Ladatkaa aseenne ja käynnistäkää moottorinne, sillä KLASSIKKO ON TULLUT TAKAISIN! Max Paynesta ja Alan Wakesta tunnettu Remedy tuo takaisin Death Rally -klassikon järeämpänä ja jäyhempänä kuin koskaan ennen. Tämä ei ole mikään sunnuntaiajelu, joten valmistaudu räjähtämään aivan toisiin sfääreihin - kirjaimellisesti!
Käyttäjäarvostelut: Enimmäkseen myönteinen (264 arvostelua)
Julkaisupäivä: 3. elo, 2012

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Osta Death Rally

 

Tietoja pelistä

Ladatkaa aseenne ja käynnistäkää moottorinne, sillä KLASSIKKO ON TULLUT TAKAISIN! Max Paynesta ja Alan Wakesta tunnettu Remedy tuo takaisin Death Rally -klassikon järeämpänä ja jäyhempänä kuin koskaan ennen.

Tämä ei ole mikään sunnuntaiajelu, joten valmistaudu räjähtämään aivan toisiin sfääreihin - kirjaimellisesti! Kamppaile maaliviivalle jättäen taaksesi palanutta kumia ja revittyä ruohoa... sekä palavat autonrämät niiltä hulluilta, jotka uskaltavat tunkeutua tiellesi.

Peli on koukuttava, jännittävä sekä täynnä räjähtävää hupia! Voita kisoja, päivitä autojasi ja aseitasi jotta voit voittaa huimat pomokuskit tarinatilan suorittamiseksi. Liity moninpeliin! Lataa aseesi ja käy Death Rallyyn, jossa nöyryytät ja tuhoat vastustajiasi tai sabotoit heidän kisansa. Valitse itse voittotapasi, sillä TÄSSÄ RALLISSA KAIKKI ON SALLITTUA!

Pääominaisuudet:

  • Koe Death Rallyn raivo, hio taitojasi ja ole valmiina kisaamaan
  • Laaja ammattilaistila: voita kisoja, ansaitse saavutuksia ja autoja, aseita sekä haasteita
  • Hurja moninpeli: näytä parhaat puolesi vastustajillesi
  • Upeat tunnetut radat kaupungissa, aavikolla, viidakossa, jäällä, ja paljon muuta. Mukana myös vain PC:lle saatavana oleva rata
  • Mukana mahtavia vierailijakuskeja
  • Sabotoi ja tuhoa, ja saavuta paikka pistetaulukoissa
  • Peli tukee näppäimistöä sekä ohjainta

Järjestelmävaatimukset

    Vähimmäisvaatimukset:

    • Käyttöjärjestelmä:Windows XP SP2
    • Prosessori:AMD K8 -sarja, kuten Athlon 64, tai Intel Pentium 4
    • Muisti:2 Gt RAM
    • Grafiikka:DirectX 10 yhteensopiva 256 Mt:n muistilla
    • DirectX®:9.0c
    • Kiintolevy:600 Mt HD-muistia
    • Ääni:DX9.0c yhteensopiva
    • Lisätietoja: Jopa hitaammat järjestelmät voivat pyörittää tätä peliä, mutta moninpelin yhteensopivuuden kanssa voi esiintyä ongelmia

    Suositeltu:

    • Käyttöjärjestelmä:Windows 7
    • Prosessori:AMD K10 -sarja, kutenAthlon X2, tai Intel Pentium Dual Core, tai nopeampi
    • Muisti:4 Gt RAM
    • Grafiikka:DirectX 10 yhteensopiva 512 Mt:n muistilla, tai nopeampi
    • DirectX®:10
    • Kiintolevy:600 Mt HD-muistia
    • Ääni:DX9.0c yhteensopiva
    • Muut vaatimukset:Laajakaistayhteys
    • Lisäksi: Jopa hitaammat järjestelmät voivat pyörittää tätä peliä, mutta moninpelin yhteensopivuuden kanssa voi esiintyä ongelmia
Hyödylliset arvostelut
9/14 (64%) arvioi tämän hyödylliseksi
18.1 tuntia pelattu
Haven't played the original Death Rally, but the remake is a good game in its own right. Short, fast paced races, 3 car add-ons, 6 upgradeable weapons, 7 maps, and 8 cars. All in all, a decent bag of fun.

Sure enough, it's not a triple-A title, and nowhere near as complex, but it can be fun. The short races mean you can play a race or two whenever you have a minute and get back to whatever you were doing. Gets even more fun with a few buddies in online[1] play.

Gameplay in Death Rally doesn't offer anything brand new, but gets the basics right. Controlling the car is simple, either via a single stick or wasd, and there doesn't seem to be any problems with responsiveness[2]. Steering does take a bit of getting used to, but in the end is not much different from other console-like top-down racers - after a few races it should feel natural. Main gun auto-fires at any targets dead ahead and within range, and secondary guns/mines/nitro are activated by pressing the corresponding buttons.

The visuals in Death Rally are quite pleasing to the eye. Race tracks and cars look good and offer a lot of detail. The garage view (main menu) shows a nicely-rendered model of the curently selected car (with any selected add-ons/weapons visible) and the UI is clean and efficient. All the necessary elements are visible on one screen and laid out without making the screen cluttered and messy. The UI is designed to be controller-friendly (looks tablet-friendly too) so race selection and car upgrades are quick and easy.

AI opponents do offer a fair challenge, but that's mostly beacuse they tend to drive slightly better cars. The regular mob racers have decent "driving skills" and their cars are slighlty better upgraded, but only up to what's achievable by players. "Boss" racers (of which there is up to one per race), on the other hand, tend to drive real well and their cars are often better than anything the player can achieve. While this does make the game more challenging early on it just breaks it in the very late-game -- most bosses will just speed away right from the start, and only generous amounts of nitro (in-race pickups, random chance) can help catch up. The worst example of this is the "finall boss" - the Adversary - who can't be beat without constant use of nitro, or a lot of ammo pickups.

For the above reason, among others, Death Rally suffers in terms of replayability. Starting the campaign from scratch does not offer anything new, and will in fact play out nearly the same anyway (up to choice of stages). Playing a single campaign is a much better option, especially in small doses. A few races a day can offer a lot of fun and will delay the somewhat broken end-game long enough to diminish its impact.

The soundtrack is a good enough generic composition, fits well and doesn't get too annoying or repetitive. Sound effects are good too.
Julkaistu 16. kesäkuu.
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2/2 (100%) arvioi tämän hyödylliseksi
19.7 tuntia pelattu
When I first bought this game, I was expecting the same game as original one with better graphics. So my first experience was a huge dissappointment. My memories with the original one was so fresh, so I couldn't see that this one (although shares the same name) is a different game for a different time.

In first game your motivation was climbing the ladder to fight with adversary. This game has no ladder, so if you are an old fan, you hate the game from the begining. But this time it is more about cars you have to get ambitious about. Upgrading cars and guns are your main goal in here. Races are faster and harder (in my opinion) than original one. 3 Laps is too short to kill everyone in the game (if you have a new car), so it really takes more dedication to win any race. Graphics are much better than the original one (it has to be after 20 years :) ). Cars are the same (which is a plus :) ) with cool upgrades.

Of course the game has its downs. Like story is not going to get you. Races are too fast. Race ends till you get the idea most of the time. Gameplay is not very smooth. Enemy AI is not very bright.

But, in the end, you should see this game as a casual game as it is an adaptation from mobile game. So if you take games too serious it is not a game for you. But if you wanna open a game, make a few race, collect some stuff in your free time, this is right game for you. 9.99$ is a little expensive for the experience, so if you catch a sale (2.99 or less is ideal I think, but 4.99 is not bad too) don't miss it..
--
PS: If developer reads this; the thing I miss the most from original game is the enemy characters. There are bosses in every race but in the original game as you move up the ladder you fight with harder characters and before adversary you compete with hard characters like duke and sam speed. This time bosses are just normal cars in normal races. If this could be added to game it will be great. (like adding special voice over, small ads for the boss of the game, may be a history and stuff).. Thanks.
Julkaistu 19. syyskuu.
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1/1 (100%) arvioi tämän hyödylliseksi
32.8 tuntia pelattu
At first the controls are horrible... but if you update the handling points of your car it starts to actually do what you want it to do. And then... then the retro feeling kicks in. I loved the original and I fell in love for this remake too. Just one more race, only one. Okay, that one too. And maybe another one. Is there time to do one more?
The not so great parts is the difficulty of the "last boss" and the requirements of the last achievements. That's where it starts to get frustrating and repetitiv. But even if I have to talk me into start the game again to do the same races on the same courses all over... once I'm in I can't stop because there's just enought time for one more race. And maybe one more...
Julkaistu 23. syyskuu.
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3/6 (50%) arvioi tämän hyödylliseksi
7.2 tuntia pelattu
It is a remake of a 1996 game which was quite long ago so making a comparison would be pointless, I think. And while the remake - according to many claims - could be different or even "dumbed down" it still has many hours of fun in it. The game looks good, plays well and offers hours of fast-racing carnage. Also, there are not many top-down car racing games out there on PC.

While somewhat repetitive, Death Rally is a fun game, so grab it with your friends once on sale!
Julkaistu 15. kesäkuu.
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3/6 (50%) arvioi tämän hyödylliseksi
13.1 tuntia pelattu
Death Rally is a port of Remedy’s 2012 iOS racing/destruction game of the same name. I picked it up on sale for $3.50 and it’s proven to be a good value for the money. The mechanics are absurdly straightforward, the story is so shallow that it borders on pointless, and yet the upgrade system redeems this arcade racer and turns it from something tedious to something genuinely fun and engaging.

The story, such as it is, is that a Joe Arpaio-type sheriff arrests the player, a young punk, for some driving-related mischief and, rather than putting him in a pink dress and sending him to pick up trash along the highway like any normal insane Arizona law-enforcement official, he recruits the maverick to challenge other ne’er-do-wells to deadly races in hopes of luring an archcriminal known as The Adversary out of hiding so that he may be captured or killed. That’s basically it. The story plays out through a total of three cutscenes interspersed among the story missions, which are unlocked as your fame level or upgrades are purchased.

Non-story gameplay consists of selecting from among a group of seven randomly-chosen tracks/difficulty levels or playing a challenge mode race, which generally has a specific objective or vehicle/weapon loadout. If you don’t like the options provided, you can always click the “story” button twice and the computer will present you with a new batch (I personally preferred the “Pit” track because it’s the least twisty and I’m not very good at these kinds of games).

Winning or losing races will grant you varying levels of financial rewards which are used to purchase upgrades. There are six primary weapons to unlock and select from (not counting mines) and each vehicle has three characteristics to enhance (speed, handling, and armor). You get more money for killing your opponents or placing better than sixth (each race features five AI opponents).

Graphics are about what you’d expect from a top-down racer in 2012, neither spectacular nor underwhelming. Sound effects are serviceable and the cutscene voice-acting is atrocious (on purpose, I suspect). The music is limited to what you hear in the main menu, apart from one Poets of the Fall track that plays over the end credits (Remedy must have a long-term licensing deal with that band, as their music was all over the Alan Wake games).

The game is not without its quirks. It will not load in fullscreen by default at your computer’s native resolution, which means you have to take the following steps to resolve this: go to the Settings menu, change the resolution to something lower-than-native, click the “Windowed” button to “No”, and then change the resolution to native. This would be a very trivial point if the game remembered your settings between sessions but it doesn’t, so you’ll be doing this every time you load the game. Your alternative is to play in a window but I wouldn’t recommend it; given the amount of frantic clicking that the gameplay demands, you will inevitably click outside of the window, thereby losing the race for yourself and after you do this a few times, you’ll give up and resign yourself to the above process. The PC controls for the mouse and keyboard work but they’re not great; as with most racing games you’ll want to use a controller and you’re best off with an XBOX controller (unless you enjoy fiddling with things like MotioninJoy). As with many PC games, the controller configuration is very limited and it doesn’t work very well at all with my Logitech Rumblepad 2, although I can generally get the Rumblepad to play well with other racers like Burnout Paradise.

On the whole, though, it’s curiously satisfying to upgrade your vehicles and weaponry and kick ♥♥♥ in random races, which is the essence of this game. I put 13 hours into it, beating the story mode (that Adversary is a tough nut to crack) and getting most (84%) of the achievements in the process; you may get some extra value out of it if you enjoy competitive online multiplayer modes but these generally aren’t my bag. I can say it’s well worth buying, especially if you nab it during a decent sale.
Julkaistu 9. huhtikuu.
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22/28 (79%) arvioi tämän hyödylliseksi
1.4 tuntia pelattu
(Disclaimer: I do probably have nostalgia for the original)
It makes me sad to have to not recommend this. I was honestly excited by the idea of the Death Rally game being remade and hopefully expanded. Instead what we seem to have is essentially a mobile game scaled up that has a lot of the words in common with Death Rally but feels like it misses on a few important cylinders.

Death Rally was a half race and half car-carnage game and it pulled it together well though sometimes a bit cheesy. Fun could be had as the races really felt like skill made a big difference and timing your mines and machine gun fire to destroy opponents in your way was rewarding though not trivial. Through the game, you got money which you needed to restock supplies like ammo or armor, upgrade your car a bit or buy new cars/weapons.

This version feels like the dumbed down iOS port that it really is. Money now only is here to buy upgrades to the car and repair it. The upgrades feel like they make almost no difference in gameplay (except armor which did actually seem to prolong life). But as a racing game, getting better cars or engines did not make me feel like I was going faster. I've read that even the best car with the best engine does not go faster than the initial car an opponent drives in a beginner race. It makes the upgrades feel definitely token.

There is also no real money management. In fact, after a race, the game seems to expect you to just spend all of your money since ammo is restocked at the beginning of a race anyway. New weapons and cars are unlocked after collecting a certain number of pieces scattered on tracked on dropped from destroyed opponents. It feels like progression in this game could be substituted for attrition. I remember in the original sometimes being in a bad place because I took a loan I couldn't pay back. This made decisions feel like they meant something. Also, additional objectives in the original again meant something since money mattered. Here, they are a yes/no box you click periodically and see if it works. It feels sometimes like an Office product had a pop up with the title "Fun" and boxes that just say yes and no appeared with no real context or consequence to the action.

Yes you do advance faster from placing higher, but it still doesn't feel significant enough. After all, winning a race seems to come mostly down to well placed nitro boosts at the end.

The destruction of opponents seems like an area where this could shine. Unfortunately, there are things in the way of allowing you to really get the full enjoyment from the experience. Your base machine gun automatically shoots for you (after you add your 1 additional gun upgrade). This feels annoying at best since you have unlimited ammo and it's not always shooting, but you have no control over it. Even better is in-race bonuses (repair, money, ammo) are in boxes that must be shot... so you have to hope an opponent is in front of you near a box so you could happen to shoot that (and they not just take your bonus) or you waste some of your limited ammo.

This is a small gripe, but the in level bonuses do need to be shot and all appear at the beginning of the level. Since shooting can be wasteful and feel a bit random, this means that upgrades you need later are hard to get and running into repairs within seconds of the race starting is common. It just feels like a bad decision. The original randomly spawned them on the track, IIRC, and that was fine. This isn't a realistic game; why must we pretend periodically that it is?

Opponents suffer from what a lot of games have with enemies that don't have the same limitations as you. I've mentioned their cars are always fast enough to rival yours no matter what. They also have unlimited ammo in their nicer weapons compared to the 4 shots you get in some of your weapons. This is especially terrible in the deathmatch sections where destroying cars is the goal yet they don't have to worry about ammo limits. Additionally, they have health like you do. When you hit 0%, you explode and are done. When they hit 0%, their health bar flashes... and they continue to race for a while. Some number of shots into them later (or maybe it's time? I couldn't definitively understand the logic but it seemed inconsistant and like I wasted a lot of ammo trying to kill a single target), they will in fact explode. You have no real indicator of when this is going to happen though, so I frequently found myself passing them and hoping to get their drop on the next lap if they happened to blow up. Though they can still shoot you in this state.

Speaking about laps, one of the biggest places this feels like a mobile game is in the race length. I'm not saying I need long races, but I do feel like the fact that most races take <=1 minute to complete takes away from my enjoyment. That could just be a preference, though.

All this is not to say there is no fun to be had. I was entertained for a while. I could see this being more reasonable on a device without a gamepad or keyboard (I never did get my 360 controller to work with this game) like a tablet or phone where simple games are more acceptable. I at least wanted more. I wanted to feel like I had consequences or choices. I wanted to feel like my ability mattered. Instead, I was watching a nice looking (not amazing by any means, but it does look nice enough... if you don't look too closely at the textures) but repetative and short car chase scene from various movies. Things happen, but the ending never seemed to be directly related.

You can get the original for free from Remedy which runs on Windows (re-released in 2009); I feel that is a better use of your time and money
Julkaistu 16. helmikuu.
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