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Mutant Storm stellt Sie vor über 89 Level gnadenloser Twin-Stick-Action! Je tiefer Sie vordringen, desto stärker wird die Überzahl abscheulicher Bestien. Dieses Fest grenzenlosen Amüsements wird in extravaganter Spitzengrafik auf den Bildschirm gezaubert.
Veröffentlichung: 21. März 2012
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Über das Spiel

Mutant Storm stellt Sie vor über 89 Level gnadenloser Twin-Stick-Action! Je tiefer Sie vordringen, desto stärker wird die Überzahl abscheulicher Bestien. Dieses Fest grenzenlosen Amüsements wird in extravaganter Spitzengrafik auf den Bildschirm gezaubert.

Aus übersichtlicher Höhe können Sie sich und Ihre Gegner jederzeit sehen, jederzeit um die Ecke gebracht werden und jederzeit ausgelacht werden! Es gibt kein Verstecken, keine Taktik, keine Planung, keine Netze. Ihre Feinde haben diese Welt geschaffen und sie werden Ihnen wohl kaum helfen!

Sie mögen schwere Spiele? Dann treibt es dieses Spiel noch weiter. Sie denken Sie sind gut? ... Genießen Sie Ihren Irrglauben solange er noch besteht!

Überleben Sie lang genug, um mit Punkte-Multiplikatoren belohnt zu werden, die Ihren Punktestand verdoppeln und Ihre Gegner noch ein Fünkchen wütender und entschlossender machen, Sie zu töten!

Verlieren Sie ein Leben, können Sie dabei zusehen, wie Ihre Multiplikatoren zerbröseln und die Monster langsamer werden, um sich zu entspannen, denn Sie wissen jetzt, dass Sie nichts weiter als ein dickes Weichei sind!! Wenn Sie alle 89 Level überstanden haben, erhalten Sie den 'Weißen Gürtel'. Steigen Sie weiter auf, um sich alle acht Gürtel zu verdienen, bis Sie den sagenumwobenden 'Schwarzen Gürtel' von Mutant Storm Ihr Eigen nennen.

  • 89 Level
  • Abenteuer- & Story-Spielmodi
  • 7 Schwierigkeitsgrade
  • Über 20 einzigartige Gegnersorten
  • Psychedelische 3D-Grafik und Effekte
  • Globale Online-Ranglisten
  • Lokaler Mehrspielermodus
  • Errungenschaften


    • Betriebssystem: Windows XP, Vista, 7
    • Prozessor: Intel/AMD 1,6 GHz oder besser
    • Speicher: 512 MB RAM
    • Grafik: DirectX 9.0c-kompatibel, Shader 2.0
    • DirectX®: 9.0c
    • Festplatte: 100 MB frei
    • Sound: DirectX 9.0c-kompatibel
Hilfreiche Kundenreviews
5 von 7 Personen (71%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Playing Mutant Storm Reloaded is like falling into a nightmare or audio visualizers and 80s sitcom transitions. The abundance of hideous and unnecessary visual effects almost seems intentional to try to hide the uninspired mediocrity of a twin stick shooter hiding underneath. Blurry textures, a nauseous camera, laughable transitional effects between levels, and an overwhelming feeling that the developer lacked any real vision when creating their game make it unpleasant to play just a few levels, let alone "complete" the game by grinding through the seemingly endless supply.

A few ideas, like dynamically raising the difficulty based on your performance, are novel enough, but the implementation is so unclear and arbitrary that none of them can salvage an experience that was doomed from the start. I could forgive the numerous poor choices made with the presentation if the gameplay was at least moderately decent, but unsatisfying shooting, awkward level designs, and frustrating (and boring) enemies did absolutely nothing but remind me of how many other games I could be playing.

Twin stick wave based shooters are a dime a dozen, and Mutant Storm Reloaded ranks among the most prosaic and unquestionably substandard I've played to date.
Verfasst: 12. Juli
War dieses Review hilfreich? Ja Nein
0.3 Std. insgesamt
Mutant Storm: Reloaded ist für mich einfach nur ein mittelmäßiger Twin Stick Shooter. Da gibt es so viele bessere…

Verfasst: 20. August
War dieses Review hilfreich? Ja Nein
0 von 2 Personen (0%) fanden dieses Review hilfreich
15.7 Std. insgesamt
RetroCLASSIC Banger
Verfasst: 4. Januar
War dieses Review hilfreich? Ja Nein
11 von 11 Personen (100%) fanden dieses Review hilfreich
11.6 Std. insgesamt
This top-down, twin-stick, shoot 'em up does the ideal job when you're after 15 minutes of stress-busting relief. You choose from 8 levels of difficulty in the form of different coloured belts (each colour indicates a different game speed) then dive into as many 30-second levels as you wish - that's if you're in Tally Mode. Adventure mode sees you go for a last-as-long-as-you-can romp.

The opening lobby screen has a carousel-like menu to get to whatever you're after but in a game where you're after a quick blast even this can be time-consuming. Selecting a belt in Tally-Mode is also a little cumbersome in that you have to exit the progress screen, choose a belt (or check which belt you're on) and then go back to the progress screen. The more rewarding sense of achievement in MSR comes in the form of clearing rooms in the Tally mode. Progress is displayed by showing which of the 89 rooms have been cleared and with which coloured belt. The game takes you to this screen every time you finish a room and this is a great, at-a-glance progress system which I really like.

First off, the game throws you into a very tight room with very little space for manoeuvre and challenges you to clear it in 30 seconds. The strategy is to keep as far away from the enemies as possible while usually hugging close to the sides and blasting at them with your laser-gun. It's a fast, furious and intense experience. Once you hit 20 seconds an ominous ten second warning siren rings out to signal that a nasty and indestructible black twirly alien thing will arrive at the 30-second mark. To make things more brutal, an extra one appears every 10 seconds.

With the coloured belts system the game effectively gives you 712 (89x8) rooms altogether. The actual challenge from room to room rises well but occasional boss-levels can be tough (it took me an age to finally clear Room 16 on black-belt mode). Adventure mode is fun for a 10 minute blast but I think the more satisfying challenge comes in attempting the separate rooms in Tally mode. You rack up a score - shown at the end of level completion - but the substance of the game lies in completion of levels rather than score. One death ends the level (in Tally mode) making that 15 seconds delay to get back into the game seem VERY long.

The sound is ambient and fairly minimalist with a deep tunnel-like feel. When entering a room you get that churning but rhythmic and echoey industrial sound which adds a suitable edge to the game's atmosphere. A springy, clicking sound accompanies a failure. Explosions and the deaths of enemies is satisfying especially those that require a number of hits to be dispatched - but don't expect anything cutting-edge. Rooms are well lit with a Tron inspired neon-lighting theme.

Like most twin-stick shooters, this is not a game that you'd normally play for long stretches. However, for a 15 or 20 minute blast it's a great pick-up-and-play game. It definitely has enough good qualities to put it above average and the freedom and convenience it gives you to try rooms at eight different skill levels is very appealing. This, along with its 30-second-per-room formula, means you know exactly where you are within the game.
Verfasst: 26. November 2013
War dieses Review hilfreich? Ja Nein
6 von 7 Personen (86%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Nice & Responsive Twin Stick Shooter! All the things I hated about Beat Hazard, have been removed, and only this game, w/ it's challenging yet addictive format remains! If you are a fan of the Twin Stick Shooter Genre, or Arena Genre, or want to play Beat Hazard w/o the nonesense of the strobe effects, then this is the game for you!

Disclaimer: There is none!

5/5 Stars
Verfasst: 21. Februar
War dieses Review hilfreich? Ja Nein