The unhinged roguelike for the tactically obsessed. Forget maps—your journey is a deck of Tarot cards you build on the fly. Manage a tight inventory, chain questionable combos, and watch your gear shatter. Got unlucky? The virtuous can resurrect; the sinful, however...

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About This Game

As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

Encounter: The Lost Cards is a solo, turn-based roguelike where Tarot cards drive the journey. Each card represents an event: an enemy, a stranger, a blessing, a curse. Your run becomes a chain of choices that shape how far you make it.

There’s no traditional world map. Instead, you travel through a deck of encounters, learning how to read risks, build momentum, and survive whatever fate deals next.

Every morning a hooded stranger called the Collector deals your day: five cards, in the order you’ll meet them.

You’ll meet oddballs, outlaws, and outright disasters, sometimes in the worst possible order.

A run is a sequence of cards. Every draw is a situation to solve: fight, bargain, gamble, retreat, or take a hit now to avoid something worse later.

Turn-based combat with action economy. Every move consumes stamina or other resources. Winning isn’t about spamming attacks. It’s about timing, sequencing, and using your gear intelligently.

You line up your whole turn before any of it happens, and the game shows you what it will do. It also shows what the enemy might do. Might.

Adapt or die. The same card can be helpful early and lethal later on. Build your stats, equipment, and deck so you can turn bad draws into survivable outcomes.

Your adventure starts with a single crate. What’s inside? Something useful… or something that forces a painful tradeoff.

Resource management is the real boss. Everything is limited: rare items break, inventory space is tight, and food runs out. Each pickup is a commitment. Taking one thing usually means giving up another.

Some items carry runes, which fire for free at the start of every turn. The rarer the item, the harder its rune hits.

Managing resources is only the beginning; chaining actions together for strong combos is where the deeper strategy shows up.

Someone is keeping count. Steal, overeat, or take the cursed thing because it’s really good, and your Sin goes up. Do something decent now and then, and so does your Virtue.

Reach seven Sin and the Justicar drops by to discuss it. And when you die (you will), your whole run goes on the scales.

The virtuous can resurrect. The sinful meet Lily, who will let you roll for your life, pay for it in flowers, or fight her for it. You get three of those. After that it’s just death, the regular kind.

No two decks. No two runs. Every card has a reversed side, and a reversed card is a whole different encounter. Shuffle your discards back in, flip the card in front of you, skip the one you can’t afford, and collect all the Major Arcana while you’re at it.

If you like roguelikes, inventory management, a touch of deck-building, turn-based RPG combat, and nostalgic pixel graphics, you’ll feel right at home in Encounter.

✔ 300+ items and abilities

✔ 150+ encounters (cards)

✔ 50+ rune triggers

✔ 30+ enemies and bosses

✔ Several starter kits

✔ Tons of musical tracks

✔ Many achievements

Encounter rewards patience, experimentation, and flexible planning. Fate will sometimes hit you with the worst possible timing. But if you learn the systems and make smart tradeoffs, you’ll start to feel the moment where “random” turns into something you can actually control.

It’s big-brain if you want it to be, but easy to pick up and play. Either way, your fate is in your hands… mostly.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some songs, commissioned portraits, text, and code involved AI tools.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i3 or equivalent (2.4 GHz)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics card with WebGL 2 support
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 13 Ventura or later
    • Processor: Intel Core i3 or Apple M1 chip
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU with WebGL 2 support
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
      Minimum:
      • OS: Ubuntu 22.04 or later (64-bit)
      • Processor: Intel Core i3 or equivalent (2.4 GHz)
      • Memory: 4 GB RAM
      • Graphics: WebGL 2-compatible integrated GPU
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
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