A New Beginning es un thriller de aventuras cinemático realizado al estilo de una novela gráfica.
Análisis de usuarios: Mayormente positivos (679 análisis)
Fecha de lanzamiento: 11 de dic. 2012

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Comprar A New Beginning - Final Cut

Packs que incluyen este juego

Comprar The Daedalic Armageddon Bundle

Incluye 11 artículos: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Recomendado por mentores

"A New Beginning's fantastic visuals and enjoyable story offset its glaring translation and voice-over flaw."
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Críticas

“A New Beginning nos ha dejado una gratísima impresión. Es emocionante, inteligente y persistente. Los gráficos son realmente vistosos y los dos protagonistas desarrollan complejas personalidades con las que el jugador se puede identificar con facilidad, incluso tomarles cariño.”
90/100 – http://www.adventurecorner.de/reviews/228/a-new-beginning

“Los diálogos, con un tono serio y en ocasiones ingenioso, constituyen uno de los puntos fuertes del juego. Nos proporcionan unos personajes agradables con una gran personalidad. Los guionistas han prestado una gran atención incluso a los detalles más delicados.”
84/100 – Gamestar

“Fusionando unos personajes muy definidos con un trasfondo alucinante y memorable, A New Beginning es un "eco-thriller" que nadie debería perderse.”
80/100 – Adventure Gamers

Acerca de este juego

A New Beginning - Final Cut es un thriller de aventuras cinemático realizado al estilo de una novela gráfica. En esta aventura encantadora e ingeniosa, la tierra está al borde de un inminente cataclismo climático. Es esencial viajar por el mundo para salvar a la humanidad de su terrible destino.


El bioingeniero Bent Svensson tuvo que abandonar su investigación de formas de energía alternativas. Ahora, este antiguo adicto al trabajo vive una vida apartada en los remotos bosques de Noruega. Pero su pacífico retiro ha sido invadido por Fay, una mujer joven que afirma ser una viajera del tiempo que viene del futuro. Intentará convencerlo de que ha venido para evitar un cataclismo climático y, según ella, la investigación de Bent es la última esperanza para lograrlo. Sin embargo, sus investigaciones están a punto de caer en manos de un despiadado magnate a quien lo único que le preocupa es su propio beneficio. Juntos, Bent y Fay tienen que poner fin a la inminente catástrofe global.

Características Principales

  • Un thriller de aventuras en toda regla sobre un problema actual como el calentamiento global
  • Más de 100 espectaculares escenarios altamente detallados
  • Más de 20 horas de tiempo de juego
  • Estilo único de novela gráfica con una hora de escenas cinemáticas animadas estilo cómic
  • Una obra maestra, escrita por los creadores de 'The Whispered World', 'The Dark Eye: Chains of Satinav', 'Harvey's New Eyes' y la trilogía 'Deponia'

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows XP
    • Procesador: 2 GHz (Single Core) o 1.8 GHz (Dual Core)
    • Memoria: 1.5 GB de RAM
    • Gráficos: Compatible con OpenGL 2.0 y con 256 MB de VRAM (Shared Memory is not recommended)
    • DirectX®: 9.0c
    • Disco Duro: 5 GB HD space
    • Sonido: Compatible con DirectX
    Recomendado:
    • SO: Windows Vista / 7 / 8
    • Procesador: 2.5 GHz (Single Core) o 2 GHz (Dual Core)
    • Memoria: 2 GB de RAM
    • Gráficos: Compatible con OpenGL 2.0 y con 512 MB de VRAM (Shared Memory is not recommended)
    • DirectX®: 9.0c
    • Disco Duro: 5 GB de espacio libre
    • Sonido: Compatible con DirectX
    Mínimo:
    • SO: Lion (10.7)
    • Procesador: Intel Dual Core a 2 GHz
    • Memoria: 2 GB de RAM
    Recomendado:
    • SO: Lion (10.7)
    • Procesador: Intel Dual Core a 2 GHz
    • Memoria: 2 GB de RAM
Análisis útiles de usuarios
A 8 de 8 personas (100%) les ha sido útil este análisis
8.6 h registradas
Publicado: 28 de octubre de 2014
Nota: 7'5/10

Una aventura gráfica notable, entretenida y atractiva. La historia es de corte serio, pero apta para todos los públicos, y el humor está siempre patente en los diálogos, descripciones y planteamiento de algunos puzzles.

El juego me ha resultado relativamente fácil de completar, con apenas un par de momentos de esos en los que te atascas durante largo rato sin saber muy bien qué más probar, tan comunes en otras aventuras del estilo. La mayoría de los puzzles se resuelven usando la lógica, sin elementos disparatados ni exageradamente rebuscados, pero no por ello dejan de ser ingeniosos y divertidos.

Los personajes protagonistas son lo suficientemente carismáticos como para mantenerte interesado por el "qué pasa después", y aunque el guión no sea una obra maestra no pierde fuelle en ningún momento. En cuanto al arte gráfico me parece sobresaliente en el diseño de los fondos y objetos, aunque a los personajes les falte algo más de detalle y sus animaciones sean demasiado repetitivas. Es una pena no poder disfrutar la belleza de muchos de los escenarios en formato panorámico, creo que el estilo cinematográfico del juego lo pedía a gritos.

En definitiva, un título totalmente recomendable si te gustan las aventuras gráficas (aunque seguramente no te supondrá un gran reto acabarla), y buena opción si quieres introducirte en el género.

¡El futuro del planeta está en tus manos!
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A 3 de 3 personas (100%) les ha sido útil este análisis
10.0 h registradas
Publicado: 10 de diciembre de 2014
Genial aventura gráfica traducida al castellano (Solo textos). Buena trama y buena jugabilidad, toda una aventura gráfica oldschoool. No es muy larga, me la pasé en 4 noches. La recomiendo totalmente, tiene momentazos, aunque cierto es que en un par de ocasiones puede llegar a ser aburrida pero en cuanto pasas esos 10 minutos de angustia el juego vuelve a estar interesantísimo. Guardo grandes recuerdos. Un must!
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A 2 de 2 personas (100%) les ha sido útil este análisis
10.8 h registradas
Publicado: 9 de diciembre de 2014
Acabo de empezarlo y como gran fan de las aventuras graficas que soy y comprandolo por 0'90 centimos he de decir que estoy muy impresionada, me ha echo recordar a viejos juegazos como Runaway, Broken Sword, Monkey Island... Obviamente, estos titulos que he mencionado son diria que bastante superiores en muchos aspectos, pero eso no desvirtua a esta aventura. Tiene una forma muy atractiva de contar la historia a traves de viñetas de comic, y una interfaz muy simple pero bonita para que mentir. La historia es bastante adictiva, lo que hace que te metas en la historia cada vez mas, y con un gran mensaje.

Tiene cierto descompas en ocasiones con la voz y los dialogos, y las voces en ocasiones dejan bastante que desear. Pero por un precio asequible merece la pena comprarlo.
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A 1 de 1 personas (100%) les ha sido útil este análisis
13.5 h registradas
Publicado: 15 de diciembre de 2014
Buena y entretenida aventura gráfica, con unas 10 horas de juego. Textos en Español, voces en Inglés.
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A 40 de 58 personas (69%) les ha sido útil este análisis
16.7 h registradas
Publicado: 7 de noviembre de 2014
Overall - lacking.
The graphics are pleasing enough, and the music is nice. That said, the English voice acting is simply atrocious. A reader program is better to listen to, the intonation has nothing to do with the emotional content of the dialogue, and sometimes it's just plain wrong for English.
Oh, and the character design. Why does Fay have a uniform including a sweater that ends under her boobs? And does she have a back problem? She stands and walks with her spine bent in a highly unnatural shape, which is just painful to look at.
The characters themselves are also shallow, and even though in some reviews I've read about 'character development', that mostly means that they grow from one-dimensional to maybe two. And that's for the protagonists. About one of the main supporting characters, Duve, all I got to know was that a: he's upset with his father (understandably) for sacrificing their family for his work, yet b: he continues his father's work out of some sort of duty perhaps, though he claims to hate it, and c: he's gay. The latter had nothing whatsoever to do with anything, apart from mentioning that Bent "would have been okay with it", and providing a clue for solving a puzzle. Talk about token minority.
The plot seemed forced sometimes, and after the final plot twist, had motivation issues at some points in retrospect. All-in-all, it felt rather forced and didactic, and the conclusion really didn't make much sense to me.
Certainly not a game I will ever play again, and not one I could recommend, as much as I'd like to promote eco-conscious games. Only reason I played it through was that I hoped for satisfactory ending. I didn't get it.
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A 27 de 37 personas (73%) les ha sido útil este análisis
8.4 h registradas
Publicado: 6 de noviembre de 2014
[WARNING. SPOILERS]

this is the first Daedalic Entertainment game i've finished and... actually regretted playing.

This game has the potential to be a fun, enjoyable game. Puzzles, tricky areas that would not be the automatic response and even an additional level of depth to point and click that allows for pop-up actions (more about that in the negatives.). As always with Daedalic Entertainment, it's beautiful to look at and tha characters are... more or less believable. They make sense and seem easy enough to relate to. Daedalic Entertainment have also coined a 'hold Space to show Items you can interact with', this has made me so much more likley to buy one of their games just for that aspect alone! the character animations, although simple and repetative, always seem mostly in place and with exception of a few moments (if you want to pick) usually look perfectly fine and don't break immersion at all.

However... the entire game paints the image of 'the world is ending, it's climate change but you can fix it'. at no point did I feel hopful for the characters.
We're dealing with an aeged man who has ruined his relationship with his family, estranged his son and apparently made very little effort to fix that. you're also playing as a person who, during the entire game I was expecting to turn out to be lying to me and was unfortunatley not dissapointed. The 'good guys' turn out to be... well... kind of pathetic, sad and myserable people that I didn't want to even think existed, let alone play them for the whole game. The antagonists were rather unbelievably over-evil (MWAHAHAHAA! I WILL PAVE OVER THE WORLD TO MAKE A GLORIOUS SEAL-SKIN CAR-PARK!) and the storyline rather felt overly preachy...
The entire cast were unpleasant in even degrees... in fact, the person I liked the most was a doorman with an anger problem and a complex about his baldness!

The general gameplay is point-and-click with the occasional puzzle. The puzzles were good and mostly self-explanatory, but the point-and-click was point-and-hold-aim-and-click for everytbing... that took extra time that was not needed when right-click-to-examine and left-click to walk to, pick up, adjust etc. would have sufficed.
The right-click for inventory was not actually needed at any point and could easily have been removed entirely and replaced by having the inventory there all the time. the only time it became needed to quickly open your inventory is if a game-event had closed it for you.

I did not feel like I had anyone on my side in the entire game. When i'm playing as him, i'm waiting for her to ♥♥♥♥ him over. When i'm playing as her, i'm waiting for us to do something strange and un-kocher.
The son, he was downright unpleasant. The old-friend from work was needlessly suspicious and came across as kaniving in places. The best-friend seemed... well... i don't know all that well beause i was honestly expecting him to mess us over too! he was too nice compared to the rather unpleasant crowd we were already in!
I can't complain enough about the worst of humanity in this. We have cheaters, liars, mercinaries, needless aggression, paranoia, disbelief, angst and all the other shades of things you don't want to spend an afternoon immersed in.

The storyline of 'time travlers come back to fix the world' is great. I was all for that! the idea of them coming back from a climate-desolate wasteland is a perfectly stable platform... what fails however is that they drop a plot-twist on us that... well, let's face it was rather un-needed!
"we came to this reactor to stop it blowin up!" becomes "we came here to blow it up"... umm... why?
Honestly, it boiled down to 'grab that stuff and run for it!'. the machevilian "let's tell the goodie all my plans" was old before this game was made and really made the ending of this... a total mess!
I've seen twist endings, back-track endings, not-as-you-expeted-it endings, the-goodie-is-the-baddie-is-the-goodie endings... but the sudden change of heart makes your one character seem totally heartless or a derranged sociopath, the baddie is... let's face it, totally insane for his plans and the other baddie is desperatley in need of a lead-lobotomy!
"it's ok, we reconciled this kid with his father and even managed to bring his sexuality into it almost out of the blue without any apparent reason"...
umm... yay?
what have we resolved here? One character we were really not that set up to like has got fame, another character we probably should not dislike this much is going back to killing himself with over-work and his son, who needs to get a grip for most the game, is all right now?
you might as well have written "and they all lived happily ever after"!
Oh, but it's ok, that person who let themselves get baked in radioactive steam instead of getting into one of the many easy-to-access doors on that level left you a picture to remember how she and all the other people you met from her time betrayed your trust, nearly got you and your family killed, killed off one of your oldest friends, destroyed most of your life's work and... should I go on?
The ending felt forced, bolted on and almost irrelevant to the rest of the game. The problem was that whole areas of the game had the same feeling.
"this is a great big conspiracy" why? everything points that way. Everyone says it's an accident and refuses to talk more about it... soooooooo? Why was everyone acting needlessly suspicious? No apparent reason. One person takes it to their grave and the other betrays you brutally without any kind of apology.

I actually felt miserable finishing this game. The gaming completionist in me refused to step away, but I was damn close! had the ending not appeared when it did, i would not have finished the game.
"No matter how beautiful the weapon is, it will hurt no less when turning against you"

Technical bugs were rife in the game. Many areas had options that were not translated. clicking on one item to examine blinked the subtitle and played no audio so if there was any useful information there, i missed that
There are parts where the subtitles run off in the FMV but the audio has not even started.
The dialogue overlaps itself, jumps pitch and volume mid-sentance, often lacks the correct inflection for the mood it's used and sometimes comes across as just plain wooden and eerie.
One moment, i'd be listening and the voice sounds warm and involving... while describing an inane object... then to describe something important, it sounds cold and emotionless? the mixed signals in this were easy enough to overlook, but when it changed pitch, volume and feel mid-sentance? split-personalities or bad dubbing...
There were miss-spelt subtitles, incorrect words and sometimes, the wrong used entirely.

Top it all off with the common feel of mid-eighties cartoons where the baddie just wants to make a new motorway or spill oil into the sea and realising that they might as well be brow-beating you for having the light on. Honestly, i would not have been surprised to find that this was endorsed by an extremist wing of a climate change activist group!
Yes, we get that nuclear power isn't the best, let's all feel damn sad for this. now, how dare you have multiple monitors on. We all poison every living thing in the woods for no particularly well-explained reason. Deforestation, fossil fuels, melting ice-caps... Anyone remember this from school?
I DO care about the environment, I'm happy to recycle, I proudly turn off lights and electrical devices not in use and rarely use more than what I need... I don't need a game to make me feel guilty for the environment change.


I would urge point-and-click enthusiasts to buy ANY Deponia title instead of this. If you want somethin a little more serious, buy 'night of the rabbit'. Daedalic Entertainment deserve all the support they can get, but this game is going to a special place in my "games I regretted playing" list.
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A 13 de 15 personas (87%) les ha sido útil este análisis
11.2 h registradas
Publicado: 13 de noviembre de 2014
You need a lot of patience to deal with the constant eco babble and the bad voice acting, as well as some small bugs; but if you stick with it you will be rewarded with around 10 hours of detailed art work and a good story. Buy it on sale.

+ Lots and lots of pictures. There's a lot of time that's gone into that.

+ The story gets really good from around chapter 4 onwards.

+ Around 10 hours of gameplay.

- Some bugs. The ones I got most were 1. that the game would sometimes think I was clicking my mouse when I wasn't, causing the text to skip (meaning that I missed some of the dialogue) and 2. that there was sometimes a Russian or German word to click on or sentence spoken by a character, even though I played the game in English.
The latter only happened two or three times and I always knew what to do, so it wasn't that big a deal. The former I solved by saving often (or just not caring what was said).

- "I'VE GOTTA SAVE THE PLANET. I'M GONNA CRY OVER THIS DEAD BIRD. WHY DOES THAT GUY DRIVE SUCH A WASTEFUL CAR? WHY DOES NO ONE LISTEN TO ME?" Every. Five. Minutes. If you're not necessarily into the whole "I must save the earth right now" thing, you'll need a LOT of patience to try and ignore Fay (and Bent)'s constant eco babble.

- Baaaad voice acting (especially main character Bent). But: either I got used it after a while or it just gets better towards the end.
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A 6 de 7 personas (86%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
7.1 h registradas
Publicado: 7 de enero
Out of all honesty, for those who are thinking about getting this, ask yourself if you're willing to spend time on a game that will boggle your mind with puzzles, if you find that fun, then you need to buy this game. If you don't like puzzles and go for the plot, you can still search the walkthroughs on a website, but although you will find it less entertaining that it normally would go out as a gameplay experience. If you hate puzzles thoughout then obviously its a no-no.

Fay: The girl you play in the game, has the best plot story, although i'm almost done with it (1 chapter left) i find her character development a great balance between what the plot indicates and situational events occuring around her.

Bent: I find it difficult to understand his reasons of collaborating within the plot, first half he goes into denial, the second half he goes through reasoning and his character development doesnt change through that and when you arrive at the Labratories at the Sea you might think it is boring, and yes because our limited options prevents us from doing anything at all by that stage.

Gameplay: Crazy as it may seem I loved the gameplay, its just a few minor tweaks that may help it out, a bit of specification would be nice, and the atmosphere really does get to you when you're feeling the situation current at hand.

8.5/10
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A 5 de 6 personas (83%) les ha sido útil este análisis
14.5 h registradas
Publicado: 23 de febrero
Personal Rating: Nice Journey
Classic Rating: ★★★★☆

Really interesting point & click adventure. Some things i liked:
  • Well curated sci-fi storyline
  • Good looking artworks
  • Interesting puzzles which really make sense
  • Nice and well developed characters
  • Bug free

Some other things which might have been better:
  • No widescreen resolution
  • Voice acting is a bit monotone (especially Fay, one of the main protagonists)
  • Some more supported languages would have been welcome (there are subtitles though)

If you're a fan of Daedalic Entertainment Games, this one should be on your to-play list.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.7 h registradas
Publicado: 5 de abril
So, i read the reviews on here. Everyone is going on about bad voice acting. Blah, blah. Really ? Ok, so let me help you if you are interested in this. Buy it. Play and finish it. This game is worth your money and your time. That is the bottom line. I loved the subject matter, and the game made me feel a sense of loss when i finished playing it as i grew close to the characters. Thus, it has a great story and great characters. Could the voice acting have been better ? Sure. But i played this for the adventure. There is a message here in this game, and i feel it is a good and honest message. Look after our planet and our children will have a place to live. It creates a sense of loss and longing as it shows you what could happen if we dont change our ways. It was a really great thought provoking graphic novel. And it will stick in my head for a long time to come. The puzzles are good, i could solve some of them quite easy. They are challenging, but not impossible at all. This game has a lot of emotion in it, It made me think back to old adventure games in the 80s. It has some great level design and locations.I love the art style and the color palette because it fits the game perfectly, creating the right mood. Helping to create a world that pulls you in and keeps you there. Everything compliments each other well, and creates the Ambience tied together with a great musical score. I really would like a sequel to the game, and would buy it for sure.
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A 3 de 3 personas (100%) les ha sido útil este análisis
6.5 h registradas
Publicado: 9 de febrero
Firstly a note on the voice acting and how I got past it.... it's bad. I knew it would be based on the majority of the reviews here, but my god I wasn't prepared for how painful it actually was. It's as if they grabbed random people off of the street and made them read lines of dialogue with no context. It's so poorly done that it just doesn't make sense. I was so turned off by it that I was going to give up after an hour. I did find that I was able to continue by switching the language back to German. While not perfect, they at least tried to emote and it synced up with the mouth animations on the panel scenes given that it was the native language of the game. Just go into it as if it's a foreign subtitled game. I know that turns a lot you off, but it's still better than the English voice track.

that said...

A rather disappointing outing from Daedalic. I tried harder than I usually would to give it a fair chance to impress but it never actually came through.

Screens/Backgrounds are well done. The biggest compliment I can give here.
Story was lacking in my opinion. Written too loosely and eco-preachy to the point of borderline annoyance.
Characters were weak and two dimentional. Many of them so unlikable (looking at you Bent) that it was hard to care or empathise with them enough to desire any kind of resolution on my end other than soon forgetting them.
Puzzles are challenging, but fair. To be honest, I was so tired of it all by the third act that I power FAQ'd.

It's currently $2. Hard to say "Don't Buy" at a price that low, but I sure wouldn't recommend paying more. I'll remain a longtime Daedalic fan for what they've done to reintroduce and support P&C genre adventures in recent years, but this is an effort that can easily be swept under the rug.
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A 2 de 3 personas (67%) les ha sido útil este análisis
13.1 h registradas
Publicado: 19 de noviembre de 2014
Despite flaws a captivating story about time travels, environment protection and friendship. Puzzles can get a bit dull at times, but dialogues are good.
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A 2 de 3 personas (67%) les ha sido útil este análisis
14.7 h registradas
Publicado: 28 de noviembre de 2014
This game is fun, the story is engrossing and it is true to the genre. There are some spots where the text is not fully translated from Russian, but these are very few and never the main dialogue. I highly recommend this game for fans of point and click 90's style games. I will play this game again every so often. One of the best I've played in 33 years of gaming.
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A 2 de 3 personas (67%) les ha sido útil este análisis
2.2 h registradas
Publicado: 31 de marzo
It has a good concept, I just couldn't really get into it.

*Many dialogue errors.
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A 1 de 2 personas (50%) les ha sido útil este análisis
6.2 h registradas
Publicado: 18 de diciembre de 2014
There is something said about Point and click adventure games, tht being that their puzzle solutionsa re too obstse or too convoluted. I think this started to happen as we lost verbes, so while in the past the puzzles WERE obstuse, at least ehy were FUN.
This game ain´t fun. It IS obstuse, tho. Streesing, obstuse, linear multi level puzzles that DON'T invite lateral thinking.
And the plot, ugh. UGH.

Don't get this game.
---
I completed ths game.
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A 1 de 2 personas (50%) les ha sido útil este análisis
4.7 h registradas
Publicado: 8 de diciembre de 2014
This game could've gotten a 4 out of 5 from me but it won't because of the story.

The puzzles are pretty awesome and it brings so much good memories of how adventure games were told before. But that only lead me so far. The story wasn't entertaining enough. It feels like I'm being force-fed into being a hippie by being Eco-friendly and crap. It felt more like a tedious lecture like I was in class or something. And the script felt so weak. having stereotypes of a washed-out scientist and a female protagonist being put-down by a superior officer with gender equality issues (and I live in a country where gender is no longer an issue for work and family). And I'm supposed to believe that these other characters are from the future?!

I'm not even complaining about the voice-acting because of this being "indie". I can forgive that.

Again, being "indie" isn't an excuse for telling a bad story. Adventure games are for me, 90% story and 10% gameplay.

Overall, It's not entertaining. It's not hilarious like most LucasArts Classics. It's not epic as the ones from Sierra's. I really think that the developers did a great job with the items and the puzzles (and the puzzles are actually better than some of Sierra's classics.).

Even if this did just cost me less than Php 40.00 (less than US$ 1.00) I wouldn't recommend it.

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A 1 de 2 personas (50%) les ha sido útil este análisis
4.6 h registradas
Publicado: 9 de diciembre de 2014
Purchased this game when it was on sale, was less than £1 so thought why not.

Pleasantly surprised. This is the first game of it's series I've played and while it isn't my usual cup of tea it is very much enjoyable. The story is simple enough to follow, so far anyway, and the gameplay is easy to pick up. The design and style of the game is different, with a classic cartoon feel, and it's one I feel partners the game well, and with the comic style dialogue too, gives texture to the game.

Puzzles can be difficult but then when you do complete them you are surprised with yourself that you couldn't solve them any quicker. There is also a skip puzzle option for when you are stuck. What a life saver.

While not the usual game I would consider playing, this is definitely worth picking up in a sale.
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A 1 de 2 personas (50%) les ha sido útil este análisis
11.1 h registradas
Publicado: 25 de enero
Makes me want to install power saving light bulbs and solar pannels. Save the planet with time travel and corny acting. Why not?
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A 12 de 12 personas (100%) les ha sido útil este análisis
15.7 h registradas
Publicado: 15 de octubre de 2014
Estamos ante una aventura gráfica point and click clásica que destaca por el gran mensaje que esconde tras su buen argumento. Centrada en el tema ecologista, se podría definir como un "eco-thriller". Me sorprendió gratamente y ya la sitúo entre mis favoritas históricas junto a Broken Sword y Runaway.

Jugabilidad: 9 Aventura gráfica clásica, que nadie espere grandes inventos ni cosas nunca vistas. La historia es bastante buena y destaca en ciertos giros de guión y sobre todo en el tema ecologista que trata muy hábilmente. No es tan divertida como otras ya que trata de ser relativamente seria, lo cual hará que no llegue tanto al jugador como los grandes clásicos (Como Monkey Island). Los puzles son buenos, algunos curiosos y están bien diseñados. La dificultad se encuentra por encima de la media de lo que solemos ver hoy en día pero no es de las aventuras gráficas más difíciles y desde luego, nada rebuscada. La interfaz es bastante buena y el uso de los objetos tiene mecánicas bien pensadas que no están en muchos juegos del género. El juego tiene una gran cantidad de localizaciones, y los personajes, a pesar de no ser los más carismáticos que vamos a ver en este tipo de juego, tienen una marcada personalidad e historia que iremos descubriendo. Su duración es bastante buena (Unas 12-15 horas la primera vez que lo juegas incluyendo el tiempo de pensar y de estar atascado probando cosas e intentando hacer todas las conversaciones posibles). Además tiene alguna cosa secundaria con la que conseguir logros, lo cual se agradece, ya que la rejugabilidad solamente se basa en querer volver a disfrutar de nuevo del mismo juego (lo cual no es descartable porque es como una gran película de dibujos animados).


Gráficos: 8 Es bonito de ver, se puede considerar que tiene un buen apartado gráfico dado el género del que estamos hablando y además el apartado artístico está muy bien pensado tomando como inspiración el mundo del cómic.

Sonido: 8 Buena banda sonora que cumple a la perfección y que casa muy bien con todas las situaciones (acción, más reflexivas, melancólicas...). La ausencia de doblaje al castellano me impide poner una nota alta de sonido a una aventura gráfica, pero con la traducción de texto se disfruta bastante bien.

Innovación: 7 Es una aventura gráfica más que no inventa nada, pero tiene lo mejor de muchas aventuras ejecutando todo en su conjunto bastante bien. Destaca en su temática ambiental, lo cual lo convierte en un imprescindible para aquellas personas que tengan su parte ecologista, aunque en realidad lo que podría buscar el juego es hacer pensar a los que habitualmente no se preocupan por el cambio climático y el futuro del planeta.


Valoración final: 8,5 Una aventura gráfica al estilo clásico que no se debe perder ningún aficionado al género. Es un gran juego en todos sus apartados que no destaca en nada, pero todo en su conjunto acaba resultando en un juego muy bien ejecutado y que enamorará a los amantes de las aventuras gráficas y a los amantes de la naturaleza.
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Publicado: 22 de noviembre de 2013
Hacía tiempo que no jugaba una aventura gráfica de corte clásico. Dos dimensiones, gráficos de dibujo animado y el sistema del "point n' click".

La temática no podría ser más poco habitual. En el futuro, la humanidad se enfrenta a una probable extinción, debido a una erupción solar. Para evitar la catástrofe, un equipo de expertos debe viajar al pasado, y alertar a la humanidad del desastre.

Todo esto sería bastante normal, si no fuera porque esta aventura, la protagonizan una viajera en el tiempo, y un científico jubilado, cuyo mayor descubrimiento, fue el combustible generado por una especie de alga verdeazulada.

¿Hasta ahora habéis pillado todo? Pues bien, si os hacéis con el juego, os esperan una variedad respetable de localizaciones, unos personajes vivos, con sus preocupaciones e inquietudes, con los que te puedes llegar a identificar. La trama, intensa, a cada momento va más y más hacia arriba, y no deja que despegues la mano del ratón, porque a cada capítulo que terminas, capítulo que quieres completar. El acabado técnico, impecable. Unos escenarios muy trabajados, muy coloridos y con un diseño muy atractivo. Los personajes, con un estilo de dos dimensiones muy característico de aventuras gráficas de hace varios años, pero que todavía conservan esa frescura tan característica. El sonido, pues si bien la banda sonora para mí no tiene nada demasiado especial, es cierto que el sonido ambiental le da un plus de atmósfera al juego muy importante.

Con respecto a los puzzles, ni son muy difíciles, ni tampoco muy fáciles. Se mantienen en un término medio-alto que a muchos les gustará. Sobre todo, lo atractivo de este juego, consiste en que si te saltas los puzzles, cosa que puedes hacer presionando un botón rojo que aparece en los mismos, no te saltará el logro que sí salta cuando terminas con éxito el acertijo. Un punto más que positivo para el título.

En resumen, si sois amantes de las aventuras gráficas, no podéis dejar pasar este título.
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