Climb an endless tower, keep your momentum, and time each jump to reach the next platform. No enemies — just your reflexes and your own record. The tower regenerates every run, so every climb is a chance to beat your best.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already playable and its core gameplay is in place, but its content is not final. We want players to help shape what the game becomes, not just test it.

During Early Access, we plan to add, remove or rework items and game modes based on how players actually play and what they tell us. If an item or mode feels unbalanced, unfun or unnecessary, we may change it or remove it entirely. If players ask for new kinds of items or modes, we plan to design and add them. The game's balance, its content and its overall direction will be shaped by this feedback.

We will collect feedback through the Steam Community discussions and share what we change, and why, in regular update notes.”

Approximately how long will this game be in Early Access?

“We currently estimate that the game will be in Early Access for approximately 4 months. During this period we plan to release regular updates, adding, reworking or removing items and game modes based on player feedback. This estimate may change depending on what players tell us and how development progresses. If the community's feedback points us toward bigger changes, we would rather take the extra time to get them right than leave Early Access before the game is ready.”

How is the full version planned to differ from the Early Access version?

“Our goal for the full release is to provide a more polished, stable, and balanced experience based on the feedback we receive during Early Access.

We plan to focus on improving the co-op experience, team system, lobby experience, and gameplay within the tower. We also plan to address technical issues that may arise during Early Access and improve areas that have an impact on the overall player experience.

We may also work on smaller improvements and additions where appropriate. However, our priorities may change based on player feedback during Early Access.”

What is the current state of the Early Access version?

“The core gameplay and main systems are currently functional. The lobby system, team structure, and co-op gameplay are all part of the game's core experience.

We are currently in the later stages of development. Before entering Early Access, we plan to focus on bug fixes, testing the multiplayer systems, performance improvements, and overall gameplay polish.

The goal of the Early Access release is not to provide an unfinished or unplayable game, but rather to let players experience a largely completed game while we use their feedback to improve and polish the final experience.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as new content and features are added during Early Access. Players who purchase the game during Early Access will receive all updates, as well as the full version, at no additional cost.”

How are you planning on involving the Community in your development process?

“Community feedback will be an important part of our development process.

We plan to monitor community channels where players can report bugs, share their thoughts about the gameplay, and suggest areas they would like to see improved.

We will pay particular attention to feedback regarding the co-op experience, team system, lobby, gameplay balance, and overall player experience, and use this feedback to help determine our development priorities.

We see player feedback as a valuable resource that can directly contribute to the development of the game. However, not every suggestion will necessarily be implemented; feedback will be evaluated based on the overall direction and goals of the game.”
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About This Game

Endless Tower is a fast-paced, third-person arcade climbing game built around one simple goal: Climb as high as you can!

You start at the bottom of a massive stone tower, illuminated by flickering torches. As you climb higher, platforms become narrower, jumps become more challenging, and a single wrong move can send you all the way back to the beginning.

⚡ Thanks to the physics-based momentum system, every jump builds on the previous one. Manage your speed wisely to chain jumps together and keep climbing. Lose your momentum, and gravity will pull you back down.

🔄 The tower is procedurally generated with every playthrough. No two climbs are ever the same. Rely on your reflexes, not memorization.

⭐ Key Features

🗼 Endless Climbing — The tower is regenerated with every playthrough. Your only limit is your skill.

⚡ Physics-Based Momentum — Every jump carries the speed of the previous one. Keep your flow going!

🏆 Chase Your Records — Try to beat your personal best with every attempt.

🎯 Simple but Challenging Gameplay — Every jump, every movement, and every decision matters.

🕯️ Atmospheric Stone Tower — Climb through a medieval-inspired world illuminated by torchlight.

🔗 Rope & Chain Mode

🤝 Share your climb with someone else! Team up and climb the tower together while connected by a rope or chain.

🧗 Coordinate your movements, maintain your distance, and watch out for falls. One player's mistake can affect the other. Teamwork and precise timing are essential if you want to reach new heights together!

⏱️ Timed Items

Use temporary items during your climb to change your movement and gain an advantage!

🏃 Speed Boost — Temporarily increases your movement speed.

🔄 Reverse Controls — Reverses your controls, making movement more difficult.

🌍 Gravity — Changes the effects of gravity.

🚀 High Jump — Jump higher to reach otherwise inaccessible platforms.

🌐 Global Items

Change the flow of the game with global items and power-ups that affect all players!

🐌 Slow Motion — Temporarily slows down the entire game.

🏃 Speed Boost — Increases movement speed.

🔄 Reverse Controls — Reverses controls, making the climb more challenging.

🌙 Low Gravity — Reduces gravity and changes movement dynamics.

💥 Attack Items

Interfere with your opponents, throw them off balance, and make their climbs more difficult!

🐌 Slow Motion — Temporarily slows down your opponent's game speed.

🔄 Reverse Controls — Reverses your opponent's controls.

🎯 Using the right item at the right time could make the difference between reaching the summit and falling all the way down!

🏁 The Summit Awaits

Every climb is a new challenge, and every fall is another chance to try again.

The next platform could be the key to beating your previous record.

🔥 How high can you climb?

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-7500 / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 / AMD RX 5700
    • DirectX: Version 11
    • Storage: 5 GB available space