Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
User reviews: Very Positive (16,685 reviews) - 80% of the 16,685 user reviews for this game are positive.
Release Date: Dec 5, 2013

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Recent updates View all (19)

February 2

Announcing Neverwinter: The Maze Engine!

Hey folks! Scott here again to tell you about Neverwinter: The Maze Engine! This powerful artifact is nearly in the clutches of a powerful demon lord, and the only way to stop... wait... I promised I WOULDN’T spoil all of the upcoming cool things in this first blog... right... Sorry.

Neverwinter: The Maze Engine continues the story of demons escaping from the Abyss that was started in Neverwinter: Underdark. I don’t want to give anything away just yet, so be sure to look for an upcoming blog where we’ll go over the story-thus-far, and give you a peak into what you can look forward to as overwhelming madness permeates the... /sigh right... no spoiling. I’ll just say for now that a lot of your favorite characters are making return appearances and ready for adventure!

So what are a few of the big news items this release? Here are three that stand out:

Dungeons are returning!
It’s been one of the things everyone (including those on the dev team) has been asking for since they went away. With Neverwinter: The Maze Engine, we are bringing back four of the favorites. Each of these dungeons has had both a visual and design pass to bring them up to the quality people expect.

We’re also bringing back Castle Never as a revamped, higher-tier dungeon. It’s got a new look, new fights and a new story.

Mounts are getting an overhaul!
Mounts are inherently pretty cool, but we thought they could be a lot better. With the upcoming mount system, we’re looking to add value to your furry (scaly?) friends. There’s a LOT to cover here and we’ll be releasing a series of blogs about how everything will work moving forward.

The short version: all of the mounts you already have will automatically be made better, and there are a lot of new mounts/mount features being created.

A new campaign for the solo player!
We know that campaigns at higher levels (Icewind Dale, Sharandar, etc.) can be very difficult to participate in if you’re a solo player. We’re using this new campaign, available at level 60, as a way to both provide additional story content (so much cool stuff here, it’s hard not to spoil), and give the solo player a growth-path to follow.

Scott Shicoff

Lead Designer

9 comments Read more

November 17, 2015

Neverwinter: Underdark is Live!

Demons have invaded Neverwinter! It’s up to you to vanquish them back to the realms from which they came. Journey into the Underdark where darkness conceals the many dangers that lurk within.

Adventurers will begin their descent by starting the questline written by acclaimed author R.A. Salvatore where they’ll team up with characters such as Bruenor Battlehammer and Drizzt Do’Urden! After completion, head into the hub town of Mantol-Derith to begin the fight against the demons. R.A. Salvatore’s characters may also make appearances in the new Demonic Heroic Encounters!

Two new Skirmishes await any brave adventurer who dares challenge them: Prophecy of Madness and Throne of the Dwarven Gods. A large-scale raid against Demogorgon, Prince of Demons, brings Underdark together in one explosive battle.

In terms of systems, the Tarmalune Trade Bar Store has also undergone a massive – and very popular – rework. Gear Preview is a new feature, which allows your effectively “try on” gear that you may want to purchase or work towards.

Prepare your darkvision for there’s much more to uncover in Underdark! Do you dare to descend?

19 comments Read more


“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”

Just Updated

Neverwinter: Underdark is now live!

  • Questline written by New York Times Best-selling Author R.A. Salvatore
  • 10-man battle against the dreaded Demogorgon
  • Two new end-game skirmishes
  • And more!

About This Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
231 of 248 people (93%) found this review helpful
10 people found this review funny
219.4 hrs on record
Posted: October 28, 2015
So I wanted to love this game, I really, really did. In the end, I just can't recommend it in the current state.

Pros -
If you loved the forgotten realms books, and setting for DnD you will feel like you just walked in. They really did a great job of capturing the essence of the world.

The character leveling system is intuitive, and things are explained fairly, if briefly.

The game isn't really Pay to Win in that you can if you try hard get everything a paying player could.

The combat is fun, and diverse. You can learn many different skills and slot the right ones for a situation, and make a build you play well.

The playerbase is amazing, at times. No one complains about kill stealing, most people I encountered were friendly and helpful, and I never once had problems finding a group to take on a quest. As a soloer the part I really liked, no one whined when the group immediately disbanded after the quest it formed around was completed.

The quests for getting to max level are interesting, diverse, and straightforward. I very rarely was confused by anything laid before me, and found the game fun to play. Until I hit max level.

Cons -
The servers lag like you wouldn't believe. The amount of rubberbanding and failure to accept inputs is just ridiculous. This really becomes painful in combat where the situation gets worse. I played as a rogue, as a rogue you have very limited armor, and very good dodging ability. A skilled player can dodge nearly any attack because of how the game shows them to you, well, you could if the game wasn't constantly lagging. Half the time I would go through the dodge animation and take the damage anyways finding myself now out of position, and half dead because the server couldn't decide if I dodged in time, so decided I dodged, but too late.

Remember that thing about 'technically not pay to win'? I'm about to take that back. Admittedly, it is technically possible through the game to get a reasonable amount of Astral Diamonds, the currency of the player based economy, and exchange them for Zen, the currency you buy with real money. This can be done all through the game. The problem is they are undergoing a major AD revision trying to rebalance the economy. This means that a new player just starting out will find getting any reasonable amount of AD together in a timely fashion nearly impossible. Players haven't adapted to the new scarcity of AD yet, so all pricing is still way overinflated for what you get. This problem may eventually sort itself out, but as of this review it has not.

Max level is a horror show for a new player. There's no good way to put this. When you are leveling up from 1-70 your character 'fits' it's role. If you're going for pure DPS you can put up some huge numbers, and work well in a team. I've heard similar from clerics, support, and tanks. You feel like you fit in a group right where you should. From the time I hit level 30 I was constantly at the top of the damage charts for any given dungeon, usually #1, sometimes #2. How it should be for a dedicated DPSer. The second you hit 70 kiss your role goodbye. You are now in the part of the game known as hell. You don't have the gear to do well in any dungeon, or even any of the lvl 70 questing areas. Some players won't want to drag you along, some will flat out insult you and leave you to rot. You are expected to find a way, by hook or crook to get your item level up to a competitive level, and no one, and nothing in game is going to tell you how. The game itself won't tell you item level matters, other players will. But they can't really help you get it up, because they don't know how you can do so either.

Those beautiful quests I mentioned that lead you straight up the levels until you're ready for end game content? They run out just before you hit level 70, actually I started during a 2x experience event, and I ran out of quests at level 68. I didn't want to put in the time to test, but I suspect without that advantage of 2x experience you might run out sooner. It also has to be mentioned that the developers made one of the most bone-headed decisions I've ever seen. They're trying to revamp all the end zone dungeons. As a result, they removed all the old dungeons. In and of itself this isn't a real problem. It makes for less dungeons available as you grow, but you can manage. Here's the big problem. They left all of the quest lead-ins and references to events in place. If you're following the quests along you will suddenly hit a 'party needed' quest that can never be completed because the zone for the quest no longer exists. This all stems from a recent increase in the level cap. They increased the level cap, but never changed the associated xp rewards to get you there, never changed the references to level requirements in tips, and never bothered to think of how that is going to impact new players.

The 'crafting system' or what passes for one, professions, are a joke. It is a tiered system of hire people to do things for you. But the catch, always a catch, you can't directly hire the best guys. They're items, you have to find them, or buy them. I won't comment on how easy they are to find beyond saying in the time I played I only found 1 green level, and 1 blue level worker, both for professions I wasn't currently training. I will say buying them is god awful expensive. So why bother? Gear is limited in choices in this game. The best rings you can wear, you have to craft. There's no getting around it that I was able to discover as the items bind to the character. Same for the highest tier armors.

That brings me to my next point. You want to pass on that lovely sword you've been slicing kobolds with to a new character? You want to maybe sell the old one to finance your new one? Too bad. You can't. Once an item is equipped to a character it is permenantly bound to that character. At which point you have three choices. Equip it. Unequip it. Sell it to a vendor for a handful of silver that is vastly less than the item is worth. That's it. Those are your options with anything you've ever used for even the shortest amount of time. You can sell equipment you find, but only if you do not ever use it yourself.

Everything FEELS like a cash grab. I will not say this is intentional, I have no idea what the developers were thinking. Everything from the way equipment works, to the way you feel underpowered the moment you hit max level, to the fact that your 'end game' healing potions heal for a fraction of your health and they sell an upgrade in the zen shop but no other way to get them. The game feels like a cash grab. Hell, even the servers being on their last legs, and barely able to take the strain of running the game makes it feel like they just want to make a buck and bail out quickly.

I wanted to love this game. I grew up with the forgotten realms books, I knew the setting and felt right at home. I wanted to at least like this game. But the truth is, this game is broken, back-loaded, and feels like an attempt to extract money from gamers.

My recommendations are as follows: If you find the setting interesting, as I did, play until you hit level 70 and quit. Do not under any circumstances give these people money.
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295 of 332 people (89%) found this review helpful
23 people found this review funny
3,492.0 hrs on record
Posted: September 24, 2015
The devs took all the fun out of this game. They say it's free to play but it's not. It used to be. Now it's free to sample. There is NO way to get good gear anymore, unless you are ok with spending hundreds of dollars to get gear only to have it rendered almost useless with the next mod, I wouldn't bother...
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229 of 264 people (87%) found this review helpful
12 people found this review funny
921.9 hrs on record
Posted: September 13, 2015
Run by HUGE BAIT AND SWITCH Corporation

Decisions made with no consideration of player feedback, bugs do not get fixed.

Enormous cash grab platform.

Love the game itself it's a shame that it's run with such an intent on the money grab.

Any method a player finds to build some currency is systematically shutdown. The latest change comes in the next patch removing the Astral Diamond generation from the Leadership profession. Astral Diamonds are the main currency in the game that can be exchanged for ZEN which is the cash shop currency. Leadership has provided a good way for the free to play mantra... now the game has nothing going for it. New players coming in fresh will need to spend a lot of real cash to be viable to play epic dungeons at end-game.... I came back around 12/2014 and STILL am not ready to play some of the end game content and I play daily.
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102 of 115 people (89%) found this review helpful
5 people found this review funny
1,881.9 hrs on record
Posted: September 30, 2015
A game that was great once has been destroyed by a disgustingly greedy development company.

Bait and switch tactics, lying, lowering paywalls, charging for features and elements that were free once.

Nerfing equipment, lowering RNG drops constantly, shady marketing, incompetent staff, broken classes, broken PvP, bugs galore, rubberbanding, recycling content (if they give it back at all), graphics issues, broken patches, rampant botting, etc. etc..

Moderators that cover the truth by deleting any post they think damages the game's already destroyed image.

I've quit, and refuse to play another Perfect World/Cryptic game ever!

Don't invest a cent into this game.
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99 of 117 people (85%) found this review helpful
1 person found this review funny
217.1 hrs on record
Posted: September 8, 2015
-I played this game when it first came out. it was very promising, there was little hacking, pay to win wasnt so brutally overpowered, and balancing was getting better by the patch.

NEVEWINTERS SECOND YEAR!! PVE = Messed up Horribly. PVP= Messed up worse.
-Suddenly the game became all about how much money u could spend. a Free to play charecter seems almsot impossible to reach max level without spending money.
-they have VIP status to make leveling reasonable.
-Alot of game function moved Clientside, this allows for hackers, and there is alot of them.
-Mass untested Code allowed for exploits to ruin the ingame economy and gameplay both pvp and pve.
(example: putting a negative bid at auction house would cause the auction house to give you free money )
-PVP Rankin doesnt work right. hacked charecter's seen every few pvp matches. all charecter data is held clientside for easy manipulation.
-many more hacks then just low gear score players with maxed stats and ability scores. there are auto dodger hacks. autoattack hacks, hacks to to refine gear and enchanments. All for alot less then the cost of paying to level ur charecter or buy the best gear.

This game should be gasping for its last breath. can cost you hundreds of dollars for a single godly item. Then it cant kill a hacker then spent 20 bucks for the hacked code to inject into his client.

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