Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
User reviews:
Mostly Positive (17,242 reviews) - 79% of the 17,242 user reviews for this game are positive.
Release Date: Dec 5, 2013

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Recent updates View all (23)

March 31

Portobello's Campaign Has Arrived!

The Day of the Dungeon Master has arrived!

Though it’s actually more like a month...

I’m so excited to announce that both Respen’s Marvelous Game and Portobello’s Campaign are now available for you to play! For the next few weeks you’ll be able to visit the Burrow Dawn Inn (as seen at the 2015 PAX Prime live show), be evaluated by Flabbergast and Mr. Snibbly, get mocked by some cheeky gargoyles and more as you journey through the magical mind of dungeon master extraordinaire, Chris Perkins.

Be sure to check out both Respen’s and Portobello’s campaigns as each has tasks to offer during the month-long event.

In between evaluations at the Burrow Dawn Inn, don’t forget to check the event queues for new ways to be tested. A new queue will open up each week, so be sure to check back regularly.

Thanks for reading and I can’t wait to see you in game!

Scott Shicoff

Lead Designer

4 comments Read more

March 21

Neverwinter: Portobello's Campaign Official Reveal Trailer

Hear ye, hear ye! Respen is hosting a colleague of his this year to start a campaign beyond your wildest deaths – err, dreams! Please welcome Portobello DaVinci to Neverwinter, who will take residence at the event dais from March 31 to April 28. Take a seat and experience the brand new Portobello’s Campaign – and try not to let your party down by dying.

Dungeon Master and game designer extraordinaire, Chris Perkins has graced Neverwinter with his D&D persona Portobello DaVinci and is quite the fun guy! Participate in the event based off of Acquisitions Inc. as seen at PAX Prime – hence the nifty real-life footage in the trailer above!

Portobello’s Campaign is available in the campaign interface, which contains the hub map of Burrow Dawn Inn. Once inside, adventurers may talk to Flabbergast – and his cat Mister Snibbly – to start the campaign tasks and the relative quests. Along with this, adventurers may queue for four different Dungeons, each with their own perils riches!

Remember, the party that sticks together, dies together!

5 comments Read more


“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”

About This Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
143 of 169 people (85%) found this review helpful
8 people found this review funny
1,083.1 hrs on record
Posted: November 17, 2015
I gave up on this game a long time ago but figured I review it since they keep updating things.
The story is fine and you might enjoy it once through.
PVP and even most PVE is where it all falls apart.
This is most definitely a pay to win game unless you are willing to put insane hours into grinding.
I have over 1,000 hours and my main toon would still get demolished in the blink of an eye.
Loved it for the D&D part but that wasn't enough to keep me going.
Devs only seem to care about you if you line their pocket books.
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122 of 157 people (78%) found this review helpful
31 people found this review funny
2.7 hrs on record
Posted: February 18
>Have friend tell me that you can play as the dragonborn race in neverwinter
>Have Dragonborn race be fav race in D&D
>Download neverwinter
>Takes about 2 and a half hours
>Go to character creation
>Select Dragonborn race
>You most buy the "Dragonborn Legend pack" To do that
>Checks price
>75$ to play as a certain race
>Immediately decide that this is a terrible game
>Close out and uninstall
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94 of 119 people (79%) found this review helpful
4 people found this review funny
2,591.8 hrs on record
Posted: February 18
Used to be a great game, perfect world and cryptic pushing in the pay to win policies made it unplayable to any new player.

Every single change they do is to hurt the player and when they actually do anything good to the player it is soon patched out of the game, the ONLY WAY to progress in late game is by paying THOUSANDS of dolars.

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36 of 41 people (88%) found this review helpful
1,578.1 hrs on record
Posted: February 23
I would not recommend this game at this time if you are just starting out for a RPG MMO.

First what WAS good about it:
Neverwinter during it's first mod 1-4 was a great game, and as F2P was a excellent product. It's combat system at the time was a bit better than all the other MMO I have played, it wasn't just a stand in one place and hack away type of combat system, you had to watch what the adversary was doing and react. It had enough content to keep even the shortest attention span busy, and had a fairly well rounded grouping and dungeoneering system, with plenty of dungeons etc. As they added new powers and skills and classes they were well tested and fit in a cohesive manner, yes there were a few tweeks needed as they went live but they got on it and it worked. The refining (gem slotting) system was fairly easy and made sense and the professions (crafting) were well balanced (to an extent).

The game was always advertised as casual friendly and alt friendly and it was, you could get up and running through the first 20 lvl and tutorials with logical steps, the newbie stages were well thought out and introduced you well to the features. If the class you started wasn't a good fit for you, it was easy to start another and have an alt. it wasn't too expensive to get additional character slots beyond the initial 2 so you could try other characters on with relative ease. The community was friendly, and while it's always had a gold/AD spammer problem (AD in game currency), it was a minor annoyance. You could earn in game currency through in game activities with some effort, and with some patience and hoarding and haggling get about anything you truely needed. Then the changes came....

What IS bad about it:
About mod 5 they started obsessing more about monitization and content pushs, than bug catching. The classes introduced were unbalanced from the get go and didn't seem cohesive. When they tried to "balance" things they went at it with a meat cleaver and only made what was bad even worse, then they had to hack back on something else with the cleaver. Despite a forum with tons and tons of suggestions and pleas, they ignored it all and bulled right on through to the detriment of both the game and the player participation levels. They never have gotten any semblance of balance to PvP and the same classes always dominate, the matching system that was rudimentary at first, but worked was "improved" to make it even worse, anyone not BIS in everything need not match up in pvp, you will hate it, it's a gear fest in the worst way and 2 classes are nearly god mode in pvp.

Because of the monitization, they made some short term decisions that got people to buy more character slots, and invest in assets for crafting as a means to generate AD to keep up with the ever increasing and complicated refining system and the mod anfter mod gear obsolesence. They took the random dungeon drops (that were the whole reason to dungeon in the first place) away and put them in end chests that either were on timers or needed Zen (Store currency) to purchase keys. Rather than an insured odds of some drop, they nerfed even the chest rewards to items that were'nt salvagable or refinable. The in game "loot chests" that you needed another type of key got put on a increased rotation rate, so there was another whole set of chests in a month.

Decision after decision, mod after mod they have done more to damage the game and annoy the player base. The mod 6 introduced a guild content push, locking lots of content behind forced groupingand huge material outlay to get to it (oh and of course you can pay money to get past all that material outlay....$100s and $100s of dollars). With that mod alone they effectively killed the "casual play/alt friendly" model they always pushed, the BIS stuff was all lokked way, way ebhind that guild content.

They are at mod now, and way abck in mod5 when they nerfed all the AD generation they promised to "fix" things so those that play get rewarded, they have yet to deliver, they have only added some window dressing fixs that apply to the elite 10% and the rest are left out.

They have changed the casual play to a hit it and quit it model, unless you are the long time elite 10% you got no real reason to play, they advertise hard on the internet to bring in the new player and are trying to get the person that will make a huge money investment to get up to speed, then in 6-7 months, when they tire of spend spend spend, quit. With a new influx of new player behind them, they have did little to nothing to retain the middle ground player, and seems to have gone out of their way to antagonize them.

My recommendation:
Unless you have wads of cash you like to spend to get to a P2W status, you are going to hate the needlessly added grind and negligable "if you play you are rewarded" they never deliver. If you are a "paper doll" type of play, like to collect suits and clothes, it has a samll alure, but better plan on investing on baggage space to hold it all (RL money btw) since there is no stable or a wardrobe system inplace. Barring wads of cash, stay away from this one, otherwise within weeks you are going to be logging on to only place set stuff and then off, not really playing.
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23 of 29 people (79%) found this review helpful
158.9 hrs on record
Posted: February 18
An extremely dishonestly managed game.
The developers show u cool stuff
You pay money for the cool stuff
They nerf it and put out new cool stuff
People bought several months worth VIP accounts for the bonus wards only to get the bonus removed, wich basically means we threw away our money...
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