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This content requires the base application EZY Virtual TableTop Builder on Steam in order to run.

Buy EZY Virtual TableTop Builder — Interactive Table

 

About This Content

Interactive Table


Bring your tabletop group into the living room. Interactive Table turns a TV, projector or second monitor into a shared game board, with digital miniatures that players move using their own mice. Sit together on the sofa, keep your character sheets nearby, and let the screen hold the map: you do not need a large dining table covered in terrain, miniatures and a sprawling battle map.


A full game night without a huge table


A GM laptop and a TV can become the center of the session. Everyone can face the same screen from the sofa or chairs, while the GM keeps their preparation and controls on a separate display. You can also use a projector or arrange the screen as a tabletop surface if that suits your room.


The board, scenery, miniatures and visible resource values stay on screen. Physical sheets, notes, snacks and real dice can stay wherever your group finds comfortable. The mode is designed for people sharing a room and a computer, rather than requiring a separate laptop and application copy for each participant.

One computer, a GM display and a shared player screen


The GM chooses a module, prepares a scene, creates the local players and assigns their miniatures. The game board opens on the shared display; the GM works in their own view. Players do not join a room from another device or create accounts for this local session.


The GM can prepare privately, change scenes, manage NPCs and decide what the group sees. Their own mouse can also interact directly with the shared board when it is on that screen. The group stays together at one device while the GM retains the tools needed to run the game.



A separate workspace for the GM

Give everyone a mouse—or share one


Connect additional mice to the same computer and let the GM identify and assign them. Each player gets a colored pointer. The GM keeps a separate main mouse or touchpad, and player pointers operate inside the shared game screen.


You do not need one mouse per person. One device can be assigned to several players, or a pair of devices can be shared across the group. Clicking a character name on its panel selects that player’s pointer color and seating direction; moving another permitted miniature does not silently change that identity.


For a screen used as a physical table, panels can face different edges. The pointer and movement directions rotate to match the selected seat, so a participant on the opposite side can use the mouse naturally. For a TV in front of the sofa, place the panels along the same edge.



Assign separate or shared mice

Player panels that fit your room


The GM places the player panels around the edges of the shared screen and chooses their orientation. Position them for the way your group actually sits, including several panels along a single edge. The layout keeps neighboring panels from overlapping.


Adjust the player-interface scale for a large television and set miniature-name size separately. A panel puts the character’s visible resources, target, assigned actions, items and roll-formula keyboard within reach. The shared view focuses on the game board instead of adding a chat-log window.



Place panels for each seating position

Play on a 2D map or around 3D miniatures


Use a clear top-down 2D map or show the encounter as a 3D scene with digital miniatures. The mode supports both views, using the same encounter data. The GM’s working camera and the shared player camera are independent.


The GM can explore from their own angle, match the player view or smoothly bring the shared camera to the viewpoint they want to show. They decide which assigned devices may control the common camera. Players move permitted miniatures, choose targets and see movement-distance feedback.



The shared 3D player screen

Keep the tools that make running a session easier


Prepare scenes, place maps and tokens, manage initiative, use the bestiary and show handouts. Control walls, doors, windows, fog of war and vision with the familiar tabletop tools. The shared screen shows the party’s common view; it is not a separate private screen for every player.


Hide the player screen completely while you prepare something the group should not see. Show or hide the GM pointer when pointing out a detail, and keep player input under the GM’s control. Local meetings can be saved and reopened on the same computer.

Use the actions and items your module already defines


Assign relevant actions and equipment from the module to the player panels. A player can select a target and use an assigned action without asking the GM to click through every attack for them. NPC actions, conditions and attack animations can use the same module rules.


Available automation depends on what the module author has configured. Resource costs, damage, item behavior and visual effects follow that module; the mode does not invent the rules of an unfamiliar game system. Existing modules and suitable Workshop content can be used rather than requiring a new format just for local play.

Choose digital rolls, real dice or a mixture


Players do not need keyboards to enter a roll. Open the on-screen formula keyboard, build a formula such as 2d6+3 with the mouse, and press Roll. Digital dice use the rolling player’s color, and the GM can review the roll in their journal.


The GM decides whether players may roll digitally. If your group prefers real dice, keep using them and enter the resulting damage or resource changes as needed. You can keep the physical ritual of rolling dice while the screen manages positioning, atmosphere and the state of the encounter.

Paper character sheets, useful digital status bars


Full digital character sheets are not the focus of this mode. Players can keep their sheets and calculations on paper, while the GM configures the values that matter on the shared board: health, armor and other resources.


Choose which values appear, give them clear names, icons and colors, and adjust current or maximum values as the game requires. Assign module conditions and animations, or create suitable conditions for the encounter. An NPC attack can affect the displayed resources when the module’s rules provide that behavior.



Configure health, armor and other resources

What a session can look like


Your group gathers on the sofa. The GM opens a prepared encounter on the TV and keeps their laptop screen for running it. Two participants share one mouse; another uses their own. Everyone keeps a paper character sheet, and no large battle map needs to fit on the coffee table.


A player selects their panel, moves a miniature and chooses an enemy. They use an assigned action or enter a dice formula with the on-screen keys. The GM moves the NPCs, applies conditions, shows the next handout and changes the scene when the story moves on. Use as much or as little module automation as your group needs.


What you need


You need the full Steam version of EZY VTT on the GM’s Windows or Linux computer, the Interactive Table DLC, a GM display and a shared display such as a TV, projector or second monitor. Use a main mouse or touchpad for the GM and compatible additional mice for independent player pointers.


An ordinary TV is enough; a touchscreen table is not required. Other local players do not need their own computers, application copies or DLC purchases. Steam installation, purchase activation and downloading Workshop content may require internet access; the game session itself is local to the host computer.

One purchase for the host computer


This is a one-time DLC purchase, not a subscription or a per-player fee. Only the GM’s computer needs the base application and this DLC. It unlocks the Interactive Table mode for the whole group playing at that device.


The base application remains the tool for creating modules and hosting ordinary online games. This DLC adds the shared-device, multiple-pointer style of local play; it does not give the other participants separate paid copies of EZY VTT.

How it differs from the existing battle-map mode


The existing offline battle-map mode is for showing a map on a screen used with physical miniatures. It remains part of the base application and does not require this DLC.


Interactive Table is for controlling digital miniatures on a shared 2D or 3D board with multiple mice and player panels. Choose it when you want your group to play together from the sofa, around a projected board or at a shared display without setting up a full-size physical gaming table.


This DLC is in development. Screenshots show the development version.


The base Steam application is required. Only the host computer needs this DLC.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools assisted with drafting and translating interface text, the user guide, and store-page copy. Interactive Table does not generate AI content during gameplay.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit (version 1809+) or Windows 11
    • Processor: Intel Core i3 / AMD Ryzen 3 (dual-core, 2 GHz+)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 620 / any GPU with WebGL2 support
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Standard Windows-compatible sound card
    • Additional Notes: Broadband internet connection required
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 5 (quad-core)
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU (NVIDIA GTX 1050 / AMD RX 560 or better)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Standard Windows-compatible sound card
    • Additional Notes: Broadband internet connection required
    Minimum:
    • OS: Ubuntu 22.04 LTS 64-bit or newer (Debian 12+, Fedora 36+, SteamOS 3)
    • Processor: Dual-core, 2.0 GHz, x86-64
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.3 / WebGL2 capable (integrated Intel HD 5000+ is fine)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Any (ALSA / PulseAudio)
    • Additional Notes: Requires WebKitGTK 4.1 (libwebkit2gtk-4.1-0) and GTK 3. Included by default in Ubuntu 22.04+, Debian 12+, Fedora 36+, Arch and SteamOS 3. The app will not start on Ubuntu 20.04 or Debian 11, which only ship WebKitGTK 4.0.