基于屡获殊荣的同名手机游戏, 地心坠落通过出色的画面,音乐和艺术的物理效果融合高度引人瞩目的游戏提升到一个新的层次。 地心坠落的目标是让小球掉进与其颜色相同的桶内,这些球连着通过铁链和绳索的运动场,玩家必须减少这些制约因素让重力和相互作用力在球上达到同一水平。游戏的操作非常简单直观,从游戏的名字看你会认为很简单,但是这谜题会让你想好几个小时。
用户评测:
总体:
特别好评 (587 篇评测) - 587 篇用户的游戏评测中有 82% 为好评。
发行日期: 2009年3月19日

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关于这款游戏

基于屡获殊荣的同名手机游戏, 地心坠落通过出色的画面,音乐和艺术的物理效果融合高度引人瞩目的游戏提升到一个新的层次。

地心坠落的目标是让小球掉进与其颜色相同的桶内,这些球连着通过铁链和绳索的运动场,玩家必须减少这些制约因素让重力和相互作用力在球上达到同一水平。游戏的操作非常简单直观,从游戏的名字看你会认为很简单,但是这谜题会让你想好几个小时。

  • 150多个关卡
  • 超过12个有趣的主题
  • 惊人的画面和音乐
  • 壮观的物理和特殊效果
  • 伴随游戏有17个成就等你解开

系统需求

    • OS: Windows 2000/XP/Vista
    • Processor: 1.0 GHz Processor
    • Memory: 128 MB RAM
    • Graphics: DirectX compatible 64 MB graphics card
    • DirectX®: 9.0c
    • Hard Drive: 50 MB of available hard disk space
    • Sound: DirectX compatible audio card
消费者评测
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总体:
特别好评 (587 篇评测)
最近发布
Phlapjack'
( 18.1 小时(记录在案的) )
发布于:6月23日
I first purchased this game around 7 years ago in 2009 and to this day I still love it. It's absolutely wonderful and I can't recomend it enough. I just wish there was a mac port!
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EranKrief
( 0.8 小时(记录在案的) )
发布于:6月16日
great game can you add steam cloud
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[WDZ] Gregorius
( 11.2 小时(记录在案的) )
发布于:6月8日
I could not recommend Obulis enough to anyone who's a fan of the puzzle and/or strategy genre... and to say that some of these levels require intense strategy and forethought is no understatement.

Each of the game's 151 maps have unique puzzles, no two being exactly alike, and the scenery of each stage combined with the tranquil music will surely create an experience you won't soon forget. However, if you're looking to complete the game 100% on your own, you will be spending far more than the eleven hours I spent with it. The eponymous "Ultra" levels will have you tearing your hair out if you're not ready to look at them from every conceivable direction, and each of the "Inner Sanctum" stages leaves you with a feeling of unease as it subverts many of your expectations and turns every lesson you've learned up to that point onto its head. The best part is that you can use what mechanics were introduced in older levels and re-implement them in harder stages, which is almost mandatory at some points... and the ending I received when I got to Dungeon XII and finally collected the Onyx Medallion was simple yet so heart-warming in the end. (My one regret is that I didn't screenshot it for posterity, but... as simple as it was, it's worth earning and seeing for yourself. A 'credits' option once you have a completed save file would've been greatly appreciated just for the ability to revisit it at any time.)

My single complaint with this game, if I had any, is that some levels have events that cannot be replicated perfectly despite being played the same way twice. I would say this pertains most to levels like "Dark Forest III Ultra" where the pendulous swinging of one of the balls can affect the entire pace of the rest of the level—too fast or too slow, and the final ball won't reach the cannon or will simply bounce right past it. The same could be said for "Pond XIII" where single frames can decide if you dropped a large grey ball in just the precise manner to spur a chain of events that will let you finish the level or not. Precise timing is paramount... but thankfully, the stages are so short that even the longest of them won't take you more than a minute at the absolute most, even though with all of the retries you'll rack up, it'll feel more like hours before you discover the solution on your own.

For its low price, you definitely get hours of entertainment that you likely won't find elsewhere; besides the puzzles themselves, the scenery in each stage will be a feast for the eyes, and the soundtrack will absolutely entrance you.
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Nerobyrne
( 0.2 小时(记录在案的) )
发布于:6月8日
This is hard.
Holy crap this is hard.

The game itself is a real piece of art. I barely played it, but not because it's a bad game.
You can only do one action: cut a chain.
The game consists of hundreds of levels, each set up in the same way:
A bunch of orbs are connected with chains, and a bunch of buckets are spread along the 2D map. Your job: cut the chains in such a way that gravity knocks the correct orbs into the correct buckets.
Sounds easy, but it's probably the hardest game you will play. I got to level 3 and decided that I would pack it in. Maybe it gets easier when you get the hang of it, but I need a good story or complex character development to keep me coming back.

This is one of those "casual" games that, if you manage to complete all the levels, you really deserve some sort of monetary prize.

I give this game 8/10, because it manages to do a lot with almost nothing.
I recommend it for:
- Casual players who still love a challenge.
- Gamers who are absolutely fascinated by 2D physics effects.
- Fans of simple puzzle games.

I do NOT recommend it for:
- Adventure gamers
- RPG fans
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JJ^
( 3.0 小时(记录在案的) )
发布于:6月2日
average first person shooter
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protect
( 0.2 小时(记录在案的) )
发布于:5月29日
Strangely... soothing
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† »♥Pichu♥« †
( 0.4 小时(记录在案的) )
发布于:5月25日
Tactical game where u need reading skills.
Cheap game to spend alot of time.
Its hard and u MUST use ur brain to complete levels :D

But isnt making that much fun.
If u want to spend time with thinking then yes.
But im looking for a fun game
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BluePaw 🐾
( 15.1 小时(记录在案的) )
发布于:5月12日
Good physics puzzle. Had a lot of fun with it. Very good music too.

Like some puzzles, you may end up doing an alternate solution by accident or luck instead of the actual solution. That may happen in some levels but not always.
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Asag
( 1.9 小时(记录在案的) )
发布于:5月7日
worst game ever
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Axcel_94
( 2.2 小时(记录在案的) )
发布于:5月3日
This game is pretty fun for what it is. It is probably more fulfilling on a mobile device, but if it is on sale for $1 or $2, this game is worth getting for sure.
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最有价值的评测  总体
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
0.9 小时(记录在案的)
发布于:2015年7月9日
很不错的游戏,虽然没有割绳子画面萌!
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3 人中有 3 人(100%)觉得这篇评测有价值
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7.7 小时(记录在案的)
发布于:2014年4月10日
还不错的休闲益智游戏 6.7/10
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3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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0.5 小时(记录在案的)
发布于:2015年1月21日
一口气玩30小关。后面的难度不低,关键是有的还需要把握时机...
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3 人中有 3 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
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14.1 小时(记录在案的)
发布于:2015年3月2日
这个很早之前玩了一下盗版的,但是没有完成全部,如今全成就get了,补一个评测,很好玩的一个物理碰撞益智小游戏。通全关,社区有人发了过关攻略和视频,我是最后在解锁两个2红色锁定关卡之前有2关过不去了,实际上看了1个半关的攻略,剩下的都是自己想出来的。不到真想不出来还是不要去看攻略,锻炼一下脑力吧。
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1 人中有 1 人(100%)觉得这篇评测有价值
2 人中有 1 人(50%)觉得这篇评测有价值
6 人中有 2 人(33%)觉得这篇评测有价值
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1.2 小时(记录在案的)
发布于:2013年12月18日
没事做任务而已
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3 人中有 0 人(0%)觉得这篇评测有价值
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3.0 小时(记录在案的)
发布于:2014年8月16日
小孩子玩的。。。
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51 人中有 43 人(84%)觉得这篇评测有价值
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15.9 小时(记录在案的)
预发行版本评测
发布于:2013年12月1日
I purchased this game and finished every puzzle in about 10 hours. Most of this time was spent on the timing puzzles. While the puzzle genre is full of mediocre puzzle games, Obulis is one that is worth playing. The physics behind the game are great and some of the puzzles are truly devilish. As with any puzzler, there isn't much re-playability since once you know how to do a puzzle, well, you know how to do that puzzle.
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30 人中有 29 人(97%)觉得这篇评测有价值
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9.9 小时(记录在案的)
发布于:2014年2月25日
This is a long review so if you just want a summary of why I recommend this game skip to Results and read from there.

IonFX makes a fun little puzzle game that produces a special world that combines Newtons three laws with gravity pushing your puzzle solving to the test. With sweet music and pleasant level design Obulis offers a deceivingly peaceful play through.

Gameplay:
After nine fearless hours I have completed Obulis. Obulis is an interesting game, but surely isn’t for everyone. In the category of puzzle games Obulis tests you by using a version of physics without friction to propel, roll, jump, shoot, catapult, and bounce spheres into containers. The levels vary and there are about 152 levels. The level difficulties go from Simple to Master with everything in-between. There is no difficulty setting for the campaign so in a single play-through you will play through a various difficulty settings, which pushes you through a rather smooth difficulty curve. Each section of Obulis has an ULTRA level which unlock after completing challenges throughout the “entire” campaign. These levels push you to the test and completing them unlocks achievements.

Features:
One of my favorite aspects of Obulis is that there is no rating for the puzzles. You either solve a puzzle or fail a puzzle, there is no score. I like this concept, but it essentially means there is no replay value to Obulis as there is nothing to do after you complete the game. The puzzles keep you on your toes, and the slowly getting more difficult challenges keep pushing you to new levels. As you progress through the chapters of the game the not only are the levels changing, but they introduce new concepts: cannons, catapults, ballista, trebuchet, gears, horizontal moving floors, vertical moving floors, and more. These concepts differentiate the puzzles and make each of the levels seem unique rather than repetitive.

Game Issues:
I write a lot about this, but if you love puzzles and like precise timing you will probably get past this quiet easily. My major gripe about this game is that the puzzles are really more based on precise timing rather than finding a solution. You may find the solution on your first attempt, but because you have to time each click perfectly you’ll be sitting there for hours. When I was playing Obulis there were actually times where I went online to look at guides to see if I was solving the puzzle correct only to find out I was, but my clicks were not timed exactly perfect. On some puzzles it gets to the point where it stops being a puzzle game and it becomes more like “Sports Arena” the arcade game made by Sammy USA Corporation where there are lights circling the border and to win prizes you must push a button right as the light next to the prize goes on. If you have never heard of this Arcade Machine you may be able to assume that it’s essentially impossible to win because of how difficult it is to time when to push the button. Obulis presents similar annoyances as “Sports Arena”. Essentially you are just sitting there clicking a button at slightly different times to solve a puzzle you figured out the answer too quite some time ago. One of the other annoyances was that Obulis didn’t always give the same result to the same physical interaction. Sometimes the ball would move slightly differently even though the same exact event was occurring. This “glitch” sometimes resulted in me having to restart even when all the clicks were correct. Luckily if you are worrying during gameplay about whether you solved a puzzle correct and are just timing the clicks wrong there is a way to ease the pain. Go on YouTube and all the puzzles have been solved and made into videos, this can allow you to view if you’re making the mistake or not.

Results:
The tedious timing issues and the minor glitches in the physics engine didn’t take away from Obulis; Obulis is actually a good play through. It offers about seven hours of puzzle solving (about two of the hours I played was with the game on pause while I was out doing other things). I recommend this game if you can get it in the Indie Puzzle Pack for a discount. I would not recommend paying full price for this game as it is essentially something you’d be able to find free elsewhere.

Pros:
+Over 152 different puzzles
+Fun simple puzzles with nice serene music
+Comes in the Indie Puzzle Pack with a few other games
+Puzzles of varying difficulty, not all puzzles have to be solved to complete the game (some of the hardest puzzles can be skipped)
+Very easy controls, only requires a mouse
+Puzzles vary, add new challenges, and increase in variation as you get further in the game.

Cons:
-All the achievements are for completing the Ultra Puzzles
-The game has some flaws in the physics engine
-Most of the puzzles have obvious solutions but require tedious work to correctly time to collisions
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