Kongen av ubåtsimulatorer er tilbake med en helt ny 3D-motor, nye kommandofunksjoner for mannskapet og mer realistisk marineaction fra andre verdenskrig enn noensinne. Den nye filmaktige grafikken og den enkle, spenningsfylte spillopplevelsen gjør dette spillet perfekt både for realismefanatikere og den jevne spiller.
Brukeranmeldelser: Veldig positive (273 anmeldelser) - 89% av 273 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 15. mar, 2005

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Kjøp Silent Hunter® III

Pakker som inkluderer dette spillet

Kjøp Silent Hunter Collection

Inkluderer 4 objekter: Silent Hunter 5®: Battle of the Atlantic, Silent Hunter® III, Silent Hunter®: Wolves of the Pacific U-Boat Missions, Silent Hunter®: Wolves of the Pacific


Anbefalt av kuratorer

"RPS's third best simulation game ever"
Read the full review here.

Om dette spillet

Kongen av ubåtsimulatorer er tilbake med en helt ny 3D-motor, nye kommandofunksjoner for mannskapet og mer realistisk marineaction fra andre verdenskrig enn noensinne. Den nye filmaktige grafikken og den enkle, spenningsfylte spillopplevelsen gjør dette spillet perfekt både for realismefanatikere og den jevne spiller.

  • Et realistisk miljø som du kan leve deg inn i: Den spenningsfylte atmosfæren inkluderer realistisk 3D-modellering av vann, døgnsyklus og ubåter, skip og fly som er historisk korrekte. Den detaljerte innsiden av ubåtene, væreffektene som endrer seg, og lyd som river deg med, representerer det ultimate innen ubåtkrigføring under andre verdenskrig.
  • Et dødelig utvalg av ubåter og våpen: Ubåtene du kan spille med, inkluderer ubåter av type II, VII, IX og XXI. Ta sikte på allierte konvoier og krigsskip. Ved å gjenskape de store ubåtkampene under andre verdenskrig kan spillerne gjemme seg i stillhet rett under truende eskorteskip, fyre av dødelige torpedoer eller gå opp til overflaten og angripe fienden med kanonen på dekket.
  • Dynamisk kampanje: Lag din egen realistiske sjøkrigshistorie. Millitærkarrieren din blir påvirket av om du lykkes med sjefsavgjørelsene du tar i en uskriptet og ulineær kampanje fra andre verdenskrig.
  • Tilgjengelig for spillere på alle ferdighetsnivåer: Spillerne vil oppleve en forenklet læringskurve som blir enklere å takle enn i vanlige simulatorer. Bruk veiviseren i marineakademiet for å lære deg det grunnleggende. Innstillingene for realisme kan justeres slik at de appellerer til forskjellige typer fans av kamp i andre verdenskrig.
  • Ta kommandoen over mannskapet ditt: Mannskapet tar ordrer og utvikler seg basert på resultatene for hver patruljering.
  • Flerspilling med samarbeid: For opptil åtte spillere via LAN.


    • Operativsystem: Windows 2000/XP (kun disse)
    • Prosessor: Pentium® III 1,4 GHz eller AMD Athlon™ 1,4 GHz (Pentium 4 2,0 GHz eller AMD Athlon 2,0 GHz anbefales)
    • Minne: 512 MB
    • Grafikk: 64 MB (128 MB skjermkort anbefales) (se liste over støttede kort*)
    • DirectX-versjon: DirectX 9.0
    • Lyd: Direct X 9.0-kompatibelt PCI-kort
    • Harddisk: 1,5 GB
    • *Støttede skjermkort ved lanseringstidspunkt Nvidia® GeForce™-seriene 3/4/FX (GeForce 4 MX støttes IKKE) ATI® Radeon®-seriene 8500/9000 eller nyere
      Versjoner av disse kortene for bærbare datamaskiner kan fungere, men støttes ikke. Disse kortene er for tiden de eneste som vil få dette spillet til å kjøre.
Hjelpsomme kundeanmeldelser
87 av 89 personer (98%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
2.1 timer registrert
Publisert: 18. juni
Anmeldelser av forhåndsversjon
This is honestly one of the best games I have ever played and I am generally not all that fond of the simulation game genre. The tension and sense of achievement I experienced with it were quite unlike any other game I have played in over 20 years.

My most memorable moment came when patrolling in the Atlantic off the Western coast of Ireland. According to German command an Allied shipping convoy was expected to pass through the area. I patrolled the area leisurely for days, constantly checking in with my hydrophone operator for signs of the convoy. After 5 days, he finally called out a contact.

I took over the hydrophone myself. He was right. There was the distant sound of screws bearing through the water. I immediately went to consult with my naval charts and try to calculate an approximate course for the convoy and an interception course for my boat. It was nothing more than guesswork facilitated by rulers and sextants. Nevertheless I gave the order for the navigational officer to change course. We had reached the Atlantic uneventfully and still had all of our torpedoes. Anticipation of the hunt crept into my thoughts.

We waited for about a day and a half, following the convoy through the hydrophones. Then the watchman at the conning tower eported he had sighted a ship. I went up in the tower with him and grabbed my binoculars. Distant dots littered the horizon. We had found the convoy. There was a little over a dozen ships guarded by two destroyers from the British Navy. It was late in the afternoon. Night and the protective shroud of darkness were still hours away.

I decided to follow ahead of them and wait for darkness. I returned to my charts and plotted a new course for the navigator. Then we waited. The convoy grew closer and closer. Eventually, sailing on the surface became too risky a proposition and I ordered a dive, still staying ahead of the convoy. As we continued ahead of our prey, daylight eventually gave way to twilight, which gave way to darkness. The moment to strike had finally come.

I ordered every man to battle stations and for the navigator to take the boat off to the right flank of the convoy. The boat was positioned perfectly int he darkness. About 6-700 meters off the closest ship. I ordered the torpedo hatches opened and together with my weapons officer I calculated a firing solution. We were in perfect postition. Our target was a Liberty merchant vessel sailing under the British flag. I fired two torpedoes. They went off towards our target. Due to our proximity we did not have to wait long for the results. Both torpedos scored direct hits and cracked the merchant vessel in two. A fiery explosion briefly turned night into day on the surface. I immediately ordered a diveand submerged beneath to convoy to hide the sound of our engines against those of the ships in the convoy and hopefully confound the escorts. It worked.

Throughout the night I hounded the convoy, heading up near the surface to sink another ship before going back down again. I heard the sound of depth charges turning water into foam. I sank 5 ships worth nearly 30,000 tons of shipping. By the night's end we had spent all of our torpedoes and I pulled way, reporting the convoy's position and estimated course back to German command so that other u-boats might fall upon it.

Dawn arrived along with a feeling of euphoria. I set a course back for port. As I watched the sun rise over the Atlantic, Beethoven's "Moonlight Sonata" played from the worn old grammophone in my quarters.

We sailed North and East o Great Britain in order to stay as far away from British patrols and air coverage as possible. Morale on the boat was excellent. Our patrol had lasted nearly 3 weeks. Then, the Watchman spotted another ship on the horizon. It was a distant, lonely dot. Impossible to make out. We had expanded all of our torpedoes in the attack on the convoy, yet our deck gun was still fully loaded and able to sink unarmed merchant vessels. Enthusiastic about my earlier victory and eager to add another kill, I ordered the boat to close in on the distant speck. That was a mistake.

Even as the ship grew larger in my binoculars, I had trouble making out its shape against the horizon. Then, its identity became all too clear, when I spotted two flashes of light from its deck. Panicked, I ordered an emergency dive but it was already two late. The first shell landed in the water a little way's off the boat and sent a geyser of water cascading into the air. The other shell scored a direct hit on the boat.

We dived and I ordered full power to the engines, even as wayer poured into the boat and started to fill the compartments. The men fought a desperate battle against a time that seemed to be unending, all the while we descended further and further into the depths... 100 meters... 150 meter... The hull started to creak dangerously. The boat would not pull up. It had taken on too much water. We could not blow the ballast tanks. The destroyer was up there waiting for us...200 meters...

I watched the depth gauge, my heart pounding in my chest. The hull creaked loudly. Finally, the chief engineer had managed to seal the leaks in the engine room and pump out impressive amounts of water. There were dead and wounded. Morale, which had been so high only an hour earlier, was now at a low point. The boat was still going down. I looked at the faces of my men. There was no other choice. Come what way. I ordered them to blow the ballast tanks.

We furfaced. There was no sign of the British warship that had opened fire on us. I could not believe our luck. I immediately ordered the crew to attend to full repairs and for the navigator to set us back oon course for home. With luck and God on our side, we managed to limp back to Germany and safety but not without the harshest of lessons.

On the Atlantic Ocean you are only the hunter until you become the prey.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
38 av 38 personer (100%) syntes denne anmeldelsen var hjelpsom
367.6 timer registrert
Publisert: 10. april
This is the greatest game in the silent hunter series. The lack of cutscenes and the seemingly endless supply of mods make for great replay ability. Also, the system requirements are pretty much nil for a heavily 3D intensive game (Although some of the mods will change this)

OH! And I forgot!
No additional Ubisoft DRM bull sh!t like in the newer silent hunter editions.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
33.0 timer registrert
Publisert: 22. juli
I normaly dont play a hole lot of simulator games, but for some reason, i decided to give Silent hunter 3 a shot, next thing you know i have over 30 hours into it.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
28.2 timer registrert
Publisert: 30. juli
This is a solid game that features a small set of single player scenarios as well as a true dynamic campaign. While there are several top notch mods available that really turn this into something extraordinary, the vanilla game itself is quite enjoyable and should provide hours of game play. The scalable difficulty level also can change how you play and on the higher levels the effort put into learning how to manually setup and fire a torpedo can be quite satisfying.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
88.1 timer registrert
Publisert: 21. august
awsome piece of art ! love it
Var denne anmeldelsen til hjelp? Ja Nei Morsom