FEAR 2 is the sequel to FEAR (obviously). You play as a Delta Force soldier named Michael Beckett who is sent to capture Armacham (the bad guys from 1) president.
There are some dramatic gameplay changes from the 1st game, and they are all absolutely terrible. No more awesome gunfights with smart AI. Now you just fight waves of dumb enemies. AI is really inconsistent. They go from not even noticing you after you've shot two of their team mates in the same room and circling around a grenade you've just thrown to having the reactions of someone who just snorted crack and with aimbotting accuracy. I will also note they have serious trouble throwing grenades.
Another change was the removal of peak buttons. This wouldn't ♥♥♥♥ me off so much if this game actually gave you a reasonable amount of health but instead you are forced to hide by corners and pick enemies off. No more running into rooms with slow-motion on. Try that and you better hope you kill all enemies before slow mo runs out. If I really need to manipulate cover, I need more than a press E to flip over a ♥♥♥♥ing table here.
To begin with the guns all feel incredibly useless. The SMG sounds okay at best, and the pistol sounds like it's less useful than harsh language. The combat shotgun's sound is laughable and pathetic. Even some of the better weapons like the assault rifle, (semi) automatic shotgun and sniper rifle don't feel extremely powerful. There aren't many new weapons. Most of them are re-skins. Only new are the automatic shotgun, sniper rifle and laser gun which are somewhat welcome additions.
The one thing I thought could save the game was the sections where you get to pilot a mech, but some idiot decided that there should be some grainly filter over the screen that gets even worse as you take damage. It absolutely looked horrible and I found it incredible distracting.
About the only thing improved from the original game is the fact that there are more varied environments for levels, but that's nothing if I'm not enjoying the time spent in said environments.
All in all the gameplay felt like a cookie cutter shooter which needed to give the player one or two more health packs and armour pickups (at least on hard).
Story wise this game is kinda like the first. It gets very predictable, especially if you've played the first game. The scares are the same, although I did feel this game was a little more scary than the first, it still failed to terrify me. Most of the jumpscares were fairly predictable, and there was only so many times that seeing Alma and bloody rooms could be even somewhat unsettling.
All in all, I'd advise you play the first FEAR game. It runs rings around this game. If you need something else to hit that slow-motion Hollywood badass fix go check out the Max Payne series. The only reason I could possibly recommend this game is if you've played the first FEAR and wish to see how the story plays out.