Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
User reviews: Very Positive (9,898 reviews)
Release Date: Dec 5, 2013

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September 23

Coming Soon: Rise of Tiamat

Rise up or bow down with Neverwinter: Rise of Tiamat

Continuing the ongoing battle between Neverwinter adventurers and the Cult of the Dragon, we’re excited to announce the next module coming to Neverwinter: Rise of Tiamat. The newest module will follow the events of Module 4: Tyranny of Dragons and the Siege of Neverwinter, culminating in a treacherous battle with one of Neverwinter’s most powerful dragons.

Check out the newest trailer here: https://www.youtube.com/watch?v=SEcNR0s9seY

Learn more about Rise of Tiamat Here: http://www.arcgames.com/en/games/neverwinter/news/detail/7007073-coming-soon%3A-rise-of-tiamat

11 comments Read more

September 16

Siege of Neverwinter

The Season of Dragons continues with the brand new Siege of Neverwinter event. The Cult of Dragons has managed to punch a hole through the wall of Neverwinter and is amassing outside the once secure sanctuary of Protector’s Enclave. Sergeant Knox has sent out a call to all Adventurers to return to the city of Neverwinter and defend it from the Cult of Dragons.

Start Date: September 18, 2014 @ 10am Pacific
End Date: September 25, 2014 @ 10am Pacific

4 comments Read more

Reviews

“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”
Polygon

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”
GamesRadar

Now Live - Module 4: Tyranny of Dragons!

We’re excited to announce that Tyranny of Dragons is now live in Neverwinter! Log in and experience the new Scourge Warlock class, Dragon Heroic Encounters and more! Check out all the features listed below!

Update Includes

  • Scourge Warlock Class
  • Tyranny of Dragons Campaign
  • Dragon Heroic Encounters
  • Artifact Gear
  • Class Balance Changes
  • Armor Reinforcement Kits
  • And more!

About This Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    Minimum:
    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    Recommended:
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
1,318 of 1,454 people (91%) found this review helpful
476.6 hrs on record
If you like MMOs then I cannot recommend this LESS, seriously, if you start NW you will regret it.

I heard all the good / bad things about NW before I started and decided to give it a try, as you level it's quite good, nothing serious to complain about, a few small things here and there but nothing big. It's once you hit max' level and start going for end-game stuff that you realise you've made a mistake.

Once you are level 60 you'll start looking for a good mount, you can either buy them on the AH for AD or buy them in the zen market for zen (real life money). There are no free good mounts, no drops from bosses, no seasonal event rewards, no achivment rewards, no quests no nothing. You want a mount that moves faster than running speed? Get your bank card out, that's the only way to get one. You can buy them for AD (money you earn in game) but there is a limit of 24k a day, the cheapest good mount costs roughly 1.5 million AD. So you COULD earn one without having to pay real life money, but are you really going to spend THAT much time farming such a tiny part of the game? You could, but you won't, and they know that, get your bank card ready....

So you either logged in and spent hours farming all the daily quests every day for (at least) a month or you just payed, either way you have your mount. Now you want to start PvP, you COULD go into game after game after game getting utterly destroyed all day, every day for months (and I do mean MONTHS) earning the glory needed to buy gear that you will need to stand a chance in PvP..... Or you could get your bank card out. As a newbie to PvP you will earn on average 150-250 glory per match and you'll need 27,000 (and other things) to get one bit of gear (out of 10 mimium) and that's just the best level items. So you COULD get battered all day every day for MONTHS killing all drive to PvP to get yourself some good items without paying a penny. You could, but you won't, get your bank card ready....

Ok, you have your PvP gear and mount, you notice there is a weird enchantment slot in your weapon and chest armor, get your bank card ready...... This slots give some fantastic bonuses and if you are ever to be taken seriously in PvP you will need a weapon and armor enchantment. They are pretty common, but only in un-useable states, you need to upgrade them before they will do anything, once you have what you need and are ready to go, what's your chance of success? 1%.
Yes, you read that right, there is a ONE PERCENT chance that you will succeed and a 99% chance that it will fail, lose your materials and have to try again. Would you beleive it there is a way to raise that 1% to 100%, have you got your bank account details? Good, you'll need them. The way you raise its chance to succeed to 100% is with a "Coaldelesant Ward", *EDIT: They can still be traded from one source, a very rare source that can only be attempted once a week*. So you COULD get the higest level enchantments without paying, but at a 1% chance each time and the 2nd cheapest of out of 4 costs 1.6 million AD each. You COULD do it, but you won't, pony up that dough boy.

Ok, *Sigh* you have your enchantments, mount and PvP gear, now you'll want all the little things that you have been neglecting such as leveling up low level runestones, normal enchantments or getting a good compainion. Runes / normal enchants are easy at lower levels, but once they get higher their chance to succeed drops to 20%, 10% or even lower than that, but don't worry, you can always buy some more C wards! Only £10 for 1! (£10 for ONE? Are you ****ing serious?) Companions are for the most part, bad. There are some good ones out there, such as the angel. All you have to do is log in on at least 360 different days, just log in once a day for a whole YEAR and it's your for free!..... Ooooooooooor you could just, you know, *Ahem* pay for it and get it right away.

At this point you are probable too scared to look at your bank balance, but don't worry, there is an economy in NW so you could make your money back, but how? Just like everyone else, keys. Keys can only be bought with real life money (what a surprise...) and open chests that are found everywhere, you might get a good item (you almost certainly won't though) or you will (almost certainly) get a useless item, keys are traded between players as currency (as gold has VERY limited uses and AD cannot be traded) so you can farm stuff, sell it on the AH, buy keys and use them as money. Oh no, they changed keys to bind when picked up, so you can't do that either. You want keys? C'mon, you know the drill by now.....

A perfect vorpal costs 4.5 - 5.5 million AD, same for a perfect soul forged, plus the 1.5 million (minimum) for the mount, around 750K for your PvP set, enchants / wards / runestones will easily cost you another million or two and a decent compainion will cost a million or two too. That's not including your PvE set, supplies, possible even a 2nd perfect vorpal and soul forged, advancing in campaingns or any other aspect of the game. These are all changes that are being brought in one at a time to avoid too much of an uproar, every module they release they find new ways to squeeze more cash out of you.

If you can get all those items for under 10,000,000 that's a amazingly good deal, but are you really going to spend hours farming 24k a day to over 10 million? No, ofc you're not, that would be a phenomimal waste of your life, it might be a good game, but no game should take up that much of your LIFE. You want to play and be anything more than "That **** guy who couldn't fight his way out of a wet paper bag", get your bank card at the ready.....

Don't pay = Lose, you wasted WAY too much of your life.
Pay = Lose, you just forked over WAY to much money for a "free" game.
Don't play = Win.

It will cost you hundreds, and I do mean HUNDREDS to get what you want. A single item (perfect vorpal) is being sold by gold sellers for the cheapest prices there are, how much? £50.

You have been warned.

EDIT: Quick example, you start off with a vorpal shard, you need 3 other shards to mix with it (at a 1% chance to succeed) to make it a lesser vorpal. You then need another lesser vorpal to mix with it to make a normal (again, at 1%), then you need another normal to mix with it to make a greater (1%) and then another greater to make a perfect (1%), sounds easy right? Wrong.

Your real chance is to use C wards to raise the 1% to 100%, each C ward costs £10, you'll need 1 C ward to cominbe the shards into a lesser, but then you need another lesser, so you need to combine another 4 shards and use another C ward, then you can mix the lessers into a normal, with another C ward ofc. Then you need another normal to mix, so you make 2 more lessers (at 8 more shards and 2 more C wards) and mix them together (another C ward). now you have 2 normals, use a C ward to mix them and you have a greater. Now you need another greater, same again all the way up to a greater so that's another..... 7 C wards, combine the greaters and you have your (first) perfect at the cost of another C ward ofc.

15 C wards total = £150.... For one item and that's not taking into account the price in AD for shards.
You could buy the lessers / normal / greaters for AD on the AH, but at 1.5+ million AD per NORMAL, are you really going to farm all those with AD bearing in mind there is a 24k daily refinment limit?
Are you seriuosly going to farm MILLIONS of AD just for a 1% chance to succeed bearing in mind if you fail you will lose the materials and have to farm those again? Ofc not.

EDIT: Hit charecter limit, some edits are in my comments in the comment section below.
Posted: July 18
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998 of 1,253 people (80%) found this review helpful
783.5 hrs on record
Whenever you play a MMO published by a Chinese or Korean corporation, you can expect certain aspects of the game and payment model to be different. Neverwinter is no exception. This game happens to be run by a Chinese corporation called Perfect World Entertainment. It is their "North American" division of Perfect World.

The big issues brought up by many North American and EU players is Pay2Win. Something that is rampant and very accepted and acceptable in Chinese, Korean, and SEA cultures among PC games. Neverwinter is an attempt to get away from some prevalent Pay2Win features otherwise present in their Chinese counter-parts and to a degree, has almost found a acceptable amount for NA players in their action games, such as Blacklight Retribution and especially Tourchlight. But these are exceptions to the rule, and they are not MMOs.

Neverwinter does have Pay2Win aspects, make no mistakes. Without paying any cash, it will require a player months to be on equal footing compare to what a paying customer can achieve in a week or two if they take their time.

These aren't the things I personally have an issue with the game though. Because, with the exception of the price of coalescent wards constantly on the rise, an item required to craft high level weapon and armor enchants, most things a player can attain in a few months play, if their okay with settling for rank 7 and 8, maybe rank 9 enchants, instead of rank 10s.

The issue I have with PWE is that forum discussions about the game among players almost exclusively happens on their official forums, which are heavily censored. Not surprising coming from a corporation that formed in Beijing, outside of China's Special Economic Zone(SEZ), their quasi-capitalist zones. Even though these areas aren't officially ran as communist zones, their strongest political party remains the communist party, and many North American and EU peoples would be unable to differentiate between the two because their are so many similarities to a full communist ran country.

--

To get a quick idea of internet censorship in china, check out the wikipedia of Internet Censorship in China.
http://en.wikipedia.org/wiki/Internet_censorship_in_the_People's_Republic_of_China

Here is another link to a similar topic, a news.aky.com journalist story about Facebook having issues entering the Chinese scene because of internet censorship.
http://news.sky.com/story/1206329/the-great-firewall-blocking-facebook-in-china

--

You don't have to read those links, they are just to give you an idea about why a corporation in a different culture might have different views of what's acceptable.

--

Discussions about Pay2Win, so that potential customers can decide whether they want to invest time into this game or not, are full censored on the official forums.

Drop chances for dungeons are censored on the official forums, luckily these are large enough chances that they are generally well known, just don't post on the forums.

Drop chances for lockboxes, which function as in-game gambling using Zen(cash) are fully censored and users can be banned from the forums for posting results of their findings. Users that have opened over a thousand lockboxes worth thousands of dollars, have been censored and banned for posting their results.

Please individuals reading this, understand that when I say gambling, I mean wagering money for the chance of something of value, in this case, in game items. I actually saw a PWE forum moderator that tell somebody that whether something is considered gambling or not is only determined by a court of law instead of the definition of the word and what the large majority of people understand it to be.

It is believed among some individuals whom commonly open large amounts of lockboxes, that the chance to receive the rare item in them, which typically sale for between 300k-1m AD, which is equivalents to the price of 6-20 *keys, that the chance for an item fluctuates depending on a proprietary algorithm, and that a player's chance can be higher or lower depending on how long it has been since the last grouping of rare items were distributed from the boxes.

Of course their is no way to know this, all we can know, is that it's over a 99.99% probability that a player has less than a 1% chance to receive a $10 per box, which costs $1.25 to open. That it takes over $120.00 in keys purchased through PWE to average 1 of these $10 items.

One of the excuses moderators of the PWE forums use to delete such threads, is that players present the data as factual drop chances, but that they can't know for sure because it's a proprietary system. Not only is this not true, because the players have only presented this information as data representative of a sample, but is in actuality only used as an excuse to censor the information from the players. It is PWE forum policy to censor this information, they are the most strict regarding winning from their lockboxs.

It's important to understand that this is a form of gambling that is not only unregularted, but is completely proprietary with chances and even results of other players kept secret. There is a reason this kind of secrecy isn't allowed in any gambling recognized by a regulatory body. It is for this reason it is unsurprising, that any discussion about winning rates be kept completely secret, and any discussion of Neverwinter's lockbox system being compared to gambling being a bannable offense.

It is my belief that PWE, being a branch of a Chinese corporation, doesn't understand that this kind of censorship is unacceptable to North American and EU players. It is understandable that they don't understand this, but a corporation will have no idea that it is unacceptable to their customers unless we say so. The problem is they censored us!
Posted: May 12
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164 of 236 people (69%) found this review helpful
0.8 hrs on record
Too many pay walls, pve areas are tunnel like.
Posted: May 15
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76 of 106 people (72%) found this review helpful
2.2 hrs on record
Quick tip, don't take a great RPG series and turn it into a ♥♥♥♥ty MMO that barely qualifies as a Dungeons and Dragons game. To their credit, they did manage to implement some interesting features from DnD, but they missed out on some very important ones. Such as depth. It's basically DnD 4th edition except even more watered down, which I guess is somewhat impressive. The classes are very boring as well, you have the rogue, which unlike actual DnD rogues is bland and uninteresting. The ranger gets the ability to switch between Drizzt and Legolas which if you've ever asked anyone whose never played DnD before those are the only two types of ranger (Which can't be a coincidence). The fighter gets two classes, you can be the guy with the sword and the shield or the guy with the bigger sword and no shield, but I guess I should just be happy they've recognized there are classes of fighter other than "Guy with shield". Then we have the cleric, a pure healer class that lacks almost aany offensive capabilities, no turn undead, no evil smiting, just healing and buffs. And finally, the mage, which can't specialize in any school of magic and, due to the game's ♥♥♥♥ ability system, can only have a total of 5 different spells in their action bar (Even worse than 4e), preventing any real variety in their strategies. My favorite classes to play are the barbarians, druids, paladins, bard, and monk. Because they aren't in the game. I guess I'm not surprised because they're some of the most interesting classes, and designing them would take effort.

Anyway, enough about the ♥♥♥♥-tier classes, let's move onto the combat! Basically, you hold the left mouse button to hit people, right mouse to hit people with the equivalent of a 4e at-will power, and occasionally Q, E, or R to use an ability, oh wait, "Encounter power", which you will use multiple times in a fight. Because the devs have probably never played DnD You also get daily powers that you can use by spending an action point (Doesn't do what it actually does in the tabletop by the way), represented by a blasphemous D20 shaped gauge in the middle of the UI which is filled by hitting things as well as something else which is based on your class, unless of course you're a rogue or wizard in which case you just hurt things. Because interesting game design is difficult. Also, there are about four different kinds of enemy, just with different skins slapped on them which, coupled with the fact that all the dungeon quests are the same too, means that the game is quite repetitive. There are also a lot of mechanics which are named after actual DnD mechanics that bear no resemblance to their namesake, such as the aforementioned action point. But hey, it's hard to replicate the mechanics of a game you've probably never played in the first place.

On the free to play side of things, all I want you to do is scroll up to the DLC tab and look at the pricing.

TL;DR, They took 4e, stripped it down to the most boring part, and made it even shallower.
Posted: April 4
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8 of 8 people (100%) found this review helpful
10.6 hrs on record
Terrible, my resume

Overall Score

3.1/10 Terrible thanks to perfect world, greedy ♥♥♥♥♥♥♥s
Posted: August 15
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