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And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.
Utgivningsdatum: 2 Apr 2009
Populära taggar för detta spel:
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Recensioner

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Om spelet

And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.

Du kan även tävla på tid på de olika nivåerna och konkurrera mot föregående personer som gjort detsamma. Din spelgång kommer att spelas in i form av ett "spöke" som, tillsammans med din tid, kan skickas, till den globala high score-listan online. Du kan ladda ner andra spelares spöken för att tävla med vänner och främlingar runt hela världen och se vem som hittade den snabbaste vägen.

Efter berömmet till den tidigare prisbelönade prototypen av And Yet It Moves, så presenterar vi fullversionen, som innehåller tre spännande och vackra miljöer och massor av nya utmaningar.

  • Avancerad plattformspelande: Du kan inte bara hoppa och springa utan också rotera världen i 90 graders intervall.
  • 17 nivåer med unikt utseende och känsla: Kluriga pussel som utspelar sig i en extraordinär papperscollagevärld med tre olika miljöer, berikade och väckta till liv med handgjort ljud och musik.
  • Speed Run-läge: Du kan tävla på tid eller mot tidigare inspelade spöken på varje nivå, med maratonrundor igenom hela miljön.
  • Online-rekord och delbara spökrundor: Sikta mot rekordet genom att utmana dina vänner eller totala främlingar och finslipa dina rotationsfärdigheter.

Systemkrav (PC)

    • Operativsystem: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz eller högre, Single Core 2.0 Ghz eller högre
    • Minne: XP: 512 MB RAM, Vista: 1 GB RAM; (du kan behöva mer RAM om du har ett integrerat grafikkort)
    • Hårddiskutrymme: 60 MB
    • Grafikkort: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB och stöd för openGL 1.2

Systemkrav (MAC)

    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare
    • Processor: G4/G5/Intel-baserat: Dual Core 1.6 Ghz eller högre, enkärnig 2.0 Ghz eller högre
    • Minne: 1 GB RAM
    • Grafik: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB eller bättre
    • Hårddisk: 60 MB
    • Andra krav:
Hjälpsamma kundrecensioner
33 av 47 personer (70%) fann denna recension hjälpsam
247 produkter på kontot
3 recensioner
19.2 timmar totalt
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Upplagd: 19 Januari 2014
Var denna recension hjälpsam? Ja Nej
20 av 25 personer (80%) fann denna recension hjälpsam
530 produkter på kontot
3 recensioner
3.8 timmar totalt
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
Upplagd: 26 November 2013
Var denna recension hjälpsam? Ja Nej
16 av 23 personer (70%) fann denna recension hjälpsam
414 produkter på kontot
16 recensioner
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
Upplagd: 10 November 2013
Var denna recension hjälpsam? Ja Nej
7 av 7 personer (100%) fann denna recension hjälpsam
616 produkter på kontot
31 recensioner
6.7 timmar totalt
Nice platformer with a (rotational) twist. It looks like you are back at your childhood playing with cut out pieces of paper.
Upplagd: 12 Februari 2014
Var denna recension hjälpsam? Ja Nej
4 av 4 personer (100%) fann denna recension hjälpsam
151 produkter på kontot
1 recension
3.7 timmar totalt
Very moody puzzle game. Lasts about 3 hours and is never too challenging. If shifting gravity puzzles are your thing, I'd recommend this!
Upplagd: 26 Februari 2014
Var denna recension hjälpsam? Ja Nej

Priser

IndieCade-finalist 2008