Carry your inventory above your head. Solve puzzles with it. Play as a dwarf in a turn-based puzzle crawler with roguelite elements. Place objects, activate mechanisms, and outwit monsters as you explore dungeons.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are a couple of things that still need to be finished before the full release:
- Expanding procedural map generation in survival mode.
- Adding more survival-mode-focused mechanics.
- Adding a helper tool for uploading custom mods to the Workshop.
- Exploring new development directions based on player feedback.”

Approximately how long will this game be in Early Access?

“1 year”

How is the full version planned to differ from the Early Access version?

“- More levels
- More mechanics for survival mode
- Built-in or additional helper tool for uploading to workshop”

What is the current state of the Early Access version?

“- Playable puzzle levels
- Playable dungeon levels
- Preview of survival map - playable but not much content.
- Workshop enabled, game can be extended by subscribing, (but no ingame tools for uploading) ”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“- I will regularly ask players for feedback, bug reports, and help testing new features on the testing branch.
- I want to create polls so the community can directly influence what features and directions development should focus on.
- All communication will be done through the game’s Steam Community Hub.”
Read more

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About This Game

A 2D turn-based dungeon crawler puzzle game where you play as a dwarf.

The game contains no words. It is entirely symbolic, using icons and emojis to convey information and meaning.

Every move counts. The game is turn-based, but turns advance automatically if you wait too long — forcing quick thinking and smart decisions as you solve puzzles, navigate traps, and escape dangerous dungeons. The game has 3 types of maps to play.


  • Main content of Early Access release

  • 78 Hand-made maps

  • Short startegy encounters

  • Solve and try yourself against different mechanics

  • 4 Hand-made maps

  • Medium long scenarios

  • Explore and find your way to escape

  • Work in progress but available as preview

  • Procedurally generated open world

  • Settle in one place or explore - sandbox experience

The game is moddable. Most of what you see is driven by simple text-based configuration files. Creating new maps, objects, and behaviors is possible. A ready-to-use example mod (small map + new object with custom behavior) is already available on the Steam Workshop.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All of the puzzles in all mappacks are handmade by me. I have drawn all the graphics in Aseprite, and coded most of the code by hand over 8 years of development of this game. All of it, including custom engine and data files are outcome of sleepless nights spent trying to design an ultimate puzzle engine. That being said, in the last phase of development, I did use AI generation and tools to code efficiently and create audio part of the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system