11 de junio de 2009 - Actualización Dos nuevas clases de orco con las que jugar: Señor (Guerrero) o Chamán. Juego ampliado: Los orcos consumen el doble de comida, aprenden artes marciales de forma más rápida, fabrican objetos de forma más lenta y el Chamán utiliza totems para invocar criaturas.
Análisis de usuarios: Mayormente positivos (82 análisis)
Fecha de lanzamiento: 30 de Sep, 2008

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Incluye 4 artículos: Children of the Nile: Alexandria, Children of the Nile: Enhanced Edition, Hinterland, Mosby's Confederacy

 

Acerca de este juego

11 de junio de 2009 - Actualización
  • Dos nuevas clases de orco con las que jugar: Señor (Guerrero) o Chamán.
  • Juego ampliado: Los orcos consumen el doble de comida, aprenden artes marciales de forma más rápida, fabrican objetos de forma más lenta y el Chamán utiliza totems para invocar criaturas.
  • Varios objetos nuevos para todas las clases de personajes.
 

Acerca de Hinterland

¡Saquea, arrasa y construye en este vertiginoso RPG de combate y construcción de bases estratégicas!
¿Eres capaz de levantar un vibrante asentamiento, llevar la prosperidad a tu gente y dominar el salvaje Hinterland?
  • RPG de acción en grupo — Tendrás a tu disposición una gran variedad de personajes, armas y estrategias. ¿Dirigirás el ataque con tu devastadora arma de dos manos o te ocultarás tras la masa con tu fiel arco?
  • Construcción de ciudades — Escoge entre una multitud de personajes a los que poblarán tu ciudad y ármalos para defenderse o dales herramientas para que produzcan.
  • Desarrollo de personajes — Haz que simples granjeros se conviertan en grandes guerreros y personaliza a tus personajes con una variedad de especializaciones para que se lancen a la aventura o para mejorar la vida en tu ciudad.
  • Mundo de fantasía aleatorio — Cada partida de Hinterland tiene lugar en un nuevo lugar para que puedas jugar el mayor número de veces posible con diferentes recursos, objetos, enemigos y desafíos de campamentos de guerra orcos, grupos de asaltantes elfos, minas infestadas de goblins, ciudades en ruinas repletas de no muertos y mucho más...
  • Sistema de juego personalizable — Elige el tipo de partida que quieres jugar, desde un juego de dificultad extrema hasta una partida en un mundo sin atacantes enemigos.
Hinterland es un nuevo tipo de RPG de estrategia creado por los desarrolladores de Children of the Nile™, Caesar IV™ y SimCity Societies™.

Requisitos del sistema

    Recomendado:
    • SO: Windows® XP o Vista
    • Procesador: 1.8 GHz o superior
    • Memoria: 512 MB de RAM para Windows XP® (1 GB para Windows® Vista)
    • Gráficos: Gráfica con 64 MB y compatible con DirectX 8.1
    • Disco Duro: 350 MB de espacio libre sin comprimir
Análisis útiles de usuarios
A 7 de 8 personas (88%) les ha sido útil este análisis
24.9 h registradas
Publicado: 14 de Agosto
Amazingly fun game, I have beat it 3 times through so far with intentions to keep trying more characters and higher difficulty. One definite thing, this game is not playable as is in my opinion. You have to follow the instructions for DIY Camera settings. This makes the game have a zoom in/out feature, so you can actually see things properly. Not sure if Steam will let me include this link, but google DIY Camera Settings Hinterland if this link doesn't work

http://tiltedmill.com/forums/showthread.php?t=22075
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A 2 de 2 personas (100%) les ha sido útil este análisis
92.1 h registradas
Publicado: 12 de Julio
At first I bought Hinterland because it was dirt cheap on the Summer Sale and I had a few bucks left in my wallet.. and I was kind of nostalgic for some of the old City Builder series that some of the folks at Tilted Mill had a bit of a hand in towards the end.. but really, I wasn't expecting much.

I'm actually pretty pleasantly surprised, truth be told. At first glance, it's like a kind of toned-down Diablo I, with a few city building/management elements thrown in.. And that's pretty much what it delivers. Perhaps the younger set or the hardcore strategy or simulation players won't like it, but I'm finding it to be.. almost refreshingly nostalgic. It has a pretty "old school" feel to it, and it's fairly challenging and moderately replayable. I imagine the harder difficulties will prove much beefier to get through than the "easy" games I've done so far.. I could see very much how it can scale.

I only have a couple modest criticisms.. The first and foremost is what I would call a "bug".. when attempting to use a rejuvenation potion, I frequently have to drag it to my character's face icon 4 or 5 times, if not more, before I hit the one *little* spot on the picture where it actually *registers* the "hey, drink this" command. Never could get the Potion of Hardening to work, but the standard Potion of Healing worked without a hitch.

The second is more of a general gripe, I confess. A lot of the "city builder" games have this feel of "having to fight the engine when it makes no sense to have to do so." Which kind of breaks immersion. If you're a lord of a city in some kind of fantasy kingdom, I'd expect you'd be able to say.. place an order for goods that your citizens produce, instead of being held at the mercy of whatever random output they feel like offering up that day. It leaves the situation involving a whole lot of "Standing around waiting for product X to show up in the rotation" when you need more of it.. In my case it was "sit through 2 raids waiting for 2 doctors to produce enough healing potions for me to go take over another territory, but no, they would constantly crank out at least 3 rejuvenation potions for every healing potion produced. Likewise, 2 armor smithies set up specifically to try to get a decent suit of plate made before I expired from old age, when both of them had researched it and were dead set on producing wooden shields or some other useless junk.

You'd think a Lord would be able to, you know, *commission* something. Or specify what is to be focused on for production.

But those gripes aside. It's been a fun game. I've enjoyed playing it, and I'd recommend it to others, Perhaps not the really hardcore uber-competitive types.. but for casual gamers who like this sort of thing, especially with a bit of a nostalgic fondness for the oldschool, it's likely to be a pleasant time for a while on a few bucks.
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A 1 de 1 personas (100%) les ha sido útil este análisis
3.2 h registradas
Publicado: 24 de Julio
Can be fun to play, but feels like it's still in BETA. Hopefully, that's probably the case. If not, I'd say it's not worth its price, but would do a nice free to play game.
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A 1 de 1 personas (100%) les ha sido útil este análisis
8.9 h registradas
Publicado: 21 de Septiembre
clever addictive and slightly arcadey type game.
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A 2 de 3 personas (67%) les ha sido útil este análisis
26.7 h registradas
Publicado: 21 de Julio
Hinterland is an underrated gem. It plays a bit like a simplified action rpg roguelike. Completing a session takes about an hour and requires a methodical approach to taking on the enemy camps, and building up your town and supporting party members. There are several classes to play as all with unique strengths and weaknesses. Though some classes offer a much harder challenge than others they also offer greater completion points.

The systems in the game are very simple but come together to offer a rich, varied, and challenging experience in a nice short gaming session.
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A 2 de 3 personas (67%) les ha sido útil este análisis
20.8 h registradas
Publicado: 5 de Noviembre
A nice game to kill a few hours with. Do not expect deep storylines or sophisticated combat systems, it is all fairly basic in many respects. However, the blend of city building, resource discovery and classical action rpg point and click combat comes together into an overall enjoyable package.

I find this game refreshing and will happily dive into it every six months or so for a few hours just for some nice, fairly simple fun.
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A 2 de 4 personas (50%) les ha sido útil este análisis
11.1 h registradas
Publicado: 4 de Noviembre
Great game wish the devs didint give up on it and add more updates after 09
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A 1 de 2 personas (50%) les ha sido útil este análisis
10.5 h registradas
Publicado: 20 de Septiembre
Simple game, fun but, compared to everything else you've got I doesn't shine that bright.
Could be good if on a IOS system.
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A 3 de 6 personas (50%) les ha sido útil este análisis
9.8 h registradas
Publicado: 11 de Noviembre
As much as I love Tilted Mill's old city-builder games, I really can't find any way to enjoy this game.

Any depth in city building is gone in this game, you just plunk things down whenever you are able to get something you want popping up in the menu, and you get bonuses.

There's this wide variety of characters to choose from, but they're really just sliding a few numbers up and down. (Start with more cash, but attack more slowly, etc.) The combat is basically Diablo if Diablo had no skill trees or spells or interesting items. You just click on things to do basic attacks until they die. Maybe drink a potion if it's a hard fight.

Also, there are no dungeons, just an open field with the occasional rock or tree. It's supposedly "randomized", but when you always get a flat field with just a few rocks lying around, then moving the rocks a few feet to the left doesn't make much difference, does it?

There's just no depth to this game. Go play a game like Depths of Peril instead if you're interested in a hybrid version of a Diablo-style game. That game had some meat on its bones.
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A 34 de 43 personas (79%) les ha sido útil este análisis
25.5 h registradas
Publicado: 29 de Diciembre, 2013
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
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A 13 de 16 personas (81%) les ha sido útil este análisis
47.6 h registradas
Publicado: 21 de Diciembre, 2013
It's unusual game. Mix of H&S and city builder in oldschool style and in my opinion it's very good idea. What is quite unusual, when you play in this title, you feel like playing some board game. Interesting title for oldschool players.
Might be more polished and potential is not fully exploited, but it is still good game. I wish that second, better part will be developed.

VERDICT:
If you're a oldschool gamer, you should try it. Maybe you will like it as me and will return to it for years.
If you're fan of extra-modern games only, I'll not try to convince you for that title.
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A 7 de 7 personas (100%) les ha sido útil este análisis
13.9 h registradas
Publicado: 5 de Abril
While not perfect, I enjoy this game. Its more casual. You can start a game and end it in a few hours. More like a board game than playing Diablo. Good elements for building and exploring, town managment and weapons. Its a bit of everything thrown together and works well. Grab it on sale if you dont mind a quick game. Thumbs up for attempting this and having it actually work.
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A 8 de 9 personas (89%) les ha sido útil este análisis
10.7 h registradas
Publicado: 20 de Diciembre, 2013
Feels very 90's. Pretty basic, even for an RPG. The town building elements (for resources) adds an extra dimension to the usual hack n slash. Very repetitive, and the various races / roles just change a few variables, no major differences.
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A 10 de 13 personas (77%) les ha sido útil este análisis
50.6 h registradas
Publicado: 19 de Junio
One of my favorites. It doesn't have the greatest graphics, or a thrilling storyline, but I keep coming back to it time and time again. Whether you want to kill a few hours, or a few evenings, you can tweak the settings to whatever type of scenario you want.
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A 7 de 8 personas (88%) les ha sido útil este análisis
8.1 h registradas
Publicado: 19 de Diciembre, 2013
Genre-blurring of a town builder and action RPG that hits the mark.

Thinking quickly is combined with thinking strategically.

This game offers replay value as you try the different difficulty levels and different starting options and paths to victory.

A sequel to this game would have unlimited potential.

I also recommend a game called Dungeon Village which is a mobile game.
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A 13 de 20 personas (65%) les ha sido útil este análisis
8.3 h registradas
Publicado: 30 de Noviembre, 2013
I was sold on the concept, but that's all there is in this game. Everything feels bare bone. The random world is mostly just random monster placement in a mostly flat world. Monster lair will spawn monsters that will run a straight line towards your town and that's about it. Town building is simply hiring people that show up and give them a building to live in. There is little interaction between people in town other than some people require some other building first.

Ultimately the game feels too shallow to worth the price I paid for it (which is 20 USD at the time), it's now only 10 dollars, but I personally still wouldn't spend money on it.
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A 5 de 5 personas (100%) les ha sido útil este análisis
11.6 h registradas
Publicado: 16 de Enero, 2013
Hinterland is pretty damn fun. Its quite enjoyable and addicting. I ended up playing 6 hours of it in one day to complete my first playthrough. I will definitely be coming back to play it on the highest difficulty.

The combat is diablo-style. You dont have any skills though. You can only auto-attack enemies. They drop loot, and you get money for slaying them. A certain number of enemies guard specific locations on the map. For example, when you venture out of your base, you will come across a iron mine. Guarding this mine will be 7 enemies of a certain indicated (difficulty) level. After you kill them all, you gain access to the iron mine as a resource hub. In the same way, there are other locations populated on the map, such as a graveyard, herb field, portal, neutral point, etc.

At the same time, you have to manage your base. Every few days, you get new visitors to your base. These visitors are of various trades: guardsman, craftsmen, herbalist, innkeeper, etc. You have to recruit these people to your town by paying them. After paying them, you build them their structure (guard tower, workshop, farm, etc) on a tile in your town. Afterwards, you can upgrade these structures for added benefits. Occasionally, the king will send you requests (similar to those in xcom: enemy unknown), and enemies will attack your base. Your job is to take over the whole map.

As a plus, there are steam achieves. :)
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A 6 de 7 personas (86%) les ha sido útil este análisis
49.0 h registradas
Publicado: 7 de Noviembre, 2012
Hinterland is the strange marriage of core game mechanic that many would consider best suited for a hardcore audience and an execution that caters heavily to a casual audience. The result is a seemingly confused game. Action RPG with strategy elements that's geared towards 20-30 minutes gaming sessions.

It's also a game that you feel is missing something. The gameplay has a very arcade feel to it due to the lack of any sort of metagame or campaign, every round being a one off attempt at a high score. The lack of any sort of proper tutorial or explanation of the various game mechanics is also something that severely hurts your experience, forcing you to guess at how things work along the way.

Graphically and sound-wise the game fits squarely in the indie catagory, nothing impressive but functional enough that it doesn't bother you too much.

Hinterland is a confused mess of wasted potential and it really is a shame because there's some good ideas hidden in there.
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A 11 de 17 personas (65%) les ha sido útil este análisis
1.0 h registradas
Publicado: 16 de Agosto, 2013
If a roguelike and a city sim had a baby, it would probably end up like Hinterland. Game generates a world on boot, you pick a class and start building your own little empire on the map as (depending on what you turn on/off) you search for resources to work, defend against bandits and raids, lure folk to town to generate commerce and the ever-vital food, and raise your own skills/fame to attract more interesting residents.

The problem is that this will either appeal to you and you'll sink a whole hell of a lot of time into it, like most good strategy games, or, like me, you will die a few times on the permadeath mode, then beat it once, and have seen more than enough of the game to suit you. It's not bad, but it doesn't really seem to have much replay value unless you want to try some of the more challenge-build style classes.
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A 2 de 2 personas (100%) les ha sido útil este análisis
7.1 h registradas
Publicado: 20 de Enero, 2013
Neat game . not 100% sold on it yet but its unique and engrossing . It could use some UI tweeks but for a sale item its not bad . I would pay 5 bucks for it.
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