Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through...
User reviews:
Mostly Positive (20 reviews) - 75% of the 20 user reviews in the last 30 days are positive.
Very Positive (1,180 reviews) - 88% of the 1,180 user reviews for this game are positive.
Release Date: Mar 14, 2006

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Notice: Darkest Hour, a new Red Orchestra mod is now available.

Buy Red Orchestra: Ostfront 41-45

SUMMER SALE! Offer ends July 4


Packages that include this game

Buy Tripwire Bundle - March 2014

Includes 24 items: Dwarfs!?, The Ball, Red Orchestra: Ostfront 41-45, Red Orchestra 2: Heroes of Stalingrad with Rising Storm, Rising Storm Game of the Year Edition, Killing Floor, Killing Floor Outbreak Character Pack, Killing Floor: Nightfall Character Pack, Killing Floor: PostMortem Character Pack, Killing Floor "London's Finest" Character Pack, Killing Floor: Steampunk Character Pack, Killing Floor - Steampunk Character Pack 2, Killing Floor - Ash Harding Character Pack, Killing Floor - Urban Nightmare Character Pack, Killing Floor - Harold Lott Character Pack, Killing Floor - Community Weapon Pack, Killing Floor - The Chickenator Pack, Killing Floor - Robot Special Character Pack, Killing Floor - Golden Weapons Pack, Killing Floor - Community Weapon Pack 2, Killing Floor - Golden Weapon Pack 2, Killing Floor - Reggie the Rocker Character Pack, Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack, Killing Floor - Camo Weapon Pack

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Recent updates View all (46)

January 18

Darkest Hour 6.0 Update

Four years.

It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.

Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!

I would like to personally thank a couple of team members by who made this update possible.

Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!

Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!

Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.

This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!

Those interested can find the change log here:

Long live Darkest Hour!

Colin Basnett
Darklight Games

12 comments Read more


"... RO is also one of the market's most unique new shooters"
4/5 Stars - Gamespy

Tripwire's attention to accessible realism is unrivaled"
- Computer Gaming World

"Red Orchestra offers exactly the right mixture of action and realism"
- PC PowerPlay

Red Orchestra scores "Best Multiplayer Game" for 2006 over at VooDoo Extreme.
Read the full review here.

About This Game

Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.

  • Crew 16 fully realized vehicles with highly detailed exterior and interior models
  • Choose from 30 authentic infantry weapons
  • Full 50+ player online Multiplayer Support
  • Unique Setting - the only FPS to focus on the WWII Russian Front
  • Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
  • Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
  • Realistic bullet and projectile ballistics will make you duck for cover
  • Coordinate strategies with your team-mates via Voice Over IP
  • Authentic Immersive Sound FX and 3d Positional Sound System
  • 3D 'Iron Sights' and unique 3D scope system
  • True weapon deployment system including resting rifles on support
  • Historically accurate artillery system
  • Distance-based sound system dynamically creates the battle ambiance
  • Advanced player movement system featuring diving over obstacles and leaning
  • Custom 8 way animation system for highly realistic player animations

New for Summer '07

This update includes a new map, a new vehicle and some major graphical enhancements to the game and is available to owners of the game for free through Steam. The new map - Krivoi Rog - gives players the largest tank slugfest to date, with 16 square kilometers of terrain, 3000 meter viewable range and up to 50 players. This map also features the new vehicle - the German Panzer IV G, providing the German players with some additional fire-power for the mid-war period.

In addition to the new map and vehicle, an all-new adaptive bloom system has been added for the game's graphics, making the bloom crystal-clear even at low resolutions. For further eye-candy, Anti-Aliasing and Anisotropic Filtering settings are now configurable in-game.

New for Spring '07

  • Ten new maps, the winning entries in Tripwire's Custom Map Competition. Tripwire worked with the developers of each of these maps to ensure the maps are optimized, polished, and gameplay balanced. Highlights in the new map-pack include:
  • "Smolensk Stalemate": the contest winning map features perfectly balanced to-and-fro infantry combat through ruined villages and trenches in August 1943.
    "Leningrad": features close-quarters infantry fighting in the ruined streets of the city, above them in the bombed-out buildings and deep beneath them in the sewers, all with close-in armor support.
    "Berezina": the After-Hourz team surpass themselves on this rural/village map, introducing not just a new vehicle (the Russian BT-7 light tank), but also the first functional anti-tank gun in the game. To cap it off, the BT-7 even carries tank-riders.
    "Black Day July": one of the very best for tank combat fans, set in the rolling countryside around Prokhorovka as German and Russian armor clash en masse during the Battle of Kursk.
  • Increased player limits. A new level of intensity with 50+ player multiplayer battles (up from the previous limit of 32).
  • New community made content, including the Russian BT-7 light tank with infantry tank riders and the first player controllable anti-tank gun in the game.
  • New soundtrack: The "Orchestra" comes to the Ostfront - the game now features a complete in-game soundtrack from composer Matthew Burns.
  • Gameplay enhancements. The addition of several features requested by the clan/ladder/league community to enhance competitive play.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: 64 MB DX9 Compliant
    • Hard Drive: 2 GB free hard drive space
    • Sound:DX 8.1 Compatible Audio
    • OS: Windows XP
    • Processor: 2.4 GHZ
    • Graphcis: 128 MB DX9 Compliant with PS 2.0 support
    • Hard Drive: 2 GB free hard drive space
    • Sound Card: Eax Compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac
    • Memory: 512 MB RAM
    • Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)
    • Hard Drive: 2 GB free hard drive space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2.4 GHZ
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space

Community-Made Mods For this game

Customer reviews
Customer Review system updated! Learn more
Mostly Positive (20 reviews)
Very Positive (1,180 reviews)
Recently Posted
( 1.6 hrs on record )
Posted: June 24
is a good game 8/10
Helpful? Yes No Funny
( 2.6 hrs on record )
Posted: June 23
Dont bother

BUy ever if on sale of 85%

Why not:

Buggy as ♥♥♥♥
Controls are horrible
You got weird comms almost everywhere around the keyboard
Your actor is ♥♥♥♥♥♥♥♥
Tanks are ♥♥♥♥♥♥♥♥
Actually E-Coli bacteria is smarter than the bots
No tutorial
No community
Servers are dead
Graphics are nice but edgy. But who cares about graphics when you have a great game? Problem you havent. (Actually this game is quite pretty, like oblivion lost)
Weapon management is ♥♥♥♥♥♥♥♥. I understand that this game tries to simulate "conscript spam" and if I was given a rifle for the first time in my life Id also be like that but with TT33 it aims like a policeman - first it takes the hand back and then lines up the target and the sights

The only cool thing in it are the tanks and maps
But since nobody wants to play it so
Also you cannot look around tanks (Something that everyone wants)
Also tank armor simulation is decent however tanks still have HP

+Nice music, I like it.

For RO2 they just should make graphics slightly better, introducing some shadows and ♥♥♥♥, and also make possible to loook inside tanks and make bots obedient and thats it! And also fix weapon anims being ♥♥♥♥♥♥♥♥.
Also, did you know that soldiers could only jump in place 4 times of a feet height before becoming completely exhausted and being unable to move at all? Well thats Tripwires way of eliminating bunnyhop

Buggy, unfinished piece of crap that is RO2 and RO OF. And the devs dare to blame call of duty for being crappy!
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: June 22
It was good.
Helpful? Yes No Funny
CoC Editor #3
( 2.8 hrs on record )
Posted: June 20
This game was a very good mix of realism and arcade but Tripwire killed it to make more people flock to RO2 so 85% of the servers are dead with the rest bearing bot servers with 200 ping. The only life left on this game is 2 Darkest Hour servers, if you really want it get it on sale.
Helpful? Yes No Funny
( 3.3 hrs on record )
Posted: June 20
TL:DR: Great game, but dead like disco.

This is a great game BUT there are still many problems, just to name two:
Multiplayer is dead except on the Darkest hour mod (and even that is quite dead)
Achievements are impossible to get without at least 16 human players

Now if the devs ran a free weekend,made the game free,put a massive sale on the game,or at least made achievements obtainable with bots
This game could be worth playing, but for now unless you don't want to play with other people, have at least 15 friends that own it, or don't care about achievements .
Helpful? Yes No Funny
mr pickles
( 54.9 hrs on record )
Pre-Release Review
Posted: June 14
Helpful? Yes No Funny
( 3.2 hrs on record )
Posted: June 13
2008 PTSD Simulator
Helpful? Yes No Funny
( 7.5 hrs on record )
Posted: June 8
Still a good game. Low player count on multiplayer.

Darkest hour is a good mod for this and has a active server.
Helpful? Yes No Funny
Cpt. Bridge
( 16.4 hrs on record )
Posted: May 24
Product received for free
Red Orchestra: Ostfront 41-45 is one of the finest WWII games of its era.
The graphics are reasonable for the time it was made in, the sound effects are good and the performance is best.
The weaponry is rather limited, but there is a community server with mods, great fun.
Despite that it still holds up to this day, the achievements are near impossible to acquire, considering not that many people still play the game, and on the same non-modded server with official maps. Other than that, great game, worth your money.
Helpful? Yes No Funny
Kartoshka i Kapusta
( 885.7 hrs on record )
Posted: May 13
Honestly tripwire should have made Red Orchestra 2 just a better graphics version of this, but no they had to focus on specific battles and make new games instead of modifying RO2 when it came out, lazy. It would be great to once again have an Eastern front shooter with all the mods, variety and vehicles this game had. They had T-34s captured by Axis, they had foreign SS division mods, Axis weapon mods, Allies truck transport mods, bike mods, wide range of vehicles and had great mods for Western and African fronts. If I remember correctly the Western Front version and some moded Eastern front ones had Tiger II even. The new version has literally only 6 Eastern front vehicles like WTF
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
5 people found this review funny
3.2 hrs on record
Posted: June 13
2008 PTSD Simulator
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: June 8
Still a good game. Low player count on multiplayer.

Darkest hour is a good mod for this and has a active server.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
58 of 58 people (100%) found this review helpful
8 people found this review funny
1,124.9 hrs on record
Posted: January 26, 2015
Favorite FPS overall. I still prefer it to Red Orchestra 2. I wouldn’t say it’s popular, but it isn’t completely dead either: there’s at least one active European server that gets full every day. There’s one in the U.S. too. Even the development process isn’t entirely dead. Modders from The Darkest Hour team have just released a massive update and they plan to keep improving the game in 2016.
(video by Joe Smhoe)

(compared to RO2)

  • Slower pacing. People don’t tend to run around at breakneck speeds quite as much. Twitch reactions are not as important, and this game is noticeably easier to play for me.

  • Weapon balance. Weapons have a lot more recoil and sway when shooting from standing or crouching position. This means that resting your weapon on random objects for support is very important and players tend to use cover more. Simple bolt-action rifles are incredibly powerful: they do a lot of damage and are significantly more accurate than semi-autos. You can either have good rate of fire or good accuracy (RO2 semi-autos, by contrast, give you both, and an SVT-40 is almost always better than a Mosin). One could argue that this isn’t very realistic, but it makes playing as a rifleman fun, whereas in HoS it can be very hard and frustrating. Or maybe I’m just hopelessly bad at playing rifleman in RO2.

  • No spawning on squad leaders. You have to actually walk or ride from spawn to the capzone. It increases the value of your life and value of life of your enemies. When you kill someone, he’s not going to respawn in vaguely the same place in 10 seconds. You won’t see him again in at least half a minute (or more for large maps). And it helps to avoid the situation where if you spawn on SL, you're likely to immediately die, but if you don’t, you’re not in the capzone, you’re not helping your team cap, you’re not protecting your SL. Survival in situations like these depends largely on luck: if you happen to spawn behind cover, you’re good, but if you spawn in the open where one of the enemy machine gunners can see you, you’re boned and will have to try again. This can be very annoying in RO2.

    Darkest Hour (a mod) has one of the best spawning mechanics I’ve seen in this type of game: MDVs (Mobile Deploy Vehicles). Basically, an MDV is an APC with a spawn point inside. You can park it anywhere, but it’s bulky and noisy — hiding it behind enemy lines can be tricky. When you spawn in it, you can have a look around and hop out when you think it’s safe-ish. Or, if it clearly isn’t, you can try moving it to a better position. It’s vulnerable to satchels, panzershrecks and whatnot, so the chance to die immediately after spawning is still there, but at least it’s not random and it’s very rare.

  • No stat grinding or unlocks. When you start playing, your weapon is identical to the ones used by players who have played this game for years. They won’t have faster running speed, faster reloads or resistance to suppression. Joining a winning team won’t make you level up faster, and blatant team stacking is fairly rare. Most matches feel more balanced.

  • No UAVs. You can use vegetation and ruined buildings to hide for a long time and nobody’s going to find you unless they see or hear you. Unfortunately, people can still fly around as spectators when they’re waiting in a spawn queue. There’s a mutator that blacks out the screen when the player is dead, but most servers don’t run it nowadays.

  • Plenty of large combined arms maps with open design, including some really huge tank-centric maps. There’s an achievement for destroying a tank at 2000+ meters. And popular servers actually run these: it’s not like Counter-Strike or TF2, where there are thousands of community maps available, but most servers stick to stocks like de_dust2 and cp_dustbowl.

  • Huge variety of weapons and vehicles. You can play as Soviets, Germans, Americans, Brits, Australians, Canadians, Romanians, Italians, Hungarians, Poles and Finns. Some of the vehicles included: BA-64 (aka the clown car), Panzer II Flamm and OT-34 (flamethrower tanks!), ISU-152 (152 mm self-propelled gun), Sturmtiger, Sturer Emil, Marder III Ausf. M, SdKfz 234/2 “Puma”, BMW R71 motorcycle (with or without sidecar), ZiS-3 truck, Willys and Volkswagen Kübelwagen, STZ-5 (although it’s used as an infantry transport) and even a farming tractor. Not to mention a good number of Italian and Hungarian tanks (even World of Tanks doesn’t have these). There are AT and FlaK guns, boats, planes you can paradrop from, mortars you carry around and setup wherever you like. You can also use tanks to transport infantry.

  • Tank crewmen can get out of their vehicles and get back in. It adds immersion, allows you to park your tank in a safe place, get out and gather intel with your binoculars (silhouette of a person with binocs is nowhere near as noticeable as a tank on the horizon). It also makes it possible to bail out and continue fighting on foot or join a different crew when your tank is damaged. Tank crew frantically getting out of a burning tank is something you’ll never see in RO2.

  • Team-tanking is fun and useful, whereas in HoS you’re often better off with bots even if you use voip. It’s just faster to press W and have your tank move forward immediately. In RO:Ost, it is faster to switch to driver and press W too, but you won’t be able to reload the gun at the same time. Or keep an eye on the enemy. So, a fully crewed tank with voice comms is likely to outmaneuver a solo tanker, which isn’t true in RO2.

  • I love the way you have to turn the tank turrets using keyboard, not mouse. Having to control each axis separately is more immersive than just pointing at the target with a mouse cursor. It feels more like turning two separate cranks.

  • Your character won’t give away your position by making random loud remarks while you’re trying to sneak.

  • There are doors you can open and close. Even Wolfenstein 3D had this feature, but RO2 doesn’t.

(compared to RO2)

  • Low population.

  • Automatic weapons arguably have too much recoil and are hard to use.

  • Weaker physics. Bullets and shells don’t penetrate objects. Vehicles can occasionally get stuck on flimsy obstacles like picket fences.

  • Nonadjustable sniper rifle scopes.

  • No squads, no fireteams, no tactical view. You can’t mark enemies on the map.

  • Many of the really cool features are only available in DH, and most popular servers for this mod are in the U.S. (high pings for players from Asia).

  • Tank interiors are not as detailed, there’s no animation for individual crewmen.

  • No way to kick people out of your tank if you don’t trust them.

  • No Japanese, no maps set in the Pacific, no jungle. No flamethrowers for infantry, swords, booby traps.

  • Every character on your team has the same voice, and the number of lines they can say is very limited.

P.S. I’m not saying Red Orchestra 2 is a bad game, it’s definitely worth getting too.
Was this review helpful? Yes No Funny
55 of 56 people (98%) found this review helpful
8 people found this review funny
268.8 hrs on record
Posted: October 30, 2014
I bought this game the day after it came out, it's one of the best games I ever purchased. It put you on the frontlines of battles that have been fought in countless other games, and in battles that only existed in history books, in photographs, in survivors stories, and in the numbers of lives lost. Some of these battles were never put into a game before.

The game itself was a huge achievement, and it went on to inspire many successful and fun mods. What more can I say after all these years and fun? Play this game, that's what.
Was this review helpful? Yes No Funny
66 of 74 people (89%) found this review helpful
46 people found this review funny
13.1 hrs on record
Posted: November 22, 2015
*Me playing Russian Commander on Lyes Krovy*
Me and another russian soldier stormed the headquarters,
random soldier mows down 2 german soldiers with a ppsh and I follow him onward.
We go to the central room where there are atleast 6 german soldiers beating their meat.
Random soldier runs into the room and fires his ppsh from the hip like Rambo.
I unload a full pps43 clip into a german standing behind him. I then pull out my tt33
and randomly fire. Random russian kills all the germans. I am preparing to promote him,
but a stray bullet hits him in the head and he dies. I live to tell the tale.
Was this review helpful? Yes No Funny
52 of 60 people (87%) found this review helpful
73 people found this review funny
17.1 hrs on record
Posted: June 20, 2015
An 1800's typewriter
Paper to type with
A table or something to type on
A chair to sit down while you type

A 1970's toaster
Some weird adapter that let's you plug a toaster into your PC monitor
Mouse & Keyboard
Astro A40 gaming headset
Deal wit it glasses
A bandana, similar to Snake's
If you have these specs, you should be able to run the game quite fine. :) If you have an even newer device, you probably would get over 9000 FPS on max settings on 4k resolution. Have fun! :D
Was this review helpful? Yes No Funny
38 of 39 people (97%) found this review helpful
3 people found this review funny
40.8 hrs on record
Posted: March 24, 2015
Hands down my favorite first person shooter of all time. Run and gun rambos need not apply.

Recoil and ballistics are realistic. Single hits to the chest, neck, or head from rifle caliber weapons almost always result in death unless it just grazes you. Rounds drop over distance and short, controlled bursts are required if you wish to remain on target. There is no magical ammunition pool. If you reload half-way through your magazine all the time then you will have a pouch full of half full mags.

You can't run forever. If you sprint for a while your aim will suffer as you gasp heavily until you have caught your breath. Rest your weapon on your elbows while prone or on a window sill to steady your aim. Accuracy suffers when standing. Its better while crouched and even better while prone or rested on an object. The is no magical zoom button. What you see is what you see unless you have an optic.

Theres nothing like having your weapon shot out of your hands as you run to take cover behind some sandbags. Then wondering if you should risk going back to try to retrieve it or wait and try to find a weapon from another fallen soldier.
The graphics are dated and the bots are very dumb, but the multiplayer gameplay is still so good it makes up for it. The tank warfare can be fun too but much of my time was spent with my boots on the ground.

Steam only shows 41 hours on record for me on this game but I had many hours on this game prior to when steam began tracking game time. So many late nights. The thrill of a short range firefight between 2 rifleman, both run dry and with no time to reload they rush to stab or butt-stroke(lolz) the other. So many great moments with nothing but an M44 in my hands and some panzerfausts I had found laying about as I waited to ambush a passing german tank. I had so much fun playing with the humble bolt action rifles I ended up buying a real M91/30 and M44. I was mighty fond of that lovely SVT40 though......

Play this game
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46 of 53 people (87%) found this review helpful
4 people found this review funny
17.6 hrs on record
Posted: November 27, 2013
This is probably the best FPS I've played in a while. You'll be like "pewpewpewpewpewpew" wit' a MG and some sniper will smack your ♥♥♥♥. But that doesn't matter because you're having fun. It's Nazi on Soviet action too ♥♥♥♥in' hot for my ♥♥♥♥ing mind man.

8/10 would manually reload.
Was this review helpful? Yes No Funny
42 of 53 people (79%) found this review helpful
24 people found this review funny
67.0 hrs on record
Posted: August 11, 2015
"just call the artillery...... 10/10" - IGN
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
1 person found this review funny
19.4 hrs on record
Posted: November 14, 2014
I love this game, alot more that RO2. Ignore how outdated the graphics of this game are, just play it for it's fun, addicting, gameplay. A great game every WWII game lover,like me, can love. Bottom line, one of the top ten WWII shooters out there, gotta be.
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