Hello! I have to say, Dragon Nest is the only MMO that I've gotten deeply into. I've found that compared to most other MMOs, this game has a much simplier way of going about things, which is a good thing, don't worry!
The combat is very easy to grasp, and quiet enjoyable with the big flashy moves and sweet combos :)
The ingame Marketplace isn't as terrible as some people say. I personally don't have any problem with it.
Even if it seems like you get overwhelmed with the amount of quests sometimes, i.e. reaching lvl 30ish, just accept them all, and the quest menu really helps organize them, telling you how many quests per dungeon you have.
The community isn't the best in terms of finding other people who want to do the same thing as you i.e. low lvl characters looking for abyss runs, or looking for some buddies to lvl up with. Nexon could refurbish the party system to make it costumizable and have a better "search engine" in game to find parties with the same interests.
The only two problems I found that I have with the game are the Arena and arriving at the Lvl cap.
The arena seems to be 90% made of lvl 60 (lvl cap) players, leaving no room or welcoming feeling for anybody lower than lvl 42. :( Now there are the very occasional custom games of low and mid lvls, but its only about 1-2 of those games per couple hours, if that.
Arriving at the lvl cap...I have to say, I was extremely dissapointed. First off, the game has a PWR system, which is an in game "energy" system for doing dungeons. i.e. I'm lvl 30 doing a dungeon by myself, it will take 30 out of my 800 power for that dungeon. The amount used per person decreases, the larger the party is. Also if you are party with a "pupil" you are "mentoring" you don't lose any PWR for that dungeon. The PWR regenerates over time (1 day)
But...when you reach lvl 60, it uses 10x the original amount. Yeah...
This is what happened to me, I was lvl 60 and went to go help my lvl 32 friend do a dungeon on the hardest difficulty. Once I got to the dungeon, it tells me I have to use 198 PWR to do one dungeon. So in the "long run" I would only be able to help him with 5 dungeons in one day. A very large buzzkill i have to say.
Although mentoring a pupil should not take any of your PWR in the dungeons, this concept has no effect at the lvl cap :(
I do understand that this 10x the amount setup is to stop 3 lvl 60s to rush a lvl 1 through the game in no time or something similar. But if this system could be tweaked, it would be preferable.
My idea is that the mentoring system could at least cut the PWR consumption in half at the lvl cap, if anything.
Aside from those two things, I find this game to be pretty damn kickass :D
Well those are my thoughts on this xD *looks up the page* -.- damn I wrote a novel... xD
Take care gamers! Have fun!