Smashball 是一个快节奏的,极端暴力的第一视角体育射击游戏。两支队伍使用超人般的能力,真实物理特性的抓钩以及大威力的武器来努力把一个球射进对手的球门里。在职业联盟网站上,玩家可以看到比赛数据,创建队伍,并参加我们现金锦标赛! 游戏特色: 难以置信的机动性!Smashball 的玩家可以使用他们的 Turbo Moves 来进行加速。利用抓钩可以荡过空旷地带,绕过角落。结合两者更可实现最高级别的杂技动作。 激烈的动作!游戏的重点是球。每一秒都是用来为了得分而跑或者把球射进对手的大门的。在四种不同位置的玩家要做出杂耍的传球的同时还要尽量撞开其他人。所有的武器拥有无限的弹药,玩家可以回复生命值。残酷的 Charge 是干翻对手或者杀死他们的一种最佳方式。
用户评测: 褒贬不一 (188 篇评测)
发行日期: 2009年6月
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"(Mod) Smashball is a fast-paced, ultra violent first-person sports shooter."
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关于这款游戏

Smashball 是一个快节奏的,极端暴力的第一视角体育射击游戏。两支队伍使用超人般的能力,真实物理特性的抓钩以及大威力的武器来努力把一个球射进对手的球门里。在职业联盟网站上,玩家可以看到比赛数据,创建队伍,并参加我们现金锦标赛!

游戏特色:

  • 难以置信的机动性!Smashball 的玩家可以使用他们的 Turbo Moves 来进行加速。利用抓钩可以荡过空旷地带,绕过角落。结合两者更可实现最高级别的杂技动作。
  • 激烈的动作!游戏的重点是球。每一秒都是用来为了得分而跑或者把球射进对手的大门的。在四种不同位置的玩家要做出杂耍的传球的同时还要尽量撞开其他人。所有的武器拥有无限的弹药,玩家可以回复生命值。残酷的 Charge 是干翻对手或者杀死他们的一种最佳方式。
  • 自定义角色!玩家通过进行游戏获得经验值,当他们升级时能买到一些特殊的技能。在游戏里,技能用来为你特定的角色制定能力。 挑选正确的技能进行合理地组合是一种战略层面上的较量。
  • 内置的职业联盟比赛!当你在游戏时,游戏会自动地为你注册到银河 Smashball 职业联盟,并成为其中的一员。通过职业联盟网站你可以组建或加入队伍,赢得锦标赛拿到奖品。职业联盟网站也可以用来安排比赛并且可以自动启动服务器!

系统需求

    • 操作系统:Microsoft® Windows® 2000/XP/Vista
    • 处理器:1.2 GHz 处理器
    • 内存:512 MB 内存
    • 硬盘空间:4.5 GB
    • 显卡:兼容 DirectX® 7,128 MB 显存
    • 声卡:16 位声卡
    • DirectX® 版本:DirectX® 7
有价值的用户评测
21 人中有 19 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:5月4日
The mod was mediocre/average back in 2009 when it launched.

Right now, there's no server or anyone playing anymore, so you're best off saving your time and leave this one be.
这篇评测是否有价值? 欢乐
14 人中有 9 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.5 小时(记录在案的)
发布于:3月19日
dead..............
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
308.0 小时(记录在案的)
发布于:8月22日
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
这篇评测是否有价值? 欢乐
11 人中有 7 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.6 小时(记录在案的)
发布于:3月6日
预发行版本评测
Funny at first, get boring if you playalone, ask a lot of skills and training to startreally playing this game. Not a game for me.
这篇评测是否有价值? 欢乐
10 人中有 6 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:4月6日
Smashball is the unwanted love child of Running Man and NFL. Does running around with gun shooting and tossing off ball sound like fun? Yes you say? Then join all the other people that love this too and play the game!

Wait, no one play the game you say? Well, then you have a unique taste.

Maybe relive glory days back when 2 people played the game by fitting ipad into Washington Redskin helmet so you can watch Running Man on way to work.
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