis
Recomendado
7.5 h registradas
Publicado el 21 de diciembre de 2014
One of the most creative, thoughtful titles I've played in a long time. Personally, I don't understand why anyone wouldn't like this game unless you just are not into platformers. Challenges are well thought out, game doesn't overshare about how to do things/it leaves a lot up to the player to figure out (this is a good thing). Going back to play more. Seriously amazing game if you are on the fence.
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A 16 de 26 personas (62%) les ha sido útil este análisis
Recomendado
Publicado el 10 de noviembre de 2013
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
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