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Spectraball combine jeu de plateforme , résolution de puzzle, gameplay addictif , et des graphismes bluffant pour délivrer au joueur une expérience qui sera prise comme nouveau standard dans le genre. En plus de tout cela Spectraball utilise le service Steamworks, ce qui offre un support total des statistiques et inclus des succès.
Date de parution: 20 oct 2008
Tags populaires des utilisateurs pour ce produit :
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À propos du jeu

Spectraball combine jeu de plateforme , résolution de puzzle, gameplay addictif , et des graphismes bluffant pour délivrer au joueur une expérience qui sera prise comme nouveau standard dans le genre. En plus de tout cela Spectraball utilise le service Steamworks, ce qui offre un support total des statistiques et inclus des succès.


  • Roulez, Sautez en trouvant votre chemin a travers different environments divers et détailés.
  • Gameplay rapide et addictif.
  • Classement en ligne (Mesurez-vous a d’autre joueurs a travers le monde!)
  • Système de succès.
  • Débloquez de nouveaux pouvoirs, cartes, mini jeux et skins.
  • Profitez de mise à jour gratuite incluant de nouvelles cartes, pouvoirs, mini jeux, langues et succès
  • Jouez a des mini jeux pour un amusement garantis !
  • Support des manettes d’Xbox 360 et de contrôleurs basiques.
  • Inclus un éditeur de carte avec possibilité de partager ses créations en ligne. (Créez vos propres cartes et partagez les avec vos amis !)

Configuration requise (PC)

    • Interface : Windows® XP (32-bit) ou Windows Vista (32-bit ou 64-bit)
    • Processeur : 1.5 GHz Pentium 4, AMD Athlon 1500+
    • Mémoire : 512 Mo
    • Graphismes : nVidia Geforce® 5600 ou équivalent (doit supporter Pixel Shader 2.0)
    • DirectX® Version : DirectX® 9.0
    • Son : Compatible Direct X 9.0
    • Disque dur : 360 MB

Configuration requise (MAC)

    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 360 Mo d'espace disque disponible


Configuration requise (Linux)

    • Processor: Intel Core 2 Duo 1.6GHz or faster, AMD Phenom II or higher
    • Memory: 2 GB
    • Hard Disk Space: 1 GB
    • Video Card: nVidia Geforce® 5600 or equivalent (must support Pixel Shader 2.0)
Évaluations intéressantes des utilisateurs
14 personne(s) sur 18 (78%) ont trouvé cette évaluation utile
131 produits enregistrés
2 évaluations
2.4 heures en tout
Super fun game. Enjoyable mix of platform race and puzzle.
Posté le : 28 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
122 produits enregistrés
41 évaluations
3.9 heures en tout
It's short, but sweet. The environments look nice, and the gameplay is mostly smooth. It's enjoyable. There's not much else to say, really.
Posté le : 26 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
130 produits enregistrés
47 évaluations
9.6 heures en tout
This game was off to a grueling start when I got myself stuck against a wall in the hub world within the first minute (and somehow got a "7 seconds of airtime" achievment while doing so). After restarting the level, all the doors locked themselves for no good reason, forcing me to restart yet again.

Things only went downhill from there. The level design itself was boring, unimaginitive, and generally extremely easy, consisting of platforms made of dated textures suspended in vast amounts of empty space. Almost every level ended in the exact same way (one giant jump ramp to the finish). Most of the challenge came through the glitchy air physics and camera. I frequently lost my jumping ability for no good reason. Even if you do manage to get past it all, there's surpisingly little content for a game with the subtitle "Extended Edition". I finished the game start to finish in about an hour and a half.

In the end, this both looks and feels like a tech demo from the late 90's than a proper game. It seems to be trying to be another Marble Blast or Super Monkey Ball, but it falls short in almost every imaginable way. Just roll right on past this old clunker.
Posté le : 8 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
119 produits enregistrés
5 évaluations
4.8 heures en tout
Spectraball offers a beautiful world filled with arcane and abstract landscapes and relaxing music. Cool off as you gracefully roll from place to place, solving simple physics puzzles and navigating obstacles.
Spectraball is great for a quick once-through and an easy pass of a small chunk of time.
Posté le : 21 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 14 (57%) ont trouvé cette évaluation utile
64 produits enregistrés
3 évaluations
1.9 heures en tout
Spectraball is told to be a puzzle and platformer game. While the platformer part may be right, it is not a real puzzle game as thinking is not required. The so-called puzzles are way too linear and obvious to be a challenge and the only hard thing is beating your own timerecord, which shouldn't be the case for a puzzle game.
The graphics may have a rather good quality compared to other games of the genre, but there are a ton of useless and not good-looking shaders that make the game look even more unrealistic than it already is because of the platforms hanging free in the air (which is of course needed to qualify the game as a platformer, the devs may think) An example of the shaders that were put in the game without thinking can be seen in the screenshots: Every surface reflects the magic shine of the ball, may it be stone, dirt or snow.
The level-design is done very poorly and broken. The major problems include but are not limited to: Way too easy and boring parts, shadows hiding passages that don't seem to be meant as a secret passage (It would make no sense to hide it), and most importantly: About 50% of the obstacles are easy to overcome by just speeding towards them and then jumping all over the puzzle, skipping the complete part that would of course not have been a challenge otherwise.
The gameplay is way too short. I was able to complete the whole game in only 2 [Edit: 3] hours of gameplay. I did not try to be as fast as I can and instead tried to have fun with the whole world, but there are no extra parts or passages in it, only the straight obvious ways the player needs to take. I also played many levels multiple times because I got tired of this game when I first tried it and then decided to play it completely several months later.

I definetely do not recommend the game. Only 2 [Edit: 3] hours of gameplay are not worth the price and I did not enjoy any level of it and would not even have bought it if it was on sale for 20% of the full price if I knew that before.
I remember playing Ballance on my old computer, if anybody knows that. It is not as fast as Spectraball but sure has its similarities, being a true puzzling and platforming game. Why don't you have a look at that instead?
Posté le : 28 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non