Die Königin der U-Boot-Simulationen kehrt zurück mitneuer 3D-Engine, neuen Befehls-Features für die Besatzung undnoch realistischerer Marine-Action im zweiten Weltkrieg als jemalszuvor. Die Film-gleiche Grafik und einfaches, spannendes Gameplaymachen dieses Spiel gleichermaßen ideal für realismus Fanswie...
Nutzerreviews: Sehr positiv (284 Reviews) - 89% der 284 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 15. März 2005

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Silent Hunter® III kaufen

Pakete, die dieses Spiel enthalten

Silent Hunter Collection kaufen

Enthält 4 Artikel: Silent Hunter 5®: Battle of the Atlantic, Silent Hunter® III, Silent Hunter®: Wolves of the Pacific U-Boat Missions, Silent Hunter®: Wolves of the Pacific


Von Kuratoren empfohlen

"RPS's third best simulation game ever"
Lesen Sie hier das vollständige Review.

Über dieses Spiel

Die Königin der U-Boot-Simulationen kehrt zurück mitneuer 3D-Engine, neuen Befehls-Features für die Besatzung undnoch realistischerer Marine-Action im zweiten Weltkrieg als jemalszuvor. Die Film-gleiche Grafik und einfaches, spannendes Gameplaymachen dieses Spiel gleichermaßen ideal für realismus Fanswie Gelegenheitsspieler.

  • Realistische und packendeUmgebung: Die Spannungs-Geladene Atmosphäre bietetrealistisches 3D-Wasser, Tag-Nacht-Wechsel, historisch akkurateU-Boote, Schiffe und Flugzeuge. Die detaillierten Einrichtungen derU-Boote, die Wetter-Effekte und die Audio-Kulisse bieten dasultimative Erlebnis der U-Boot Kriegsführung im zweitenWeltkrieg.

  • Ein tödliches Arsenalan U-Booten und Waffen: Spielbare U-Boote, wie die TypenII, VII, IX und XXI. Legen Sie an auf die Konvois und Kriegsschiffeder Alliierten. Bei den großen U-Boot Gefächten deszweiten Weltkriegs, verstecken Sie sich leise unterhalb derbedrohlichen Eskort-Schiffe, feuern tödliche Torpedos odertauchen auf und feuern auf den Feind mit der Waffe an Deck.

  • Dynamische Kampagne:Erschaffen Sie ihre eigene Geschichte der Seekriegsführung.Ihre militärische Karriere wird durch erfolgreicheEntscheidungen in einer nicht-linearen und improvisierten Kampagnebeeinflusst.

  • Für Spieler jedenGeschicks: Eine vereinfachte Lernkurve sorgt dafür,dass das Spiel einfacher zu handhaben ist als die meistenSimulationen. Nutzen Sie die Einführungen der Marine-Schule umdie Grundlagen zu lernen und verändern Sie den Realismusgradfür ein optimales Spielerlebnis.

  • Geben Sie Befehle:Die Besatzung hört auf ihr Kommando und entwickelt sich je nachAusgang des Einsatzes.

  • Kooperativer Mehrspieler: Bis zu achtSpieler spielen zusammen im Netzwerk.


    • Betriebssystem:Windows 2000 / XP

    • Prozessor:Pentium® III 1,4 GHz oder AMD Athlon™ 1,4 GHz (Pentium 42.0 GHz oder AMD Athlon 2.0 GHz empfohlen)

    • Arbeitsspeicher:512 MB

    • Grafik: 64 MB(128 MB Grafikkarte empfohlen)(siehe Liste UnterstützterKarten*)

    • DirectX-Version:DirectX 9.0

    • Sound: Direct X9.0 kompatible PCI-Karte

    • Festplatte: 1,5GB

    • *Unterstützte Grafikkarten bei VeröffentlichungNvidia® GeForce™ 3/4/FX Serie (GeForce 4 MX nichtunterstützt!)ATI® Radeon® 8500/9000 Serie oderneuer
      Laptop-Varianten dieser Karten werden nicht vollständigunterstützt. Diese Grafikkarten sind die einzigen, auf denendas Spielen dieses Spieles momentan möglich ist.

Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
21.7 Std. insgesamt
Verfasst: 20. September
Nach 21 Stunden spielzeit muss ich einfach ein Review verfassen!!! Dieses Spiel hat einen für dieses Alter grossen umfang, der aber mit mods wie Living Silent Hunter 3 oder Grey Wolves (kann ich nur empfhelen), vergrössert werden kann. Die Grafik ist für das alter komplett in ordnung und das Spiel lässt dir die Entscheidung ob Leise oder Laut, Realistisch oder Arcade, alles dir überlassen: Fazit: SH3 ist ein sehr guter U-Boot Sim und meiner meinung nach der beste dieser Reihe.
War dieses Review hilfreich? Ja Nein Lustig
134 von 140 Personen (96%) fanden dieses Review hilfreich
19 Personen fanden dieses Review lustig
2.1 Std. insgesamt
Verfasst: 18. Juni
This is honestly one of the best games I have ever played and I am generally not all that fond of the simulation game genre. The tension and sense of achievement I experienced with it were quite unlike any other game I have played in over 20 years.

My most memorable moment came when patrolling in the Atlantic off the Western coast of Ireland. According to German command an Allied shipping convoy was expected to pass through the area. I patrolled the area leisurely for days, constantly checking in with my hydrophone operator for signs of the convoy. After 5 days, he finally called out a contact.

I took over the hydrophone myself. He was right. There was the distant sound of screws bearing through the water. I immediately went to consult with my naval charts and try to calculate an approximate course for the convoy and an interception course for my boat. It was nothing more than guesswork facilitated by rulers and sextants. Nevertheless I gave the order for the navigational officer to change course. We had reached the Atlantic uneventfully and still had all of our torpedoes. Anticipation of the hunt crept into my thoughts.

We waited for about a day and a half, following the convoy through the hydrophones. Then the watchman at the conning tower eported he had sighted a ship. I went up in the tower with him and grabbed my binoculars. Distant dots littered the horizon. We had found the convoy. There was a little over a dozen ships guarded by two destroyers from the British Navy. It was late in the afternoon. Night and the protective shroud of darkness were still hours away.

I decided to follow ahead of them and wait for darkness. I returned to my charts and plotted a new course for the navigator. Then we waited. The convoy grew closer and closer. Eventually, sailing on the surface became too risky a proposition and I ordered a dive, still staying ahead of the convoy. As we continued ahead of our prey, daylight eventually gave way to twilight, which gave way to darkness. The moment to strike had finally come.

I ordered every man to battle stations and for the navigator to take the boat off to the right flank of the convoy. The boat was positioned perfectly in the darkness. About 6-700 meters off the closest ship. I ordered the torpedo hatches opened and together with my weapons officer I calculated a firing solution. We were in perfect postition. Our target was a Liberty merchant vessel sailing under the British flag. I fired two torpedoes. They went off towards our target. Due to our proximity we did not have to wait long for the results. Both torpedos scored direct hits and cracked the merchant vessel in two. A fiery explosion briefly turned night into day on the surface. I immediately ordered a dive and submerged beneath the convoy in order to hide the sound of our engines against those of the ships in the convoy and hopefully confound the escorts. It worked.

Throughout the night I hounded the convoy, heading up near the surface to sink another ship before going back down again. I heard the sound of depth charges turning water into foam. I sank 5 ships worth nearly 30,000 tons of shipping. By the night's end we had spent all of our torpedoes and I pulled way, reporting the convoy's position and estimated course back to German command so that other u-boats might fall upon it.

Dawn arrived along with a feeling of euphoria. I set a course back for port. As I watched the sun rise over the Atlantic, Beethoven's "Moonlight Sonata" played from the worn old grammophone in my quarters.

We sailed North and East of Great Britain so that we might stay as far away from British patrols and air coverage as possible. Morale on the boat was excellent. Our patrol had lasted nearly 3 weeks. Then, the Watchman spotted another ship on the horizon. It was a distant, lonely dot. Impossible to make out. We had expanded all of our torpedoes in the attack on the convoy, yet our deck gun was still fully loaded and able to sink unarmed merchant vessels. Enthusiastic about my earlier victory and eager to add another kill, I ordered the boat to close in on the distant speck. That was a mistake.

Even as the ship grew larger in my binoculars, I had trouble making out its shape against the horizon. Then, its identity became all too clear, when I spotted two flashes of light from its deck. Panicked, I ordered an emergency dive but it was already two late. The first shell landed in the water a little way's off the boat and sent a geyser of water cascading into the air. The other shell scored a direct hit on the boat.

We dived and I ordered full power to the engines, even as water poured into the boat and started to fill the compartments. The men fought a desperate battle against a tide that seemed to be unending, all the while we descended further and further into the depths... 100 meters... 150 meter... The hull started to creak dangerously. The boat would not pull up. It had taken on too much water. We could not blow the ballast tanks. The destroyer was up there waiting for us...200 meters...

I watched the depth gauge, my heart pounding in my chest. The hull creaked loudly. Finally, the chief engineer had managed to seal the leaks in the engine room and pump out impressive amounts of water. There were dead and wounded. Morale, which had been so high only an hour earlier, was now at a low point. The boat was still going down. I looked at the faces of my men. There was no other choice. Come what way. I ordered them to blow the ballast tanks.

We surfaced. There was no sign of the British warship that had opened fire on us. I could not believe our luck. I immediately ordered the crew to attend to full repairs and for the navigator to set us back on course for home. With luck and God on our side, we managed to limp back to Germany and safety but not without the harshest of lessons.

On the Atlantic Ocean you are only the hunter until you become the prey.
War dieses Review hilfreich? Ja Nein Lustig
5 von 5 Personen (100%) fanden dieses Review hilfreich
28.2 Std. insgesamt
Verfasst: 30. Juli
This is a solid game that features a small set of single player scenarios as well as a true dynamic campaign. While there are several top notch mods available that really turn this into something extraordinary, the vanilla game itself is quite enjoyable and should provide hours of game play. The scalable difficulty level also can change how you play and on the higher levels the effort put into learning how to manually setup and fire a torpedo can be quite satisfying.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
33.0 Std. insgesamt
Verfasst: 22. Juli
I normaly dont play a hole lot of simulator games, but for some reason, i decided to give Silent hunter 3 a shot, next thing you know i have over 30 hours into it.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 24. September
I have never played a submarine war simulator and this game is a great way to get into them. Just from small details made me love this game,one time when i left the dock a group of soldiers and sailors were standing at waving while some ladys chucked roses into the water. This a pretty hardcore game but you can turn down the difficulty, the realism also is awesome
your torpedos can become duds and you need to refuel ect. I havent played much of this gem but i cant wait to continue.
War dieses Review hilfreich? Ja Nein Lustig