Based on a true story. Set during the famous airdrop before the invasion at Normandy, where Sgt. Matt Baker and his squad of 101st Airborne Paratroopers were scattered over the French countryside. As the story unfolds, you must choose between the success of your mission and the lives of your men - your brothers in arms.
User reviews:
Very Positive (355 reviews) - 88% of the 355 user reviews for this game are positive.
Release Date: 15 Mar, 2005

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Buy Brothers in Arms Pack

Includes 3 items: Brothers in Arms: Earned in Blood™, Brothers in Arms: Hell's Highway™, Brothers in Arms: Road to Hill 30™


About This Game

Based on a true story. Set during the famous airdrop before the invasion at Normandy, where Sgt. Matt Baker and his squad of 101st Airborne Paratroopers were scattered over the French countryside.
As the story unfolds, you must choose between the success of your mission and the lives of your men - your brothers in arms.
Brothers In Arms: Road to Hill 30 will immerse players in the historic, eight-day invasion of Normandy - with unparalleled imagery, authenticity, sound, and gameplay.
  • One of a kind: Brothers In Arms Road to Hill 30 is the only first-person tactical shooter set in WWII.
  • Real military tactics: Intuitive and easy-to-use squad controls appeal to both the hardcore and mainstream gaming audience.
  • Real soldiers: Featuring a cast of more than 20 characters, each with a unique personality, appearance, and style.
  • Revolutionary AI system: Allies and enemies use the standard operating procedures of fire and maneuver to flank and kill their foes.
  • Unprecedented authenticity: Historically accurate and detailed battlefields, events, and equipment re-created from Army Signal Corps photos, aerial reconnaissance imagery, and eyewitness accounts.
  • Innovative multiplayer: Players command three-man AI teams in a battle of wits and skill to accomplish exciting objectives.
  • Award-winning team: Gearbox Software, creators of Half-Life Opposing Force and developers of James Bond: Nightfire, Counter-Strike, and Halo (PC).

System Requirements

    • Supported OS: Windows® 2000/XP (only)
    • Processor: 1 GHz Pentium® III or AMD Athlon™ (2.5 GHz Pentium IV or AMD recommended)
    • Memory: 512 MB (1 GB recommended)
    • Graphics: 32 MB DirectX® 9.0c compliant (see supported list*)
    • DirectX Version: DirectX 9.0c (included)
    • Sound: 16-bit DirectX 9.0c compliant sound card
    • Hard Drive: 5 GB
    • Peripherals: Windows keyboard and mouse only
    • *Video cards supported at time of release: ATI® Radeon® 8500/9000/X series, NVIDIA® GeForce™ 4/FX/6 series (GeForce 4 MX not supported)
Customer reviews
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Very Positive (355 reviews)
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Most Helpful Reviews  In the past 30 days
7 of 19 people (37%) found this review helpful
1 person found this review funny
Not Recommended
6.4 hrs on record
Posted: 10 October
This game has not aged well at all and I’m starting to wonder if it was even good at release. The AI in this game is some of the worst I have ever seen, the pathfinding is horrendous, your squad runs around like headless chicken most of the time it gets really annoying. The enemy ai gets really annoying too especially the mg42 where it will instantly kill you without it even being pointed at you, there was a moment where I was behind an mg42 and the bullets do a 180 to hit you, it’s really bad. There is no consequence for your squad dieing because they get revived the next mission. The game has this very low budget feel to it making it hard to get immersed in the game. The game was released in 2005 but we had Half-Life 2, F.E.A.R, Doom 3 and Call of Duty 1 released before this game and you can’t even compare the difference in quality because it’s too massive. The story and the voice acting is the only thing that saves this game from being awful. The voice acting is very well done and the story is just ok. It failed at getting me emotionally invested to the characters because there isn’t much development to them and there wasn’t much plot progression or really any significant events that take place throughout the story, only a few. There are some pretty cool missions like defending the church but they are too few and far between all of the mediocre gunplay. Thankfully it is a pretty short game.
4/10 (Mediocre)
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Most Helpful Reviews  Overall
144 of 157 people (92%) found this review helpful
6 people found this review funny
20.8 hrs on record
Posted: 15 October, 2014
Best WW2 game of all time. Ubisoft make a HD remaster PLEASE I BEG YOU
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70 of 76 people (92%) found this review helpful
14 people found this review funny
1.6 hrs on record
Posted: 26 January, 2014
Historically accurate : Yes
Fun: Yes
Do you need to use your brain : Yes
Contains Lolz : Yes

Its in my top 5 favourite games of all time.
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74 of 83 people (89%) found this review helpful
3 people found this review funny
13.5 hrs on record
Posted: 26 November, 2013
I am SO glad to see you guys! - Jospeh Hartsock, Brothers In Arms Road To Hill 30

Authentic environments range from visually stunning (In the sense of scope) to downright ugly. Some of the character animations are a bit awkward, and one particular glitch sent a German rifleman across the map where he promptly caught himself on barbed wire and ruined the mood. The textures could be worse, but that's like saying that Duke Nukem Flopped could've been more hyped. For 2005, graphically speaking, it's mediocre. Not great, not terrible, not a benchmark for games and not something you'll want to recycle for toilet paper. While being failry realistic, it suffers from having people die very quickly, which can be frustrating when you need that person for a particular job, as shown perfectly by Objective XYZ. The multiplayer has two players who each command two teams to try and eliminate the other team. While not a straight up shooter, it would be nice to see some other objectives rather than just kill everyone else. This is BiA, not Quake.

The story is fantastic. Not Half Life fantastic mind you, you do not have a wide range of ways to be attached to the game. Be that as it is, BiA is still worth playing just for it's story. Gritty, depressing and a bit too real at times, BiA is not for children, those with a weak stomach or those who get attached to characters quickly. The gameplay is solid and fair, giving you advantages when you constantly fail, but also giving you the choice wheather or not you take that extra. You will get attached to characters, some quicker than others, and if they die in combat, or via scripted event, it can be a real pain, due to the fact that you cannot save whenever you want. This can be good though, it pushes the story along and makes character deaths even more shocking than in games such as Halo: Combat Evolved.

Most players will die a few times during this game, myself included. The introduction of a few characters can feel a bit strange when they either die or are never mentioned again during later missions. One death in particular was shocking, although it did seem a bit pointless, as I had been involved in the game quite a bit and hadn't gotten a grasp on who he was or why he was there. The following mission had you sniping from a tower while you sent your soldiers to work down below, but this personally felt like it wanted to be an RTS for a mission. For half the mission, either the enemy soldiers are too far away or the bloody tanks get in the way which make it feel less team oriented, and more like a straight up FPS while still keeping the same mechanics, which means that getting killed instantly by a tank shell is not impossible. Thankfully it only lasted one mission and was not seen again.

This is the best game in the series so far. Earned in Blood shows a different perspective, which is fine, but storywise the third game Hell's Highway has an intro cutscene which basically sums up Road to Hill 30 and Earned in Blood, which may make you wonder why you bought RtH30 and EiB, but you bought them because you are a good boy and played the first ones because they were better games.

-Earned in Blood, Hell's Highway to a lesser extent
-Star Wars Republic Commando

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61 of 67 people (91%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: 27 March
I am a full time soldier in the Canadian Army. I love my job, I work with some terrific people, get to do some really cool things and there really is no life like it. The military is also what helped bring me out of side scrollers and into the world of 3D gaming that we play in today, As a teenager I was raised by military parents, and retired military Grandparents. I watched movies about The Great War, World War II, Vietnam, went to the War Museum in Ottawa, Ontario and listened to my Dad as he told me about my Great Grandfather and his role in Vimy Ridge.

It only made sense that, eventually I’d find myself purchasing a copy of Gearbox’s Brothers in Arms: Road to Hill 30, when I bought my first Xbox. I’d played other World War shooters on the Playstation and PC prior to this, but it never really stuck. While it was cool to play as an Allied soldier working undercover for the OSS, I was never convinced it was a very good representation of the life of a soldier.

Brothers in Arms had me from the start. When I first popped in the disk and heard the Brothers in Arms theme, the music just hit me right to my core. The beautiful, sad but powerful marching music in the menus made me pause and sit for a few minutes to just soak it in, and I realized right then that I was going to be in for a journey that I’d never been in before.

However, I’m going to skip forward a few years. See after being in the military for a few years, I found myself coming back to Brothers in Arms. This time when I started the game, the haunting words of Sergeant Matt Baker struck me and really made me feel and understand why this game had me from the start. I find that most military shooters are just “bang bang explosion, pow pow Nazi!” Brothers in Arms makes you feel the soldiers pain, joy and regrets as they evolve from gung-ho soldiers at the start of D-Day to their final showdown at Hill 30.

As Soldiers in the field, every decision made can have horrible consequences. Many of us have lost friends, have our loved ones leave us to come home to empty houses and many of us have even lost limbs or the ability to have a good nights sleep, all in the name of our flag and freedom. Most of us do not regret these decisions as we recognize that they must be done in order for others to enjoy the freedoms and rights that we have. The life of the soldier is almost never glamorous. It’s a job and we do the very best we can with whatever scenario that is given to us. This is shown in Brothers in Arms several times over the course of the series. One character at one point in the game loses his mind over the grief of losing two squadmates under his command. Another character finds himself running into a burning building to rescue a soldier who himself was trying to rescue an innocent. Characters are killed, others hurt to the point of having to be sent home, and yet the rest soldier on. They do what needs to be done and that makes this game very special.

The words that open the first game in the Brothers in Arms series still give me pause whenever I hear them. They are the words of a man who has lost his friends and lost his sense of youth and vigor to get the job done. Matthew Baker is tired of this damn war and everything that led to where he is and just wants it to be over. Read these words and imagine you’d been in hell for over a week, each day feeling longer than the last.

“My dad said something to me after the divorce. He said that every soldier has two families, those you raise and those you raise Hell with. I’ve spent eight days here, eight days commanding a squad I wasn’t ready to lead, eight days watching my men – my family – kill and be killed. Eight days wishing it would stop.”

From there you open up to a Brutal shootout with Matt’s squad pinned down by enemy fire and tanks. The screams of squad mates calling for support on the radio with no reply. The shouts of the company First Sergeant barely keeping the fear out of his voice as he tried to keep his men calm and focused. The disbelief of a soldier as he tries to rouse his fire team partner who has suddenly dropped dead. Finally, mercifully a tank shell explodes near you and everything gets hazy. The last thing you see before everything goes black is a soldier – having finally snapped from the pressure – expose himself to enemy fire, calling for death, and taking a blast from a tank as a result. It’s a very shocking and sudden introduction to a game that introduces you to amazing characters. Then one by one they are taken away from you as you begin to feel like they are holding your sanity together while you fight your way through hell.

Camaraderie is a big thing in military life. The constant razzing of your buddies, supporting them when they are down and picking on them when they goof up. There are several moments like this in the Brothers in Arms series that really cement that feeling of camaraderie for the player. In the first game, two of the most memorable characters are some guys named Allan and Garnet, who met up in boot camp and became inseparable. The chatter that they have between (and sometimes during) missions is some of the best dialogue I’ve heard in a military shooter, and it would be a great loss to lose these guys in a firefight. In particular there’s an awesome argument between them and another soldier about Batman VS Superman that cemented their awesomeness in my mind forever.

Of course I’m getting away from myself with comparing my life to that of characters in what is still in the end just a videogame. In my opinion it’s a damn good one too. One which spawned two other games that were great as well. Aside from authenticity, one of the big things that I really enjoyed about these games was the challenge and the tactical gameplay. Your squadmates were very smart and did their best to keep you alive, they followed direction but also knew better than to let you get them killed by ordering them to do something silly like attack a tank head on. The enemy functioned the same way making strategy key to victory. You had to be very careful with this as well because your men and you were very vulnerable. In Brothers in Arms, one very well placed shot could kill you in an instant, there are no magic health packs or regenerating health and running out in the open was suicidal. This made it the first shooter I ever played where making use of cover not only made sense, but was essential to survival.

Brothers in Arms has been without a new entry for some time now, with Brothers in Arms: Hell’s Highway hitting stores in 2008 and ending in a bit of a cliffhanger. Gearbox Software announced a spinoff called Furious Four a while ago which was supposed to make the series similar to Tarantino’s Inglourious Basterds. This enraged a rather large number of BIA fans though and Gearbox ended up removing it from the Brothers in Arms name. A couple years ago Gearbox’s Randy Pitchford told IGN that another authentic Brothers in Arms game was on it’s way but that the wait could be up to five years. However, my hopes are high that we will see something in the near future , as I personally think that Brothers in Arms is the best shooter series I’ve ever played and I am looking forward to seeing what’s next for these characters.
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38 of 44 people (86%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: 7 June, 2015
This game really makes you feel like a soldier.
The storyline is good...when you realize that you care more about your men than yourself is a signal that you got the spirit of the game.Would be awesome a remastered version but this is the perfect example that graphics is not the most important.Brothers In Arms beat every Call Of Duty or Battlefield out there.

And god damn!The best soundtrack I've ever heard in a game.
That ending theme brought tears to my eyes,no kiddin.

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33 of 36 people (92%) found this review helpful
4 people found this review funny
2.4 hrs on record
Posted: 1 July, 2015
Everything I knew about WW2 shooters have changed.

This game broke my heart in every way it can. I may have a few hours, but knowing that these are real people that die, it really hurts man.

I love this game. It changes your perspective in every FPS game you will ever play.
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34 of 38 people (89%) found this review helpful
4 people found this review funny
7.3 hrs on record
Posted: 17 January
One of the most memorable, yet forgotten WW2 games, if you like tactical shooters, you have to play this, its really that good.
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24 of 25 people (96%) found this review helpful
27.1 hrs on record
Posted: 22 June, 2014
The first game in the Brothers in Arms series, (Brothers in Arms: Road to Hill 30, Brothers in Arms: Earned in Blood, Brothers in Arms: Hell's Highway, and eventually Brothers in Arms 4: The-game-gearbox-studios-will-make-when-they-get-off-their-lazy-asses-and-realise-that-their-fanbase-has-wanted-this-game-for-a-very-long-time), Brothers in Arms: Road to Hill 30 is effectively HBO's Band of Brothers the video game. If you have ever wanted a serious WWII game that tells a touching and thought-provoking story, this is it. Don't be fooled by the game's age, it's gameplay is engaging and challenging, and the story is, in my opinion, the best story ever told through the medium of video games - REALLY. If you have never played it, or the other titles, you won't understand the perfection of the story-telling that goes on in this series. To top it all off, the game is based upon real events, people, and actions, and so feels very realistic. Overall, this and the others in the series, are incredibly immersive video games, with an important, exciting, touching, gritty, at times humerous, and bleak story around the horrors experienced by the 101st Airborne 502PIR during WWII. 10/10 would rank 10/10.
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25 of 28 people (89%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: 24 August, 2014
Here's my review on "Brothers in Arms: Road to Hill 30".

As far as I know this is the first game of the series. You play as Sgt. Matt Baker, a troubled soldier that was never ready to lead men in combat. But as this was forced upon him on the night of 6th of June 1944 on D-Day. Throughout the game, you'll lead your men (everywhere from one man up to 3 men and a tank or 6-7 men) and defeat the German Warmachine in Normandy before you'll face the ultimate test of Hill 30.

I first played this game way back when it was on PS2 and one of the best shooters I had ever played. Now you kinda ought to have prior experience with this game in order to really enjoy it. Because, face it, the graphics are somewhat hard to look at with modern technology available.
The idea behind the game is rather simple: you're usually given 1 or 2 teams. You use them to overcome what the german forces might throw at you, that being normal infantry, AT-guns and MG's, mortars or tanks. It's all first person, except a tactical map you can check every now and then.
You use f.ex the fireteam to pin the enemy down and then flank with your assault team. (and yes, this game has a rather well done "suppressive fire"-system, which has come to be something BiA is known for.) It sounds very simple, but sometimes it can be a little tricky.
It has very outdated graphics, decent voiceacting (a little better in later games), very good soundeffects, excellent story/plot, but a little repetetive gameplay. Controlls are good.

Graphics: 6/10 It's old, so give it some slack
Sounds: 8/10 Sometimes the voiceacting and dialogue are a little awkward
Gameplay: 7/10 A little repetetive, but challenging and brings a new factor to FPS' that's very rare. Try to suppress the NPC's in the campain on BF4 f.ex...
Controlls: 8/10 They're good enough. Twerk it to make it 100% the way you want it.

All in all: 7/10

This game feels very good to me, but I can not be objective about it. Might be a challenge to stick to it if you haven't played it before.

Sincerely yours
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Recently Posted
0.7 hrs
Posted: 21 October
Personal Rating: 2 of 10

Overly simple FPS with a little bit of tactical gameplay. This is basically a WW2 themed FPS but each combat can be planned by scouting the area and planning your approach. Sounds good and looking good with the screenshots? Unfortunately it is not but rather disappointing.

The dialogue is really lame like a conversation about what the German soldiers had for breakfast. Not funny and terrible. The dialog and voice acting naration by the main character made him sound whiny. The characters don't seem angry, afraid, agitated, motivated or anything at all.

Weapon aiming is terrible. The game started with crosshair display set to off and I think I know why. Because aiming without looking down the iron sight is so much better. Either way, ammo projectile don't fire within the crosshair area but it gives you more view without zooming down the iron sight. Maybe it is how rifles and pistols work back in the day but it really gets on your nerve after you spam the entire clip missing every bullet. Reloading changes the entire clip so remaining ammo is discarded.

Enemy A.I. is simple. Each battle, I simply run beside/flank them and take them off close range. Its much more effective his way really. Maybe it works for the first few chapters but no matter because my patient ran out sooner.

Now in the screenshot of the game made each battle seems engaging. This is simply a matter of angle the shot was taken. The maps are bare minimal. Each chapter is so short that the map might be smaller than a CS:GO map. There is only 1 route to take and it is blocked off with 2-D grasses or trees most of the time. Reaching a combat area, are some trees, branches, fences and probably a building. That is literally it. Imagine a flat area with a few props placed "strategically" for enemies to appear and how you can flank them. You cannot heal during chapter but automatically rearmed and back to business on the next chapter.

You can give orders to the squad mate following you but their deaths are permanent I think. Honestly, the story is so badly written I could not care less for these mates. They are simply there to be cannon fodder or distract enemies. Orders are issued by right clicking and directing them to another location. Depending on where the destination lands, action will automatically be executed such as taking cover, mounting the machine gun and etc. You can also get them to focus fire and supress the enemies as indicated with an icon over their head. Supressed enemies fires with a longer interval so you have more window.

All these I pressed on to play since people are claiming the story is good. The final straw is when I threw a grenade and it probably landed few feet away. I moved out from my cover to throw a second one to find it landing in front of 2 enemies covering behind 2 pieces of wooden fence with legs and torse obviously visible since the fence does not cover entirely from ground up. The grenade explodes without dealing any damage to the enemy.

So why the 2 in the score? For such an old game it actually supports native 1080 resolution.
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2.4 hrs
Posted: 2 October
BIA is a very realistic adaptation of events that occured during the war. Its very dated now, but a great game nonetheless. One issue I had with the game is the accuracy of the crossair in game. I know that in real life accuracy is an issue, but standing right in front of a german soldier and shooting point black should hit the target right on. Not so in this game. Its actually a challenging game that requires great skill on your part to use your squad effectively.

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8.1 hrs
Posted: 18 September
This is one of the best squad based first person shooters I have ever played. I played this game many years ago when it first came out and it still hits all the right places. The soundtrack is beautiful, listening to it might remind you of the soundtrack to Saving Private Ryan or the Band of Brothers series. You get a real sense of the harrowing bravery of the men who fought in WW2. I'm pretty sure all the characters in your squad are fictitous but they fleshed them out so well I felt they could almost be passed off as real people. In normal difficulty levels I can't tell you how many times I reloaded a checkpoint because I'll be damned if I lose Hartsock or Corrion!

I haven't played the multiplayer, but I can say I was incredibly satisfied with the single player campaign. In terms of action it can ease you into it, throw you into a frantic fray of issuing orders to your squads in order to outmaneuver the Nazis, and there are times when you just ♥♥♥♥ your pants going up against a field of 88s or panzer tanks with nothing but your squads (hopefully they're alive), your rifles and your wits. The level of difficulty that you play the game also unlocks some pretty cool "making of" stills and audio, not only do they provide some great insight to how the game was made (and how they replicated major battlefields down to the closest details of it's time. They also unlock After Action Reports (used to figure out gameplay) and various bios (weapons, notable people you encounter, units) in the game. The premise to the game mechanics is taking full advantage of the 4 "F"s (Find, Fix, Flank, Finish). You're squad is pretty damn smart, they'll run and shoot, find the nearest cover (from where you tell them to go) jump out of your way when you're shooting and yell at you when you get in their way. Squad management can be tedious on harder levels when you really need to manage your squads. You have a definite health bar (no health regen) I believe the only way to possibly regain health is to beat the level or reach a checkpoint.

The graphics and default controls are dated, thankfully you can customize the controls. Despite being dated I think the graphics hold up really well, animations can be a bit stiff but everything looks pretty good considering it's age. I can still play this game and simply find a quiet part of the level and just enjoy the scenery.

Weapons handling is about a legit as a game can to this day in my opinion. I get most modern shooters create this ease of use (EOTech/red-dot sight) interface where the bullet always goes where you point the reticle, but this game pretty much relies on you using iron sights (and at times scopes for sniper rifles). Each weapon feels like it handles in a unique way, they each fire with different levels of accuracy. Of course some people don't like this level of realism (which I can understand).

I really recommend this game, sale or not, it's some of Gearbox's finest work and really wish it would return to these roots someday.
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21.1 hrs
Posted: 5 September
My favorite part about Brothers in Arms is how they really focus on your squad members. It's not necessarily the best story I've ever seen nor is it the best WW2 shooter I've played (though it is both a good story and shooter). However I think this is the closest I've ever seen a game kinda emphasize the drama of war in a way shows like Saving Private Ryan or Band of Brothers do.
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6.7 hrs
Posted: 29 August
Old but quite playable, even in 4k. The mechanics aren't as smooth or feature rich as Hells Highway but very athmospheric tactical shooter nonetheless. The annoying bits are odd checkpoints and aimbot AI.

Points to note:
Reverse the functions of the right and middle mouse buttons.
Change the FOV to 90 in the appdata folder.
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0.4 hrs
Posted: 14 August
I really loved this game back when i played it on the classic Xbox, But man, Really disappointed with the PC version... If it was the same as the xbox version, I would have written a positive review, But the PC version has destroyed my good memories with this game.....
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Buddha Fett
2.8 hrs
Posted: 13 August
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9.7 hrs
Posted: 13 August
Product received for free
dis game is the best of them all you can comand a tank and a squad dis dis game multiplayer neads to be alive
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7.6 hrs
Posted: 5 August
Better than Call of Duty
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