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Chargez vos flingues, démarrez vos moteurs...LE CLASSIQUE EST DE RETOUR! Créé par Remedy, développeurs reconnus de Max Payne et de Alan Wake, le classique Death Rally de Remedy est de retour, plus fort et vicieux que toujours. Ce n'est pas une promenade du Dimanche.
Date de parution: 3 août 2012
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À propos du jeu

Chargez vos flingues, démarrez vos moteurs...LE CLASSIQUE EST DE RETOUR! Créé par Remedy, développeurs reconnus de Max Payne et de Alan Wake, le classique Death Rally de Remedy est de retour, plus fort et vicieux que toujours.

Ce n'est pas une promenade du Dimanche. C'est le Death Rally, alors préparez-vous à vous faire exploser, littéralement. Tracez votre chemin jusqu'à l'arrivée, avec une trainée de caoutchouc brulé et de métal derrière vous... avec en prime la destruction enflammée de n'importe quel idiot assez fou pour se mettre en travers de votre route.

Un gameplay addictif et intense, du fun explosif! Gagnez des courses, améliorez vos voitures et armes pour détrôner de vrais champions de la route et finir le mode Aventure. Rejoignez le multijoueur! Préparez-vous et entrez le Death Rally, humiliez et détruisez vos adversaires ou sabotez leur course. C'est vous qui décidez de la façon de gagner, AUCUN TOUR N'EST TROP VICIEUX!

Caractéristiques clés :

  • Vivez la furie du Death Rally, aiguisez vos compétences et préparez vous à rouler
  • Un mode Carrière massif : remportez des événements, gagnez des trophées et débloquez des véhicules, armes et défis
  • Un multijoueur déjanté : prouvez votre valeur face à vos adversaires
  • Des circuits impressionnants et iconiques dans la ville, le désert, la jungle, sur la glace et bien plus. Inclut un circuit unique seulement sur PC
  • Des invités conducteurs incroyables
  • Sabotez et détruisez pour remporter votre place sur les classements
  • Jouable au clavier ou à la manette

Configuration requise

    Minimum :

    • Système d'exploitation : Windows XP SP2
    • Processeur : Séries AMD K8, par exemple Athlon 64, ou Intel Pentium 4
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte vidéo compatible DirectX 10 et comportant 256 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 600 Mo d'espace disque disponible
    • Son : Carte son compatible DX9.0c
    • Supplémentaire : Des ordinateurs moins puissants peuvent faire fonctionner le jeu mais peuvent rencontrer des problèmes de compatibilité au niveau du multijoueur

    Recommandée :

    • Système d'exploitation : Windows XP SP2
    • Processeur : Séries AMD K10, par exemple Athlon X2, ou Intel Pentium double-cœur, ou plus puissant
    • Mémoire vive : 4 Go de RAM
    • Affichage : Carte vidéo compatible DirectX 10 et comportant 512 Mo de mémoire vidéo, ou mieux
    • DirectX® : 10
    • Disque dur : 600 Mo d'espace disque disponible
    • Son : Carte son compatible DX9.0c
    • Autres prérequis : Connexion internet haut débit
    • Supplémentaire : Des ordinateurs moins puissants peuvent faire fonctionner le jeu mais peuvent rencontrer des problèmes de compatibilité au niveau du multijoueur
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
459 produits enregistrés
15 évaluations
2.1 heures en tout
N'a ni le côté arcade/nerveux d'un Off Road et ni le côté funny d'un Micromachine (2 choses que je recherchais à travers ce Death Rally). J'ai tenté d'y revenir pour l'approcher d'une autre manière, mais il manque quelque chose à ce jeu pour s'amuser un minimum. Tant pis.
Posté le : 25 avril 2014
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16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
177 produits enregistrés
26 évaluations
1.4 heures en tout
(Disclaimer: I do probably have nostalgia for the original)
It makes me sad to have to not recommend this. I was honestly excited by the idea of the Death Rally game being remade and hopefully expanded. Instead what we seem to have is essentially a mobile game scaled up that has a lot of the words in common with Death Rally but feels like it misses on a few important cylinders.

Death Rally was a half race and half car-carnage game and it pulled it together well though sometimes a bit cheesy. Fun could be had as the races really felt like skill made a big difference and timing your mines and machine gun fire to destroy opponents in your way was rewarding though not trivial. Through the game, you got money which you needed to restock supplies like ammo or armor, upgrade your car a bit or buy new cars/weapons.

This version feels like the dumbed down iOS port that it really is. Money now only is here to buy upgrades to the car and repair it. The upgrades feel like they make almost no difference in gameplay (except armor which did actually seem to prolong life). But as a racing game, getting better cars or engines did not make me feel like I was going faster. I've read that even the best car with the best engine does not go faster than the initial car an opponent drives in a beginner race. It makes the upgrades feel definitely token.

There is also no real money management. In fact, after a race, the game seems to expect you to just spend all of your money since ammo is restocked at the beginning of a race anyway. New weapons and cars are unlocked after collecting a certain number of pieces scattered on tracked on dropped from destroyed opponents. It feels like progression in this game could be substituted for attrition. I remember in the original sometimes being in a bad place because I took a loan I couldn't pay back. This made decisions feel like they meant something. Also, additional objectives in the original again meant something since money mattered. Here, they are a yes/no box you click periodically and see if it works. It feels sometimes like an Office product had a pop up with the title "Fun" and boxes that just say yes and no appeared with no real context or consequence to the action.

Yes you do advance faster from placing higher, but it still doesn't feel significant enough. After all, winning a race seems to come mostly down to well placed nitro boosts at the end.

The destruction of opponents seems like an area where this could shine. Unfortunately, there are things in the way of allowing you to really get the full enjoyment from the experience. Your base machine gun automatically shoots for you (after you add your 1 additional gun upgrade). This feels annoying at best since you have unlimited ammo and it's not always shooting, but you have no control over it. Even better is in-race bonuses (repair, money, ammo) are in boxes that must be shot... so you have to hope an opponent is in front of you near a box so you could happen to shoot that (and they not just take your bonus) or you waste some of your limited ammo.

This is a small gripe, but the in level bonuses do need to be shot and all appear at the beginning of the level. Since shooting can be wasteful and feel a bit random, this means that upgrades you need later are hard to get and running into repairs within seconds of the race starting is common. It just feels like a bad decision. The original randomly spawned them on the track, IIRC, and that was fine. This isn't a realistic game; why must we pretend periodically that it is?

Opponents suffer from what a lot of games have with enemies that don't have the same limitations as you. I've mentioned their cars are always fast enough to rival yours no matter what. They also have unlimited ammo in their nicer weapons compared to the 4 shots you get in some of your weapons. This is especially terrible in the deathmatch sections where destroying cars is the goal yet they don't have to worry about ammo limits. Additionally, they have health like you do. When you hit 0%, you explode and are done. When they hit 0%, their health bar flashes... and they continue to race for a while. Some number of shots into them later (or maybe it's time? I couldn't definitively understand the logic but it seemed inconsistant and like I wasted a lot of ammo trying to kill a single target), they will in fact explode. You have no real indicator of when this is going to happen though, so I frequently found myself passing them and hoping to get their drop on the next lap if they happened to blow up. Though they can still shoot you in this state.

Speaking about laps, one of the biggest places this feels like a mobile game is in the race length. I'm not saying I need long races, but I do feel like the fact that most races take <=1 minute to complete takes away from my enjoyment. That could just be a preference, though.

All this is not to say there is no fun to be had. I was entertained for a while. I could see this being more reasonable on a device without a gamepad or keyboard (I never did get my 360 controller to work with this game) like a tablet or phone where simple games are more acceptable. I at least wanted more. I wanted to feel like I had consequences or choices. I wanted to feel like my ability mattered. Instead, I was watching a nice looking (not amazing by any means, but it does look nice enough... if you don't look too closely at the textures) but repetative and short car chase scene from various movies. Things happen, but the ending never seemed to be directly related.

You can get the original for free from Remedy which runs on Windows (re-released in 2009); I feel that is a better use of your time and money
Posté le : 16 février 2014
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
37 produits enregistrés
6 évaluations
4.6 heures en tout
There were several years in the mid-2000's that you couldn't find Death Rally anywhere on the internet AT ALL. Trust me, I looked.. a lot. It was somewhat surreal when I heard Death Rally was coming back with updated graphics. I didn't want it to spoil how good a memory I had of the game to begin with. This top-down racing/destruction game was one that truly dominated our Grade 7 computer lab (well this and Test Drive 5). To be honest though, they didn't change a whole lot, which is a good thing. It doesn't feel quite as good as the original, but it's very close.
Posté le : 8 mars 2014
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
217 produits enregistrés
14 évaluations
18.1 heures en tout
Haven't played the original Death Rally, but the remake is a good game in its own right. Short, fast paced races, 3 car add-ons, 6 upgradeable weapons, 7 maps, and 8 cars. All in all, a decent bag of fun.

Sure enough, it's not a triple-A title, and nowhere near as complex, but it can be fun. The short races mean you can play a race or two whenever you have a minute and get back to whatever you were doing. Gets even more fun with a few buddies in online[1] play.

Gameplay in Death Rally doesn't offer anything brand new, but gets the basics right. Controlling the car is simple, either via a single stick or wasd, and there doesn't seem to be any problems with responsiveness[2]. Steering does take a bit of getting used to, but in the end is not much different from other console-like top-down racers - after a few races it should feel natural. Main gun auto-fires at any targets dead ahead and within range, and secondary guns/mines/nitro are activated by pressing the corresponding buttons.

The visuals in Death Rally are quite pleasing to the eye. Race tracks and cars look good and offer a lot of detail. The garage view (main menu) shows a nicely-rendered model of the curently selected car (with any selected add-ons/weapons visible) and the UI is clean and efficient. All the necessary elements are visible on one screen and laid out without making the screen cluttered and messy. The UI is designed to be controller-friendly (looks tablet-friendly too) so race selection and car upgrades are quick and easy.

AI opponents do offer a fair challenge, but that's mostly beacuse they tend to drive slightly better cars. The regular mob racers have decent "driving skills" and their cars are slighlty better upgraded, but only up to what's achievable by players. "Boss" racers (of which there is up to one per race), on the other hand, tend to drive real well and their cars are often better than anything the player can achieve. While this does make the game more challenging early on it just breaks it in the very late-game -- most bosses will just speed away right from the start, and only generous amounts of nitro (in-race pickups, random chance) can help catch up. The worst example of this is the "finall boss" - the Adversary - who can't be beat without constant use of nitro, or a lot of ammo pickups.

For the above reason, among others, Death Rally suffers in terms of replayability. Starting the campaign from scratch does not offer anything new, and will in fact play out nearly the same anyway (up to choice of stages). Playing a single campaign is a much better option, especially in small doses. A few races a day can offer a lot of fun and will delay the somewhat broken end-game long enough to diminish its impact.

The soundtrack is a good enough generic composition, fits well and doesn't get too annoying or repetitive. Sound effects are good too.
Posté le : 16 juin 2014
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
355 produits enregistrés
139 évaluations
7.2 heures en tout
It is a remake of a 1996 game which was quite long ago so making a comparison would be pointless, I think. And while the remake - according to many claims - could be different or even "dumbed down" it still has many hours of fun in it. The game looks good, plays well and offers hours of fast-racing carnage. Also, there are not many top-down car racing games out there on PC.

While somewhat repetitive, Death Rally is a fun game, so grab it with your friends once on sale!
Posté le : 15 juin 2014
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