Het bekroonde Space Empires IV Deluxe is het nieuwste spel in de serie Space Empires. Als belangrijke titel in het genre 4X (explore, expand, exploit en exterminate) heeft Space Empires al een plaatsje veroverd in het hart van elke strategiespeler waar ook ter wereld.
Gebruikersrecensies: Positief (48 recensies)
Releasedatum: 7 feb 2006
Populaire tags van gebruikers voor dit product:

Log in om dit spel aan je wensenlijst toe te voegen of om deze als niet interessant te markeren

Space Empires IV Deluxe kopen

Pakketten die deze game bevatten

Space Empires IV and V Pack kopen

Bevat 2 items: Space Empires IV Deluxe, Space Empires V

 

Over dit spel

Het bekroonde Space Empires IV Deluxe is het nieuwste spel in de serie Space Empires. Als belangrijke titel in het genre 4X (explore, expand, exploit en exterminate) heeft Space Empires al een plaatsje veroverd in het hart van elke strategiespeler waar ook ter wereld.

Onderzoek technologieën, ontwerp nieuwe schepen, voer strijd op tactisch niveau, houd rebellen onder de duim, ontdek en begroet nieuwe levensvormen en beleef nog veel meer. Alle tools voor de ontwikkeling van niveaus en operaties zijn inbegrepen, zodat iedereen deel kan uitmaken van de uitdijende Space Empires Mod-gemeenschap.

Systeemeisen

    Minimaal: Pentium Processor; Windows XP; 128 MB RAM; schermresolutie 800x600; 16-bits kleuren; 300 MB vrije ruimte op de vaste schijf; DirectX 8.1 of hoger, met Windows compatibele geluidskaart.
Nuttige klantrecensies
23 van de 33 mensen (70%) vonden deze recensie nuttig
44.6 uur in totaal
I got this game when it first came out (release date Nov 6, 2000), I have like a gazillion play hours before Steam. I used to love this game. I've tried to get back into it after not playing it fora few years, and I gotta say, I'm completely bored with it.

Sure, you can mod it to death. You can customize your ships. You can have tactical combat. You can do so many things.

However every game plays the same pertty much. AI always plays the same. They'll be your friend and ally one turn and at war the next and you'll never figure out why. Once you go to war, you stay at war forever. And the AI is very weak opponent. Even setting the AI to the highest difficulty and teaming them all against you, and giving yourself as many negatives as you can, it's still boring and easy. Tactical combat is usually the same too. Example, you attack a planet, it has defenses, so one turn you move in, shoot at the planet and move out of range of their weapons, and so on and on. Same for combat, it's a game of who can kill the other first with ranged weapons. And the AI doesn't build large combat ships, just small to medium. I've modded the crap out of that and still they won't build large ships.

The point I usually get bored is when I own a fourth of the universe, I know I'm going to win, it's just wiping out those last few empires. Sometimes when you wipe out a empires planets, it'll have a few ships around that you have to track down (they get free resource generation). I should mention the AI will never invade your planets or capture your ships, human only. And the AI will not design their ships with bombs of any kind. Yeah, I tried to mod that too.

Only time the AI does any good is if you setup the game with all techs known. Unfortunately this gets boring fast, the fun is supposed to be researching them. And the AI always researches the same techs, in the same order, every game. Thinking back, I'm wondering why I even liked this game in the first place, well back in 2k it was fun. As with all these games, each turn gets longer and longer. You can let the AI build for you, but you'll come to learn that is a mistake as it will build things you don't want or need and it will tie up your resources constanly upgrading everything, you can turn that off, but then micromanaging your empire is a total pain.

I should mention that if you don't setup the game with the setting 10 planets each (has to be equal for all players, not changable) or good planet conditions, then the AI might not get rolling at all, and sit the whole game with just it's homeworld(s). Makes for a really boring game.

This game will on occassion crash due to memory errors or a floating point error. It had that pre-Steam too. So turn on autosave.

You'll enjoy it for a while, and then figure out every game pretty much plays the same and move on to something else.
Geplaatst: 23 juli
Was deze recensie nuttig? Ja Nee
9 van de 11 mensen (82%) vonden deze recensie nuttig
75.1 uur in totaal
Space Empires is a great turn-based 4x strategy game. Lots to do, whether crafting your own unique empire, or playing as an default empire, you can have fun building massive fleets and subjigating other races.

I prefer Space Empires IV to its successor, as its not as slow to start off as Space Empires V & it doesn't have the ridiculous system exploration mechanic.
Geplaatst: 1 juli
Was deze recensie nuttig? Ja Nee
5 van de 7 mensen (71%) vonden deze recensie nuttig
14.4 uur in totaal
The first thing that comes to mind when i play Space empires deluxe is depth.

Depth in the form of creating your own customised race and empire.Deciding if your empire will specialize in war, trade maybe even scientific research or a slew of other options.

The possible combinations for stats and tech is immense.Do you just buff your races stats or spend a large amount of points on a special tech like psychic weapons or advanced religion.

The sheer number of researchable technology in the game is astounding.I have played many combinations and still have not seen or used all the weapons or structures in the game.

Overall if old school turn based strategy is your favorite genre then i say you must own this retro powerhouse that even puts newer games to shame with its depth and customization options.
Geplaatst: 29 juni
Was deze recensie nuttig? Ja Nee
7 van de 11 mensen (64%) vonden deze recensie nuttig
63.6 uur in totaal
It's a little odd to figure out, but wow.
I could compare this to a Sid Meier's Civilization V but with a hard space twist to it.
It's a simple yet complex empire game where your race is trying to survive, whether it be through peace, or aggressive conquest. It's up to you.

Super fun, turnbased game. Great for hotseating too.
Geplaatst: 4 augustus
Was deze recensie nuttig? Ja Nee
1 van de 3 mensen (33%) vonden deze recensie nuttig
42.3 uur in totaal
One of the best 4X strategy games around.
Geplaatst: 5 mei
Was deze recensie nuttig? Ja Nee
71 van de 75 mensen (95%) vonden deze recensie nuttig
183.2 uur in totaal
Space Empires IV is like a truly complex, four course meal. The flavors are nuanced, will challenge the faint of heart, and if you trust the chef and stick with it to the end, is truly satisfying.

I spent hundreds of hours on the predecessor to SEIV, and the terrible graphics but amazing gameplay of SEIII will live in my memory forever. Space Empires IV is a worthy successor. Unlike some sequels, SEIV builds on what made SEIII great, preserving the best features and adding lovingly rendered graphics, enhanced ship design features, more technologies, bigger galaxies, better AI (although this is probably the greatest weakness of the series), and more.

If you've never played 4X games before, SEIV is a heavy entry title. It does have a steep learning curve, and only those who truly love micromanagement will ever appreciate the deep complexity at the core of this title. It's possible to play without getting bogged down in the details as a variety of assistants can be turned on to help manage minutia like build queues, research, and the like. I'm not that familiar with them as I never play with them on, but I'd imagine they would help if you're just getting in to the game.

The real brilliance of SEIV is the extensive technology tree and the infinite variations in how it can be applied. Over the many hours I've spent with this game, I've tried countless variations on technology applications, and there is no one true path to victory. Many exist, they are all fun, and contribute greatly to the near-infinite replayability of this title.

When you get tired of the base game, the second greatest feature of SEIV kicks in -- it's very open to modding, and a strong community of modders exists for the game, with simple mods like technology tree augmentations to extensive mods like Star Wars or Star Trek "mode" mods. Whatever you want, it either exists or wouldn't be hard to make.

Needless to say, I'm a big fan of this game. If you're new to 4X games, you might want to come back to this one after getting into the genre a bit more. If you're a 4X pro and want to embrace a true challenge -- this is the game for you.
Geplaatst: 8 februari
Was deze recensie nuttig? Ja Nee