Smashball is een snelle, ultra gewelddadige first-person sport shooter. Twee teams maken gebruik van bovenmenselijke manoeuvres, een realistische physics Enterhaak en sterke wapens om een enkele bal in de tegenstander z'n goal te krijgen.
Gebruikersrecensies:
Totaal:
Verdeeld (206 recensies) - 63% van de 206 gebruikersrecensies voor deze game is positief.
Releasedatum: jun 2009

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

Smashball installeren

Half-Life 2 Mod

 

Over dit spel

Smashball is een snelle, ultra gewelddadige first-person sport shooter. Twee teams maken gebruik van bovenmenselijke manoeuvres, een realistische physics Enterhaak en sterke wapens om een enkele bal in de tegenstander z'n goal te krijgen. Op de league web site kunnen spelers wedstrijd statistieken inzien, nieuwe teams aanmaken en meedoen in geld toernooien!

Belangrijke kenmerken:

  • GEWELDIGE MOBILITEIT! Smashball spelers kunnen Turbo Bewegingen gebruiken om hun snelheid te verhogen. De Enterhaak kan gebruikt worden om over open gebieden te slingeren en krappe bochten te nemen. Combineer de twee en krijg super prestaties van acrobatiek.
  • INTENSE ACTIE! Het spel is gericht op De Bal. Iedere seconde moet gebruikt worden om Aanvallen of Schoten op de goal van de tegenstander te scoren. Spelers vanuit vier verschillende Posities spelen het spel via truc Passeren terwijl ze elkaar proberen uit te schakelen. Alle wapens hebben oneindige hoeveelheden ammunitie, en spelers Regenereren Gezondheid. Een grove Charge is de beste manier om een speler uit te schakelen of te doodden.
  • PERSONAGES AANPASSEN! Spelers verdienen XP door het spelen, en kunnen speciale Vaardigheden kopen wanneer hun Level stijgt. Vaardigheden worden in-game gebruikt om je personage's mogelijkheden voor een specifieke rol aan te passen. Er komt veel strategie kijken bij het uitkiezen van de juiste combinatie van vaardigheden.
  • INGEBOUWDE LEAGUE SPELEN! Wanneer je speelt, zal de game je automatisch registreren voor de Intergalactische Smashball League. Via de league web site kan je een Team creëren of bij een Team aansluiten en aan toernooien mee doen voor Prijzen! De league site kan ook gebruikt worden om wedstrijden in te plannen en automatisch servers te starten!

Systeemeisen

    • Besturingssysteem: Microsoft® Windows® 2000/XP/Vista
    • Processor: 1.2 GHz Processor
    • Geheugen: 512 MB RAM
    • Schijfruimte: 4.5 GB
    • Grafische kaart: DirectX® 7 Compatibel, 128 MB
    • Geluidskaart: 16-bit-geluidskaart
    • DirectX®-versie: DirectX® 7
Klantenrecensies
Customer Review system updated! Learn more
Totaal:
Verdeeld (206 recensies)
Recentelijk geplaatst
PsychoBatmantis
( 0.2 uur in totaal )
Geplaatst: 25 maart
I am unable to see any servers to connect to, so my experience in the tutorial ended when I couldn't kill this... robot/man/enemy/target with about 1 minute of bullets into his face and chest area. This has potiental, but with no one else to play with it is just a waste of time =[
Behulpzaam? Ja Nee Grappig
Mr. Higgles
( 0.7 uur in totaal )
Geplaatst: 19 maart
I just got to play the tutorial because there are no servers on the game. From how fun the tutorial is makes the game seem really fun to play. This game needs revived!
Behulpzaam? Ja Nee Grappig
Themicrocheeze
( 0.5 uur in totaal )
Geplaatst: 13 februari
this mod is abandond, dont bother downloading. (no offense to the devs)
Behulpzaam? Ja Nee Grappig
Arlojmikk
( 0.7 uur in totaal )
Geplaatst: 13 februari
needs singleplayer
Behulpzaam? Ja Nee Grappig
HL3 Confirmed | I'm fan
( 0.6 uur in totaal )
Geplaatst: 14 januari
It's a very good game amd really has some potential, but it needs more players.
Behulpzaam? Ja Nee Grappig
CHIMPY
( 0.4 uur in totaal )
Geplaatst: 22 oktober 2015
Basically, its a ♥♥♥♥ game.
Behulpzaam? Ja Nee Grappig
Borglaw
( 0.3 uur in totaal )
Geplaatst: 27 september 2015
Couldn't even get through the tutorial so i dont want to try any more of this game. I shouldnt have to glitch jump on the wall just to go up the platforms. Very flawed.
Behulpzaam? Ja Nee Grappig
I'm blue i must die! (Drax)
( 0.1 uur in totaal )
Geplaatst: 22 september 2015
This game is f****** ♥♥♥♥!
Behulpzaam? Ja Nee Grappig
Noire [black heart]
( 1.0 uur in totaal )
Geplaatst: 7 september 2015
it sucks the mod sucks
Behulpzaam? Ja Nee Grappig
KING KAPOOTIS!
( 3.0 uur in totaal )
Geplaatst: 26 augustus 2015
why does no one play this game? this game couldve been such an epic game. if people could give it a chance.

4/10 as fun as it is, i gotta r8 it as this.
Behulpzaam? Ja Nee Grappig
Spatvark
( 308.0 uur in totaal )
Geplaatst: 22 augustus 2015
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
Behulpzaam? Ja Nee Grappig
�̢͖̞̮̪͍͙̬̽̓ͩ͆̇
( 1.3 uur in totaal )
Geplaatst: 2 augustus 2015
Literally the worst game I've ever played but funny if you know how to break it (which shouldnt be that hard to figure out)
Behulpzaam? Ja Nee Grappig
Sheogorath
( 0.1 uur in totaal )
Geplaatst: 27 juli 2015
This game sucks balls
Behulpzaam? Ja Nee Grappig
Rail
( 0.3 uur in totaal )
Geplaatst: 23 juli 2015
Apparently I played this a few years ago. I just heard that I can't play it anymore.
I don't remember any of it. RIP
Behulpzaam? Ja Nee Grappig
zhoover656
( 0.2 uur in totaal )
Geplaatst: 10 juli 2015
no one plays it
Behulpzaam? Ja Nee Grappig
r_washer
( 0.2 uur in totaal )
Geplaatst: 16 juni 2015
cant get past the first level great game though
Behulpzaam? Ja Nee Grappig
NYEH HEH HEH
( 0.8 uur in totaal )
Geplaatst: 8 mei 2015
rip in digested pieces
Behulpzaam? Ja Nee Grappig
The Wasteland Warrior
( 0.1 uur in totaal )
Geplaatst: 4 mei 2015
The mod was mediocre/average back in 2009 when it launched.

Right now, there's no server or anyone playing anymore, so you're best off saving your time and leave this one be.
Behulpzaam? Ja Nee Grappig
noRktreSS
( 0.7 uur in totaal )
Geplaatst: 25 april 2015
This game is SOO EPIC

THIS GAME BEATS ANY FIFA
THIS GAME BEATS ANY PES
THIS GAME BEATS ANY ELDER SCROLLS
THIS GAME BEATS EVERYTHING
Behulpzaam? Ja Nee Grappig
Jalalabad Choirboy
( 0.1 uur in totaal )
Geplaatst: 6 april 2015
Smashball is the unwanted love child of Running Man and NFL. Does running around with gun shooting and tossing off ball sound like fun? Yes you say? Then join all the other people that love this too and play the game!

Wait, no one play the game you say? Well, then you have a unique taste.

Maybe relive glory days back when 2 people played the game by fitting ipad into Washington Redskin helmet so you can watch Running Man on way to work.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
61 van de 65 mensen (94%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
308.0 uur in totaal
Geplaatst: 22 augustus 2015
The Game That Could Have Been King...

Back in 2009, Valve put a small mod on the front page of their Steam store, leading to a rush of new players, myself included, all jumping aboard the Smashball train. And what we found? Something really incredibly fun. But if the game was that good, why does nobody still play it? Well, I'll get to that in a bit, but here's a summary of what the game was actually about.

Two teams, divided up into four classes (Forward, Half-back, Full-back and Goalkeeper), armed with guns and grappling hooks, running and jumping - but mostly swinging - to get the ball into the opposition's net. Throwing the ball in would get three points, while carrying it in for a run would garner seven points. With each match consisting of six three-minute periods, matches were fairly brief, but full of action.

Each class had their own weapons and stats; forwards were fast but squishy with fairly weak weapons, full-backs slow but strong with weapons designed to slow the enemy down enough to get in close for bruising body tackles. Half-backs balanced between the previous two classes - stronger but slower than forwards, weaker but faster than full-backs, with middling weapons. Goalkeepers though were the meanest of the lot; stronger than all the other classes and with the best weapons, they were limited to only one a team, and were often actually controlled by bots (the only class that had bots actually!) since their job was to hang back and defend the goal and most people didn't want to do that in scrimmages.

All classes also had a slowly recharging power bar, with which they could do one of two things; hit Shift to start a turbo charge which would propel them at high speed for a short distance and with the weightier classes, also doing a lot of damage if connecting with an opponent and maybe causing them to drop the ball, but by pressing F, they would also use the pickup skill. How this worked was it emitted an invisible sphere around the player, differently sized for each class, which if the ball was loose within it, would cause the ball to zip straight into their hands. This meant that players could not only scrabble for balls that had fallen to the ground (and sometimes those moshpits in the corner were grotesquely brutal), but they could also intercept their opponents passes, snagging the ball in midair as it was homing in on it's targetted receiver.

But what the game was really about? Speed. This being a Source engine game, with its own unique take on physics, led to some interesting little tactics that came prominently to the fore in Smashball. Firstly, that bunnyhopping was automatic if you held down the space bar. This meant that on a straight line, you could always maintain your momentum, however fast you were going. With a little bit of practice, grappling through doorways allowed players to build up tremendous speed, allowing them to soar across the maps. And with airstrafing, an interesting little quirk in the physics more commonly seen on Counter Strike's surf maps, it meant that people could also turn corners while maintaining the furious pace they'd built up. This led to an incredibly high-octane experience of breathtaking movement mixed with complete and utter physical carnage.

There were problems though. Goalkeepers' weapons were incredibly powerful, but terrible at range, enough so that a forward could pick them off easily, allowing for easy goals or runs. Forwards' pickup spheres were so large that they actually made better goalkeepers than, well, the goalkeepers, so they would often camp in front of their own goal once the opposing side had the ball, snatching any shots that came their way. And if you couldn't throw the ball in, well, you couldn't run it in either because the goal line would get flooded by players physically blocking you as well. Oh, and the tutorial? Completely and utterly useless in preparing a player for the actual game.

The biggest problem though was the game's main feature: speed. Or more specifically, the one skill that was utterly required to become good at the game, involving maintaining your high speed and enabling you to avoid enemies as you raced for the opposition's goal. Airstrafing. It wasn't that it was an inherently bad thing; I'd in fact say the opposite, it was brilliant. It's just that it was actually very, very, VERY hard to learn, and basically involved hours and hours of practice, usually by yourself, to hone a skill for a free mod.

When the game's population exploded due to the Steam publicity, lots of people were utterly new to the game and since there were so many starting out at the same level, the game was genuinely fun. But as others got better and better, including picking up airstrafing, a clear divide began to become obvious in the playerbase. Those who could airstrafe were incredibly fast and hard to stop from doing whatever the hell they wanted, while those who couldn't airstrafe (and I was pretty bad at it myself) simply couldn't keep up. Since the airstafing skill is so hard to pickup, it led to a lot of people leaving the game, the enjoyment of the frenetic scrambles having faded away as they were constantly outclassed by the same people again and again.

The developers noticed this, and promptly went into a panic. Understandably so, their beloved mod was dying right before their eyes, and they knew they had to do something to stop that from happening. And so they nerfed the top speed available, made players stick to the ground more, made weapons do more damage and made the maps smaller.

In the end, Smashball was a game that was all about speed, and when that was taken away, nobody wanted to play it anymore, and it died a sad and ignomious death. If anything, the game was a victim of its own success; the Steam explosion really brought its weaknesses to the fore, and the developers rushed to create a fix for it that ended up alienating their core playerbase instead

Would the new Source engine fix airstrafing, making the game a more even playing field were it to be remade? I know I'd sure like to find out; over five years have passed since I last played Smashball regularly, and I still miss it.
Was deze recensie nuttig? Ja Nee Grappig
55 van de 68 mensen (81%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
3.6 uur in totaal
Geplaatst: 28 november 2013
Smashball is an amazing game, it's a mixture of TF2 & rugby(football),it's a team-based game that relies on teamwork between each team, for starters you have to know all the basics from the tutorial.

the only main problem is that, there are no one playing this game and servers are empty.. kinda sad, because it really has the big potential to be a competitive game.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 37 mensen (81%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
12.9 uur in totaal
Recensie voor release
Geplaatst: 12 november 2014
Does anyone remember this? Because I do, and I think it was pretty darn fun.
Was deze recensie nuttig? Ja Nee Grappig
37 van de 52 mensen (71%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Niet aanbevolen
0.1 uur in totaal
Geplaatst: 4 mei 2015
The mod was mediocre/average back in 2009 when it launched.

Right now, there's no server or anyone playing anymore, so you're best off saving your time and leave this one be.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 36 mensen (75%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
331.5 uur in totaal
Geplaatst: 16 februari 2014
Best mod for HL2 you'll play. Extremely engaging with a community that helps new players get involved with the action.
Was deze recensie nuttig? Ja Nee Grappig
31 van de 44 mensen (70%) vonden deze recensie nuttig
Aanbevolen
3.1 uur in totaal
Geplaatst: 6 december 2013
This game needs a revival. Let's be pure and simple about this. Smashball is dead in terms of a community. No less, this would be worth a return. Let's get into it, guys. Smashball. Hyper, fun, cool, and merely need a revival.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 28 mensen (71%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
301.6 uur in totaal
Geplaatst: 20 februari 2015
The best game I have ever played.... RIP
Was deze recensie nuttig? Ja Nee Grappig
24 van de 38 mensen (63%) vonden deze recensie nuttig
Aanbevolen
1.3 uur in totaal
Geplaatst: 27 november 2013
Smashball is a fun addicting game. The controls are a little weird to get a grip of, but once you get it, its pretty fun.
Was deze recensie nuttig? Ja Nee Grappig
36 van de 61 mensen (59%) vonden deze recensie nuttig
Niet aanbevolen
0.2 uur in totaal
Geplaatst: 29 augustus 2014
This Game/Mod could have so much potential only to be wasted by a dead community.
When I first played this game or heard about it, I liked its concept however once I clicked on 'Find Servers' there's barely any servers, in fact only two of them are available but empty.
If you looking for a multiplayer game that has at least 24 players, you won't be able to find it here. But just have a go at this game, who knows it could come back alive as a popular game but for now, not worth your time unless you planning to have a LAN party.
Was deze recensie nuttig? Ja Nee Grappig
10 van de 13 mensen (77%) vonden deze recensie nuttig
Aanbevolen
73.5 uur in totaal
Geplaatst: 8 november 2013
This is one of my favorite competitive games of all time. The learning curve is kinda steep but once you get the "swing" of things (hurrhurrhurr) its tonnes of fun! Each match is packed full of adrenaline fueled pulse pounding excitement!
Was deze recensie nuttig? Ja Nee Grappig
11 van de 16 mensen (69%) vonden deze recensie nuttig
7 mensen vonden deze recensie grappig
Aanbevolen
0.3 uur in totaal
Geplaatst: 23 juli 2015
Apparently I played this a few years ago. I just heard that I can't play it anymore.
I don't remember any of it. RIP
Was deze recensie nuttig? Ja Nee Grappig
12 van de 18 mensen (67%) vonden deze recensie nuttig
Aanbevolen
2.2 uur in totaal
Geplaatst: 30 januari 2014
I liked smashball, I didn't play it in its "hey-day" and I cant play it now much if at all really. The only thing preventing me from playing though is players, it seems there are none. If you have the friends I would recommend trying the game but seeing as there are no players or servers up anymore it really is your only hope to have a few friends who also want to play it.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 20 mensen (60%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
0.5 uur in totaal
Geplaatst: 19 maart 2015
dead..............
Was deze recensie nuttig? Ja Nee Grappig
7 van de 11 mensen (64%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
7.6 uur in totaal
Recensie voor release
Geplaatst: 6 maart 2015
Funny at first, get boring if you playalone, ask a lot of skills and training to startreally playing this game. Not a game for me.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 13 mensen (62%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
0.1 uur in totaal
Geplaatst: 4 juni 2013
Smashball is a fast-paced, ultraviolent first-person sports shooter. Two teams use superhuman maneuvers, a real-physics grappling hook and high-powered weaponry to try to get a single ball into the goal of their opponents.
Smash Ball is a fun, free mod which differs from your usual gaming habits. There is the potential to have some cool moments of teamwork, but mostly it goes under in the frenetic action that is constantly going on. There is still plenty to do on the four maps that are currently available.
If you are looking for a new use for the Source Engine that also provides plenty of fast fun, you can give Smashball a chance. Unfortunately the mod is dead, nowadays there are only empty servers.

Sounds 6/10
Graphics 5/10
Gameplay 7/10
Atmosphere 6/10

If you liked my review, please feel free to follow me and/or my curator group:
http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides
http://steamcommunity.com/groups/orcollective#curation
Was deze recensie nuttig? Ja Nee Grappig
12 van de 21 mensen (57%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
241.5 uur in totaal
Geplaatst: 17 februari 2014
The best game of all time. No question.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.7 uur in totaal
Geplaatst: 5 september 2014
Loaded this game on 4 sept 2014, worked fine, found a working server. Good looking map and avatars. Made a combat sports game, extreme football with guns . The Tutorial is impossible to play but just messing on a working server i figured out how to play. Was rather fun and exciting. If you own Half Life 2, get this mod game and play it. Needs alot more people to play. Cannot play solo.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.2 uur in totaal
Recensie voor release
Geplaatst: 23 april 2012
Nobody ever plays this, by god.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
Aanbevolen
30.1 uur in totaal
Recensie voor release
Geplaatst: 1 maart 2015
Amazingly fun game. But dead. RIP in pieces
Was deze recensie nuttig? Ja Nee Grappig
5 van de 8 mensen (63%) vonden deze recensie nuttig
Aanbevolen
0.6 uur in totaal
Geplaatst: 25 augustus 2014
Great, but really needs more active servers.
Was deze recensie nuttig? Ja Nee Grappig