Smashball — это стремительный, невероятно жестокий шутер с видом от первого лица. Две команды используют сверхчеловеческую ловкость, крюк, соблюдающий все законы физики и целый арсенал высокомощного оружия для того, чтобы забить мяч в ворота соперников.
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Overall:
Смешанные (всего 209) - 63% из 209 обзоров этой игры положительны
Дата выхода: июн 2009

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Модификация Half-Life 2

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Об этой игре

Smashball — это стремительный, невероятно жестокий шутер с видом от первого лица. Две команды используют сверхчеловеческую ловкость, крюк, соблюдающий все законы физики и целый арсенал высокомощного оружия для того, чтобы забить мяч в ворота соперников. На веб-сайте Лиги игроки могут увидеть результаты матчей, создать новую команду и принять участие в чемпионатах с реальными денежными призами!

Основные возможности:

  • НЕВЕРОЯТНАЯ МОБИЛЬНОСТЬ! Игроки Smashball могут использовать турбо-движения, чтобы резко увеличить свою скорость. Крюк может быть использован как для пересечения открытых областей, так и для перемещения вокруг углов. Комбинируйте возможности, чтобы достичь непревзойденных результатов в акробатических прыжках.
  • ИНТЕНСИВНАЯ БИТВА! Игра сфокусирована вокруг мяча. Чтобы забить гол, игрокам нужно будет расходовать каждую секунду игры. Игроки на четырех различных позициях осуществляют сложные пасы с целью выбить друг друга из игры. Каждое оружие имеет неограниченный боезапас, здоровье также постоянно восполняется. Мощнейшая способность «Заряд» — лучший способ вывести из игры или даже убить противника.
  • НАСТРОЙКА И ИЗМЕНЕНИЕ ПЕРСОНАЖА! Каждый игрок получает опыт за игры, который может быть использован для покупки специальных навыков во время получения очередного уровня. Навыки пригодятся для усиления персонажа во время игры в разных ролях. Целая стратегия — создавайте правильную комбинацию навыков в требуемый момент.
  • ИГРА В ЛИГЕ! При входе в игру происходит автоматическая регистрация в Интергалактической лиге Smashball (Intergalactic Smashball League). Через веб-сайт Лиги игрок может создать или вступить в команду и сражаться в чемпионатах за разнообразные призы! Также сайт Лиги используется для планирования матчей и автоматического запуска серверов!

Системные требования

    • Operating System: Microsoft® Windows® 2000/XP/Vista
    • Processor: 1.2 GHz Processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 4.5 GB
    • Video Card: DirectX® 7 Compatible, 128 MB
    • Sound Card: 16-bit Sound Card
    • DirectX® Version: DirectX® 7
Customer reviews
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Overall:
Смешанные (всего 209)
Recently Posted
MasterJoshex
( 0.7 ч. в игре )
Опубликовано: 12 мая
Product received for free
This game sucks because no one plays it other than that pretty cool mechanics. Being. Wasted. So if u want to play against on one than don't download this game
Donald Trump Minecraft Skin
( 2.6 ч. в игре )
Опубликовано: 8 мая
I think the biggest reason this game failed is because the red team was named RED ROCKETS
PsychoBatmantis
( 0.2 ч. в игре )
Опубликовано: 25 марта
I am unable to see any servers to connect to, so my experience in the tutorial ended when I couldn't kill this... robot/man/enemy/target with about 1 minute of bullets into his face and chest area. This has potiental, but with no one else to play with it is just a waste of time =[
Mr. Higgles
( 0.7 ч. в игре )
Опубликовано: 19 марта
I just got to play the tutorial because there are no servers on the game. From how fun the tutorial is makes the game seem really fun to play. This game needs revived!
Themicrocheeze
( 0.5 ч. в игре )
Опубликовано: 13 февраля
this mod is abandond, dont bother downloading. (no offense to the devs)
Arlojmikk
( 0.7 ч. в игре )
Опубликовано: 13 февраля
needs singleplayer
Dolmatov
( 0.1 ч. в игре )
Опубликовано: 8 февраля
Зашёл. Никого нет. Вышел.
Больше знать ничего не нужно.
HL3 Confirmed | I'm fan
( 0.6 ч. в игре )
Опубликовано: 14 января
It's a very good game amd really has some potential, but it needs more players.
ДЕДА ШЕР
( 0.1 ч. в игре )
Опубликовано: 22 ноября 2015
чёт играл играл...так и не врубился
Dr.LOL
( 0.5 ч. в игре )
Опубликовано: 19 ноября 2015
-
Apollo
( 0.4 ч. в игре )
Опубликовано: 22 октября 2015
Basically, its a ♥♥♥♥ game.
Borglaw
( 0.3 ч. в игре )
Опубликовано: 27 сентября 2015
Couldn't even get through the tutorial so i dont want to try any more of this game. I shouldnt have to glitch jump on the wall just to go up the platforms. Very flawed.
I'm blue i must die! (Drax)
( 0.1 ч. в игре )
Опубликовано: 22 сентября 2015
This game is f****** ♥♥♥♥!
Yuki (producer kun)
( 1.0 ч. в игре )
Опубликовано: 7 сентября 2015
it sucks the mod sucks
KING KAPOOTIS!
( 3.0 ч. в игре )
Опубликовано: 26 августа 2015
why does no one play this game? this game couldve been such an epic game. if people could give it a chance.

4/10 as fun as it is, i gotta r8 it as this.
Spatvark
( 308.0 ч. в игре )
Опубликовано: 22 августа 2015
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
CATACLYƵM
( 1.3 ч. в игре )
Опубликовано: 2 августа 2015
Literally the worst game I've ever played but funny if you know how to break it (which shouldnt be that hard to figure out)
Sheogorath
( 0.1 ч. в игре )
Опубликовано: 27 июля 2015
This game sucks balls
Rail
( 0.3 ч. в игре )
Опубликовано: 23 июля 2015
Apparently I played this a few years ago. I just heard that I can't play it anymore.
I don't remember any of it. RIP
zhoover656
( 0.2 ч. в игре )
Опубликовано: 10 июля 2015
no one plays it
Most Helpful Reviews  In the past 30 days
1 из 2 пользователей (50%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
2.6 ч. в игре
Опубликовано: 8 мая
I think the biggest reason this game failed is because the red team was named RED ROCKETS
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  Overall
39 из 50 пользователей (78%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 16
Не рекомендую
0.1 ч. в игре
Опубликовано: 3 октября 2014
Та еще хрень!Игра про какой-то странный футуристический вид спорта.И все бы ничего,если бы не отсутствие игроков,унылый геймплей,ужасное управление...
(Да кому я вообще пишу этот обзор?Никто никогда не узнает об этой игре!ДА и хрен с ней!)
Был ли этот обзор полезен? Да Нет Забавный
16 из 20 пользователей (80%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
1.1 ч. в игре
Опубликовано: 17 июля 2014
Не популярный мод для Half-life.Игроков почти нет,серверов тоже,за исключением одного где пинг под 140 я не много поиграл на этом сервере,опробовал физику , она отличается очень от физики других игр на движке Source.Позже игрок присоединился ,Уже радость!!Хоть кто-то пришёл...физика настолько убогая что трудно попасть во врага когда он находится в движении в разные стороны.Трудно забить Гол,но всё же я забил свой первый и последний гол в этой игре.Последний гол сами понимаете почему.
Оценка 3/10 К сожалению,этот мод набирает столько баллов,мог бы больше,если бы разработчики постарались.Очень Печально;(
Я не буду не рекомендовать этот мод,пусть играют люди,чуствуют,может им понравится и они начнут играть,возрождать мод,который может стать вскоре игрой.
Был ли этот обзор полезен? Да Нет Забавный
10 из 17 пользователей (59%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
0.1 ч. в игре
Опубликовано: 7 марта 2014
Жанр этой модификации классный, но малоизвестной игры-футболэкшн.Мало игроков.Но игра крутая.Мне нравится.Нравится, как другой мод-Vikings, Pirates and Knights 2.
Всем советую.
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6 из 11 пользователей (55%) посчитали этот обзор полезным
Рекомендую
11.6 ч. в игре
Предрелизный обзор
Опубликовано: 11 января 2014
Советую всем сыграть в этот мод. К сожалению, из за отсутствия людей он быстро надоедает, но играть в нем весело.
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7 из 14 пользователей (50%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
Не рекомендую
0.2 ч. в игре
Опубликовано: 5 февраля 2015
Данный мод - один из самых худших модов на движке Source. Что он делает в Steam? Не понятно. Да и не играет в него никто. В этот футуристический спорт под названием Smashball даже не понятно как играть, я и шаров даже не увидел в ней(кроме своих, но это не входит в контент игры). Вообщем, этому моду не место в Steam, лучше дать дорогу другим, более достойным, а этот убрать.
Был ли этот обзор полезен? Да Нет Забавный
2 из 5 пользователей (40%) посчитали этот обзор полезным
Рекомендую
0.2 ч. в игре
Предрелизный обзор
Опубликовано: 9 декабря 2011
Забавный мод. Включив эту игру...сложно поверить в родство с Half-Life.
Был ли этот обзор полезен? Да Нет Забавный
1 из 4 пользователей (25%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
0.2 ч. в игре
Опубликовано: 3 сентября 2014
★ ★ ☆ ☆ ☆
Был ли этот обзор полезен? Да Нет Забавный
1 из 8 пользователей (13%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Не рекомендую
0.1 ч. в игре
Опубликовано: 11 октября 2014
Нет
Был ли этот обзор полезен? Да Нет Забавный
67 из 71 пользователей (94%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
Рекомендую
308.0 ч. в игре
Опубликовано: 22 августа 2015
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
Был ли этот обзор полезен? Да Нет Забавный
55 из 68 пользователей (81%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
Рекомендую
3.6 ч. в игре
Опубликовано: 28 ноября 2013
Smashball is an amazing game, it's a mixture of TF2 & rugby(football),it's a team-based game that relies on teamwork between each team, for starters you have to know all the basics from the tutorial.

the only main problem is that, there are no one playing this game and servers are empty.. kinda sad, because it really has the big potential to be a competitive game.
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31 из 38 пользователей (82%) посчитали этот обзор полезным
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Рекомендую
12.9 ч. в игре
Предрелизный обзор
Опубликовано: 12 ноября 2014
Does anyone remember this? Because I do, and I think it was pretty darn fun.
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37 из 52 пользователей (71%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 4
Не рекомендую
0.1 ч. в игре
Опубликовано: 4 мая 2015
The mod was mediocre/average back in 2009 when it launched.

Right now, there's no server or anyone playing anymore, so you're best off saving your time and leave this one be.
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27 из 36 пользователей (75%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
Рекомендую
331.5 ч. в игре
Опубликовано: 16 февраля 2014
Best mod for HL2 you'll play. Extremely engaging with a community that helps new players get involved with the action.
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31 из 44 пользователей (70%) посчитали этот обзор полезным
Рекомендую
3.1 ч. в игре
Опубликовано: 6 декабря 2013
This game needs a revival. Let's be pure and simple about this. Smashball is dead in terms of a community. No less, this would be worth a return. Let's get into it, guys. Smashball. Hyper, fun, cool, and merely need a revival.
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20 из 28 пользователей (71%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 4
Рекомендую
307.5 ч. в игре
Опубликовано: 20 февраля 2015
The best game I have ever played.... RIP
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24 из 38 пользователей (63%) посчитали этот обзор полезным
Рекомендую
1.3 ч. в игре
Опубликовано: 27 ноября 2013
Smashball is a fun addicting game. The controls are a little weird to get a grip of, but once you get it, its pretty fun.
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36 из 61 пользователей (59%) посчитали этот обзор полезным
Не рекомендую
0.2 ч. в игре
Опубликовано: 29 августа 2014
This Game/Mod could have so much potential only to be wasted by a dead community.
When I first played this game or heard about it, I liked its concept however once I clicked on 'Find Servers' there's barely any servers, in fact only two of them are available but empty.
If you looking for a multiplayer game that has at least 24 players, you won't be able to find it here. But just have a go at this game, who knows it could come back alive as a popular game but for now, not worth your time unless you planning to have a LAN party.
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10 из 13 пользователей (77%) посчитали этот обзор полезным
Рекомендую
76.2 ч. в игре
Опубликовано: 8 ноября 2013
This is one of my favorite competitive games of all time. The learning curve is kinda steep but once you get the "swing" of things (hurrhurrhurr) its tonnes of fun! Each match is packed full of adrenaline fueled pulse pounding excitement!
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11 из 16 пользователей (69%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 7
Рекомендую
0.3 ч. в игре
Опубликовано: 23 июля 2015
Apparently I played this a few years ago. I just heard that I can't play it anymore.
I don't remember any of it. RIP
Был ли этот обзор полезен? Да Нет Забавный