Deployed just minutes before the blast triggered by the original F.E.A.R. team, you assume the role of Special Forces Sgt. Michael Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade.
User reviews: Very Positive (1,514 reviews)
Release Date: 12 Feb, 2009

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Includes 6 items: F.E.A.R., F.E.A.R. 2: Project Origin, F.E.A.R. 2: Reborn (DLC), F.E.A.R. 3, F.E.A.R.: Extraction Point , F.E.A.R.: Perseus Mandate

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"Game features nondescript industrial settings and getting inside of robots to fight other robots."
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About This Game

Deployed just minutes before the blast triggered by the original F.E.A.R. team, you assume the role of Special Forces Sgt. Michael Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma's terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!

  • Strategic environmental combat opportunities available to both you and your enemies
  • Slow time using your character's enhanced reflexes
  • In your face close-quarter action in a variety of indoor and outdoor environments
  • Battle all-new enemies that employ advanced combat tactics
  • Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
  • Utilize the world interaction enhancements to create instant cover or remove obstacles
  • Play with and against friends in multiplayer competition
  • Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
  • Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
  • Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga

ABOUT TOY SOLDIER UPDATE

Toy Soldier Update (April 16, 2009) - Experience FEAR 2 multiplayer from a new perspective. Players are only inches tall as they battle inside a pinball machine, a hospital lab room, and a playground sandbox. FullTilt: Battle inside a retro 1970's era pinball machine, "Snake Fist" style! Flippers, targets, spinners and pop-bumpers provide cover for the fast paced action. Multi-level playfield and authentic sounds set the mood for destruction! Cockroach: A blood drenched hospital room filled with heart pounding action. Climb up electrical cords, laboratory equipment and pill bottles in a tightly connected environment. Recess: Wage mayhem from the top of a giant sandcastle to the cockpit of a toy bulldozer! Go commando and blend in with plastic army men!


System Requirements

    Minimum

    • Operating System: Windows® XP SP2/Vista SP1
    • Processor: P4 2.8GHz (3.2GHz Vista)/Athlon® 64 3000+ (3200+ Vista)
    • Memory: 1GB (1.5GB Vista)
    • Hard Disk Space: 12GB Available Hard Disk Space
    • Video Card: Fully DX9-compliant graphics card with 256MB (SM 2.0b). NVIDIA 6800 or ATI X700
    • DirectX® Version: 9.0c
    • Sound: DX9.0c compliant
    • Internet Connection: Broadband

    Recommended

    • Operating System: Windows® XP SP3/Vista SP1
    • Processor: Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400+ (required for MP host)
    • Memory: 1.5GB
    • Hard Disk Space: 12GB Available Hard Disk Space
    • Video Card: Fully DX9-compliant graphics card with 512MB (SM 3.0). NVidia® 8600 GTS or ATI® HD 2900 XT
    • DirectX® Version: 9.0c
    • Sound: DX9.0c compliant
    • Internet Connection: Broadband (768kbit/sec upstream required to host 16 players)
Helpful customer reviews
32 of 38 people (84%) found this review helpful
5.3 hrs on record
Posted: 2 November, 2014
Rating: 7.5/10
Overview: FPS with the ability to go into slow-mo

The Good:

+Game looks good both artisically and technically. Game also makes good use of lighting

+ Game has a variety of weapons and grenades. Certain weapons are very creative while others are what you would expect in a FPS

+ The game has really solid level design. In addition, the game takes place over a series of different environments and locations. One of my biggest complaints in the first FEAR was that the environments were too similar and felt repetitive so it's nice to see this was fixed in the sequel.

+The shooting mechanics feel good, going into slow-mo and shooting enemies is always fun. The game also introduces sections where you ride a mech to change up the gameplay.

The Average:

The AI feels average compared to the first FEAR. The first game was renowned for its amazing AI and to this day I still think it sets the standard for AI in a FPS game. This game though doesn't seem to have that. The AI is not bad by any means, however compared to the first game it doesn't feel close.

The horror elements are not as a good as the first game. Between finding a balance between action and horror the developers chose action. There are certainly plenty of times the game tries to invoke scares but sometimes it just comes across as flat.

One of the most satisfying weapons in any FPS game was the shotgun from the first game. In this game, the shotgun doesn't even feel close to satisfying.

I found the game to be very easy even on the normal setting, play on hard if you want a challenge.

The Bad:

- The dialogue in this game is terrible. It makes the story feel like a straight to home video release. It becomes difficult to take the story seriously or be afraid of what's around the corner when the characters are saying things that just make you shake your head.

-The game has a certain flow to it but the entire ending gameplay segment feels frustrating and out of place.

-Multiplayer is dead

Conclusion

On the one hand this game does things a lot better than the first, on the other hand it also doesn't seem to improve any of the flaws and in some cases makes it worse. What could have been a really great horror FPS game turns into you standard run of the mill FPS game. For a FPS game it is very solid and should provide you with a 5-6 hours of fun.
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52 of 74 people (70%) found this review helpful
20 people found this review funny
5.6 hrs on record
Posted: 1 October, 2014
Exposition
Firefight
Firefight
Jumpscare
Firefight
Jumpscare
Jumpscare
Firefight
Jumpscare
Firefight
Firefight
Larger Firefight
Interval End
[Repeat x6]
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23 of 26 people (88%) found this review helpful
7.6 hrs on record
Posted: 24 September, 2014
I find it'll be easier and less messy if I just put this as a Pro's and Con's list rather than an essay type review. At least for the most part.


The Pro's:

-The graphics are quite good (player models, environments, etc), even by today's standards.

-Similarly, lighting and shadows are similarly fantastic.

-The voice acting is quite good as well. Notable actors such as Jen Taylor (Halo Series), Phil LaMarr (Halo, Metal Gear Solid Series) and John Patrick Lowrie (Half Life 2, Team Fortress 2) make an appearance in this game.

-While I see that some disagree, I quite liked the story, and thought it elaborated more on Alma and the Armacham Corporation's backstories and helped make me more sympathetic towards Alma.

-I also thought the environments were a bit more varied than the first, although there are still a couple cut and paste corridors now and then.

-The physics and game engine are quite good, and you don't need top of the line specs to run a good looking game like this.

-Several improvements were added (IMO) such as ADS, Sprinting, moveable cover, destructable environments (kind of), and more.

-Sound effects (except for a couple weapons) and overall audio are top notch, easily some of the best I've heard in a game.

-The sense of tension from the first game is still there, albeit toned down a little bit.

-The Elementary School level 'nuff said.

-Also unlike some, I enjoyed the ending, even if it was a bit WTF? at first.

-There's also an awesome mech suit portion , even if it is a little out of place in a "Horror" game.

-There's a lot more, but those are the major things.


The Con's:

-The game isn't as scary as the first, while I wouldn't call any of the F.E.A.R.'s genuinely horrifying (I'm pretty hard to scare however, not true for some people) the game often made noises, or flickered my HUD and either did nothing with it, or focused the scare somewhere where the player's attention wasn't designed to be focused.

-Some of the gun's lacked the "Oomph" they had in the first game, particulary the Shotgun and the Sniper Rifle (The latter wasn't in the first game). I quite enjoyed the feel of the shotgun in the first F.E.A.R, the one in F.E.A.R. 2 though feels and sounds particularly lackluster. Grenades also lack that "Bam, Pow!" sound when they explode, even if the explosion looks cool.

-The game is easier than the first one, which is caused by several things. On Moderate difficulty (a.k.a Normal) I often found myself just walking out and shooting enemies using Slow-Mo without even touching any sort of cover, something that you couldn't get away with nearly as much in the first game. Slow-Mo also lasts longer than the first game, at some points later in the game (after collecting reflex boosters) I could finish entire firefights in one use of Slow-Mo. I also didn't die very much, something I can't say from the last game either. Also, enemies aren't quite the bullet sponges they were in the first game (not a bad thing IMO), but this makes for firefights being a LOT easier, even with lots of enemies.

-The game is also shorter than the last one, the last one took me around 8-9 hours to beat, this one only about 7.

-The Enemy A.I. has definitely been tuned down from the first game, it's not awful, but many enemies will run out of cover, or rush you for no reason, which is a big change from how they acted in the first game. I've also watched A.I. blow themselves up with grenades and just not run away from them in general (Although this was rare.)

Personal Cons (less important stuff and silly nitpicking, but maybe these things bug you as well):

- Paxton Fettel isn't in the MAIN game aside from being mentioned in documents. (I know he is in the DLC. But I liked him quite a bit in F.E.A.R 1)

-They took out the option to lean in and out of cover.

-The game has a more CoD/ modern shooter feel, rather than it's more unique first game feel.

-Speaking of which, this game added QTE's, there's not a crazy amount and their done with a decent amount of taste, but I still think they were unnecessary.

-The default controls are really odd, Shift to aim, right mouse to melee, V for thermal vision (which you use only once or twice in the whole game AND it's not necessary) the first game had similarly wonky controls, but it's still an odd thing to not change with a sequel. However, the controls are easily rebindable.

-The film grain visual option is on by default, it adds a nice atmosphere to the look of the game, but after a while began to give me a headache when combined with the motion blur, so I turned the film grain off.

-There's a turret section, two of them to be exact.

-All Armacham and Replica Soldiers look pretty much the same, aside from the visual differences based on the "type" of enemy. They also don't sound as badass as they did in the first game. Hearing a Replica soldier yell "Flashlight!" in a gruff voice was kinda awesome.

-The game also uses the horror game trope of somehow magically seperating you from your squadmates, and the FPS trope of having the environment become destroyed to become a perfect pathway to get somewhere.

-For such a good looking game, most of the skyboxes in this game look pretty bad and you can even see that the skyboxes go under the level in some places.

-You are also a stereotypical mute protagonist, which makes for a couple of odd "conversations" with your squadmates.


Now, I don't usually give a number score with my reviews, (be it Steam or elsewhere), but I feel it's necessary with this one. Why? Because despite me having seemingly more gripes than likes about this game, I don't want you to feel that impression.

I like this game quite a bit, almost as much as the first game, and would highly recommend you buy it. $14.99 is pretty good price to pay, or about 9.18 Quid/British Pounds. It's a good shooter overall, and a pretty decent horror game besides that, which makes for an pretty good game all around.

Finally, for the magic number, I'd give it an 8.5/10.
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12 of 13 people (92%) found this review helpful
16.2 hrs on record
Posted: 19 September, 2014
Better than F.E.A.R 3, but not better than F.E.A.R 1. F.E.A.R. 2: Project Origin follows a whole new cast of characters as they navigate through the ruined city of Auburn to stop Alma. You play as Sergeant Becket, a regular old military man who was sent in to rescue Genevieve Aristide, but unwillingly gets mixed up in a plan that involves cleaning up what remains of Armacham and Alma herself.

F.E.A.R. 2: Project Origin takes the great gameplay from F.E.A.R 1 and improves on it. There are more guns to use, more grenades to throw, you can now flip objects to make cover, and they fixed the melee system so you can't speedrun by kicking everyone in the knee. My biggest complaint is that the Intel you collect is no longer in audio form, but written out. It's not really a big deal but I don't want to have to stop the game and read what is going on.

F.E.A.R. 2: Project Origin is only as scary as you make it, literally. The game relies a lot on events that are triggered by the player rather than being scripted. While this sounds great in theory, you can miss a whole bunch of stuff if you don't take the time to explore. The biggest fault with the horror is that sometimes Alma jumps out at you and you fight her off... with a quicktime event. The game itself runs some tropes with a hospital and a subway setting, but surprisingly avoids the little ghost girl trope by making Alma older.

It's not quite as good as F.E.A.R 1, but F.E.A.R. 2: Project Origin is definitely worth playing and is worthy to be called a sequel to F.E.A.R
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10 of 12 people (83%) found this review helpful
5.1 hrs on record
Posted: 2 October, 2014
F.E.A.R. 2 improves on many things that were bothersome in the first game, but also changed things that didn't necessarily need to be changed from the first game. The combat is vastly improved and more fun than ever, but the horror element are not as effective as it was originally. The graphics have been buffed up significantly since the series debut, with better lighting effects, a deeper color palette, and some cool ghostly visual effects. However, the new engine the game uses seems to strongly favor a console design which is apparant through the enlarged UI, unnecessary quick-time events, and other additions to the gameplay design.

So let's get right into it, what makes FEAR 2's gameplay so different? For one, level design has been changed dramatically. In the original FEAR, levels were sporadic hallways that twisted around in an endless maze of confusing warehouse and office building design. Thankfully, FEAR 2 has more believable environments with larger outdoor areas that feature plenty of cover to play with the weapons you want. The game allows you to carry an additional weapon, now maxing out at 4 but reduces the amount of healthkits you are allowed to carry from 10 down to a measly 3. This never really bothered me though, I played straight through the game and probably died only once on the normal difficulty setting. Enemies are very easy to overcome thanks to the ability to slow down time whenever the situation gets out of hand. Unlike the original, enemies take a lot less damage to kill and all of the weapons feel effective including the SMG. The melee in this game is still terrible. I used it in a few situations, but never did it down an enemy in one hit, so I felt as though i had wasted time meleeing when I could have just been reloading one of my guns. The game offers quite a few large weapons like a rocket launcher, sniper rifle, laser gun, and even some experimental blue shock gun. But I never felt as though any of them were really necessary. The game offers these huge weapons but never really presents an enemy that they felt effective against other than the one or two big mechs you have to take down. There's also a few levels that give you access to your very own mech which is fun to use. You can mow down countless enemies with powerful miniguns and launch a load of rockets at heavily armered mechs whilst using a cool thermal vision. The horror element that the game's title would imply just doesn't seem to be there anymore. ALMA no longer appears as a little girl in creepy places, and instead the big jump scares in the game are just the teenage naked ALMA running at you and forcing you into another repetitive quicktime event. I kept waiting for a big scare but it just never happened.

The story picks up close to the end of the first game, right when the nuke goes off. You take the roll of a new silent protagonist who also happens to have the ability to slow down time and shoot people, which makes absolutely no sense because now you're not even remotely related to ALMA in any way. The game has some more interesting characters than the first game, but not interesting enough for me to even remember their names. They feel more like disposable puppets used to shock you whenever ALMA shows up and decides to kill them, and never did I feel emotional towards any of their inevitable deaths, despite the music and other character reactions implying that I should. Unfortunetly, FEAR 2 removes the cool answering machine background storylines that helped give more life to the world and instead replaces them with boring PDA text files that you are told to find in every level. I liked the answering machines more because they didn't interupt the gameplay itself and allowed me to listen while I was looking for the next exit. So overall the story, just like the game itself, does some things better but then does some things worse.

The graphics have taken an inevitable leap forward, with an engine that really gives me that "Unreal 3" vibe. Especially when you shoot enemies and they turn into ridiculous bloody red mists and yell out similarly to the "Boomers" in the "Gears of War" franchise. While the game as a whole has more interesting colors, especially in the Elementary School level, the game as a whole felt like a blur of red, gray, and a slightly darker gray. The UI is enlarged to rediculous proportions (most likely to make it more readable for console users) and large prompts appear on screen whenever you approach an object to interact with like a door. Everything about the game itself implied that it was a console port, but thankfully the game has aged well and performance is without any faults throughout the entire game.

So to summarize, the gameplay is more action oriented and more fun than ever, but the horror element behind the game suffers deeply because of this. The storyline is pretty uneventful, save for the ending that cliffhangs into the sequel, but it's easier to follow and more interesting than it was in the first game. The graphics are better, but there are many indications that this game is simply a console port and considering it came out in 2009, it could have looked a lot better had it not been held back. Definitely recommend giving the game a try as it was a fun simple shooter, but it certainly isn't the masterpiece that I've been told it is.
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6 of 8 people (75%) found this review helpful
17.6 hrs on record
Posted: 22 November, 2014
this game is awesome, even in ad 2014, many years after it's release. shooting mechanics and gunplay is not as good as in it's prequel, and atmosphere isnt that elegant and dense (it's softer horror comparef to part 1), but its great fun nonetheless. great game with a lot of incredibly swet levels to go through. that's all you need to know.
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15 of 26 people (58%) found this review helpful
2 people found this review funny
61.2 hrs on record
Posted: 9 October, 2014
The story continues as you start as a new person and things get more intense. Every where you go you shall see blood bullets and Alma. And this time she out for you. WARNING: When Alma attacks you she shall be naked and you might get a boner so stay focused XD
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3 of 3 people (100%) found this review helpful
66.6 hrs on record
Posted: 5 February
This was an amazing follow up to F.E.A.R. The game looks great even though it came out six years ago. The controls are so smooth and there is improved aiming as well as being able to use the environment for cover. Better graphics mean that gore looks...really gory! Also, freaky stuff looks really really freaky. Alma is baaack! This game takes place right after the events of the first game. Throughout the game you are able to find files (shinies!!) to flesh out the story. The game also has achievements. I wish Steam would simply transfer the in-game achievements to their own list of achievements. Oh well. The story and horror elements are stronger felt in this game as you fight different types of soldiers and monsters and uncover more about Project Origin. Also, don't forget Alma. She is quite the force in this game, always waiting for you...
F.E.A.R. 2 took what was great about the first game and simply enhanced it. All who loved the first game should definitely play this game. A good blend of action and psychological horror.
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3 of 3 people (100%) found this review helpful
6.1 hrs on record
Posted: 11 September, 2014
I’ve heard some people say FEAR 2 is inferior to the original game, but I actually prefer it over FEAR 1. Most notably, the graphics of FEAR 2 are greatly improved, now comparable to other Xbox 360 games/ports. There’s still an issue with default key bindings being weird compared to other modern FPS games, but you can change those easily.

FEAR 2 picks up a little before the end of FEAR 1, ignoring the FEAR 1 expansion DLCs. This time your character has a name and you actually feel like part of a team, instead of just having a lot of people talk to you on the radio. However, similar to the first game you’re on your own most of the time when the bullets start flying. Your team is tasked with rescuing the CEO of Armacham Corporation, the private military contractor with more firepower than most first world nations. The Armacham leadership is trying to cover its ♥♥♥ by blaming the disaster from FEAR 1 on the CEO and sending in black ops teams to wipe out everyone and everything that could tie them to illegal activities. Not to mention *SPOILER* at the end of Fear 1, Alma was released, so she seems to have awakened all the replica forces around the city. You have a lot of visions of her wandering the halls and tearing people apart like Phoenix in the worst Xmen movie (you know which one).

Like its predecessor, FEAR 2 is a first person shooter with a time slowing power that you can use to achieve tactical supremacy. The game seems a lot easier than FEAR 1 for some reason, possibly because the enemies don’t seem to have perfect aim anymore. There’re at least half a dozen new weapons, some of which are pretty cool (Lasers and electro grenades) and a pretty badass mechanized power armor that you can use to lay down the pain. Of course there are a lot of new enemies as well to soak up your bullets. This time around there are non-human enemies that have either been created by Armacham or were summoned by Alma’s psychic presence. You also need to fight some enemies with their own power armor (at least you have a missile launcher). A minor gripe of mine is that not all the weapons seem to have designated “roles.” For example the assault rifle and the submachine gun are basically the same thing. One is weaker but fires faster, that’s about the only difference. There’s also an energy weapon that is basically the same thing as the missile launcher. I won’t complain too much about it though since more variety is nice in a game with modern graphics. I wish there was better documentation of how enemy armor works. Most of the enemies seem to be wearing heavy armor. Does it randomly deflect bullets like in Rage, or just lower the received damage like in the Fallout games? The Hammerhead rifle is supposed to be great against armored enemies, but in a fast paced game like this, it’s really hard to see the difference. This is really kind of nitpicky though and it’s just something that stuck out in my mind, not a real problem.
EDIT: I was wrong about the energy weapon being the same as the missile launcher. It seems to be more like a BFG 10k (from Doom) with lightning bolts shooting out of the main blast to fry people around it.

Pros:
+Great visuals and some unique looking monsters. The ghost summoner is pretty cool
+A lot of “intel” items can be found in the game, which give you a flavor for the game world. It’s disgusting the kind of things that Armacham has been up to.
+Slow-mo + sniper rifle = fun
+Good story and a lot of replay potential

Cons:
-There’s this weird issue where each time a level loads, it seems to pause around 50% and not move until I alt+tab out of the game and go back in. I don’t know if this is specific to my computer but it also happened with my old non-steam version a few years ago.
-The game has no Steam achievements despite having game achievements built right in (like 10 headshots or 10 melee kills).
-FEAR 2 is kind of short. I went through it in about 6 hours on normal mode. It may take longer for someone who hasn’t played it before.

Overall if you liked FEAR 1 you should like FEAR 2. I find it superior in pretty much every way. As much as I liked the first FEAR, I doubt I’ll replay it again because the outdated graphics really take away from the experience. With FEAR 2 I’ll keep it around to replay in a few months (smaller download size too). If you have this game in your inventory from the Humble Bundle, give it a try.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: 24 February
"They get what they want and they never want it again" Courtney Love

I think this is a sad case of super human developers "who listen" to us mere mortals.

We didn't appreciate the original's stripped down, function corridors designed as a showcase for ALL the sparks and particles (as well as the cutting edge A.I. and gun play). So they gave us these beautiful and "bioshock detailed" locations (special mention to the school).

We complained it was too grey...now we have neon blue sparks, strawberry jam blood. and a wide variety of locations and pallette.

We said it was a bit repetitive, so now we have these mech levels...

At this point of community ♥♥♥♥, we got our own way and basicly this franchise , which at one point was like the second coming of the fps genre along with HL2 was basicly left VERY pretty and crying in the shower. Just another Z list shooter.

I realy like it, but i realy miss that pornographic emphasis on particles.

As it is , its a shining example of the genre and a realy cool development of the origninals story
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5 of 7 people (71%) found this review helpful
7.5 hrs on record
Posted: 18 October, 2014
F.E.A.R. 2 is a First Person Shooter Horror game.

Also check my first review about F.E.A.R. 1 if you want.
It doesnt continue where F.E.A.R. ended as some might think.
It tells the story after the explosion from a different perspective.
You are Beckett. Just like in the first game you dont know who you are, except your name and your job.
You are hunted by Alma again. But why is Alma mostly after you? What does she want from you?
There is more than you might think. And why the hell does a guy called Snake Fist contact you?
All this you have to figure out in F.E.A.R. 2.

Game is mostly the same compared to the first F.E.A.R. except that some gameplay mechanics were updated like your hud. You wear glasses now which display your hud also your flashlight has no limit now. The graphics were updated just like the engine. Actually it looks very fancy. You can sprint now too.
Game is still scary, even if some persons say its not as scary as F.E.A.R. 1.
Cant really agree with this. The halucinations are even better now. They look amazing.
The scene in the school is the best. I dont say anything more, I try to avoid spoilers in my reviews.
And now you get actually directly attacked by Alma. You have to defend yourself when she approaches you.
But actually she doesnt seem to want to kill you as other persons in the game tell you.
Or maybe she is impressed that you are the only one who can resist her attacks.
There is something more, something pretty surprising. But you will get this after finishing the actual game.
If you dont understand the plot check Wikipedia or whatever again.

Multiplayer is down because of Gamespy being dead.
The actual playtime is around 7 hours for the campaign.
There is also a DLC avaiable but im reviewing this seperately.

For me this game was just as good as the first part.
I personally would rate it with 9/10 points.
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27 of 51 people (53%) found this review helpful
7.8 hrs on record
Posted: 22 November, 2014
High quality console shooter. Graphics are nice, sound is present, there is even some kind of story. HOWEVER THIS IS NOT A F.E.A.R. GAME AT ALL. All they have to do is to copy the first game and polish graphics - bam, another award-winning shooter. Instead of that devs decided that players like being tacticool - press ACTION TO CREATE A BAD COVER. Walking robot parts are plain boring - w+m1, stop to regen. Weapons feel light (probably because of reloading animations, especially sniper rifle which is made of paper. Speaking of sniper rifle - you can quickscope). At least the enemies seem to be as smart as before (on hard). Unfortunately they are just cannon fodder - walking robot and turret parts will make you yawn. Btw right before the last interval you'll be forced to sit behind the turret to shoot enemies while listening to some generic rock music ( Snake Fist (Instrumental) - look it up on YouTube). Oh, and your dudebro ally will be shouting some nonsense - like I am in CoD or something.

Lack of manual saving, weak story, short duration, casualisation - all of this killed the spirit of F.E.A.R. The game is good as a console shooter, I cannot deny that. It is just not the game I was expecting.
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2 of 2 people (100%) found this review helpful
8.4 hrs on record
Posted: 30 November, 2014
A sequel to the original F.E.A.R. that can't seem to decide if it wants to be a more modern FPS or stay old school. Still a damn good game though, and still pretty creepy too.
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2 of 2 people (100%) found this review helpful
12.7 hrs on record
Posted: 3 December, 2014
Most of the time, I really didnt know what I was doing. I just followed the storyline. But what the heck, who cares!! Its a lovely shooter, changed by weird moments, and immidiatly followed by action. You give it a spin. Treat yourself by trying it, come buy it.... what are you waiting for... come one, press store, buy or just put it on your wishlist and wait till its cheap, double fun (thats what I always do :)
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2 of 2 people (100%) found this review helpful
1 person found this review funny
29.6 hrs on record
Posted: 30 December, 2014
For a long time, as a movie fan, I wasn't quite sure of the difference between a horror and thriller. Later I was able to piece it together: Both are about adrenaline flow, but only one actively tries to scare you.

I bring this up because it's exactly what acts as a parallel between the original FEAR entries (all three of them) and FEAR 2 Project Origin (and the Reborn DLC). The original FEAR entries were intense games of cat-and-mouse, skulking about in the shadows hoping enemies with flashlights or automated turrets don't spot you, occasionally broken up by moments of first-person perspective horror more akin to Silent Hill than anything. FEAR 2 drops this almost entirely - it has only a little bit of the surreal horror, and even that is played more as climactic narrative elements rather than memorable filler. Each one of these scenes tells you something about the story, and as such they're less throw-away, but because of this, they don't scare you as much as they did before. It's no longer a horror - it's now a thriller.

But having said that, FEAR 2 is a pretty outstanding thriller. There are moments of genuine tension (like when some troops are resurrected around you in small groups), but by and large, it's an action game with a greater emphasis on intensity. The atmosphere is solid, the gunplay is less "fun" than in most FPS titles, and the horror thematic elements allow the missions to take an almost random turn at any point, sometimes outright breaking reality, and this keeps you on your toes. The campaign is also rather lengthy, with an absolutely AMAZING ending sequence, so all in all I most certainly recommend this game.

On a side note, the Reborn DLC is an excellent 90-minute or so secondary campaign that actually expands the story considerably in interesting ways. Yes - it's DLC that ACTUALLY MATTERS to the future of the story. For that alone, as well as the fact that it's just as fun as the rest of the game, I recommend getting the Reborn DLC if you can as well.
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2 of 2 people (100%) found this review helpful
7.3 hrs on record
Posted: 26 December, 2014
F.E.A.R 2 Project Origin, is a game where fear is really not an issue. Although one of the best shooters around, the fear factor is not the one i would appreciate in a game like this. True there are scary moments, but the game's basic core is the awesome gunfights and the bloodbath that follows. Even a scary sex hungry ghost seems kinda little, when you face her with:

1 Lasers (Big deal, nobody is afraid of a big red beam that pierces everything!)
2 Plasma Guns (So what if you can explode everyone with a single shot!)
3 Apb Turret ( This is the reason why Arnold will hate you...)
4 Mecha Armors (Cause if using an armored suit filled with machine guns and missiles cant guarantee you victory, then you are doing it wrong!!!)

Also, if you ever feel like the game is really challenging, you get to use super slow motion to help you make the fights easier and more enjoyable (You get to splatter people like that and become a monster yourself ^^).

The story is big and kinda generic with an ending that will make you wanna peck your eyes out, but still it was fun to play. If nothing else i got to feel like rambo ^^

If you want to buy this game for a spooky ride dont, cause you will be terribly disappointed. If you on the other hand want it for a pure shooting fest, by all means dont let it w8ing. You will love it!!!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
166.5 hrs on record
Posted: 21 September, 2014
You know what makes me sick is that Monolith have dissolved the muliplayer servers for Fear 2 and they are still advertising it as having multiplayer functionality.... ♥♥♥♥ YOU STAEM and MONOLITH
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2 of 2 people (100%) found this review helpful
7.1 hrs on record
Posted: 22 February
Great sequel for F.E.A.R.
Better story telling, visuals are really nice even by today standarts considering its age. Some flaws of original game are fixed some not (ammunition conserving "glitch" by jugling weapons). More than worthy sequel. Atmosphere is even better than in original. Soundtrack is similar and again awesome. Enemy AI is toned down a bit though still gunfights are fun with some "heavy weapons" sequences.

Pros

Story
Atmospheric
Visuals
Music
Sound Effects
Precise Gun play

Cons

Ragdolls are weird sometimes as you can accelerate them in "bullet time" mode by shooting them to break physics
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1 of 1 people (100%) found this review helpful
7.3 hrs on record
Posted: 9 September, 2014
I find that nearly all horror games have jump-scares, so I went in head first into this game thinking that probably most horror elements would be presented in this way. I had a lot of fun playing Fear 2, it took me 7 hours to beat but it felt longer for some reason. The atmosphere is great, much more environment changes than Fear 1. Great lighting effects, but the textures are ugly. The first thing that came to mind when I played Fear 2 is how similar it is to Doom 3 - the Intels (PDA in Doom 3) laying on the floor, the jump scares, style of the corridors, those moments when a person is being swallowed by Almas darkness or whatever one may call it, and the guns even felt Doom 3-ish to me. Fear 2 also nails the difficulty curve quite well IMO, if you put it on hard its challenging but not frustrating. I think this is a topic often forgotten in many modern games, usually there's too many annoying difficulty spikes or the descriptions at the start about each difficulty are inaccurate. The ending is one sure to be remembered, it's unique.
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: 5 December, 2014
A step forwards in some parts, a step backwards in others; F.E.A.R. 2 is a pretty solid and thoroughly enjoyable follow-up to the first one.
The gunplay is less satisfying than it was previously, and the sound design is simply sub-par. However, the level design is much more varied and enjoyable, and it's paced quite well.
The visuals, though improved, lack a lot of the technical impressiveness that the first game's engine had. Bullet decals aren't nearly as impressive and the lighting/shadows are completly underutilized. Some really great visual ghosting effects, that are utilized quite effectively, though. And it IS a good looking game, overall. Well optimized, too - runs like a dream, even on my low-end (even by 2009's standards) system.
The story is servicable. Not particularly noteworthy or interesting, but not embarassingly bad or anything either.
The "oogaboogas" have never been more prominent and frequent, or more silly, than they are here. Some are actually quite effective, other will just make you laugh.

Multiplayer is kill, though.

Overall, pretty good. Recommend!
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