Fight through a shifting rift in a 3D action roguelite. Choose Lumi, Bram, or Nox and master melee, shield, or rune abilities; shape each two-stage, sixteen-area expedition with routes and blessings; and face the Swarm Heart and the Rift Warden with friends in online co-op or with AI companions.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core combat and expedition are playable end to end. We want players' feedback to tune the heroes, rooms and blessings and to decide what to build next.”

Approximately how long will this game be in Early Access?

“About 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“More rooms, enemies and bosses, expanded blessings and hero progression, wider translation coverage, and a more polished online co-op. Online co-op for up to 3 players is already playable in Early Access.”

What is the current state of the Early Access version?

“Three heroes, a two-stage, sixteen-area expedition with a boss at the end of each stage (the Swarm Heart, then the Rift Warden), Mask Resonance combos, a vault of permanent shard upgrades, three difficulty levels, online co-op for up to 3 players, six achievements, and core-screen translations in Korean, English, Japanese and Spanish.”

Will the game be priced differently during and after Early Access?

“The price may increase when the game leaves Early Access as content grows.”

How are you planning on involving the Community in your development process?

“Through the Steam discussion forums and in-game error reports, with changes called out in update notes.”
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About This Game

ASCENT: MASKLINGS is a 3D action roguelite about three masked fighters climbing a shifting rift. Choose a role, survive a two-stage, sixteen-area expedition, and confront the Swarm Heart — then rise to the Sky Sanctum and face the Rift Warden.

Lumi chains swift melee attacks and dashes. Bram holds the front line with his shield. Nox controls enemies from a distance with rune magic. Team up with up to two friends in online co-op, or play solo with the other two heroes fighting beside you as AI companions.

Mask Resonance — Land all three heroes' signature skills on the same enemy within four seconds and the masks resonate: a burst that tears through everything nearby and briefly staggers bosses. In co-op, time it with your friends; solo, your AI companions will try to line it up with you.

Pick a route and a blessing between rooms to shape each run. Break seals, defend objectives, face specialist enemies, and learn the warning signs of the boss attacks. Revive fallen allies and adapt your tactics as the rift grows more dangerous.

Three difficulties — Story, Standard and Ascendant. Shards you earn on expeditions are banked to your account.

Also at launch — the Sky Sanctum, a second stage of eight more areas that ends against the Rift Warden, a vault to spend shards on permanent upgrades, four new blessings, and a new ranged enemy that calls down Rift shelling in solo expeditions.

Growing in Early Access — More zones, enemies and bosses are on the way, and online co-op will keep improving. Korean, English, Japanese and Spanish cover the main screens.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools assisted development. The 3D models of the three playable heroes (Bram, Lumi and Nox), including their masks and textures, were generated with AI: concept images with Google Gemini, and 3D meshes, textures and auto-rigging with Tripo AI; the developer then fitted, edited and integrated them. Some in-game text and translations, the store description, and several props (Bram's shield, Lumi's moon blades, Nox's staff) were created with AI coding assistants that wrote the generation scripts. Store capsule images were composed from in-game renders with AI assistance. Everything was reviewed by the developer. Animations are Quaternius CC0 assets. No content is generated by AI while you play.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 64-bit quad-core processor
    • Memory: 4 GB RAM
    • Graphics: Intel UHD Graphics 770 or equivalent (DirectX 11)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Tested on Intel UHD Graphics 770 integrated graphics. No dedicated graphics card required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 64-bit quad-core processor, 3 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or better
    • DirectX: Version 11
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 11 Big Sur or later
    • Processor: Apple Silicon or 64-bit Intel processor
    • Memory: 4 GB RAM
    • Graphics: Apple M1 GPU or Metal-capable GPU
    • Storage: 500 MB available space
    • Additional Notes: Tested on Apple Silicon (M4). Gamepad rumble requires a Bluetooth connection; macOS does not drive rumble on USB-connected Xbox controllers.
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Apple M1 or later
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU or better
    • Storage: 500 MB available space