O rei dos simuladores de submarinos retorna com um motor 3D totalmente novo, novos controles para a tripulação e mais ação naval realista da Segunda Guerra Mundial do que nunca. Os gráficos iguais aos de filmes e jogabilidade recheada de tensão fazem esse jogo perfeito para os fanáticos por realismo e para os jogadores casuais.
Análises de usuários:
Últimas:
Positivas (23 análises) - 82% das 23 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (346 análises) - 88% das 346 análises de usuários deste jogo são positivas.
Data de lançamento: 15/mar/2005

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Comprar Silent Hunter® III

Pacotes que incluem este jogo

Comprar Silent Hunter Collection

Inclui 4 itens: Silent Hunter 5®: Battle of the Atlantic, Silent Hunter® III, Silent Hunter®: Wolves of the Pacific U-Boat Missions, Silent Hunter®: Wolves of the Pacific

 

Sobre este jogo

O rei dos simuladores de submarinos retorna com um motor 3D totalmente novo, novos controles para a tripulação e mais ação naval realista da Segunda Guerra Mundial do que nunca. Os gráficos iguais aos de filmes e jogabilidade recheada de tensão fazem esse jogo perfeito para os fanáticos por realismo e para os jogadores casuais.

  • Ambiente realístico e imersivo: A atmosfera de suspense inclui realísticas modelagens 3D da água, ciclos de dia e noite e submarinos, navios e aeronaves historicamente precisos. O interior detalhado do U-Boot, efeitos climáticos que se alteram e áudio envolvente representam o máximo da guerra submarina na Segunda Guerra Mundial.
  • Uma disposição letal de U-boots e armas: Os U-boots jogáveis incluem submarinos tipo II, VII, IX, e XXI. Mire contra comboios e navios de guerra Aliados. Para recriar as grandes batalhas submarinas da Segunda Guerra Mundial, os jogadores irão se esconder no silêncio logo abaixo ameaçando navios de escolta, atirando torpedos mortais ou voltar à superfície e triturar inimigos com a deck gun.
  • Campanha dinâmica: Crie sua própria história realística de guerras navais. Sua carreira militar será influenciada por decisões de comando bem-sucedidas em uma campanha da Segunda Guerra Mundial improvisada e não-linear.
  • Acessível aos jogadores com todos os níveis de habilidades: Os jogadores irão experimentar uma curva de aprendizagem simplificada que será mais fácil de manusear do que as simulações padrão. Use o tutorial da academia naval para aprender o básico. Personalize as configurações de realismo para uma jogabilidade que atrai uma variedades de fãs de combate da Segunda Guerra Mundial.
  • Comande sua tripulação: A tripulação irá tomar decisões e evoluir com base nos resultados de cada patrulha.
  • Multijogador cooperativo: Para até oito jogadores via LAN.

Requisitos de sistema

    • OS: Windows 2000 / XP(only)
    • Processor: Pentium® III 1.4 GHz or AMD Athlon™ 1.4 GHz (Pentium 4 2.0 GHz or AMD Athlon 2.0 GHz recommended)
    • Memory: 512 MB
    • Graphics: 64 MB (128 MB video card recommended)(see supported list*)
    • DirectX Version: DirectX 9.0
    • Sound: Direct X 9.0 compliant PCI card
    • Hard Drive: 1.5 GB
    • *Supported Video Cards at Time of Release Nvidia® GeForce™ 3/4/FX series (GeForce 4 MX NOT supported)ATI® Radeon® 8500/9000 families or newer
      Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game.
Análises de usuários
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Últimas:
Positivas (23 análises)
Todas:
Muito positivas (346 análises)
Publicadas recentemente
MildlyMenacingMeem
( 39.1 horas registradas )
Publicada: 28 de abril
Ahhh.... the game from my childhood. I'm 16 years old and I still have no idea what I am doing.
LoneMausE50
( 19.4 horas registradas )
Publicada: 26 de abril
10/10 would crash dive into the sea floor again and not enough water
oldpainless
( 3.6 horas registradas )
Publicada: 24 de abril
Awesome!!!
brad0
( 2.7 horas registradas )
Publicada: 15 de abril
Excellent game! It is indeed the best of the series.
Lon3wo1f
( 60.9 horas registradas )
Publicada: 13 de abril
Timeless classic, have spent many hours playing this title.
Teeple4Fun
( 34.9 horas registradas )
Publicada: 10 de abril
very good game I suspect later versions to improve graphics and pay, but even at thisw level very satisfactory play and training for German WWII submarines.
Woodhaas
( 62.2 horas registradas )
Publicada: 6 de abril
Excellent game. While old and dated in some ways it still delivers. At some points it may get slow and dull but that is easily balanced by times of high tension and excitement. Definitely a great strategy and simulation game.
Hamsolo
( 19.5 horas registradas )
Publicada: 1 de abril
One of the best simulator games of all time. Disregard the 18 such hours in my bio, i have been playing since 2006 with the disk only version. Get the Grey Wolves Mod and it becomes one of the best games of all time!
DiamonD3
( 97.0 horas registradas )
Publicada: 1 de abril
It takes some hassle, but if you buy this game, install the GWX mod, and find a way to make it full widescreen (this game was from the pre-widescreen era and has no widescreen options by default) - you'll really enjoy this game.

I don't even remember how I finally modded my way into a widescreen - I just remember it was a P.I.T.A. but worth it in the end.

To summarize:
Without GWX or widescreen = not recommended.
With GWX and the time spent figuring out how to widescreen = highly recommended.
SIR IceMelted
( 11.5 horas registradas )
Publicada: 1 de abril
Had issues with windows 10. Would say "3d application failed to start". My solution was to set the computer resolution to recomended setting of 1360 x 768. After that it ran great, Fun game !
ᴹᴿČ҉ŪĻ҉ĻĪ҉N҉Ǧ™
( 5.9 horas registradas )
Publicada: 24 de março
Garbage compered to SH5.

Another sad fact : SH5 is way to over priced to be a 6-7 years old game.
Koishi
( 836.9 horas registradas )
Publicada: 20 de março
spubmaries
( 234.0 horas registradas )
Publicada: 15 de março
Silent Hunter III .... a 2005 game but..... Remember what i already tell you before.....
Old but gold...

SH III is the best of the series..... !

Why ?? I will tell you why.

Because Silent Hunter III is very close to whats happen in 39 45 under the water.....
Yeah i am a big u-boat fan, i live close to the sea in a place where still WW II Bunker.
The sea the wind and the bunker....
I collect WW I and II insignia u-boat insignia, and Ritterkreuz, bayonet bullet....
This dont make me a nazist x)


Ok back to SH 3, why is this old game realistic ?

Easy as that man.

You create a new carrier, you select your u-boat type + u boat crew, your torpedo,
select your Realism % then you start the game....

Your BDU will tell you that you have to patrol 24hoo in AL47 grid for example
but you can decid to avoid this, and patrolling where the fI_Ick you want.
THIS is badass !

You want to patrol in Gibraltar ? Go my friend GO !
You want to patrol in Reykjavik ? Go my friend GO !!
You want to patrol in Scapa Flow ? Go my friend GO !!!
THIS is badass !

Silent Hunter 3 is easy as that, you select your period time + u-boat type and your u boat crew.
Then you go where you want !
And again this is badass !
You wont receive any message saying like.
Hey you have to go there and destroy this \/essels.


NO ! In Silent Hunter 3 YOUR FREE to patrol where you want !
Just like in 39 45 period !

So what made this game badass ???

MOD ! My preferate one is for sure GWX gold + other couple of mod.
It can make your game looking like that >>> https://www.youtube.com/watch?v=5UcWvCfXNCY

Hé héyyy !! Not bad mein Freund !
In any Silent Hunter game you can customize everythings, gramophone tracks,
texture from your u-boat, vessels, your crew men and way more...

But remember... If you are like me... A u-bot fan.....
You have to play and stay on Silent Hunter 3.
The 4 is okay but definitively not my kind, and Silent Hunter 5 is a big joke....

The mod i am running, not so many but enough for me.
I also changed the texture from the inside of the u-boat, the sound,
gramophone tracks and other stuff...

http://hpics.li/d21d141

What else ? ....
Go for Silent Hunter 3....

/-\LAAAAaaarrrrmm !!

Ps: AM FRENCH MY ENGLISH IS NOT PERFECT x) ....
crim.skies
( 14.5 horas registradas )
Publicada: 13 de março
October 4, 1940
My U-boat, U-105, is chasing down a radio contact of a large convoy in the area. The seas buck like an untamed bronco and the fog thick as pea soup. We run on the surface to catch up with the convoy, when suddenly...
"Contact! Merchant, close."
close? how close?... oh. *waves to the sailors on the ship's deck*
ok too close DIVEDIVEDIVE!!!
The small cargo ship must have radioed our position (kinda hard to miss when we're literally spitting distance off their prow), for a destroyer was bearing down on us no more than ten minutes later.
We were only at periscope depth when the destroyer passed overhead, scraping our boat in the process. It circled around, beginning its sweep.
ping.... ping..... Ping. Ping. Ping.
"Depth charges in the water, sir!"
you know the drill ahead flank bearing 27-
BAM! BAM! BAM!
♥♥♥♥.
aft torpedo and diesel engine rooms are flooding.
double ♥♥♥♥.
I've had issues with scrapes in the past, so I had the forsight of bringing a repair officer before leaving port. As he led the repair efforts, our bow raised 45 degrees as we began to descend uncontrollably.
30 meters.
50 meters.
it'll take ~3 minutes to stop the flooding
75 meters.
we're sinking faster
100 meters.
150 meters.
"We're reaching critical depth, sir!"
200 meters.
c'mon guys, don't let me down...
250 meters.
"We can't go any deeper, sir!"
315 meters.
flooding stopped!
310 meters.
oh thank god, we're ascending...
300 meters.
crack.
crunch.
psssssshhhhhh....
FFFFFFWWWWWWWWWOOOOOOOOOOOOSSSSSSSSHHHHHHHHHHHH!!!!
.
.
.
.
The Atlantic claimed 51 lives that evening, and the convoy continued untouched.
(This real moment of intensity, terror, hope, and despair are brought to you by Ubisoft's Silent Hunter III and the Grey Wolves Gold mod pack, aka GWX Gold)
Hopefully I'll learn from this experience (probably not) and have better luck on my next campaign. Good hunting!
Derpyhipster
( 278.0 horas registradas )
Publicada: 11 de março
best oldern u-boat game ever! this game got me off of minecraft!
just play it "head korline" :D
Blind
( 806.8 horas registradas )
Publicada: 4 de março
806.8 hrs on record... need to say more? (don't worry, I'm alive and well, no need to call the shrink!)
Boggy
( 16.5 horas registradas )
Publicada: 3 de março
Still the best sub sim!
minahim
( 0.1 horas registradas )
Publicada: 11 de fevereiro
The first silent hunter to actually keep you addicted!
Hontik
( 19.0 horas registradas )
Publicada: 11 de fevereiro
Alright, spelling might be off, im writing from my phone:
When you buy the game you will encounter bugs, DONT PANIC. Under the review are the fixes.

Where to start...the best game i have ever played, or one of the best.
If you like games like IL2 1946 or the types of games with large learning curves, this is one of them. Although i have not spent too much time in the game, i can tell i love it and have spent countless hours looking at videos online with tutorials and the like before getting the actual game. I recommend you do this as well as well.
Yesterday i set off in a small U-boat and came across a lonely merchant ship.
I met it just north of denmark and decided to engage.
Changing and adjusting course to intercept.
Deph: 10m
Periscope out.
I assign my weapons officer to target the vessel as to not do the math myself.
Fire.
Torpedo goes underneath the ship, i had set the depth too low.
Surface.
Goes on deck gun.
Fires.
Misses eveey shot.
Dives and leaves.


Here are the fixes:
1) Game crashes on startup loading/generating campaign:
Go to: Steam-library-steamapps-common-Silent Hunter 3. Open the folder, look for the .exe, right click-preperties and somewhere in that menu look for compatibility. Try running it under windows vista or 95, that worked for me.
2) Black screen when you start the campaign with the words "game paused".
Go to the same folder as in number 1, then data(in those subfolders look for main.cfg. then go to my documents-sh3-data and open that one at the same time. Copy the whole section labeled [time compression] to the one cfg without it.
MadMax
( 9.3 horas registradas )
Publicada: 10 de fevereiro
Got tired of this game crashing all the time...there is only so many times I can restart a mission. Luckily I'm only out $4.99 on this game.
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
62.2 horas registradas
Publicada: 6 de abril
Excellent game. While old and dated in some ways it still delivers. At some points it may get slow and dull but that is easily balanced by times of high tension and excitement. Definitely a great strategy and simulation game.
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Análises mais úteis  Nos últimos 90 dias
29 de 30 pessoas (97%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
Recomendado
234.0 horas registradas
Publicada: 15 de março
Silent Hunter III .... a 2005 game but..... Remember what i already tell you before.....
Old but gold...

SH III is the best of the series..... !

Why ?? I will tell you why.

Because Silent Hunter III is very close to whats happen in 39 45 under the water.....
Yeah i am a big u-boat fan, i live close to the sea in a place where still WW II Bunker.
The sea the wind and the bunker....
I collect WW I and II insignia u-boat insignia, and Ritterkreuz, bayonet bullet....
This dont make me a nazist x)


Ok back to SH 3, why is this old game realistic ?

Easy as that man.

You create a new carrier, you select your u-boat type + u boat crew, your torpedo,
select your Realism % then you start the game....

Your BDU will tell you that you have to patrol 24hoo in AL47 grid for example
but you can decid to avoid this, and patrolling where the fI_Ick you want.
THIS is badass !

You want to patrol in Gibraltar ? Go my friend GO !
You want to patrol in Reykjavik ? Go my friend GO !!
You want to patrol in Scapa Flow ? Go my friend GO !!!
THIS is badass !

Silent Hunter 3 is easy as that, you select your period time + u-boat type and your u boat crew.
Then you go where you want !
And again this is badass !
You wont receive any message saying like.
Hey you have to go there and destroy this \/essels.


NO ! In Silent Hunter 3 YOUR FREE to patrol where you want !
Just like in 39 45 period !

So what made this game badass ???

MOD ! My preferate one is for sure GWX gold + other couple of mod.
It can make your game looking like that >>> https://www.youtube.com/watch?v=5UcWvCfXNCY

Hé héyyy !! Not bad mein Freund !
In any Silent Hunter game you can customize everythings, gramophone tracks,
texture from your u-boat, vessels, your crew men and way more...

But remember... If you are like me... A u-bot fan.....
You have to play and stay on Silent Hunter 3.
The 4 is okay but definitively not my kind, and Silent Hunter 5 is a big joke....

The mod i am running, not so many but enough for me.
I also changed the texture from the inside of the u-boat, the sound,
gramophone tracks and other stuff...

http://hpics.li/d21d141

What else ? ....
Go for Silent Hunter 3....

/-\LAAAAaaarrrrmm !!

Ps: AM FRENCH MY ENGLISH IS NOT PERFECT x) ....
Você achou esta análise útil? Sim Não Engraçada
8 de 8 pessoas (100%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
14.5 horas registradas
Publicada: 13 de março
October 4, 1940
My U-boat, U-105, is chasing down a radio contact of a large convoy in the area. The seas buck like an untamed bronco and the fog thick as pea soup. We run on the surface to catch up with the convoy, when suddenly...
"Contact! Merchant, close."
close? how close?... oh. *waves to the sailors on the ship's deck*
ok too close DIVEDIVEDIVE!!!
The small cargo ship must have radioed our position (kinda hard to miss when we're literally spitting distance off their prow), for a destroyer was bearing down on us no more than ten minutes later.
We were only at periscope depth when the destroyer passed overhead, scraping our boat in the process. It circled around, beginning its sweep.
ping.... ping..... Ping. Ping. Ping.
"Depth charges in the water, sir!"
you know the drill ahead flank bearing 27-
BAM! BAM! BAM!
♥♥♥♥.
aft torpedo and diesel engine rooms are flooding.
double ♥♥♥♥.
I've had issues with scrapes in the past, so I had the forsight of bringing a repair officer before leaving port. As he led the repair efforts, our bow raised 45 degrees as we began to descend uncontrollably.
30 meters.
50 meters.
it'll take ~3 minutes to stop the flooding
75 meters.
we're sinking faster
100 meters.
150 meters.
"We're reaching critical depth, sir!"
200 meters.
c'mon guys, don't let me down...
250 meters.
"We can't go any deeper, sir!"
315 meters.
flooding stopped!
310 meters.
oh thank god, we're ascending...
300 meters.
crack.
crunch.
psssssshhhhhh....
FFFFFFWWWWWWWWWOOOOOOOOOOOOSSSSSSSSHHHHHHHHHHHH!!!!
.
.
.
.
The Atlantic claimed 51 lives that evening, and the convoy continued untouched.
(This real moment of intensity, terror, hope, and despair are brought to you by Ubisoft's Silent Hunter III and the Grey Wolves Gold mod pack, aka GWX Gold)
Hopefully I'll learn from this experience (probably not) and have better luck on my next campaign. Good hunting!
Você achou esta análise útil? Sim Não Engraçada
5 de 8 pessoas (63%) acharam esta análise útil
Recomendado
836.9 horas registradas
Publicada: 20 de março
spubmaries
Você achou esta análise útil? Sim Não Engraçada
Análises mais úteis  Nos últimos 180 dias
45 de 45 pessoas (100%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
Recomendado
38.4 horas registradas
Publicada: 29 de novembro de 2015
This game reminds me of the movie "Das Boot". It is a remarkable experience to play.

You would never dream putting on a pair of headphones and listening for hours on end to white noise while staring at a static screen could be fun. And the first time doing this I remember thinking "I really made a big mistake buying this game".

Until... there! There's a ship out there at such and such a bearing! Let's go find out what it is!

Silent Hunter III goes through the full emotional experience of extreme boredom and painstaking listenning - it's an almost Zen-like meditative state. All the way to the intensity of hitting that torpedo fire button and knowing all hell is about to break loose. Watching a ship sink and patrols on their way to take you out. And then getting a destroyer to unload depth charges and praying your sorry ♥♥♥ you'll live through it all.

If that isn't enough - there are enemy airplanes out patroling.

Recommended.
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22 de 23 pessoas (96%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
46.1 horas registradas
Publicada: 25 de novembro de 2015
Legit review time.

Pros
- Open world
- Loads of upgrades/new u-boats
- Nice balance between relaxing sail trips and planning/executing your attack
- Large and helpfull community
- loads of mods(some large enough to be concidered complete overhauls)
- free to do as you please
- Can add own music to the gamophone (add the .mp3 to the gramophome folder in the installfolder)
- Easy to get in to, but plenty of room to increase difficulty (i.e. disableling auto targeting, dud torpedoes and unlimited fuel/O2

Cons
- one loading screen 3mins+ (very annoying if you need to re-load in a short amount of time)
- most upgrades are late in the war (last 2 years)
- Has an abrubt ending ( may 1945, will not be able to dock or set sail, and cant revieuw history)
- In the late game its nearly impossible to get away from enemy warships (due to better sonar tech)
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20 de 20 pessoas (100%) acharam esta análise útil
Recomendado
40.5 horas registradas
Publicada: 28 de novembro de 2015
Ah, I missed this game. I used to run wolf packs with my clan mates back in the day, when we needed a break from BF2.
It's so intense when destroyer are hunting you down. This game is easy to learn to play, and is definately worth the $4.99 sale price, even all these years later.
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16 de 16 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
11.9 horas registradas
Publicada: 16 de dezembro de 2015
This is the one! In this genre nothing comes close.



The best, most atmospheric, immersive and satisfying U-Boat sim ever made, vanilla is better than all the competition including both sequels, with mods it condemns them all permanently to the great trash can in the sky.


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9 de 9 pessoas (100%) acharam esta análise útil
Recomendado
24.0 horas registradas
Publicada: 28 de dezembro de 2015
The BEST submarine simulator created to date!
It's just amazing
I recommend modding it with : GWX3
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.4 horas registradas
Publicada: 3 de janeiro
no 1920x1080 res. but still a good, atmospheric game.
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
13.5 horas registradas
Publicada: 14 de dezembro de 2015
This game is fun for people who enjoy sitting around and waiting for stuff to happen. The action is slow to come, but when it does, boy is it worth it. Really cool concept for a game 7/10
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
0.2 horas registradas
Publicada: 27 de novembro de 2015
Best edition of this wonderful simulation:)
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Recomendado
16.2 horas registradas
Publicada: 27 de janeiro
apparently the best silent hunter
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3 de 5 pessoas (60%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
11.1 horas registradas
Publicada: 23 de janeiro
♥♥♥♥ it. Submarines.
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156 de 163 pessoas (96%) acharam esta análise útil
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Recomendado
2.1 horas registradas
Análise de pré-lançamento
Publicada: 18 de junho de 2015
This is honestly one of the best games I have ever played and I am generally not all that fond of the simulation game genre. The tension and sense of achievement I experienced with it were quite unlike any other game I have played in over 20 years.

My most memorable moment came when patrolling in the Atlantic off the Western coast of Ireland. According to German command an Allied shipping convoy was expected to pass through the area. I patrolled the area leisurely for days, constantly checking in with my hydrophone operator for signs of the convoy. After 5 days, he finally called out a contact.

I took over the hydrophone myself. He was right. There was the distant sound of screws bearing through the water. I immediately went to consult with my naval charts and try to calculate an approximate course for the convoy and an interception course for my boat. It was nothing more than guesswork facilitated by rulers and sextants. Nevertheless I gave the order for the navigational officer to change course. We had reached the Atlantic uneventfully and still had all of our torpedoes. Anticipation of the hunt crept into my thoughts.

We waited for about a day and a half, following the convoy through the hydrophones. Then the watchman at the conning tower reported he had sighted a ship. I went up in the tower with him and grabbed my binoculars. Distant dots littered the horizon. We had found the convoy. There were a little over a dozen ships guarded by two destroyers from the British Navy. It was late in the afternoon. Night and the protective shroud of darkness were still hours away.

I decided to follow ahead of them and wait for darkness. I returned to my charts and plotted a new course for the navigator. Then we waited. The convoy grew closer and closer. Eventually, sailing on the surface became too risky a proposition and I ordered a dive, still staying ahead of the convoy. As we continued ahead of our prey, daylight eventually gave way to twilight, which gave way to darkness. The moment to strike had finally come.

I ordered every man to battle stations and for the navigator to take the boat off to the right flank of the convoy. The boat was positioned perfectly in the darkness. About 6-700 meters off the closest ship. I ordered the torpedo hatches opened and together with my weapons officer I calculated a firing solution. We were in perfect postition. Our target was a Liberty merchant vessel sailing under the British flag. I fired two torpedoes. They went off towards our target. Due to our proximity we did not have to wait long for the results. Both torpedos scored direct hits and cracked the merchant vessel in two. A fiery explosion briefly turned night into day on the surface. I immediately ordered a dive and submerged beneath the convoy in order to hide the sound of our engines against those of the ships in the convoy and hopefully confound the escorts. It worked.

Throughout the night I hounded the convoy, heading up near the surface to sink another ship before going back down again. I heard the sound of depth charges turning water into foam. I sank 5 ships worth nearly 30,000 tons of shipping. By the night's end we had spent all of our torpedoes and I pulled away, reporting the convoy's position and estimated course back to German command so that other u-boats might fall upon it.

Dawn arrived along with a feeling of euphoria. I set a course back for port. As I watched the sun rise over the Atlantic, Beethoven's "Moonlight Sonata" played from the worn old grammophone in my quarters.

We sailed North and East of Great Britain so that we might stay as far away from British patrols and air coverage as possible. Morale on the boat was excellent. Our patrol had lasted nearly 3 weeks. Then, the Watchman spotted another ship on the horizon. It was a distant, lonely dot. Impossible to make out. We had expended all of our torpedoes in the attack on the convoy, yet our deck gun was still fully loaded and able to sink unarmed merchant vessels. Enthusiastic about my earlier victory and eager to add another kill, I ordered the boat to close in on the distant speck. That was a mistake.

Even as the ship grew larger in my binoculars, I had trouble making out its shape against the horizon. Then, its identity became all too clear, when I spotted two flashes of light from its deck. Panicked, I ordered an emergency dive but it was already too late. The first shell landed in the water a little way's off the boat and sent a geyser of water cascading into the air. The other shell scored a direct hit on the boat.

We dived and I ordered full power to the engines, even as water poured into the boat and started to fill the compartments. The men fought a desperate battle against a tide that seemed to be unending, all the while we descended further and further into the depths... 100 meters... 150 meter... The hull started to creak dangerously. The boat would not pull up. It had taken on too much water. We could not blow the ballast tanks. The destroyer was up there waiting for us...200 meters...

I watched the depth gauge, my heart pounding in my chest. The hull creaked loudly. Finally, the chief engineer had managed to seal the leaks in the engine room and pump out impressive amounts of water. There were dead and wounded. Morale, which had been so high only an hour earlier, was now at a low point. The boat was still going down. I looked at the faces of my men. There was no other choice. Come what way. I ordered them to blow the ballast tanks.

We surfaced. There was no sign of the British warship that had opened fire on us. I could not believe our luck. I immediately ordered the crew to attend to full repairs and for the navigator to set us back on course for home. With luck and God on our side, we managed to limp back to Germany and safety but not without the harshest of lessons.

On the Atlantic Ocean you are only the hunter until you become the prey.
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198.1 horas registradas
Publicada: 25 de novembro de 2013
SH3 is one of those games that you need to invest time in. It is a perfect example of a "Dad game," as Yahtzee Crowshaw once put it. It's meticulously detailed, and you must learn all of the different eccentricities of the sub to be a great captain.

It uses the real-life technological limitations from WWII to define the gameplay. Want to fire off a torpedo? A standard gas-powered torpedo leaves a trail of bubbles in the water, which ships can detect in advance and will swerve to avoid your torpedo. You can fire an electric torpedo, but you'll need to be close, or else the battery in the torpedo will die and it won't reach your target. SH3 is filled with these sorts of tactical nuances that really make it satisfying to play.

Difficulty is customizable. It can be as simple as "point the periscope at a target and shoot," to manually identifying and anaylizing your target's position relative to your own. Difficulty is increased by making the game more akin to real life (limited air, limited fuel, no periscope stablilization, etc.) This helps tremendously, since beginners can relax the difficulty while they familiarize themselves with the ships' systems.

The player is awarded more renown following a mission with high difficulty, compared to a mission with a lower difficulty setting. Renown is SH3's version of experience points. It allows you to 'purchase' upgrades for your sub like improved batteries, hydrophones, conning towers, or even a completely different sub altogether. Medals are awarded after each mission, which you can assign to your crew. This is probably the single most satisfying part of the game; the medals allow your crew to function more efficiently, thus improving things like torpedo reload times.

There's a lot to cover here, so let me just wrap this this up by saying that this is probably the best simulation game I've ever played. I find myself coming back to it every couple of weeks. It's aged quite horribly, but I don't care, since the gameplay is just too good. Forget the sequels in this series, SH3 is the best.
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Publicada: 9 de fevereiro de 2015
..ping................ping...................ping...............ping.........ping...........ping.......ping......Ping.....Ping....Ping...Ping...Ping...Ping..Ping.Ping..Ping.PingPingPINGPINGPIPINGPIGPIGSPLASHSPLASHSPLASH...ping...ping..ping BOOM BOOM BOOM ENGINE ROOM FLOODING
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Publicada: 27 de janeiro de 2014
Are you wondering whether to buy this over Silent Hunter 4 or 5?

Although SH5 has had some substantial attention from the modding community, it still has a way to go, so I would hold off on that one.

SH4 features US Navy submarine warfare in the Pacific theatre. If that tickles your fancy it is equally as good as SH3.

SH3 features German U-boats in the Atlantic theatre in WWII. It has adjustable settings for difficulty, which the game deems "realism". These features include whether the game will just automatically lock on to a target and automatically set your torpedoes upon them, or whether you would like to do the calculations yourself. Let me tell you there is a significantly rewarding feeling when doing the calculations yourself, waiting for what seems like an eternity for the impact, not knowing whether the torpedo will hit... then you see it happen. You almost can't believe it. Such a great feeling.

This game isn't about instant gratification. There is a lot of planning involved and you will have to figure out how to best intersect with your targets' headings. It is really rewarding though, and I can't say that about a lot of games.

As far as mods, I suggest going with Grey Wolves and then heading over to subsim.com to check out what is available.
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Publicada: 21 de junho de 2014
One of the things I demand from any game is that is draws you in & immerses you in the experience it's trying to create.

Silent Hunter 3 does that massively.

The premiss is simple; take your U-Boat out, reach a pre-determined sector by what ever course you want, patrol it & try to sink any enemy ships you find. Simple, easy to remember.

That is, until you get dud torpedoes that cheat you out of that BIG score, a swarm of aircraft just won't leave you alone by swooping down time & again, your crew are all exhausted, an escorting destroyer is determined to depth-charge you back to the stone age, sweeping over you again & again while you desperately try to contain any damage & sneak away to safety...

The game allows you to fast-forward the cruising bit, you don't strictly have to return to base once you complete your objectives, you can program each torpedoe manually or let the game manage it, manage & train up your crew, upgrade you sub, go whatever route you want, sink what you want, Silent Hunter 3 really is what ever you want it to be.

If all you want is to drool over high resolution textures & realistic faces, go somewhere else, but if you want a fairly unique, utterly immersive & tense gameplay experience, Silent Hunter 3 really is a great game. Highly recommended.
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Publicada: 16 de dezembro de 2013
Some people say that this game is for adults only. Well, I'm 14 years old, and I LOVE it. It's graphics may be dated, but It's a brilliantly detailed game, made by people who care deeply (pun not intended) about the subject. If you want a game that tests you in a unique way... BUY THIS GAME.
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