A tactical SRPG where positioning is everything. Every companion has two passive auras that power up allies nearby – guaranteed hits, first strikes, extra attacks, healing and more. Line them up for devastating synergies and conquer the cave. Demo: 5 hours. Full game: 20 chapters.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to gather player feedback to balance the tactical battles, adjust weapon compatibility, and improve the overall game experience alongside our community.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for about 6 to 12 months, depending on the feedback and development progress.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to feature additional maps, more unique characters, expanded story content, and overall polished gameplay mechanics.”

What is the current state of the Early Access version?

“The current version includes the core tactical battle system, grid-based movement, basic character growth elements, and the auto-save feature, making it fully playable.”

Will the game be priced differently during and after Early Access?

“We plan to slightly increase the price upon the full release as we add more content and features during Early Access.”

How are you planning on involving the Community in your development process?

“Players can share their feedback and suggestions through the Steam Community Hub and our official channels to help us shape the game.”
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Buy This mountain? Got it from my gramps.

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About This Game

"This mountain? Got it from my gramps." is a tactical RPG Where you stand decides who wins.

In "This mountain? Got it from my gramps.", every companion carries two passive skills that boost allies within a few tiles: guaranteed hits, first strikes, extra attacks, healing, even reflected damage. Get the positioning right, and your team's strengths multiply.

Lead Veil, the broke heir of a fallen lord, and his misfit crew into an unexplored cave, funded by renting out his campsite to a persecuted sect.

【About the Game】

Veil, the heir of a fallen lord, discovered a massive, unexplored cave that suddenly appeared along the path of a "red X" on an old map left by his grandfather. His funds for pursuing his dreams of music and exploration had dried up, and while spending his days in backbreaking day-labor jobs, Veil came up with a secret plan for a once-in-a-lifetime turnaround. It was to offer his campsites as a dojo to a persecuted "sect," thereby securing the funds for his expedition.

【Currently Playable Features & Systems】

  • This game is a tactical SRPG where the "positioning (tile distance)" and "synergy" of unique companions, centered around the leader Veil, dominate the battlefield.

  • Each companion possesses two unique passive skills that strengthen nearby allies.

  • Decide which positions to march them to and who to keep them close to, devising your own ultimate strategy to conquer the dangerous cave.

  • The demo version includes content up to Chapter 9, with approximately 5 hours of playtime.

  • The full version allows you to play up to Chapter 20.

【Characters】

• 🛡️ Saran / Class: Bishop

• [Skill 1: Solar Flare] (Range: 3 tiles)

When an ally within range attacks, they recover HP equal to half of the damage dealt.

• [Skill 2: Rapid Triage] (Range: 6 tiles)

Triggers right before an ally within range enters battle, restoring their HP ahead of the clash.

• 🏹 Zinc / Class: Archer

• [Skill 1: Tactical Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Scavenge] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

• 🐾 Marron / Class: Beast Tamer

• [Skill 1: Feral Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Whirlwind] (Range: 3 tiles)

When an ally within range is targeted by an enemy, they completely evade the incoming attack.

• 🗡️ Olvan / Class: Thief

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Trip-Up] (Range: 6 tiles)

When an enemy within range enters battle, the opposing enemy is afflicted with a movement-reducing Slow status.

• 🎵 Veil / Class: Bard (The Protagonist)

• [Skill 1: Golden Opportunity] (Range: 3 tiles)

Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

• [Skill 2: Forage] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically forage a random useful item from the field.

• 🪓 Kai / Class: Pirate

• [Skill 1: Raging Moon] (Range: 3 tiles)

When an ally within range attacks, half of the target enemy's Defense is added directly to the damage output.

• [Skill 2: Roaring Tides] (Range: 3 tiles)

Triggers right before an ally within range enters battle, cutting the damage they take by half.

• 🔮 Ethonia / Class: Mage

• [Skill 1: Blasting Fuse] (Range: 3 tiles)

When an ally within range attacks, their total number of attacks increases by 1.

• [Skill 2: Mirror Wall] (Range: 3 tiles)

Triggers right before an ally within range enters battle, completely negating any incoming damage and reflecting it back at the enemy.

• 👑 Benjamin / Class: Lord

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Coercion] (Range: 3 tiles)

Triggers right before an enemy within range enters battle, afflicting the opposing enemy with the Vulnerable status.

• 🦄 Daisy / Class: Unicorn

• [Skill 1: Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Prototype] (Range: 3 tiles)

When an ally within range finishes a battle, their HP is restored.

• 💃 Xiaofan / Class: Dancer

• [Skill 1: Blast] (Range: 3 tiles)

When an ally within range attacks, their total number of attacks increases by +1.

• [Skill 2: Hustle Dance] (Range: 3 tiles)

When an ally within range finishes a battle, they are granted another action.

• 🛡️ Boris / Class: Guardian

• [Skill 1: Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Cease-And-Desist Order] (Range: 3 tiles)

When an ally within range is targeted by an enemy attack, that ally's physical attacks are sealed.

• 🐍 Tiara / Class: Medusa

• [Skill 1: Golden Opportunity] (Range: 3 tiles)

Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

• [Skill 2: Defiler of Magic] (Range: 6 tiles)

When an ally within range is targeted by an enemy attack, that ally's magical attacks are sealed.

• 🪓 Seria / Class: Bandit

• [Skill 1: Blaze] (Range: 3 tiles)

When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

• [Skill 2: Parry] (Range: 3 tiles)

Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

• 🏹 Fern / Class: Archer

• [Skill 1: Raging Moon] (Range: 3 tiles)

When an ally within range attacks, half of the target enemy's Defense is added directly to the damage dealt.

• [Skill 2: Forage] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically forage a random useful item from the field.

• ⚔️ Neil / Class: Soldier

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Scavenge] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

• 🪓 Aldo / Class: Bandit

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Blaze] (Range: 3 tiles)

When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

• 🐎 Gilbert / Class: Cataphract

• [Skill 1: Solar Flare] (Range: 3 tiles)

When an ally within range attacks, they recover HP equal to half of the damage dealt.

• [Skill 2: Parry] (Range: 3 tiles)

Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

• 🔫 Theo / Class: Shooter

• [Skill 1: Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Counterfeit] (Range: 4 to 5 tiles)

Triggers when an ally within range enters battle. Creates a duplicate of the enemy's equipped weapon.

• 🧙 Xenophen / Class: Wizard

• [Skill 1: Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Verdict] (Range: 3 tiles)

Triggers when an enemy within range enters battle, afflicting the enemy with a "Paralyzed" status.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Use for generating character portraits, backgrounds, BGM, voice audio, logos, and other visual assets. Use for translating text. Use for coding assistance.

System Requirements

    Minimum:
    • OS *: Windows 7 / 8 / 10 / 11
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible GPU (Intel HD Graphics 3000 or better)
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Additional Notes: Keyboard and mouse required. Partial controller support via Steam Input.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.