Wielokrotnie nagradzana gra Space Empires IV Deluxe to najnowsza część serii Space Empires. Seria gier strategicznych Space Empires ma wielu wiernych fanów na całym świecie. Prowadź badania nad nową technologią, opracuj plany okrętów, prowadź wojnę na poziomie taktycznym, poznawaj nowe rasy.
Recenzje użytkowników: W większości pozytywne (88) - 77% z 88 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 7 Lut, 2006

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Zestaw 2 produktów: Space Empires IV Deluxe, Space Empires V

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O tej grze

Wielokrotnie nagradzana gra Space Empires IV Deluxe to najnowsza część serii Space Empires. Seria gier strategicznych Space Empires ma wielu wiernych fanów na całym świecie.

Prowadź badania nad nową technologią, opracuj plany okrętów, prowadź wojnę na poziomie taktycznym, poznawaj nowe rasy. Dostępne są również narzędzia do tworzenia własnych kampanii, dzięki którym każdy gracz może dołączyć do społeczności fanów tworzących modyfikacje Space Empires.

Wymagania systemowe

    Minimalne: procesor Pentium; system Windows XP; 128 MB pamięci RAM; rozdzielczość ekranu 800x600; 16-bitowy kolor; 300 MB wolnego miejsca na dysku twardym; napęd CD-ROM 6x; DirectX 8.1 lub nowszy, karta dźwiękowa zgodna z Windows.
Pomocne recenzje klientów
12 z 14 osób (86%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
24.6 godz. łącznie
Zamieszczono: 2 grudnia, 2015
Micromanagement running wild

First two facts to keep in mind. First Space Empires IV is fifteen years old! Second, the game comes with a big package of Mods.

The game is a turn based 4X Space conquest game, with a lot of options, a lot of races and special "racial" technologies to discover. Systems can be quite large, since moons and planetoid belt can also be developed.

One watched me playing this game and said: "It even looks uglier, than my first impression was." He is right, it isn't a pretty, 3 D styled and streamlined game. It's virtues lie on totally different topics.

The game offers a lot, in many ways but it also has some drawbacks.

Pros:
  • A huge selection of races, plus the ones in the addon packs.
  • The Systems alone are large, the universe itself, well enough room for developement.
  • Technology, Resources and Planets are dependant.
  • Several Victory conditions are possible.
  • Each planet, Belt, Moon or Sun has a flavor text.

Cons:
  • The Sound is enervating, well the graphics aren't pretty - but the sound can drive you insane.
  • The Micromanagement can get you entwined in red tape, actually not a kind of fun for everyone.

Only Recommended to special audiences!

The game is old, it shows - but it should earn a piece of the heart of every 4x fan out there. It has a playing depth that is rare, the choice of the original races alone is more than enough for everyone to play for weeks, maybe months. But don't overdo it. As a game it's kind of a buerocrats dream (or nightmare...). The game grows repetetive after several playthroughs. It's more fun if you are able to play it either as a multiplayer game, or if you choose to just get one PC oponent, the AI of the computer generated races is very aggressive, and they could put you out of business in no time. Just be glad, that they even fight among themselves a lot.

Overall this game is a must have for fans of the genre. Beginners should look elsewhere, since the huge amount of information packed into this game can scare you away.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 6 osób (50%) uważa, że ta recenzja jest pomocna
29.8 godz. łącznie
Zamieszczono: 26 października, 2015
The game has great potential but the crashing on Win10 makes it unplayable, 4/10, If it didnt crash It would have gotten 7/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
89 z 96 osób (93%) uważa, że ta recenzja jest pomocna
189.3 godz. łącznie
Zamieszczono: 8 lutego, 2014
Space Empires IV is like a truly complex, four course meal. The flavors are nuanced, will challenge the faint of heart, and if you trust the chef and stick with it to the end, is truly satisfying.

I spent hundreds of hours on the predecessor to SEIV, and the terrible graphics but amazing gameplay of SEIII will live in my memory forever. Space Empires IV is a worthy successor. Unlike some sequels, SEIV builds on what made SEIII great, preserving the best features and adding lovingly rendered graphics, enhanced ship design features, more technologies, bigger galaxies, better AI (although this is probably the greatest weakness of the series), and more.

If you've never played 4X games before, SEIV is a heavy entry title. It does have a steep learning curve, and only those who truly love micromanagement will ever appreciate the deep complexity at the core of this title. It's possible to play without getting bogged down in the details as a variety of assistants can be turned on to help manage minutia like build queues, research, and the like. I'm not that familiar with them as I never play with them on, but I'd imagine they would help if you're just getting in to the game.

The real brilliance of SEIV is the extensive technology tree and the infinite variations in how it can be applied. Over the many hours I've spent with this game, I've tried countless variations on technology applications, and there is no one true path to victory. Many exist, they are all fun, and contribute greatly to the near-infinite replayability of this title.

When you get tired of the base game, the second greatest feature of SEIV kicks in -- it's very open to modding, and a strong community of modders exists for the game, with simple mods like technology tree augmentations to extensive mods like Star Wars or Star Trek "mode" mods. Whatever you want, it either exists or wouldn't be hard to make.

Needless to say, I'm a big fan of this game. If you're new to 4X games, you might want to come back to this one after getting into the genre a bit more. If you're a 4X pro and want to embrace a true challenge -- this is the game for you.
Czy ta recenzja była pomocna? Tak Nie Zabawna
43 z 47 osób (91%) uważa, że ta recenzja jest pomocna
Według 8 osób ta recenzja jest zabawna
43.3 godz. łącznie
Zamieszczono: 1 kwietnia, 2015
Do you fancy 4x games? Like Civilization series? Go ahead! buy it, its totally worth 10$ or less (if you can find it on sale).
I've owned a retail disc since 2004 and probably have clocked more than 2000 hours. Its so re-playable. Even after years of gameplay, It surprises me with new things I've failed to discover earlier.


11/10 will forget engines in their first ship designs.


!! Update: For those who can't decide between SE IV or SE V !!
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If you want the to experience a better game in terms of gameplay and are okay with outdated graphics and 2-D view, pick SE IV one over SE V. Not only its fast, it has a simple and neat UI and is bug free (atleast to me, havn't found a single one in 10 years).

But if you want better graphics and can tolerate occasional bugs and sluggish performance at times, go for the SE V.
Czy ta recenzja była pomocna? Tak Nie Zabawna
102 z 143 osób (71%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
70.2 godz. łącznie
Zamieszczono: 23 lipca, 2014
I got this game when it first came out (release date Nov 6, 2000), I have like a gazillion play hours before Steam. I used to love this game. I've tried to get back into it after not playing it fora few years, and I gotta say, I'm completely bored with it.

Sure, you can mod it to death. You can customize your ships. You can have tactical combat. You can do so many things.

However every game plays the same pertty much. AI always plays the same. They'll be your friend and ally one turn and at war the next and you'll never figure out why. Once you go to war, you stay at war forever. And the AI is very weak opponent. Even setting the AI to the highest difficulty and teaming them all against you, and giving yourself as many negatives as you can, it's still boring and easy. Tactical combat is usually the same too. Example, you attack a planet, it has defenses, so one turn you move in, shoot at the planet and move out of range of their weapons, and so on and on. Same for combat, it's a game of who can kill the other first with ranged weapons. And the AI doesn't build large combat ships, just small to medium. I've modded the crap out of that and still they won't build large ships.

The point I usually get bored is when I own a fourth of the universe, I know I'm going to win, it's just wiping out those last few empires. Sometimes when you wipe out a empires planets, it'll have a few ships around that you have to track down (they get free resource generation). I should mention the AI will never invade your planets or capture your ships, human only. And the AI will not design their ships with bombs of any kind. Yeah, I tried to mod that too.

Only time the AI does any good is if you setup the game with all techs known. Unfortunately this gets boring fast, the fun is supposed to be researching them. And the AI always researches the same techs, in the same order, every game. Thinking back, I'm wondering why I even liked this game in the first place, well back in 2k it was fun. As with all these games, each turn gets longer and longer. You can let the AI build for you, but you'll come to learn that is a mistake as it will build things you don't want or need and it will tie up your resources constanly upgrading everything, you can turn that off, but then micromanaging your empire is a total pain.

I should mention that if you don't setup the game with the setting 10 planets each (has to be equal for all players, not changable) or good planet conditions, then the AI might not get rolling at all, and sit the whole game with just it's homeworld(s). Makes for a really boring game.

This game will on occassion crash due to memory errors or a floating point error. It had that pre-Steam too. So turn on autosave.

You'll enjoy it for a while, and then figure out every game pretty much plays the same and move on to something else.
Czy ta recenzja była pomocna? Tak Nie Zabawna