Explore war-torn post-apocalyptic landscapes and take fight against enemies using various weapons in this FPS/RTS hybrid.
User reviews:
Recent:
Mixed (24 reviews) - 62% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,644 reviews) - 84% of the 1,644 user reviews for this game are positive.
Release Date: Sep 26, 2011

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Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

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Recent updates View all (163)

July 10

Nuclear Dawn Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.

31 comments Read more

June 15

Nuclear Dawn v7.2 Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.

44 comments Read more

Reviews

“If Savage and Natural Selection were your games of choice you'll find a natural home in Nuclear Dawn.”
Rock Paper Shotgun
“...an exhilarating multiplayer experience.”
8/10 – Destructoid
“A surprisingly deep and well-designed FPS/RTS hybrid.”
83/100 – PC Gamer

About This Game

Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.

Features

  • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
  • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
  • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
  • Squad up: Squad-based 32 player full warfare battle mode.
  • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
  • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
  • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
  • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
  • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
  • Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
  • Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP or higher
    • Processor: Intel Core 2 Duo 2.4GHz or equivalent
    • Memory: 2GB
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon HD 2900 - NVidia GeForce 8800)
    • Sound: DX 9.0c compatible sound card
    • OS: MacOS X 10.6.7 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
    • Not Supported: OS X 10.5.x, ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (24 reviews)
Overall:
Very Positive (1,644 reviews)
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Display As:
1,057 reviews match the filters above ( Very Positive)
Recently Posted
polarbearsrapeshit
4.5 hrs
Posted: September 15
no ones ever online.
Helpful? Yes No Funny
JustRiedy
3.9 hrs
Posted: September 11
Fun game, great concept.
No Oceania servers anymore.
Helpful? Yes No Funny
Remixful
1.7 hrs
Posted: September 11
You see, the problem with the multiplayer RTS/FPS genre is a lot of people ignore the commander. That's no fun.
Helpful? Yes No Funny
Bloodlessninja
1.7 hrs
Posted: September 10
Good game to play when bored decent price too
Helpful? Yes No Funny
stinker90011
7.8 hrs
Posted: September 9
awsome
Helpful? Yes No Funny
Mad Noah
1.5 hrs
Posted: September 9
What I just played was one of the most insanely idiodic things I've ever experienced. At no point during play was this game even close to anything that could be considered fun. I am now dumber, having played it. I award this game a 0/10 and may God have mercy on my soul.
Helpful? Yes No Funny
Akari Tsukimi
2.7 hrs
Posted: September 8
This game gets updated despite there's barely anyone playing it. That's nice.
Helpful? Yes No Funny
Bluestra
0.7 hrs
Posted: September 7
I loved it but no player base
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
38 of 52 people (73%) found this review helpful
2 people found this review funny
Not Recommended
2.6 hrs on record
Posted: September 1
Its big feature that draws people to it is that it is an FPS and RTS in one game. Yeah, it's an FPS-RTS hybrid...for one person on each team, who then tend to hog the position. For everyone else, it's just a plain old FPS.

But any points someone could make on this game are pointless because it has almost no playerbase.

Lesson learned: don't buy multiplayer-only games unless they are mass marketed. Even mass marketed multiplayer-only games tend to dwindle in players and become useless after awhile, but an indie game that basically had no marketing at all? Never stood a chance.
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
2 people found this review funny
Recommended
23.4 hrs on record
Posted: September 1
Very short review this time, if I went for a longform review, it'd get heated and more biased than I personally wish to keep it.

Pros:
- Cool mechanics of either controlling the battlefield as an RTS commander in building buildings, researching a VERY tiny array of technologies and upgrades, and using strategy to outmaneuver the enemy commander, or by using tactics as an FPS soldier where your reflexes, aim and reaction skills are more important.
- Nicely implemented point capture system where soldiers must capture points on the map to generate resources the Commander uses for literally everything.
- Maps are very varied, and have a usually large area to play in, having plenty of side paths to flank the enemy with in a few maps.
- Each class has a sub-class archetype, and you can unlock little boosts as you level up your account or classes which can further make your class more versatile, such as a shield at a high account level which ignores a shot but refreshes slowly, and more damage or ammo.

Cons.
- AI seems utterly barebones. Every single map usually has one or two ways one or two AI can get stuck on the environment. AI commonly get stuck in corners on their way to something, with no scripts to avoid getting stuck walking and then jumping into a corner. AI commonly get stuck inside buildings, and they then get literally stuck IN buildings while they're constructing.
AI sometimes don't even fire at enemies, while the other team's AI is fast to start shooting at all enemy targets.
AI almost never attacks buildings, if they do, 9/10 times they hit a building, they're shooting at an enemy soldier.
- No way to instruct AI to be a specific arrangement of classes/subclasses in a player-empty multiplayer server.
- AI Commanders aren't a thing, making singleplayer matches, or player-empty multiplayer games only you are in... pathetically easy to play as a commander.
- The most I've seen in a single multiplayer server in the last couple of weeks, is only aronud 4-6 players. Out of around 10 servers, only one ever has players, not including two "players" whom are only just bots in spectate mode (I can only imagine).
All problems with AI mean nothing in a full multiplayer game, however I'm certain that won't happen anymore.
- AKA: Not enough people playing the game period.
- Building placement is often arbitrary in every map. Sometimes you can't put buildings down in some open places, while you can put buildings inside of some level geometry, like walls, railings, and even poles.
- Buildings like to teleport or randomly spawn on some servers or maps, placing inside other buildings, and sometimes even in walls of the level.

OTher than those things, the game is fairly decent. It literally just needs more players to play more often.

Note: I do realize that it is Summer, but my points still stand either way. Those who play video games, will play them still. The fact that they work, or go to school, doesn't really influence it all that much, not really IMO.
As it stands, the game is sort of dead. There are atleast 4 daily players, but still. This is a game designed for full 32 player games, and I've never seen that happen in this game in the entire time I've played it.

I still recommend this game however, as... if more people own the game and play it consistently, then honestly the game is a total and complete blast.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
2.5 hrs on record
Posted: August 25
A great mix of modern fps and rts, with many satisfying guns, features and strategies. All it needs is a playerbase boost, and you can not get that if you go thumbs Down all over it. Get it on sale and have fun!
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
46.5 hrs on record
Posted: September 5
it's a good shooter game mixed with strategy, the only bad thing is: it is old game so most player already retired
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4 of 4 people (100%) found this review helpful
Recommended
16.1 hrs on record
Posted: September 13
amazing game. the commander POV is awesome and easy to get used to. and when you get tired of that, or just dont want to have that much responsibility, you can leave the bunker and jump into the fray. a thoroughly awesome game
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: September 18
Amazing FPS! Feels like an infantry-only source version of Battlefield 2142. The only current problem is the small playbase, but other than that, this is a great example of a game done right!
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
9.6 hrs on record
Posted: August 31
honestly, when you actually get in the game, it is really fun. :p
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Most Helpful Reviews  Overall
195 of 206 people (95%) found this review helpful
3 people found this review funny
Recommended
2,044.9 hrs on record
Posted: August 19, 2014
I've been playing this game for a little over 3 years now and have finally decided to write a review... Most games- if you play them long enough- get boring and tiresome. The people I play with weekly and most of the time daily, have played totals of thousands of hours and yet continue to play weekly/daily. This is because there really can't ever be a round in ND thats the same as another. Each team won't ever be exactly the same, the commanders won't usually be the same, and how the players play in each map will always be different so that you really aren't just going through the motions after hours and hours of gameplay. I know that myself and at least 100-150 other dedicated core players feel the same way. The other reviews of this game that I see are from people who really havent played it all that much and have just taken their first look FPS and RTS aspects. A lot of what they say is correct.. There are definitely areas of ND that need work, and since theres no real developer working on it not much can change.

However, even though there is no actual developer, ND is constantly being improved and tweaked to make gameplay better. This is because of server managers and testers in the community itself who have fixed glitches, improved team balancing, made mods, and have organized ND soooooo much in the past 2 years. Nuclear Dawn was on a downswing and playercounts were at an all time low, but now that there are scheduled events, groups, and stats, things are getting better fast!

So to people who say Nuclear Dawn is dying: It WAS dying, now its only getting better little by little. I highly recommend this game and encourage people to give it a fair chance. Join the group "ND Battles" for scheduled formal and casual events. I truly love this game and will never stop playing it!
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88 of 94 people (94%) found this review helpful
3 people found this review funny
Recommended
37.1 hrs on record
Posted: November 2, 2014
This game deserves much more attention than it's getting. It's an amazing concept, and it works really well. It has all of the aspects of the best FPS games, like requiring a balance of different classes (not everyone can run and gun) and communication to win. Matches can completely change over just a few minutes. It's got incredible potential if they make another and perhaps polish it, but I would definitely support this game. Not very expensive for a lot of potential play time.
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138 of 167 people (83%) found this review helpful
118 people found this review funny
Recommended
192.7 hrs on record
Posted: December 28, 2014
I woke up this morning alive. I suited up in my Consortium regulation support medic armor and headed out from base. Word had come down from the brass that morning that some filthy Empire scum had set up camp in the north end of the ruins, and were trying to take control of several key resource deposits. Another beautiful day in the Consortium!

For maybe 30 seconds, everybody wildly fired at each other to practice their aim. Like clockwork, before every battle, we fought each other. A couple died in the melee, only to return to the class selection menu. They were good men. They were good soldiers.

We set out from base towards the primary objective immediately. As we approached the dilapidated building, a monument to Golden Age human engineering, it was quiet. I watched our six - just so I could sneak some hypospray for myself before the storm. There's nothing quite like a hit of high quality government issue painkillers right before a gunfight, all on the Consortium's dollar.

As we rounded the last corner out into the courtyard where our target lay, I saw an all too familiar sight. A swarm of rockets whizzed down the hallway. Fortunately, my nano skin hadn't worn off yet and I was preserved from the rocket blast. My squad, however, was none so lucky, buried underneath a pile of rubble. And then I heard them - the Empire knew of our attack, and had set an embush! Surly Russian voices cried out what I had come to understand as "attack!", and I set off running back the way I came. I took another hypospray just to be ready for anything.

I ran back outside, and took a full shotgun blast to the face from a crafty assault trooper who managed to get behind me! Broken and battered, I lifted my machine gun and let out a blast at his head and killed him. Okay, okay, I know it's unbelievable, but that nanoskin is good stuff for guys like us. As I scanned the perimeter, I saw them - the rocket trails of Consortium exo troopers laying siege at the far end of the primary structure. Wounded, I ran along the walls of the buildings in the street until I could rendezvous with the big guns.

Back behind my own lines, I threw a medkit on the floor which somehow managed to heal all our wounds just by laying there.

It was a good day.
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