Deployed just minutes before the blast triggered by the original F.E.A.R. team, you assume the role of Special Forces Sgt. Michael Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade.
User reviews: Very Positive (1,235 reviews)
Release Date: 12 Feb, 2009

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Buy F.E.A.R. Collection

Includes 6 items: F.E.A.R. 2: Project Origin, F.E.A.R. 2: Reborn (DLC), F.E.A.R., F.E.A.R. 3, F.E.A.R.: Perseus Mandate , F.E.A.R.: Extraction Point

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Recommended By Curators

"Game features nondescript industrial settings and getting inside of robots to fight other robots."
Read the full review here.

About This Game

Deployed just minutes before the blast triggered by the original F.E.A.R. team, you assume the role of Special Forces Sgt. Michael Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma's terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!

  • Strategic environmental combat opportunities available to both you and your enemies
  • Slow time using your character's enhanced reflexes
  • In your face close-quarter action in a variety of indoor and outdoor environments
  • Battle all-new enemies that employ advanced combat tactics
  • Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
  • Utilize the world interaction enhancements to create instant cover or remove obstacles
  • Play with and against friends in multiplayer competition
  • Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
  • Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
  • Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga

ABOUT TOY SOLDIER UPDATE

Toy Soldier Update (April 16, 2009) - Experience FEAR 2 multiplayer from a new perspective. Players are only inches tall as they battle inside a pinball machine, a hospital lab room, and a playground sandbox. FullTilt: Battle inside a retro 1970's era pinball machine, "Snake Fist" style! Flippers, targets, spinners and pop-bumpers provide cover for the fast paced action. Multi-level playfield and authentic sounds set the mood for destruction! Cockroach: A blood drenched hospital room filled with heart pounding action. Climb up electrical cords, laboratory equipment and pill bottles in a tightly connected environment. Recess: Wage mayhem from the top of a giant sandcastle to the cockpit of a toy bulldozer! Go commando and blend in with plastic army men!


System Requirements

    Minimum

    • Operating System: Windows® XP SP2/Vista SP1
    • Processor: P4 2.8GHz (3.2GHz Vista)/Athlon® 64 3000+ (3200+ Vista)
    • Memory: 1GB (1.5GB Vista)
    • Hard Disk Space: 12GB Available Hard Disk Space
    • Video Card: Fully DX9-compliant graphics card with 256MB (SM 2.0b). NVIDIA 6800 or ATI X700
    • DirectX® Version: 9.0c
    • Sound: DX9.0c compliant
    • Internet Connection: Broadband

    Recommended

    • Operating System: Windows® XP SP3/Vista SP1
    • Processor: Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400+ (required for MP host)
    • Memory: 1.5GB
    • Hard Disk Space: 12GB Available Hard Disk Space
    • Video Card: Fully DX9-compliant graphics card with 512MB (SM 3.0). NVidia® 8600 GTS or ATI® HD 2900 XT
    • DirectX® Version: 9.0c
    • Sound: DX9.0c compliant
    • Internet Connection: Broadband (768kbit/sec upstream required to host 16 players)
Helpful customer reviews
29 of 35 people (83%) found this review helpful
44.2 hrs on record
Primary from a cinematic standpoint in 2005, F.E.A.R. was an essentially innovative and distinctly competent modern shooter which elevated the genre and was reasonably enough considered the spiritual follow-up of pioneering Half-Life. Despite overall skills and significance in presentation and gameplay, the indisputable lack of variation in environments and fairly dull level design left a significant mark of an overrated first-person-shooter ovation. In response to certain issues, developer Monolith diligently implements a couple of noticeable changes in the inevitable sequel, however, not only are former flaws repaired, other flaws take shape while some are accelerated. All things considered, F.E.A.R. 2: Project Origin is still a skilful and spectacular first-person-sequel, operating within competent mechanics without the elevating relevance of the predecessor.

The first-rate atmosphere associated with the intense original unfortunately appears weaken as the objective of a Delta Force member (that would be you) united with squad mates is about to capture the unapproachable president of the suspicious Armacham Corporation that is currently being observed. However, as the objective backfires due to the nuclear incident previously witnessed by the original protagonist, mysterious events involving iconic Alma and Project Origin (hence the title) require some serious unravelling.

Although original F.E.A.R. was hectic and spectacular enough in action, this beautifully keen and further expensive sequel boosts up the pace of dynamic visuals and sound more efficiently. While combat certainly is improved, the original game’s innovated bullet time appears further enhanced; as explosions of gunfire and grenades create additionally impressive visual and audio distortions, the masterly conveyed reflex time adds gruesome levels of bloody violence and enjoyable death animations. The superb audio direction continues the frame of reference mode and the excellent soundtrack provide the proper mood of excitement. The strength of the sly artificial intelligence seems preserved as well, offering plenty of unpredictability and enough challenges to evoke your alertness. As before, apart from the occasional change for the worse, enemies more consistently than not continue to response to your presence by flanking, covering and communicating with one another. Your weapons to encounter these opponents remain efficient and versatile, though with the exception of adding a couple of useful new models, the previous arsenal is fairly enough unaltered. A couple of armoured-suit sequences in which you enter a giant metal robot armed with machine-gun and rockets, similar to ED-209 in Robocop, have been added to bring some needful variety in chaos and destruction.

Unfortunately unlike F.E.A.R., the story and atmosphere in the sequel is not as intriguing and dense as the up to date components of action, graphics and sound. Apart from an overall decent tension and a certain memorable elementary level, engaging narrative and dramatic devices is hardly founded, despite solid voice-over and half decent dialogue. A great number of readable items attached to the events taking place can be picked up and TV news reports can be seen, but there is rarely a penetrating moment that touches commitment and the unfolding of the story is distractingly abstruse. The occurrence of predictable jump-scares and basic clichéd creepiness has accelerated and become a bit tiring, but some of the attempts are at least decent enough to startle.

Regardless of changes made to address certain issues of the acclaimed yet overrated predecessor, the final outcome of the sequel ironically still suffers from issues. As overall aspects of F.E.A.R. are reasonably kept intact, some elements are obviously improved while others unfortunately are impaired. The criticism of repetitive environments receive attention in variation and that mediocre level design is put to an end, however, exterior surroundings turn out to be quite illusory, reaching the silly corridor formula rather than opening things up. Furthermore, the strikingly tight atmosphere from the original is compromised since the pace of the action is picked up even further and the horror perspective is considerably downgraded into sporadic eerie pieces. Nevertheless, Monolith ambitiously creates a skilfully competent, partly enhanced follow-up that in most parts deliver a solid shooter without the essentials.

7, 5 / 10
Posted: 1 July
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13 of 15 people (87%) found this review helpful
5.0 hrs on record
About The Games:
The F.E.A.R franchise has always been & always will be a game about "The Paranormal" expect a lot of Ghosts in each of the games more so in F.E.A.R 1 & 2. That generally has a solid story line and to be expected in a game about the paranormal plenty of gore & jump scares. THESE ARE NOT BAD THINGS!

F.E.A.R had you playing in the shoes of an unknown solider for the "First Encounter Assault Recon Team" or F.E.A.R for short, you went in and you were tasked to capture a test subject who was designed to control these "Super Soldiers" for a war. The project was a success except things went wrong & the leader went nutso & so you're here to clean up the mess.

The Review
F.E.A.R 2 has you playing the role of a new solider named "Micheal Becket for the "First Encounter Assault Recon" who is in another squad & is deployed just before Harlan Wade released Alma in the first game, you were tasked to find & capture a doctor who was working on the test subject & then you are to eliminate the test subject & attempt to shut down project Origin by eliminate the main "Ghost" who was causing all the mayhem around the city, unfortunatly things don't pan out so well & then ♥♥♥♥ hits the fan & of course once more you're trying to battle your way out of the storm.

F.E.A.R 2 starts off right before you're deployed into the field, the first conversation from your squad fills you in on the parts you may have missed or if you didn't play the first installment fills you in on what has been happening for the first team. From here you're given a good understanding of your team & then you're plopped into the game and off to start your adventure.

F.E.A.R 2 focuses on it's story more than F.E.A.R 1 did & it adds even more into it's "creepy atmosphere" by giving you a lot more of the Ghosts you knew and loved in the first game, it also adds more fluent combat in the game by making combat seem more stable and flow well, unlike in F.E.A.R 1 where combat felt kind of chunky.

F.E.A.R 2 also saw a huge improvement in the Graphics department with a better engine, more impressive textures & even better shadows than F.E.A.R 1. (That game had some very impressive Textures & Shadows & even games today (2014) have trouble matching.)

The Gameplay in F.E.A.R 2: Project Origin is based more on exploring & reading the many stewn about conversations & lab notes dotted throughout each map filling you in on the story & what has been happening with the Origin Project with a hint of action and a lot of Ghosts to spice things up from time to time. Expect nothing much different here as there was in F.E.A.R 1 where you were fighting Mercinaries, Super Soldiers & the occasional Mech, except this time you won't always be fighting on your own 2 feet, sometimes you get some help from your own Mechs.

The Verdict:

While F.E.A.R 2 is very impressive & most certainly improves on every aspect of the first F.E.A.R it's not what i could call better if anything F.E.A.R 1 & F.E.A.R 2 are very much at the exact same level as each other and it's hard to recommend either of them over the other, you really need to get both of them.

F.E.A.R 2 brings you better graphics, more fluent combat & more creepy ghostly moments than F.E.A.R 1 but it doesn't beat the initial feeling that F.E.A.R 1 brought to the gaming world, where it added the ability to carry a gun during moments of intense action & still managed to make you be ♥♥♥♥ scared of an unknown presence waiting to tear your face off.

F.E.A.R 2 also brought you an expanded version of the first F.E.A.R's story & made it's self well preserved in the sequal.

The Rating:

My final rating for F.E.A.R 2: Project Origin is a 7/10

F.E.A.R 2: Project Origin brings you everything i said above, improved graphics, more scares & better gun play but it also feels somewhat lacking of what F.E.A.R 1 brought us. It could just be me feeling nastalgic about F.E.A.R because it was nothing short of another DOOM 3 experience when i was younger.

And now i ask myself the question.

Do I Recommend This Game?:
My recommendation is most certainly a YES, this game deserves a playthrough at least once just because it's a good game & it expands on F.E.A.R 1's design flawlessly.

Buy this & F.E.A.R 1 if you're able to and you'll most certainly have an enjoyable experience.

Further Reading:

Check out my Review on F.E.A.R 3: http://steamcommunity.com/id/Paddles01/recommended/21100/
Posted: 17 May
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10 of 11 people (91%) found this review helpful
24.2 hrs on record
Monolith had a wonderful reputation when it comes to sequels – for example: No Lives Forever I and II, Aliens Vs Predator I and II and to those who remembers Blood I and II. Unsurprisingly these are not the complete list of games produced by Monolith however I'm highlighting the fact that their sequels are normally better than the first. FEAR was a huge blockbuster that captivated many players to the world of the unknown; things that goes 'bump in the night' for which a famous icon of 'who's afraid of a little girl' was born. Given the proven past performance, it will be a daunting task to see if FEAR 2 supersedes FEAR in action, storyline and able to stand on its own two feet.

So the choice here is that whether you prefer all-out combat and uncanny AI (a.k.a. FEAR) or a decent story (a.k.a. FEAR 2) yet the irony is that to truly respect FEAR 2 is to play FEAR first (like seeing Star Wars before The Empire Strikes Back). As a standalone FEAR 2 certainly brought dashes of horror and tries to break the 'story' barrier of introducing a new squad but it's not at all a replacement. Play it for what its worth however bare in mind that FEAR 2 is part two of the story hence really couldn't stand on its own two feet if viewed independently.

(full review here: http://www.gamespot.com/f-e-a-r-2-project-origin/user-reviews/2200-466600/)

7.9 / 10
Posted: 6 August
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7 of 7 people (100%) found this review helpful
10.3 hrs on record
If you like horror games and first-person shooters then the F.E.A.R. series is for you. The first F.E.A.R. game was good but it's a product of its time so I didn't enjoy it as much as this one. F.E.A.R. 2 is way better than the first one! The AI enemies are smarter and more natural compared to the first game. The controls and weapons are better too. As for the horror part, wow! The jump scares and special effects are so much better and less expected. There also seems to be more scares compared to the first one. Since the graphics are better it makes the horror more chilling! Since I play lots of horror games the scares have to be good to get me. In F.E.A.R. 2 I have to admit, it got me in a few places. This game is a good pick for the horror genre.
Posted: 25 June
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6 of 6 people (100%) found this review helpful
16.2 hrs on record
Better than F.E.A.R 3, but not better than F.E.A.R 1. F.E.A.R. 2: Project Origin follows a whole new cast of characters as they navigate through the ruined city of Auburn to stop Alma. You play as Sergeant Becket, a regular old military man who was sent in to rescue Genevieve Aristide, but unwillingly gets mixed up in a plan that involves cleaning up what remains of Armacham and Alma herself.

F.E.A.R. 2: Project Origin takes the great gameplay from F.E.A.R 1 and improves on it. There are more guns to use, more grenades to throw, you can now flip objects to make cover, and they fixed the melee system so you can't speedrun by kicking everyone in the knee. My biggest complaint is that the Intel you collect is no longer in audio form, but written out. It's not really a big deal but I don't want to have to stop the game and read what is going on.

F.E.A.R. 2: Project Origin is only as scary as you make it, literally. The game relies a lot on events that are triggered by the player rather than being scripted. While this sounds great in theory, you can miss a whole bunch of stuff if you don't take the time to explore. The biggest fault with the horror is that sometimes Alma jumps out at you and you fight her off... with a quicktime event. The game itself runs some tropes with a hospital and a subway setting, but surprisingly avoids the little ghost girl trope by making Alma older.

It's not quite as good as F.E.A.R 1, but F.E.A.R. 2: Project Origin is definitely worth playing and is worthy to be called a sequel to F.E.A.R
Posted: 19 September
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44 of 50 people (88%) found this review helpful
14.8 hrs on record
This is basically a watered down version of the first game. Still a pretty kickass game and I never get sick of shooting the propane tanks on the backs of the bad guys and watching them get blown apart. DLC is about 30 minutes long so avoid that like the plague.

Full video review:
http://www.youtube.com/watch?v=n-SJec-qaeM
Posted: 29 March
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