¡Mutant Storm se desarrolla a lo largo de 89 niveles de locura de disparos con doble stick! A medida que profundices, todo estará más y más abarrotado de despreciables bestias. Este carnaval de frenética diversión se presenta con unos espectaculares gráficos de última generación.
Análisis de usuarios: Variados (24 análisis)
Fecha de lanzamiento: 21 de Mar, 2012
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Comprar Mutant Storm: Reloaded


Acerca de este juego

¡Mutant Storm se desarrolla a lo largo de 89 niveles de locura de disparos con doble stick! A medida que profundices, todo estará más y más abarrotado de despreciables bestias. Este carnaval de frenética diversión se presenta con unos espectaculares gráficos de última generación.

Con una perspectiva cenital, tú y tus enemigos siempre estaréis visibles. ¡Siempre los podrás asesinar y ridiculizar! No hay escondites. No hay tácticas. No hay planificación. No hay salvación. ¡Tus enemigos crearon este mundo y seguro que no te van a echar una mano!

¿Te gusta jugar duro? Entonces el juego se vuelve más difícil. ¿Crees que lo estás haciendo bien?... ¡Disfrútalo mientras dure!

Sobrevive lo suficiente y serás recompensado con multiplicadores de puntuación que doblarán tus puntos. ¡Enfada a tus enemigos incluso más y estarán un poco más determinados a matarte!

Pierde una vida y observa como caen tus multiplicadores y las bestias disminuyen su velocidad y se relajan, ¡con la certeza de que eres un grandísimo blandengue! Después de que conquistes los 89 niveles serás recompensado con el ‘Cinturón Blanco’. Avanza para ganar los 8 cinturones hasta que poseas el tan codiciado ‘Cinturón Negro’ de Mutant Storm.

Características Principales
  • 89 Niveles
  • Modos de juego Adventure y Tally
  • 7 niveles de dificultad
  • Más de 20 enemigos únicos
  • Gráficos y efectos 3D psicodélicos
  • Tabla de clasificación global online
  • Multijugador local
  • Logros

Requisitos del sistema

    • SO: Windows XP, Vista, 7
    • Procesador: Intel / AMD a 1.6 GHz o superior
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica compatible con DirectX 9.0c y Shader 2
    • Versión de DirectX®: 9.0c
    • Disco Duro: 100 MB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
0.1 h registradas
Juego mata mata de disparos unicamente, es curioso para entretenerse y hecharle un rato. Este juego soporta mando de xbox 360, asín que quien lo tenga puede aprovecharlo para no tener que estar pulsando teclas del teclado muy dispersas unas de otras.
Publicado: 1 de Mayo
¿Te ha sido útil este análisis? No
A 6 de 8 personas (75%) les ha sido útil este análisis
0.8 h registradas
Playing Mutant Storm Reloaded is like falling into a nightmare or audio visualizers and 80s sitcom transitions. The abundance of hideous and unnecessary visual effects almost seems intentional to try to hide the uninspired mediocrity of a twin stick shooter hiding underneath. Blurry textures, a nauseous camera, laughable transitional effects between levels, and an overwhelming feeling that the developer lacked any real vision when creating their game make it unpleasant to play just a few levels, let alone "complete" the game by grinding through the seemingly endless supply.

A few ideas, like dynamically raising the difficulty based on your performance, are novel enough, but the implementation is so unclear and arbitrary that none of them can salvage an experience that was doomed from the start. I could forgive the numerous poor choices made with the presentation if the gameplay was at least moderately decent, but unsatisfying shooting, awkward level designs, and frustrating (and boring) enemies did absolutely nothing but remind me of how many other games I could be playing.

Twin stick wave based shooters are a dime a dozen, and Mutant Storm Reloaded ranks among the most prosaic and unquestionably substandard I've played to date.
Publicado: 12 de Julio
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.0 h registradas
I remember looking at Mutant Storm when it first came out and being absolutely blown away by how it looked, how things moved in it. It was a genuine and very real inspiration for me thinking "one day, I want to do something like that" and well, I do now.

It wasn't just the game, it was that there was this really small team making arcade games at a point where it's generally accepted that the arcade is dead. Well, that's fairly good right?

And sure, looks wise even despite a couple of makeovers it looks sort of less inspirational now than it did in the early 2000's and we're in a post Geometry Wars world where everything subscribes to a similar sort of neon-particle explosion sort of thing and I like that, I really really like that but Mutant Storm looks like Mutant Storm and nothing else. It's clearly got Minter-spirations but it's very very "looks like a Pompom game" and that's the kind of thing we can all aspire to. Not necessarily looking like Pompom but making a game that's ours and unmistakably ours too.

The gameplay seems, now, rather tame considering. It's not easy but there's a rigidity to the waves and patterns that compared to a lot of what we see now is very much more considered. And that's fine, absolutely fine because it still remains a very good little game of shooting things. And what's a game like this if not about shooting things, right? Right.

So yeah, Mutant Storm. A classic and an inspiration to me. Still, after all these years. An essential, no doubt.
Publicado: 24 de Septiembre
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
0.4 h registradas
This game is really very bad. I should nearly complain for a refund. If you know anybody with this game please make sure they are not mentally or emotionally damaged.
Publicado: 24 de Septiembre
¿Te ha sido útil este análisis? No
A 11 de 11 personas (100%) les ha sido útil este análisis
11.6 h registradas
This top-down, twin-stick, shoot 'em up does the ideal job when you're after 15 minutes of stress-busting relief. You choose from 8 levels of difficulty in the form of different coloured belts (each colour indicates a different game speed) then dive into as many 30-second levels as you wish - that's if you're in Tally Mode. Adventure mode sees you go for a last-as-long-as-you-can romp.

The opening lobby screen has a carousel-like menu to get to whatever you're after but in a game where you're after a quick blast even this can be time-consuming. Selecting a belt in Tally-Mode is also a little cumbersome in that you have to exit the progress screen, choose a belt (or check which belt you're on) and then go back to the progress screen. The more rewarding sense of achievement in MSR comes in the form of clearing rooms in the Tally mode. Progress is displayed by showing which of the 89 rooms have been cleared and with which coloured belt. The game takes you to this screen every time you finish a room and this is a great, at-a-glance progress system which I really like.

First off, the game throws you into a very tight room with very little space for manoeuvre and challenges you to clear it in 30 seconds. The strategy is to keep as far away from the enemies as possible while usually hugging close to the sides and blasting at them with your laser-gun. It's a fast, furious and intense experience. Once you hit 20 seconds an ominous ten second warning siren rings out to signal that a nasty and indestructible black twirly alien thing will arrive at the 30-second mark. To make things more brutal, an extra one appears every 10 seconds.

With the coloured belts system the game effectively gives you 712 (89x8) rooms altogether. The actual challenge from room to room rises well but occasional boss-levels can be tough (it took me an age to finally clear Room 16 on black-belt mode). Adventure mode is fun for a 10 minute blast but I think the more satisfying challenge comes in attempting the separate rooms in Tally mode. You rack up a score - shown at the end of level completion - but the substance of the game lies in completion of levels rather than score. One death ends the level (in Tally mode) making that 15 seconds delay to get back into the game seem VERY long.

The sound is ambient and fairly minimalist with a deep tunnel-like feel. When entering a room you get that churning but rhythmic and echoey industrial sound which adds a suitable edge to the game's atmosphere. A springy, clicking sound accompanies a failure. Explosions and the deaths of enemies is satisfying especially those that require a number of hits to be dispatched - but don't expect anything cutting-edge. Rooms are well lit with a Tron inspired neon-lighting theme.

Like most twin-stick shooters, this is not a game that you'd normally play for long stretches. However, for a 15 or 20 minute blast it's a great pick-up-and-play game. It definitely has enough good qualities to put it above average and the freedom and convenience it gives you to try rooms at eight different skill levels is very appealing. This, along with its 30-second-per-room formula, means you know exactly where you are within the game.
Publicado: 26 de Noviembre, 2013
¿Te ha sido útil este análisis? No