Space Empires IV Deluxe は Space Empires シリーズの最新作で、ゲームの賞を受賞した作品です。 探検、領土拡大、策略、敵の掃討をテーマにした宇宙シミュレーションゲーム、Space Empires は、世界中のシミュレーション ゲーム ファンの心をつかんでいます。技術研究、新型宇宙船開発、戦術を駆使した戦闘、反乱軍鎮圧、新種の宇宙人との遭遇など、さまざまなドラマがあなたを待っています。 レベルやキャンペーンをデザインするためのツールも用意されており、誰でも日々拡大していく Space Empires Mod の世界の一員になることができます。
リリース日: 2006年2月7日
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Space Empires IV Deluxe を購入する

このゲームが含まれるパッケージ

Space Empires IV and V Pack を購入する

2 アイテムを同梱: Space Empires IV Deluxe, Space Empires V

ゲームについて

Space Empires IV Deluxe は Space Empires シリーズの最新作で、ゲームの賞を受賞した作品です。 探検、領土拡大、策略、敵の掃討をテーマにした宇宙シミュレーションゲーム、Space Empires は、世界中のシミュレーション ゲーム ファンの心をつかんでいます。

技術研究、新型宇宙船開発、戦術を駆使した戦闘、反乱軍鎮圧、新種の宇宙人との遭遇など、さまざまなドラマがあなたを待っています。 レベルやキャンペーンをデザインするためのツールも用意されており、誰でも日々拡大していく Space Empires Mod の世界の一員になることができます。

システム要件

    最低要件:Pentium プロセッサ、Windows XP、128MB の RAM、800x600 の画面解像度、16 ビットカラー、300 MB のハードディスク空き容量、DirectX 8.1 以上、Windows 対応のサウンドカード

参考になったカスタマーレビュー
9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 75.1 時間
Space Empires is a great turn-based 4x strategy game. Lots to do, whether crafting your own unique empire, or playing as an default empire, you can have fun building massive fleets and subjigating other races.

I prefer Space Empires IV to its successor, as its not as slow to start off as Space Empires V & it doesn't have the ridiculous system exploration mechanic.
投稿日: 7月1日
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11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
A great classic space strategy, but sometimes, it is too complex.
投稿日: 4月18日
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8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 66.8 時間
Its old, slow and a bit too complicated.
Its fun, unique and for a 4X type of game, ..decent despite its age.
It has plenty of room to grow as you can easily add your own races with some very simple file placements.

Honestly though, this game is extremely hard to review. You know by now if this is what you want or not based on the genre. Its the standard game but with a sci-fi spin. Its fun, but extremely painfully long and hard. Even if the game is rigged for you to win, you might still lose. I dont play to win though.

Seriously, I dont even know how to explain gameplay or tell you anything about it. It is what it is. I happen to enjoy it.
Would I recommend this game: ..maybe. It is good enough to recommend...but (as previously stated) you probably wont like it unless you like this type of game. Also, its age is a point to bring up, it is old. Very old. If they kept making these games Space Empires XVII would probably be around.

Honestly, you should probably pass this up. Its good, but probably not what you are looking for. I'll recommend it for those who know what they are getting into though. If you think it looks good and you like this sort of thing, its great.
投稿日: 4月14日
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 63.4 時間
It's a little odd to figure out, but wow.
I could compare this to a Sid Meier's Civilization V but with a hard space twist to it.
It's a simple yet complex empire game where your race is trying to survive, whether it be through peace, or aggressive conquest. It's up to you.

Super fun, turnbased game. Great for hotseating too.
投稿日: 8月4日
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87 人中 45 人 (52%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
Man, I really wanted to like this series. I love the 4X genre of games and had heard a lot of great things about the Space Empires series. I spent hours trying to wrap my head around it but in the end this game had three major flaws that just killed it for me:

* The Learning Curve - Wow, is the learning curve on this game steep. I consider myself an intelligent person, but trying to figure out what I needed to be doing or how to do it at any given point in time was a Sisyphean effort. In other turn-based strategy games buttons are labelled clearly and in a way that new players can easily understand what they will do. Not here. Even the tutorial which attempts to walk you through it in baby steps is nigh-on useless because things are set out so poorly. I don't know what the exact antonym of intuitive to use would be that would describe the controls but needless to say it was an effort to learn what to do.

* Game Speed - Damn is this game slow. Even once I started to get an idea of what I needed to do at the beginning, setting up a new game and starting to play would find I had been at my computer for close to an hour and was only three or so turns in.

* The Manual - The manual could not have been more useless. It was nothing more than a list of button definitions, with no picture of what the button or menu object looked like. Many times I sat there after spending ten minutes figuring out what I should do next only to find it would then take me twenty minutes to figure out how to go about actually DOING it. If your game is going to have a manual that is nothing more than a list of definitions you had better include a good in-game help system or even a suggestion/advisory system - a la the Civ series - to make up for it and help get players hooked in playing your game.

In the end these problems all combined to form a Voltron of frustration with the game. I had such high hopes for this game but unfortunately the poor execution made it completely unenjoyable. Sad to say it but this game just lacks fun.
投稿日: 4月2日
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70 人中 66 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 183.2 時間
Space Empires IV is like a truly complex, four course meal. The flavors are nuanced, will challenge the faint of heart, and if you trust the chef and stick with it to the end, is truly satisfying.

I spent hundreds of hours on the predecessor to SEIV, and the terrible graphics but amazing gameplay of SEIII will live in my memory forever. Space Empires IV is a worthy successor. Unlike some sequels, SEIV builds on what made SEIII great, preserving the best features and adding lovingly rendered graphics, enhanced ship design features, more technologies, bigger galaxies, better AI (although this is probably the greatest weakness of the series), and more.

If you've never played 4X games before, SEIV is a heavy entry title. It does have a steep learning curve, and only those who truly love micromanagement will ever appreciate the deep complexity at the core of this title. It's possible to play without getting bogged down in the details as a variety of assistants can be turned on to help manage minutia like build queues, research, and the like. I'm not that familiar with them as I never play with them on, but I'd imagine they would help if you're just getting in to the game.

The real brilliance of SEIV is the extensive technology tree and the infinite variations in how it can be applied. Over the many hours I've spent with this game, I've tried countless variations on technology applications, and there is no one true path to victory. Many exist, they are all fun, and contribute greatly to the near-infinite replayability of this title.

When you get tired of the base game, the second greatest feature of SEIV kicks in -- it's very open to modding, and a strong community of modders exists for the game, with simple mods like technology tree augmentations to extensive mods like Star Wars or Star Trek "mode" mods. Whatever you want, it either exists or wouldn't be hard to make.

Needless to say, I'm a big fan of this game. If you're new to 4X games, you might want to come back to this one after getting into the genre a bit more. If you're a 4X pro and want to embrace a true challenge -- this is the game for you.
投稿日: 2月8日
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