A pixel ARPG that mixes the bullet-hell co-op of Realm of the Mad God with the loot and builds of Path of Exile and Diablo. Play solo, online, on LAN or in 4-player split-screen couch co-op. Play Softcore or Hardcore.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core game is here and playable from level 1 to the endgame: 12 classes, a huge passive tree, ground loot, 6-link sockets and crafting, bullet-hell bosses, dragons and huge world bosses, dungeons, the main story, the Ember Rifts and a pinnacle fight. We want to keep growing it with player feedback before calling it finished.”

Approximately how long will this game be in Early Access?

“Up to about 12 months, depending on development and player feedback.”

How is the full version planned to differ from the Early Access version?

“Planned for Early Access updates: more story and side content, more endgame content and bosses, more items, and balance from your feedback. The passive tree and balance will keep evolving during Early Access. Big tree updates come with a free respec.”

What is the current state of the Early Access version?

“The open world, its dungeons, bosses and the main story, then the Ember Rift endgame and the pinnacle. Play your way: fully offline solo, LAN, online with friends and in public worlds through Steam, or on your own dedicated server, plus 4-player couch co-op (shared or split screen) on top of any of them. Expect balance changes and some bugs; tell us on the Steam forums.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“The Steam forums and patch notes for every update. We read every bug report.”
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About This Game

Bullet-hell bosses, deep loot and huge builds, solo or in co-op.

The Hero's Legacy is a pixel ARPG that mixes the bullet-hell co-op of Realm of the Mad God with the loot and builds of Path of Exile and Diablo. Play solo, host your friends online, or play with up to 4 players on one couch in local split-screen co-op. Chase uniques and 6-link gear, and build your hero on a huge passive tree. Play Softcore or Hardcore.

Play your way

  • Fully offline solo: no internet needed.

  • Host a world for your friends through Steam, or on your local network.

  • Join public worlds, or run your own dedicated server for bigger groups.

  • Up to 4 players on one couch, shared or split screen, on top of any of them.

Loot worth dying for

  • Loot drops on the ground with labels and beams. A loot filter with presets, colours and sounds hides the junk.

  • Rare gear with tiered affixes, uniques, and graded endgame drops: Kindled, Blazing and Radiant.

  • Gear sets with build-changing bonuses, from levelling to the endgame.

  • Up to 6 linked sockets: slot skill runes and the sigils that change how they work.

  • Crafting orbs to reroll, add, remove and lock affixes, and the Twinning Glass: a jackpot orb that makes an exact copy of your best item. Know when to stop.

  • Armour, Evasion or Energy Shield: every build picks its defence.

Build anything

  • 12 classes at launch. Start with 4, unlock the rest through your heroes' deeds.

  • A huge passive tree with keystones that change how you play, like Spark Reflex: your crits cast the skills socketed in the tree. Built for theorycrafters.

  • Lodestones: stones you set into the tree for extra stats. Craft them with orbs, or find a Relic that changes the nodes around it.

  • Skill runes for every style: ring a temple bell, spin through a pack, raise a legion of bones, walk as a living pyre.

Dodge it together

  • Every boss has its own bullet-hell patterns: rings, spirals, aimed volleys and safe gaps you have to find.

  • Dragons and huge world bosses roam the high-level lands. Everyone who fights them gets their own loot.

  • Heavy hits are telegraphed, and the death screen tells you what killed you.

Softcore or Hardcore

  • Softcore is the default. Death costs nothing: you get back up in town or at your bed.

  • Hardcore is your choice. One life per hero, and a fallen hero loses what they carried.

  • Softcore and Hardcore don't share anything: each has its own heroes, worlds, economy, Family Bank, skills, Legacy and leaderboards.

  • The town cairn remembers fallen Hardcore heroes and retired heroes: who they were, what killed them and what they wore.

  • Each Rebirth grows your class Legacy, and in Hardcore so does each fall. The next hero of that class starts stronger.

The endgame

  • Ember Rifts that keep getting harder, with their own bosses and Steam leaderboards for every class.

  • A pinnacle fight waiting at the very top.

Between the fights

  • A main story and side deeds.

  • Woodcutting, mining, fishing, cooking, crafting, herblore and farming: levelled by your family, never lost on death.

  • Build your own home, grow crops, cook meals, keep animals and explore dungeons.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 4 cores, 2.5 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 4 GB RAM
    • Graphics: DirectX 11, 1 GB VRAM (Intel UHD 620 / GeForce GT 1030 / Radeon RX 550)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 1280x800 or higher; designed to run on Steam Deck. Broadband internet for online co-op.
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: 6 cores, 3.0 GHz (Intel Core i5-8400 / AMD Ryzen 5 2600)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 Ti / Radeon RX 570, 4 GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Hosting bigger groups needs a stronger CPU. Broadband internet for online play.