A space colony sim about a small crew far from help. Build bases module by module, trade or smuggle between 18 nations, help them take each other's systems, bet on alien animal races and make the hard calls in almost 1,000 events. Your crew has life stories, friends and grudges.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Zenith Expanse is a big simulation, and the only way I know to get it right is with real players poking at it. Since the launch on October 7 I've put out three updates, almost all of them built from your reports: a new first hour, raids and pirates on the ground, bases built from modules, a fleet bar, borders between nations and a lot of fixes. Early Access lets me keep working like that. You play, tell me what breaks, confuses or bores you, and I fix it and build what's missing.”

Approximately how long will this game be in Early Access?

“About a year. I'm aiming for 1.0 in late 2027, but if the game needs more time, it gets it. And 1.0 isn't the end: my first game, Wonderlife.gg, has been running since 2008 (yes, 18 years), and I plan to keep this one going too.”

How is the full version planned to differ from the Early Access version?

“These are goals, not guarantees, and the order will follow your feedback:
- Your crew having an opinion about you: Trust decides whether someone goes along with an order they don't like, Loyalty whether they stay, and the captain becomes a real person in the crew. That's the next update.
- A proper 3D model for every ship hull.
- Bio-scan portraits for fauna and flora, as an alternative to the AI-generated pictures.
- Duties for colonists, so routine work like fetching water gets done without an order every time.
- Better modding: a local mods folder and publishing to the Steam Workshop from inside the game.
- More events, quests and storylines, and steady work on the interface, performance and the learning curve.”

What is the current state of the Early Access version?

“Everything on this page is in the game now. That's almost 1,000 events, over 300 quests and contracts, 18 ship hulls in six classes, 33 ship modules, almost 40 base modules, 195 crafting recipes, 18 nations plus the pirates, 100 companies on the stock exchange, 14 biomes and over 300 kinds of places to discover, all in English, Polish, German and Spanish.
It's still Early Access, so expect bugs, rough edges and a learning curve I'm still working on. Most ship hulls don't have their own 3D model yet, and some of the pictures are AI-generated. If you'd rather not see them, you can hide them in Settings > Display.”

Will the game be priced differently during and after Early Access?

“No. I believe in fair, transparent pricing. The base price will remain the same throughout Early Access and after release - no planned price hikes for later versions.”

How are you planning on involving the Community in your development process?

“Directly, mostly on the Discord and the Steam forums. I read everything, and most of what went into the updates so far came straight from your reports. Every update comes with a full list of changes, so you can check what happened to the thing you reported.”
Read more

Download Zenith Expanse Demo

Buy Zenith Expanse

 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

Zenith Expanse is a space colony sim about a small crew far from home. You wake them up, keep them fed and watered, build a base, fly between systems and deal with whatever the galaxy throws at you. There's no victory screen. You just see how far you get.

How it starts

Your ship's water recycler dies in transit. One colonist wakes up, the rest of the crew stays frozen, and the only answer to your distress call comes from Ewa Kosok, a cryo engineer one jump away. She can wake your people up if you bring her the part she needs. Once everyone's awake, you pick what you want to learn first (building a colony, mining, exploring or making money), or skip it and do your own thing. On your second run you can skip the opening completely.

Your crew

Every colonist comes with a life story: where they grew up, what they got up to as a teenager, a few jobs and maybe a war, prison or a lottery win (there are over 200 chapters). They have skills and traits, they get hungry, tired, bored and stressed, and they get hurt one body part at a time. They make friends, hold grudges and remember why, and sometimes there's a baby on the way.

Fall behind on wages and they go on strike, then pack up and leave. Push someone too far and they break in a way that fits who they are. You paint their work, sleep and free time hour by hour, and each of them keeps a diary that tells you things their stats won't.

Bases built from modules

You put up an empty building (small, medium, large, an open field or a greenhouse) and fill it with modules: bunks, a kitchen, a water pump, solar panels, labs, a poker table and almost 40 in total. Where things go matters. A generator next to the bunks keeps people up, a cold bedroom means a bad night, and a gun rack next to the butcher table speeds up butchering.

Your people head out from the base to mine, hunt and gather, and your ship works like a small base too, sending out its own hunting, foraging and mining parties wherever you land.

Planets and everything on them

Every new game builds its own galaxy, from 100 to 500 stars, and most of them are wild. Planets have 14 biomes and seasons that change what you can grow and hunt, and on frozen worlds the Long Night stops your crops and sends the wildlife into hiding. Species are built from 100 animal and 37 plant archetypes, each with its own anatomy, so you can hunt them, catch them alive, keep them, ride them on long trips or bet on them at the races. Hunts and fights are worked out body part by body part. There are over 300 kinds of places to find on planets and in space, from a crashed lander to a Kelp Cathedral.

Almost 1,000 events

Crew drama, storms, ghost ships, shadow market jobs, precursor ruins. Most events end with a choice, and the easy option usually costs you something. In over 300 of them the outcome rolls against your crew's actual skills, so who you send matters. Three long precursor storylines (the Architects, Exodus and the Rift) run across many systems and change with what you do along the way.

Nations, borders and trouble

18 nations hold territory and fight over it. Every system is split between the nations there, and your contracts, trade and fights for one side move those shares, so you can actually help a nation take a system. Who holds it sets your taxes, your prices and the jobs you get. Past their borders the galaxy gets wild. Pirates hunt in open space and set up camps on the ground, and raiders hit your base with a couple of days' warning: pick your defenders, take shelter or pay them to leave.

Ships and money

Shipyards sell 18 hulls in six classes, from colony ships and cargo haulers to fighters and scouts, with 33 modules to fit. Settlement boards are full of transport and passenger contracts, every system has its own price level, and the shadow market pays well for cargo the patrols would love to scan. If you run out of fuel, you can scoop it straight from a star. And if you'd rather lose your credits faster, there's a stock exchange with 100 companies, a fight club and, yes, alien animal races you can bet on.

Made for modding

Almost all of the content, from events and quests to items, species and ship modules, lives in plain-text Let Me Cook files you can open and change. The game already loads Steam Workshop subscriptions, and a local mods folder and publishing straight from the game are on my list.

Colonist portraits and the key art are hand-drawn by Polish illustrator Łucja Marczyńska. The game is fully playable in English, Polish, German and Spanish, and I'm on the Discord every day if you want to tell me what's broken or what you'd like to see next.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses AI-generated images for fauna and flora portraits. All AI-generated assets are static artwork used for visual representation of procedurally generated creatures and plants. No AI is used for gameplay mechanics, dialogue, or other interactive content.

Mature Content Description

The developers describe the content like this:

This game contains mature themes typical of colony simulation games. Colonists may engage in violence (depicted through text descriptions, not visually), use fictional recreational substances, gamble on fauna races, and form romantic/sexual relationships (implied through journal entries only, no visual content). The game also features occasional profanity and the ability to engage in illegal activities such as smuggling. All content is presented in a non-graphic, text-based manner.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti / RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 6GB / RX 580
    • DirectX: Version 11
    • Storage: 10 GB available space
    Minimum:
    • OS: macOS 11 or newer
    • Processor: Apple M1 / Intel Core i5
    • Memory: 8 GB RAM
    • Storage: 10 GB available space
    Recommended:
    • OS: macOS 12 or newer
    • Processor: Apple M1 Pro / Intel Core i7
    • Memory: 16 GB RAM
    Minimum:
    • OS: Ubuntu 20.04+ / SteamOS 3.0+
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti / RX 460
    • Storage: 10 GB available space
    Recommended:
    • OS: Ubuntu 22.04+ / SteamOS 3.0+
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Storage: 10 GB available space