Ivan Abel’s guildmaster has been taken by a conquering king. Lead him and a growing party of allies across rival kingdoms in a classic JRPG with class-based combat, Fervor Shards, and Limit breaks to bring her home and uncover a truth far older than the war.

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Update Notes

Hi everyone,

I’m so proud to say AZNAK is finished. This project started in 2019 as something I did for the love of the RPGs I grew up with, and seeing it live on Steam today means more to me than I can put into words.

I finished it ahead of some very big changes in my life, as my first child is due in December 2026. Getting this over the line before then is something I’ll always be proud of.

I know the game isn’t perfect and may have some flaws. I made it on my own, with a lot of heart and a lot of late nights. I hope you have fun with the story, the characters, and the world, and that a few of them stay with you after the credits.

If you run into any issues, please let me know. Your feedback is welcome and I read it all. I promise I won’t bite!

Thank you so much for playing.

Kanza

About This Game

AZNAK is a love letter to the RPGs I grew up with. It began in 2019 as a passion project, full of nods to the characters and games I loved as a kid, and it grew into a full adventure of its own. Built in RPG Maker, it’s now finished in 2026 and ready for you to play.

Story

Ivan Abel is a young Vanguard from a quiet village, raised by his guildmaster, Eleanor. When a conquering king and his knights take her away, Ivan sets out to bring her home. Along the way he gathers allies, crosses kingdoms with very different cultures, and learns the world is much bigger, and much older, than he ever imagined.

Features

  • Classes and abilities: Level up your party to learn new abilities. Every character has their own class and role in battle.

  • Fervor Shards: Bond with Fervor Shards to change how your Fervor gauge charges, whether by taking hits, protecting allies, casting spells, or striking first. Fill the gauge to unleash devastating Limit breaks and turn the tide of battle.

  • Hidden lore and secrets: Ancient glyphs, hidden caves, and optional super bosses reward players who explore off the main path.

Credits

Huge thanks to VisuStella for the plugins, Winlu for the tiles, and everyone who contributed weapon images along the way.

A note on AI use

All music in AZNAK was originally composed by me. AI tools were used to enhance and polish those original tracks.

System Requirements

    Minimum:
    • OS: Vista /7/8/8.1/10
    • Processor: Intel Core 2 Duo 2GHz or higher
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GTS or ATI Radeon HD4650 or higher
    • Storage: 7 MB available space
    • Sound Card: DirectSound® compatible sound card(DirectX®9.0c or later)
    Recommended:
    • OS *: Windows 7/8/8.1/10 (32bit / 64bit)
    • Processor: Core i5 2520 2.5GHz or better
    • Graphics: 4 GB RAM
    • DirectX: Version 9.0
    • Storage: 20 MB available space
    • Sound Card: DirectSound® compatible sound card(DirectX®9.0c or later)
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.