Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
User reviews: Very Positive (13,792 reviews)
Release Date: Dec 5, 2013

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Recommended By Curators

"A fully voiced action MMORPG which features dialog trees and consequences. Even the foundry has options for branching stories. Worth a look."

Recent updates View all (9)

April 7

Neverwinter: Elemental Evil Now Live!

The time has come, adventurers, to defend the Sword Coast from utter destruction once again!

The Cults of Elemental Evil have amassed their forces to take over the Sword Coast and reduce all life down to its four basic elements: Earth, Fire, Wind, and Water. With each element comes a terrifying coterie of cultists more dangerous than the next. Fortunately for the good citizens of Neverwinter, the Sword Coast factions have lent their strength to the cause of driving out the menacing cultists and saving the Sword Coast. In addition to these powerful factions, two heroes have emerged to drive an armored boot into the elemental backside of evil. Indeed, the Ranger Minsc and his miniature giant space hamster, Boo, have appeared and are ready to aid in the fight to save Neverwinter.

With Neverwinter: Elemental Evil comes the Oathbound Paladin, a class suited to both tanking and healing. Elemental Evil will also bring with it a raised level cap, allowing players to reach level 70 and enter special epic dungeons that have been reworked to provide challenges worthy of their epic title. Adventurers on the PC will also be able battle the Cults of Elemental Evil through 4 new adventure zones, each with its own elemental theme.

The Forgotten Realms are in need of your aid once again, will you heed the call?

For more info, head to the official Neverwinter website!

20 comments Read more

February 18

Elemental Evil: Coming April 7th, 2015

We are pleased to announce the release date of Neverwinter’s biggest module to date: Elemental Evil! Adventurers around the globe will be able to experience this unique expansion on Tuesday April 7, 2015!

Citizens of Neverwinter will battle against the Cults of Elemental Evil as they try to destroy the Sword Coast by harnessing the forces of nature. By aiding the Sword Coast factions, adventurers will be given the chance to save Neverwinter and its surrounding areas while obtaining untold treasures from their journeys! Players will also notice that the maximum level has been raised from 60 to 70, providing a new set of challenges for them to overcome. Forgotten Realms fans may notice some familiar faces, as D&D icons Minsc and his hamster, Boo, join the fight against the Cults of Elemental Evil.

Click here for more information!

9 comments Read more


“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”

Just Updated

Neverwinter: Elemental Evil Includes

  • New Class: Oathbound Paladin
  • Level Cap Increased to 70
  • Four New Areas
  • Updated Epic Dungeons
  • And more!

The time has come, adventurers, to defend the Sword Coast from utter destruction once again!

The Cults of Elemental Evil have amassed their forces to take over the Sword Coast and reduce all life down to its four basic elements: Earth, Fire, Wind, and Water. With each element comes a terrifying coterie of cultists more dangerous than the next. Fortunately for the good citizens of Neverwinter, the Sword Coast factions have lent their strength to the cause of driving out the menacing cultists and saving the Sword Coast. In addition to these powerful factions, two heroes have emerged to drive an armored boot into the elemental backside of evil. Indeed, the Ranger Minsc and his miniature giant space hamster, Boo, have appeared and are ready to aid in the fight to save Neverwinter.

About This Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
404 of 511 people (79%) found this review helpful
1 person found this review funny
3,082.1 hrs on record
Posted: December 13, 2014
Been Playing this game over an year now.

[Note: before reading the review of any player, please check the time the person has actually invested into the game. Since most of the reviews are terrible and are writen by players who hardly played 2hrs in total]

-Good class and race selections.
-Medium character customizations.
-Good power animations and combat system.
-Currently 7 different classes and all of them unique in their own way.
-Really addictive.
-New Maps and content every few months to keep you stuck to the game without getting bored.
-Foundry system lets your craete your own interesting quests which you and other players in the game can play.
-Premium contents aren't game performance affecting items. So you can really become a pro without spending a dime. Im a total free player without spending any cash on this game and I got almost every end game content. [Also there's an option to convert in-game cash (Astral Diamonds) into Premium cash (Zen). So you can buy all the premium contents with a little grinding of course]

- Premium cash (ZEN) is too expensive if you choose to spend real cash in buying it.
-Transition of the game from last year to now is big. The game has become heavily grinding game.
-Poor Graphics Optimizations. [Not the best looking game out there but If I can get 50+ fps in most games of current graphics demanding games @1080p High settings, why can't a medium graphically looking game like this give poor fps? gives me 40-45fps in medium settings with some settings maxed. Very Poor Performance optimization.]
-Heavy Server Lag issues [If there are too many people in 1 instance, then it starts to rubberband like hell making it literally unplayable]
-DLCs are crazy ♥♥♥ expensive. Hero of the North pack is 199.99$? seriously? I can buy 2-3 award winning games for the same price!
-TERRIBLE RNG LOOT Drop!!!! Which means some players grind for hours and hours and get ♥♥♥♥ from the Quest's chest where as some people get crazy luck to win the best thing! Would have been great if the % chance of winning the best gear of the ccheat increases with each run through into same dungeon.
-Terrifying PVP Matchmaking sometimes. It's been over an year and it's still not fixed. High Gear score players facing up against low gear scored players. Making the defeat certain.

This game would have got much better appreciations if it was made little easy for new players without banging our wallets to forcefully spend real cash too much. I agree that every Free2Play game has the option to spend real cash to get Premium stuffs. But there's a limit to how expensive it should get. This game crossed the line far beyond the limit..!!!
The game runs purely because of the famous Dungeons and Dragons Title.

Do I recommend it? Sure, the game is still lots of fun and it's fun to grind to some extent. It's great to play with friends. But this game is a killer for free players because for a new player to grind through all stuffs and get the End-game content will take nearly an year.
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122 of 148 people (82%) found this review helpful
1 person found this review funny
1,261.3 hrs on record
Posted: February 8
This was probably my favorite MMO for quite some time. I love the combat in the game, and it is still the standard for which I hold other MMO-type games too. The Cleric Class (my personal favorite) is probably some of the best I've seen in a game.

But it's turned into a total cashgrab game.

I've stopped playing for a while now, but all the events that I took part in during the last few months I played were something that you'd have to grind for the entirety of the event to even have a hope of getting a chance at some of the end-items. Of course, if you wanted to drop some cash on it you could increase your chances.

They've got an incredbly great system in place for a lot of things, but the game got too greedy for me. Which is sad, considering how much fun I've had with it.

EDIT: For izzy4020[ECDC]
I most certainly did spend money on the game. I don't fault any game for trying to make money. It's when games try to make participating in the game cost money in a FTP game. It was getting to the point (when I stopped) that every event they had took a full weekend of grinding to get a decent prize. I can hear you say, "Oh, you aren't entitled to things! It's free to play! You should enjoy whatever you get from it!"

That's the issue. To me, it seemed like as the events grew harder to achieve, the more they started introducing "bonuses" to make the events easier. The events started having better loot once that started as well.

I still ♥♥♥♥ing love the game, and want to go back to it at some point. But it got god damn greedy. I spent money on it in order to have some things made slightly easier (like traveling), but it just started to feel dirty to me. Of course, there were other things that drove me from the game (Faction Drama), but feeling like I had to pay money to participate in events was ♥♥♥♥♥♥ to me.

I still hold the mechanics of the game as the best MMO I've played. I plan on playing it again. I just want better for it..
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204 of 280 people (73%) found this review helpful
6 people found this review funny
0.2 hrs on record
Posted: February 1
Got banned for 24 hours during registration because I input too many usernames while trying to find one that wasn't taken. Gave me a good laugh.
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66 of 79 people (84%) found this review helpful
1 person found this review funny
14.3 hrs on record
Posted: April 3
Nevermind my playtime, as i have played this game since early beta (back when healing aggro wasnt fixed and clerics were the tanks, the top players were farming Castle Never with 11k Gear Score, etc). I have +15 days of playtime on several characters, i own all classes at max level and a least decently geared up, having tried several specs for most of them. I have played the hardest dungeons sucessfully since beta and mastered 3 of the many available classes (for PvE).

Most reviews of this game are either very good or very bad, ill try to balance mine. If you dont feel like reading the entire review just read the end.

Lets start with the pros:

-Its a very fun game. Combat is easy to get, but fast and still challenging, while being adictive. Endgame bosses can and will 1 shot you if you screw up.
-The classes are very different from each others, each one has its perks, and some of them are extremely fun to play.
-The background lore is right on WoW level.
-There's new content like, every 6 months.
-Foundry quests, made by users for users.
-Leveling doesnt take too long, but its not too quick either. Its just right on spot.
-You dont have 4 bars of abilities like in wow for example, its much simpler. You have 2 spammable At wills spells (mouse buttons), 3 Encounter skills (Q,E,R) that usually have average cooldowns, and 2 dailies that require you to fill a bar to use. All classes have a special effect on TAB button, and you have a key (usually 5, 6 or 7 on your keyboard) to use your primary artifact. However you have many skills to slot on those few spots, so your rotation and playstyle are very customizable. For example, on my CW (Control Mage), with my rotation, i could keep 100% uptime of CC on packs of mobs if i played it perfectly, while still dealing top damage.
-The community isnt bad at all. Ive made some good friends, as most players are older than the average gamer.
-You can get anything in the game without paying a cent. Just get ready for the massive grind.

The Cons:
-PvP is rly messed up. Some players went all out on P2W, and are packing the most ultimate enchants, which you will never get even close to, since 1 of them is worth more than the average player's account, and the best armor available. They'll steamroll you so hard that you wont even have time to bite the pillow. And some classes are just too strong.
-PvE is pretty meh. The old dungeons are useless and empty due to the release of the latest +25man "raid", which consists on a zerg rush of people dealing damage. The drop chances for lower tier gear (from the older dungeons) are good, so basically you're being "forced" to do that zerg rush. Oh and i was unable to do that with my friends. Going in party wasnt working, it was random for everyone.
-Too much currency. There are literally +50 types of currency or tokens you can use, and most of them are useless.
-Cryptic doesnt listen to the community, and they are very incompetent. They enforce their changes even thou 95% of the people disagree with them. A dungeon was impossible to finish for like 2 weeks because the item used to enter the boss room was missing. Dunno why they didnt just disable it, instead it was running but you couldnt finish it. They usually fix something and break something else with each patch.
-The game pulls so much out of the computer that i had to buy a new fan (mine got busted from working 24/7, and i had my graphics pretty low. I can play most games with medium or high definitions). Some players using high end machines get like 40 fps with low graphics. Too much bad coding, and on top of it, graphics arent even that good on high settings.
-The healer role is basically disappearing. You can have your tank run a toggle skill called Knight's Valor. This allows him to take half the damage for the party, and since everyone else just stacks lifesteal....Instead, the DPS Clerics came into scene and became mainstream (in PvE and PvP) after being buffed pretty hard. LOL!
-The Foundry. I know i listed this as a pro. But its also a con, since it demonstrates the lack of courage (or brains) of the team behind this game. They could easily give the players tools to make their own dungeons and bosses. It would set this game apart from the competition and put it on a whole new level. It would be the next level of mmo's. Instead they refused to do it, and repeatedly release new content full of grind, grind, grind until your eyes bleed.
-The Carpal tunnel inducing mechanics and grind in this game are over 9000. Seriously.
-The bots and exploits. There are bots everywhere. Cryptic isnt rly doing much about it, and when it does, it hurts the community.
And some people exploited so hard they had hundreds of million astral diamonds (the most used in game currency), while the average player doesnt reach 200k.
The most known exploit is laughable as it shows how bad the people programming this game are. This happened like a year ago and its known as Caturday (happened on saturday and everyone was walking around with cat pets, which are expensive).
If you entered negative values while bidding on AH, you would get those many astral diamonds back. Everyone was doing it.
I dont even have words for how amateurish this is. An intern would do better. I could do better and i havent programmed in 3 years. They rolled back the servers a day, but sincerely, the damage was done already, and not many people were banned or punished, they just kept rolling on their rich and packed accounts and ruined the economy of the game.

In the end, this is a game that had a fantastic potential, and could have been the "next" mmo. But it was given to people that didnt had the ability to take it there, and honestly, its getting worse each expansion, with huge lack of imagination that results in endless daily grind, and ♥♥♥♥♥♥♥♥ bugs that are a reflection of their inability to put their "duh" ideias into practice.

Its not a bad game at all, its fun and adictive, and easy to play but hard to master; but you will struggle to reach the real items without paying; the grind is insane and getting worse; and finally, the company behind the game sucks really bad, at almost every level.
It wont be hard for you to find something else better to play within the genre.
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43 of 46 people (93%) found this review helpful
1,596.6 hrs on record
Posted: April 25
I liked this game up until about four to six months ago. The game was fun to play, had some intuitive controls, and had graphics that I've never seen in another MMO.

However, it has turned into nothing but a money grab.

The devs have made absolutely abismal design choices, and have made no indication that they're going to stop. The most recent is Module 6, which was chocked full of awful surprises. It raised he level cap, but in order to get to it you were stripped of your epic/legendary gear that you JUST obtained through the last module released four months prior. On top of this, the new maps that you have to play through to get there are a massive grind, made from minimally reworked content. Endgame content was made virtually impossible, and was filled with bugs.

Back to the money grab though. Basically, what it comes down to, is that this game belongs to Cryptic Studios. They've made that abundantly clear. It doesn't belong to the players a single bit. ANY purchase you make belongs to them, and they have a right to change the parameters of that purchase at any time; for instance, the bags from the cash shop that WERE bound to your account were just changed to be bound to character on equip. Considering that your character, given they have an empty bag slot, will automatically put it on when you purchase it, this basically means that the bags are now bind-to-character-on-purchase.

Why would they make such a change? What does it fix? Well, I have the answer for you: It sells their bags. Or so they think. With this "patch," they released a bag with a few more slots on the cash shop.

Mind you, this patch was added AFTER a new dev acknowledged all the problems with their pre-alpha-quality module, and said that he would "work hard" to "fix the problems on hand." His first action was to fix almost nothing that anyone had complaints about, and try to score Cryptic some more cash.

This game is just too wildly inconsistant. Even purchases that I've made have been changed. I purchased the Bahamut Legacy pack off of the cash shop, because it came with a title, some costume weapons (or "transmutes" as they're called), and a companion. Up until recently, these weapons were reclaimable on any character multiple times, in case you wanted to get your free weapon change at any level. This is the case no longer. If you want your weapon to have the Bahamut style, you must now spend an excess of Astral Diamonds to transmute your new weapon into your old, crappy one.

Cryptic is not about customer convenience. They are about THEIR convenience, and nothing else. Any and all of their "convenience" items are slowly being made as inconvenient as humanly possible, given they aren't already. I wouldn't be surprised if account-wide mounts were made to be purchased on each individual character in an upcoming patch.

TL;DR, if you're going to spend your money on an MMO, don't spend it on a free one, and ESPECIALLY don't spend it on this one. I can't stress that enough. Any purchases you make will be nullified in some future patch. Go buy a subscription to WoW or something, it'll cost you less in the long run. And you can get all the mounts NWO ripped off of it for free with the full game.
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53 of 70 people (76%) found this review helpful
1 person found this review funny
132.3 hrs on record
Posted: December 3, 2014
Neverwinter looks and feels obsolete, in one word it’s tedious. What little Neverwinter has going for it is quickly crushed under a colossal load of bugs, asinine design choices, poor level design and the monotony of grinding.

- engaging combat system (until it’s overexposed)
- easy to play (I can haz buttonz to click 2)
- free to play (no really it is. you can exchange game currency to the currency used in the pay shop, and getting the game currency is surprisingly easy, but does take a lot of grinding and time)

- bad to sometimes broken animations (oh yeah we’re all contortionists)
- poor sound (sound check, look it up)
- textures vary greatly in quality even at maximum settings (gaze into the abyss of poor textures, also makes the textures gaze into you)
- collision (I can clip a boulder but not a tiny torch?)
- countless of bugs and server lags (I’m st...stu...stuck)
- dull quests (wow another kill and collect quest, and there was much rejoicing)
- end game is based around grind, and daily quests (another way of saying “we don’t care” or “we’re not that talented,” pick your poison).
- poor level design (running back and forth is so fun)
- several descriptions of talents/powers/items/quests in the game are either downright wrong or lacking crucial information (here take this boppermambu it will increase your batamino with something)
- very little variation in what monsters can do (the bandit is an ogre in disguise)
- Surprisingly bad story in a game based around D&D, one would think they had enough source material to pick from (once upon a time ... forget it, here take 8 dragons to fight for random loot).

If you love narration, innovation, creativity and everything D&D stands for, avoid this game like the plague. If you want to laugh, as I did, of the cringe worthy bad design choices and poor executions hop on the wagon, it’s not really moving so it’s easy to catch.


If you do give it a try, which I think you should, here are some helpful macros. In the chat type:

/gfxsetdefaultfov 90
(sets the field of view to 90, in effect you zoom out, default is 55. Changing the numeric value changes the FoV).

/bind f “interact”
(This will make more sense once you try the game, but every now and then you will have trouble interacting with an object, either because the interact area is odd, or because another player is standing too close, This binds your F key to access only the object)

/bind g “interactandloot”
(This can be set in the menu, and is the standard interact option, it’s advisable to have it mapped to a key because on rare occasions you’ll need it. G was the key I mapped it to, you can obviously set it to any key).

/bind h “gotocharacterselect”
(again H was only the key I had it mapped to. Logging out and in is instant in this game if you can navigate through the menus fast enough, since every time you’re hit, the menu will close. This macro skips several menu steps and goes directly to the character select option, you still have to hit "accept" before you get hit, or take damage from a poison etc. This is useful when you want to complete a solo dungeon but is in a hurry, or tired of during the same dungeon over and over again, since you can run past all the trash mobs, log out to reset aggro, then in again to finish the boss).

(Makes you anonymous, useful to avoid pesky gold spammers, invites etc. But you can’t be invited into a party when this is on, but can still invite people into your own party, join PuG groups, and participate in encounters. You appear offline for friends)

(Makes you anonymous for all but those on your friend list)

(Removes the anonymous status, effectively ending both /hide and /friendsonly)

There are several other macros that are fun to play around with, and I encourage you to try them out, since the customize options for the interface are limited.
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64 of 91 people (70%) found this review helpful
2 people found this review funny
703.6 hrs on record
Posted: December 31, 2014
At first it's good. Then it's bad. Really bad. Desprite great combat system design and class-build immensity, it's just another hungry piece of crap for money. Launcher is sh**, Cash Shop everywhere, and PVP is a shining example for one simple thing: no pay, no gain.

Due to a god-forsaken looting system, the AH soon became your greedy best friend, where you can have all the best sh** in the world, as long as you keep your budget big. And if you don't? Well... you can imagine the result. Forget the endgame and back to your starting cave... Happy ending.

UPDATE: DLCs are ridiculous, too. Almost forgot that.
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24 of 28 people (86%) found this review helpful
3 people found this review funny
151.5 hrs on record
Posted: May 10
Neverwinter Online is a MMORPG young, and this can be seen in many details and features to be fixed, but the basics to offer to the public within a few months we are all very good value. The Foundry alone might be worth the price of the ticket and, if we think that in this case the outlay to play for the title of Perfect World is 0, do not try it would be a crime. Play with it, go to the heart of the mechanical and you will see that you will not regret the time spent in the game world, if i must be able to keep in check the shop and the economy could have on your hands a few months a great example of how to develop a free to play MMO.
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24 of 31 people (77%) found this review helpful
675.2 hrs on record
Posted: March 25
- graphics is good (when they're loaded properly on server), though not perfect even on Ultra
- Combat is fast and fluid (better than TERA)
- Story and Lore is just amazing
- some NPCs are pretty funny
- somewhat acceptable F2P model
>>You can beat the game without spending a dime; all you need for sacrifice is time and a lot of Gear Score points.
- challenging and difficult maps (good for end-game players)
- good community (I love their Facebook page!)

- skipped the DLC (HotN and GP are too expensive)
- some quest items are even RNG-based
- crap maintanence team.
- Arc/Gateway website is buggy.
- Frequent login issue
- Server rubberbands like h377, making game unplayable.
- sometimes buggy
- feels P2W in PVP (those that paid for Slot enchantment/Weapon-Armor specials/Legendary gears have a high advantage due to high GS)
- Poor guilds system. Was invited to a Guild after Mod 2's release and months later that Guild died. It's still there, but the GL abandoned the game, and rarely anyone but me logged in every day.
- You actually have to buy some pack to play some exclusive race. And they're overly expensive. If you're going to play the upcoming XB1 version and you previously bought the DLC race packs, you have to buy it again. i.e Gold/Metal/regular Dragonborn, Wood/Moon Elf, or the MR Drow.
- Some class are just unbalanced (CW, SW, and TRs are WAY TOO OP!!!)
- Runestones/Enchantments/Weapon-Armor Specials feels P2W at high rank. The success gap between 5, 6, and 7 is just staggering. Also, Armor/Weapon Enchantments upgrades are always at 1% success PLUS ANOTHER ENCHANTMENT, forcing you to buy Coal Wards at $10 each. The Shards needed to forge an A/W Enchantment are rare to epic Dungeon drops.
- the best looking/stats companions and mounts are usually in the Zen store, at a ridiculous high price ($30-$45).
- Overall RNG is ♥♥♥♥♥♥♥♥. The gloves/MH in Mod3 IWD and Mod4-5's Artifact Gear drops are the best examples. You grind for months and still not get a decent loot while the lucky ones do. I spent some Zen cash on lockboxes and was lucky to get an Owlbear Artifact belt (very decent one) for my GWF. Still grinding Mod5 quest, eLOL, and eSoT for the Legendary Artifact Sword (Golden Dragons series).
- annoying chat. Everyday I login, a handful of new Goldspammers, bots, Trade Frauds, and Fake Selling Accounts starts PMing me with scamming Broken English item sale crap... ON MY CHAT BAR!!!!! Used to take part of the [NW_Legit_Community] chat subscription group but now it's just full of elites talking about the latest stuff; the newbs and low-GS players have no idea what's going on.

I'll give a "No" recommendation for now. Until the company wakes up from their greed-plague heads, I'll re-consider.
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24 of 33 people (73%) found this review helpful
1 person found this review funny
394.1 hrs on record
Posted: March 16
i really liked it at first ... but finally got to endgame - its terrible - its like grind your teeth till they fall out or smth ... pvp is just ehemm unbalanced as it could be when game is such a gear dependant. game is ftp tho its kind of pay2win model, losy graphics too - when i jump - my character looks like ehemmm - i wont say like what, gameplay gets boring fast ... since all you have to do is spamm and spamm all those skills you choose all and on - and im not just some casual player - i got all classes at decent lvl so far (4xmax) - while i think the going through from 1 to 60 is biggest + of the game - ofc for 1st or maybe 2nd time cos its all the same after, so summing it up - game has its magic for a while but imo its not worth to give it only one and true mmo tag ... there better ones for sure out there
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16 of 20 people (80%) found this review helpful
1 person found this review funny
3,875.5 hrs on record
Posted: April 11
From my limited experience in this game.... I can say that it is fun IF you have the money to spend on it. If not, then pass by this game as you will be frustrated extremely quickly.


Excellent combat system (maybe the best in mmos)
Runs well on most systems
Decently engaging storyline
Fun boss fights


Grind- grind-grind on instance based maps
Will get VERY expensive if you want to be competitive in PVP
Unbalanced PVP mode
Very short campaign story
Recycled maps in many instances throughout modules
Terrible customer support
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12 of 13 people (92%) found this review helpful
1 person found this review funny
152.0 hrs on record
Posted: April 13
Before the latest patch, most fun MMO I've ever played.

Now: DO NOT PLAY. Overpowered Mobs, no support, impossible quests after 60. Killed the game completely after 60
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12 of 15 people (80%) found this review helpful
1 person found this review funny
985.1 hrs on record
Posted: April 13
Rollbacks? Check
Nothing besides grinding to go from level 60 to 70? Check
Heroic encounters meant for melee classes to sit it out and watch the fight? Check
Not enough dps in your group because you have melee classes? Check
Graphical artifacts? Check
Constant problems with NVidia Graph cards? Check
Unfixed Instances for more than a year? Check
Lag? Check
More Lag? Re-check
Did I say Rollbacks already?

This used to be my favorite free mmorpg of all time, and I'm in my mid thirties so I've seen loads of them come and pass. This is now the game that I liked that came out with the WORST expansion of all time.

I wouldn't play this game if someone paid me to do it in its current state. I spent 940 hours loving this game a year ago, stopped playing because of real life stuff. I tried to love this game for the past 40+ hours and it just isn't happening.
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11 of 14 people (79%) found this review helpful
412.3 hrs on record
Posted: April 8
I loved this game then they added EE (Elermental Evil) which I feel has turned this game into a big lumpy dog sh!t.
Thanks Arc, for f*cking up my favourite game.
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11 of 14 people (79%) found this review helpful
360.7 hrs on record
Posted: April 17
The most recent expansion (Mod 6 - Elemental Evil) has the misfortune of being the single worst expansion for any game I've ever played. The level cap was raised, but half of the new zones were recycled versions of previous zones, and there are zero new endgame dungeons, encounters, events, or zones. All old items are obsolete, of course, and furthermore new tiers were added to every item type to encourage more people to use the cash shop. There are only three dungeons to play while leveling up, where there used to be a dozen or more. The new zones don't have traditional questing - just repeatable hourly kill quests you have to do 16 of before advancing to the next hub. I could go on, but the end result is that this expansion feels like nothing more than a shameless cash grab with no new content.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
429.5 hrs on record
Posted: May 15
I really want to give this game a thumbs up. I really do. But I just can't. I love the combat, I love the mechanics, I love the class synergy. Its all there. But I can't give it thumbs up for a multitude of reasons.

The first and primary reason I am giving this game a thumbs down is because server side latency can make this game literally unplayable at peak hours and unbearbly annoying at not peak hours. I can't even count how many times I've been fighting the boss of a dungeon and been forced to wipe because me and my entire party couldn't control our characters for 15 seconds, and when we regain control, everyone is dead and we have to start the boss over from scratch. Even when lag isn't this severe, theres always constant rubberbanding issues and unresposive abilty usage. This coupled with the fact that endgame bosses have extremely powerful attacks that must be dodged, can make for some extremly agrivating gameplay. I also can't count how many times I've been straight up kicked from the game while I was innocently running around doing daily quests. Sometimes I relog and I'm back up and running no problem, while other times I relog only to get kicked again in the next 10-15 minutes, and still other times I can't even relog even though the game says servers are up. Its annoying at best and downright aggrivating at worst. Lag is constant in this game, and makes what would be a well designed combat system aggrivating to deal with.

Another reason I have to give this game a thumbs down is the lack of endgame scaling. In order to acquire the best gear in the game, you have to run dungeons. But in order to be effective in those dungeons, you need to be properly geared. But the only way to become properly geared is by running the dungeons. Its the chicken/egg paradox. What you end up with is people who queue in for the dungeon fresh off of hitting level 70 with regular rarity trash equipment, hoping to get carried by teammates so that they can get better gear, and with enough of these people the dungeons become impossble because you and your teammates aren't properly equiped to handle mobs and bosses. And its not their fault, its Cryptics fault for not including content that scales towards endgame appropiately. Its frustrating for new level 70s, because they can't contribute to dungeons, and its frustrating for veterans because they are forced to be matched with improperly geared teammates.

My final complaint about this game is lack of endgame gear. Where is it? There is one set of gear you get from running T1 dungeons, another set from running T2 dungeons, and some PVP gear. You can also get some gear from crafting, but unless you've been playing the game for multiple months and have your crafting levels up, you're not going to be crafting anything worthwhile any time soon. And thats it. All of the gear from the campaign areas is still set at level 60, and no new gear has been added in those areas when they increased the level cap. Its garbage. The point of games like this is to personalize your character by finding the gear that fits the role you want your character to fill. But if there is only one set of gear that is viable in the endgame, then what is there? It just becomes a grind to get that set of gear, and then thats it. There is nothing else to do at that point.

I love this game. I feel like it has a lot of good things going for it. I love the combat, I love the class variety, and I love the (few) dungeons that there are. But because of all the glaring flaws in the game's design, as well as the unbearable and constant server side latency that exists, I just can't in my right mind recommend this game to anyone looking for a new mmo to play.

P.S. Something I feel I must mention (but didn't effect my decision in giving the game a thumbs down) is the fact that PVP in this game is awful. The pvp maps themselves are fine, and the tried and true king of the hill system works fine in this game, but the true flaw here is in matchmaking. Anyone who is level 70 will get matched with anyone else who is level 70, regardless of item level, class, pvp experience, record, anything. As best I can tell, the game just matches the first 10-20 (depeding on which pvp map you play) people in a match, randomly assigns them to teams, and lets it go. Needless to say, this does not make for any sort of competition at all, but instead becomes a battle of "which team has RNJesus blessed with the higher geared teammates". Rarely is there a PVP match that I have been placed in that was competitive. 90% of PVP matches are stomps one way or the other. This could be easily fixed by more intellegent matchmaking, but until that happens, just stay away from PVP entirely.
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9 of 11 people (82%) found this review helpful
44.6 hrs on record
Posted: May 12
P2W. Just forget it.
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43 of 76 people (57%) found this review helpful
1 person found this review funny
27.2 hrs on record
Posted: November 29, 2014
Playing with friends makes it literally the best MMO I've ever played- single player is still incredibly enjoyable.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
3,656.7 hrs on record
Posted: April 7
Previously I recomened this game for various aspects like game play, roleplay and the fact that it was actually free, With the advent of Elemental Evil or as some call it the "Great Unbalancing" or the "End of Faerun" I can not recomend it to anyone that wants a free roleplay experience that can be played in a reasonable time with out paying large sums of money. The latest patch has removed nearly every feature to earn astral diamonds or currency you earn to purchase things in game or even to get Zen to buy things from the shop where people spend real moeny. Yes it used to be things many people bought with money could actually be bought with in game currency if you had enough patience. Invokes which used to give you 1,000 now only give you 250 if you are lucky. Some of the high quality gear on the exchange can cost nearly one million astral diamonds. To make matters worse many quests to earn astral diamonds have been removed. Many of the dungeons with the best equipment can not be entered until level seventy.
Why does that matter you ask? Well the game used to be only until level sixty. In the latest module there is much hype about the "amazing paladin" and how it will save Faerun from the Elemental Evil and how they will add ten more levels to game experience. There is just one problem existing classes already fufilled the role the paladin is supposed to play, There is a cleric, there is a tank and there is a warlock which drains health. The paladin is just a cleric in a tin suit with too much power. So how did they make this class relavant? First all methods of healing have been destroyed. Regeneration, lifesteal, potions, companions, spells from clerics ect all wrecked. Many spells that used to heal you now only give you a small chance at healing you. What does this mean? With out a highly skilled paladin in your party you will die over and over and over again. Also remember if you already played the game before Elemental Evil you worked hard to earn the best equipment for you experiecne after level sixty. This was now a waste of time since your characters will die at every turn. Everything to keep the game functional now relies on the "Oathbound Paladin" or as most call it simply "Over Powered" This healing tank in a party is the only way to do anything in the game now. Potions, clerics, self healing abilities all useless. If you try to level up to seventy now I pity the poor souls that struggle to get to that point.
You will hear how this balancing was put in place to strengthen tanks, encourage diverse parties and improve game play. Well if that was the goal you could also say dropping an atomic bomb on Neverwinter will improve the scenry. Frankly it is a lie and most will not realize it until the dust clears and everyone makes the grisly discovery Neverwinter has become a silent graveyard for adventurers that died everytime they turned a conner. This module has nothing to do with game play. All the other classes have been thrown off a cliff with a rock called Elemental Evil tied to their neck and left to figure out how to swim on their own. You will not be able to level up by yourself if you want, you will not be able to get anywhere in the game with out purchasing booster packs and buying Zen to get the best equipment is the only way to do anything in this game in a reasonable time. I have played this game for over a year and I am sad to say all my work and money I spent was a wasted effort. Do not beleive the hype Neverwinter is not a free to play game in any sense of the term. It is a pay to win game that now only favors the PvP experience. If you want to do something else like level up and spend time with freinds in a party where everyone has a role. This is not the game for you. If you have more money than sense and love to smash other players while marching around as the most over powered class have at it while you can, this game will not be up for much longer with all the people leaving.
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6 of 7 people (86%) found this review helpful
33.6 hrs on record
Posted: April 10
The game is certainly enjoyable for a F2P MMORPG. The dungeons are fun and the progression keeps you interested. Also, the combat feels satisfying. My only real problem with this game starts and ends in the cash shop. Everything is incredibly overpriced, I mean 40 to 50 dollars for a mount? Literally 200 dollars for bonus content? Anybody that knows Perfect World Entertainment knows that their a greedy publisher and they implement their greedy business module into every game they touch. So no suprises there I guess.

In conclusion Neverwinter deserves your attention. It's a good game with a bad publisher. Give the game a try and it might just suprise you but keep in mind that if this is a game you plan on sticking with, you'll probably end up emptying out your bank account just to keep up with the top players.
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