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Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. Four Pack also available!
Release Date: May 16, 2011
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Recent updates View all (3)

Ahoy! Terraria is Teaming Up with Pixel Piracy!

March 19th, 2014

Ahoy mateys! We be teaming up with Pixel Piracy to bring ye the best booty available in the seven Steams!

In the next update, ye landlubbers will be able to catch fish and plunder glorious crossover content!

Any Terrarian who feels like swashbuckling will find that they have a 25% discount for Pixel Piracy on Steam!

236 comments Read more

Terraria is live!

February 18th, 2014

Version is now live! This update brings mostly bug fixes from the last update. Enjoy!

Balance Changes:
Spectre Hood doesn't increase mana usage anymore.
Made it slightly easier to advance in frostmoon waves.
Made several frostmoon monsters shoot slower and do less damage.

Bug Fixes:
Fixed bug with a naked arm drawing over some vanity shirts.
Fixed bug where Autopause played bad with Chest renaming (and sign editing a bit).
Fixed bug where Brick Layer and Cement Mixer were not reducing stack quantities when placing items.
Fixed bug where prefixes were not getting set properly on a world load.
Fixed bug where coins would disappear during Quick Stack.
Fixed an exploit where you could duplicate coins with Quick Stack.
Fixed crashes when starting the dedicated server in a language other than English.
Fixed an issue where Team Dyes were causing crashes when used with Capes.
Fixed a bug where the map was drawing Fireblossom wrong.
Fixed a bug where the map was showing Water Candle as Band of Regeneration.
Fixed bug that was causing maps from older versions to erase.
Fixed a bug where Chests could not be placed on 2x1 tiles. There had to be a solid tile to the right of the chest to place it.
Fixed several typos.
Fixed bug where in-game options Map Control section wasn't blocking input like the regular controls.
Fixed bug where Hardcore characters couldn't open the menu after death.
Fixed bug where opening a chest with a sign open would lock the inventory.
Fixed bug where stylist had a hole in her selling list if you didn't meet a requirement.
Fixed bug where Magnet Sphere applied venom and Venom Staff did not.
Fixed the problem with the familiar wig and missing hair.
Added Butterfly Bottle recipes.
Fixed non-animating critter cages.
Due to layering issues, you can no longer show a shield and a cloak at the same time.
Gemspark blocks now properly glow when dropped as items in the world.
Fixed bug where hidden accessories still applied their dye color (wings still apply it if hidden but in the air).
You can only equip one pair of wings at a time.
Face accessories that shouldn't show hair no longer show hair.
Fixed the Cthulhu typos in game.
Hardmode bosses no longer spawn if another boss is alive.
Hardmode bosses will no longer spawn if no player is above ground.
Fixed an issue where placing a bucket on a mannequin would eat it whole
Fixed workaround delay for placing things on mannequin starts using your items.
The travelling merchant can no longer spawn in lava.
Fixed problems with rescued NPCs not having any names.
Fixed the recipe for Super Mana Potions. They now correctly create 15 Super Mana Potions.
Fixed the Stylist name "Esmeralda" to not have a space at the end.
Platinum coins now stack to 999.
Fixed an issue where tiles might not update properly in multiplayer.
Fixed torches being able to be placed on wrong sides of slopes (that leaves them in air).
Fixed the problem with altars/pots/chests spawning in bugged conditions.
Fixed a bug with ice bricks not blending with snow blocks.
Fixed the Fairy Bell buff from breaking quick buff.
Chests should no longer lose their names in multiplayer.
Fixed bug where players would fall into tiles when walking into a ceiling with a mount.
Fixed bug where Cogs could be overwritten by another item in the Steampunker's shop.
Fixed bug where prefixes would be lost when you buy an item from the shop with right click.
Fixed bug where long hairs would draw the front part in the player's feet when in reverse gravity.
Fixed bug where palladium pickaxe and drill would say they can mine adamantium and titanium when that's no longer the case.
Arcane Rune Walls now count for housing.
Fixed bug that allowed mana hair to go pink when you armor that gives max mana.
Fixed bug where capes did not show properly when mounted.
Fixed issue where maps were not saving on some worlds.
Fixed bug where Blue Moon and Harpoon had invisible hit boxes near the player.
Fixed bug where frostburn wasn't applied in pvp when using flower of frost.
Fixed bug that allowed levers to be placed and immediately broken.
Fixed bug where queen/king statues didn't teleport stylist and travelling merchant respectively.
Fixed bug where painted tiles did not draw on the map properly.
Fixed bug where steampunk workbench was not craftable.
Fixed bug where you could have Fairy Bell and other light pets up simultaneously.
Fixed a few language issues pointed out on the forums.
Fixed a bug where Extendo Grip let you open chests that would instantly close again.

222 comments Read more

About the Game

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.
Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey.
But beware, there are even more challenges awaiting you... Are you up to the task?
Key features:
  • Sandbox Play
  • Randomly generated worlds
  • Free Content Updates

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 512MB
    • Hard Disk Space: 200MB
    • Video Card: 128mb Video Memory, capable of Shader Model 1.1
    • DirectX®: 9.0c or Greater
Helpful customer reviews
1,740 of 1,919 people (91%) found this review helpful
91 products in account
1 review
541.4 hrs on record
To commemorate the beta of Steam Reviews, as well as passing 1,000 hours in Team Fortress 2, it only makes sense that I finally write a recommendation for a game that has been close to my heart since the day I was first introduced to it: Terraria.

Terraria has proven to be a lot of fun to play, and has been one of my biggest video game time sinks in recent years because of it. Between lenient system requirements, a solid (albeit imbalanced, at times) combat system, a broad permittance for exploration and a wide selection of building decor, it's the type of game that strikes me as having something for everyone. Which is good, when you consider that it also has multiplayer. Even better when you get to the late game, which has a wide array of weapons, armors and tools to allow for a wide variety of specializations.

Building and exploration are strong points in favor of the game, but the gameplay mechanics are something I'd like to single out for praise. For a 2D game, its combat system has a lot of spectacle, and perhaps that's part of why I find it so charming. Hurting enemies--even those who are vastly inferior to you--feels good. It's satisfying to hear the hit sound on the more squishy enemies, and watch them explode into fine little chunks when they die. Ground movement could be better, but certain late game items give you the ability to dash and fly, which really expand how you can explore and fight. And with a wide selection of weapons, every player is bound to find a roster of tools, spells and fish-related artillery that fits their playstyle.

The game isn't without flaws, mind you. With the game's update history, the launch endgame now vastly differs from that of the current one. This has led to some balance and progression issues, the most glaring of which being how sluggish the early game feels. It worries me that the start of the game might dissuade some people from playing, when they might love what the late game has to offer. The game also has a bad habit of recycling mob AI with reskins, though this is averted by adjusting certain parameters and giving them unique abilities to hide the fact. Even though I have more to say about the shortcomings, there's just too much good in the game to stay mad about what effectively boils down to nitpicking.

Plus, it has hats. Any game that has a selection of hats gets brownie points.

Watch some trailers. Read some other reviews. If this looks like something you'd be interested in, then take it from me: give Terraria a chance. The game occasionally goes on sale for 75% off, so pick up a four pack for yourself and three friends. If I'm wrong, then I cost you a meal at Subway--not subliminal advertising--and I'm sorry. But if I'm right, then it'll be well worth the price. We're expected to pay $60 these days for a fulfilling gaming experience. This is one that'll run you $10, at most.
Posted: November 25th, 2013
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1,091 of 1,248 people (87%) found this review helpful
79 products in account
1 review
53.7 hrs on record
I always thought, that terraria was a great game, but after 1.2 patch, it became one of my personal favourites! This game is a 2D RPG-platformer in randomly generated worlds. Loot, that you can find in game is important, but not as much as your skill! Try it out, if you like challenging games with almost endless replayability!
Posted: November 25th, 2013
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812 of 949 people (86%) found this review helpful
332 products in account
1 review
324.5 hrs on record
For me, one of the best games I ever played. On sale it is €2.49, that money for 324 hours of gameplay and still not tired of it. One of a kind. Just buy it and get to know it.
Posted: November 27th, 2013
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299 of 345 people (87%) found this review helpful
132 products in account
3 reviews
137.8 hrs on record
Being a Minecraft fan, I looked down upon the infamous Terraria for quite a long time, deemed its existence as a small nuisance. What's there not to overlook? The controls are obviously goggle-eyed alien in comparison to the simple 3D-roaming FPS-ness, the graphics look inappropriate for a complex game, and there is an overall feeling that the game refuses to take the "crafting" genre seriously. These were my first impressions.

However, after 2 hours into the game, I've started to notice its sleeping greatness - the game is insanely HUGE in almost every aspect!! The worlds virtually span in 4 directions: there are your typical landscape biomes that include Forest, Jungle, Desert, Winter and a few more, each having their distinctly themed caverns underneath, which are biomes on their own, but also there is reportedly more terrain high above in the clouds (25 hours into the game, and I still haven't finished exploring the ground and below-ground level worlds!).

The amount and variety of the craftable stuff is immense! There is any set of decorative, combat and building equipment imaginable: for starters, there are myriads of building brick types alone! Even the wood has different color, depending on the forest type you chose to harvest. Seriously, imagine a device, a potion or a house equipment - Terraria has it!

There is also a huge variety of monsters, bosses (although the ones I've managed to fight so far have similar behavior), guarded dungeons, summoning rituals, NPCs (yes, unlike Minecraft - the game offers you to interact with unique characters that appear when you build a new room, with material and complexity of your choice, and which allow you to learn crafting recipes from them, and buy otherwise uncraftable equipment in order to bring balance into the game progression), and the sheer amount of stuff to be indulged into!

Also, there are genuenly fun combat and adventure aspects - I will never forget our descent to the center of the Underground jungle - a place that changed our characters forever (also, the Queen Bee drops awesome sword!).

If you have something to like about the game already, but are in doubt, or if you love Minecraft, as well as old-school graphics (represented here with MUCH more effort and finesse, than in most pixelated indie titles of today, virtually making it SNES-grade in terms of quality), my advice is - go for it, and you will inevitably love it. Just be sure to invite some friends (I play with just one, but it is already one of, if not the best, multiplayer experiences I've had in years).
Posted: December 2nd, 2013
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250 of 289 people (87%) found this review helpful
89 products in account
1 review
1,053.1 hrs on record
I've barely progressed past the Wall of Flesh and into the next difficulty mode and I've stretched this game out over 1000 hours already and counting, although admittedly quite a bit of AFK farming has taken place. It's still receiving content updates, and at this specific period of time (years after release) they're rather constant. All for $2.49? Yes please.

I remember buying Diablo 3 Collector's edition for $100 and later feeling ripped off at how big of a piece of ♥♥♥♥ that turned out to be and having people on forums try and tell me "Name another game you pay less than $60-$100 for and get hundreds of hours of entertainment out of"
As if quality games that don't ♥♥♥♥ your wallet are actually hard to find, this is one of them, ♥♥♥♥♥♥♥s!
Posted: November 28th, 2013
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