11 июня 2009 — Обновление Два новых игровых класса Орков: Лорд (воин) и Шаман. Улучшение игрового процесса: Орки потребляют в два раза больше еды, быстрее изучают боевые искусства, медленнее производят предметы; шаман использует тотемы, чтобы призывать существ. Несколько новых предметов для каждого класса.
Обзоры пользователей: В основном положительные (Обзоров: 72)
Дата выхода: 30 сен, 2008

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Об этой игре

11 июня 2009 — Обновление
  • Два новых игровых класса Орков: Лорд (воин) и Шаман.
  • Улучшение игрового процесса: Орки потребляют в два раза больше еды, быстрее изучают боевые искусства, медленнее производят предметы; шаман использует тотемы, чтобы призывать существ.
  • Несколько новых предметов для каждого класса.
 

О Hinterland

Loot, level and build with fast paced RPG combat and strategic base building!
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
  • Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal -- will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
  • Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
  • Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
  • Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
  • Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.

Системные требования

    Рекомендуемые:
    • Поддерживаемые ОС: Windows® XP или Vista
    • Процессор: с тактовой частотой 1,8 ГГц или лучше
    • Оперативная память: 512 МБ для Windows XP® (1 ГБ для Windows® Vista)
    • Видеокарта: с 64 МБ видеопамяти, совместимая с DirectX 8.1
    • Жесткий диск: 350 МБ несжатого свободного места
Полезные обзоры покупателей
40 из 42 пользователей (95%) посчитали этот обзор полезным
3.3 ч. в игре
Натуральный винегрет.

Самое неожиданное и удивительное в игре - сочетание жанров рогалик + строительная стратегия + элементы партийной рпг. Геймплей же радует недолго, ибо все партии (независимо от выбранного вами класса ГГ) идентичны друг дружке. В первый раз - да, интересно какие же есть профессии для ваших горожан, какие есть предметы и рецепты, какие монстры в конце концов. Но так как нет ни намёка на сюжет всё быстро приедается. Ребята из Tilted Mill так и не определились какой жанр следует углубить в игре, печально сие.

Засадите огород лунной тыквой! 7 из 10 :)
Опубликовано: 5 июня
Был ли этот обзор полезен? Да Нет
8 из 10 пользователей (80%) посчитали этот обзор полезным
50.6 ч. в игре
One of my favorites. It doesn't have the greatest graphics, or a thrilling storyline, but I keep coming back to it time and time again. Whether you want to kill a few hours, or a few evenings, you can tweak the settings to whatever type of scenario you want.
Опубликовано: 19 июня
Был ли этот обзор полезен? Да Нет
3 из 3 пользователей (100%) посчитали этот обзор полезным
24.9 ч. в игре
Amazingly fun game, I have beat it 3 times through so far with intentions to keep trying more characters and higher difficulty. One definite thing, this game is not playable as is in my opinion. You have to follow the instructions for DIY Camera settings. This makes the game have a zoom in/out feature, so you can actually see things properly. Not sure if Steam will let me include this link, but google DIY Camera Settings Hinterland if this link doesn't work

http://tiltedmill.com/forums/showthread.php?t=22075
Опубликовано: 14 августа
Был ли этот обзор полезен? Да Нет
1 из 12 пользователей (8%) посчитали этот обзор полезным
0.8 ч. в игре
Bad game,no advantages at all,i think.
Опубликовано: 9 сентября
Был ли этот обзор полезен? Да Нет
0 из 27 пользователей (0%) посчитали этот обзор полезным
0.2 ч. в игре
If you gifted me this game, ♥♥♥♥ you.
Опубликовано: 15 июня
Был ли этот обзор полезен? Да Нет
10.5 ч. в игре
Simple game, fun but, compared to everything else you've got I doesn't shine that bright.
Could be good if on a IOS system.
Опубликовано: 20 сентября
Был ли этот обзор полезен? Да Нет
6.6 ч. в игре
Could be fun, but failed. Too grindy and tedious cause youre running between camps 90% of time (to heal, to fend off raiders, to build/upgrade/manage visitors), the other 10% of gameplay is quite interesting though...
Опубликовано: 17 сентября
Был ли этот обзор полезен? Да Нет
26.7 ч. в игре
Hinterland is an underrated gem. It plays a bit like a simplified action rpg roguelike. Completing a session takes about an hour and requires a methodical approach to taking on the enemy camps, and building up your town and supporting party members. There are several classes to play as all with unique strengths and weaknesses. Though some classes offer a much harder challenge than others they also offer greater completion points.

The systems in the game are very simple but come together to offer a rich, varied, and challenging experience in a nice short gaming session.
Опубликовано: 21 июля
Был ли этот обзор полезен? Да Нет
3.2 ч. в игре
Can be fun to play, but feels like it's still in BETA. Hopefully, that's probably the case. If not, I'd say it's not worth its price, but would do a nice free to play game.
Опубликовано: 24 июля
Был ли этот обзор полезен? Да Нет
15.7 ч. в игре
At first I bought Hinterland because it was dirt cheap on the Summer Sale and I had a few bucks left in my wallet.. and I was kind of nostalgic for some of the old City Builder series that some of the folks at Tilted Mill had a bit of a hand in towards the end.. but really, I wasn't expecting much.

I'm actually pretty pleasantly surprised, truth be told. At first glance, it's like a kind of toned-down Diablo I, with a few city building/management elements thrown in.. And that's pretty much what it delivers. Perhaps the younger set or the hardcore strategy or simulation players won't like it, but I'm finding it to be.. almost refreshingly nostalgic. It has a pretty "old school" feel to it, and it's fairly challenging and moderately replayable. I imagine the harder difficulties will prove much beefier to get through than the "easy" games I've done so far.. I could see very much how it can scale.

I only have a couple modest criticisms.. The first and foremost is what I would call a "bug".. when attempting to use a rejuvenation potion, I frequently have to drag it to my character's face icon 4 or 5 times, if not more, before I hit the one *little* spot on the picture where it actually *registers* the "hey, drink this" command. Never could get the Potion of Hardening to work, but the standard Potion of Healing worked without a hitch.

The second is more of a general gripe, I confess. A lot of the "city builder" games have this feel of "having to fight the engine when it makes no sense to have to do so." Which kind of breaks immersion. If you're a lord of a city in some kind of fantasy kingdom, I'd expect you'd be able to say.. place an order for goods that your citizens produce, instead of being held at the mercy of whatever random output they feel like offering up that day. It leaves the situation involving a whole lot of "Standing around waiting for product X to show up in the rotation" when you need more of it.. In my case it was "sit through 2 raids waiting for 2 doctors to produce enough healing potions for me to go take over another territory, but no, they would constantly crank out at least 3 rejuvenation potions for every healing potion produced. Likewise, 2 armor smithies set up specifically to try to get a decent suit of plate made before I expired from old age, when both of them had researched it and were dead set on producing wooden shields or some other useless junk.

You'd think a Lord would be able to, you know, *commission* something. Or specify what is to be focused on for production.

But those gripes aside. It's been a fun game. I've enjoyed playing it, and I'd recommend it to others, Perhaps not the really hardcore uber-competitive types.. but for casual gamers who like this sort of thing, especially with a bit of a nostalgic fondness for the oldschool, it's likely to be a pleasant time for a while on a few bucks.
Опубликовано: 12 июля
Был ли этот обзор полезен? Да Нет
8.9 ч. в игре
clever addictive and slightly arcadey type game.
Опубликовано: 21 сентября
Был ли этот обзор полезен? Да Нет
34 из 41 пользователей (83%) посчитали этот обзор полезным
25.5 ч. в игре
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
Опубликовано: 29 декабря, 2013
Был ли этот обзор полезен? Да Нет
12 из 15 пользователей (80%) посчитали этот обзор полезным
47.6 ч. в игре
It's unusual game. Mix of H&S and city builder in oldschool style and in my opinion it's very good idea. What is quite unusual, when you play in this title, you feel like playing some board game. Interesting title for oldschool players.
Might be more polished and potential is not fully exploited, but it is still good game. I wish that second, better part will be developed.

VERDICT:
If you're a oldschool gamer, you should try it. Maybe you will like it as me and will return to it for years.
If you're fan of extra-modern games only, I'll not try to convince you for that title.
Опубликовано: 21 декабря, 2013
Был ли этот обзор полезен? Да Нет
6 из 6 пользователей (100%) посчитали этот обзор полезным
13.9 ч. в игре
While not perfect, I enjoy this game. Its more casual. You can start a game and end it in a few hours. More like a board game than playing Diablo. Good elements for building and exploring, town managment and weapons. Its a bit of everything thrown together and works well. Grab it on sale if you dont mind a quick game. Thumbs up for attempting this and having it actually work.
Опубликовано: 5 апреля
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7 из 8 пользователей (88%) посчитали этот обзор полезным
10.7 ч. в игре
Feels very 90's. Pretty basic, even for an RPG. The town building elements (for resources) adds an extra dimension to the usual hack n slash. Very repetitive, and the various races / roles just change a few variables, no major differences.
Опубликовано: 20 декабря, 2013
Был ли этот обзор полезен? Да Нет
7 из 8 пользователей (88%) посчитали этот обзор полезным
8.1 ч. в игре
Genre-blurring of a town builder and action RPG that hits the mark.

Thinking quickly is combined with thinking strategically.

This game offers replay value as you try the different difficulty levels and different starting options and paths to victory.

A sequel to this game would have unlimited potential.

I also recommend a game called Dungeon Village which is a mobile game.
Опубликовано: 19 декабря, 2013
Был ли этот обзор полезен? Да Нет
12 из 18 пользователей (67%) посчитали этот обзор полезным
8.3 ч. в игре
I was sold on the concept, but that's all there is in this game. Everything feels bare bone. The random world is mostly just random monster placement in a mostly flat world. Monster lair will spawn monsters that will run a straight line towards your town and that's about it. Town building is simply hiring people that show up and give them a building to live in. There is little interaction between people in town other than some people require some other building first.

Ultimately the game feels too shallow to worth the price I paid for it (which is 20 USD at the time), it's now only 10 dollars, but I personally still wouldn't spend money on it.
Опубликовано: 30 ноября, 2013
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5 из 5 пользователей (100%) посчитали этот обзор полезным
11.6 ч. в игре
Hinterland is pretty damn fun. Its quite enjoyable and addicting. I ended up playing 6 hours of it in one day to complete my first playthrough. I will definitely be coming back to play it on the highest difficulty.

The combat is diablo-style. You dont have any skills though. You can only auto-attack enemies. They drop loot, and you get money for slaying them. A certain number of enemies guard specific locations on the map. For example, when you venture out of your base, you will come across a iron mine. Guarding this mine will be 7 enemies of a certain indicated (difficulty) level. After you kill them all, you gain access to the iron mine as a resource hub. In the same way, there are other locations populated on the map, such as a graveyard, herb field, portal, neutral point, etc.

At the same time, you have to manage your base. Every few days, you get new visitors to your base. These visitors are of various trades: guardsman, craftsmen, herbalist, innkeeper, etc. You have to recruit these people to your town by paying them. After paying them, you build them their structure (guard tower, workshop, farm, etc) on a tile in your town. Afterwards, you can upgrade these structures for added benefits. Occasionally, the king will send you requests (similar to those in xcom: enemy unknown), and enemies will attack your base. Your job is to take over the whole map.

As a plus, there are steam achieves. :)
Опубликовано: 16 января, 2013
Был ли этот обзор полезен? Да Нет
6 из 7 пользователей (86%) посчитали этот обзор полезным
43.6 ч. в игре
Hinterland is the strange marriage of core game mechanic that many would consider best suited for a hardcore audience and an execution that caters heavily to a casual audience. The result is a seemingly confused game. Action RPG with strategy elements that's geared towards 20-30 minutes gaming sessions.

It's also a game that you feel is missing something. The gameplay has a very arcade feel to it due to the lack of any sort of metagame or campaign, every round being a one off attempt at a high score. The lack of any sort of proper tutorial or explanation of the various game mechanics is also something that severely hurts your experience, forcing you to guess at how things work along the way.

Graphically and sound-wise the game fits squarely in the indie catagory, nothing impressive but functional enough that it doesn't bother you too much.

Hinterland is a confused mess of wasted potential and it really is a shame because there's some good ideas hidden in there.
Опубликовано: 7 ноября, 2012
Был ли этот обзор полезен? Да Нет
11 из 17 пользователей (65%) посчитали этот обзор полезным
1.0 ч. в игре
If a roguelike and a city sim had a baby, it would probably end up like Hinterland. Game generates a world on boot, you pick a class and start building your own little empire on the map as (depending on what you turn on/off) you search for resources to work, defend against bandits and raids, lure folk to town to generate commerce and the ever-vital food, and raise your own skills/fame to attract more interesting residents.

The problem is that this will either appeal to you and you'll sink a whole hell of a lot of time into it, like most good strategy games, or, like me, you will die a few times on the permadeath mode, then beat it once, and have seen more than enough of the game to suit you. It's not bad, but it doesn't really seem to have much replay value unless you want to try some of the more challenge-build style classes.
Опубликовано: 16 августа, 2013
Был ли этот обзор полезен? Да Нет