Build a travel empire in an idle clicker where every route you open grows a living pixel-art island. Step into your 3D agency office to serve travelers, invest in city landmarks, hire managers, take contracts and open new branches for permanent boosts.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Travel Agency Simulator is a single-player incremental travel management game with an interactive 3D office. We're releasing it in Early Access so players can enjoy the current game while helping us improve pacing, balance, usability, and content. The core clicker and office loops are playable now; we'll use player feedback to guide future updates.”

Approximately how long will this game be in Early Access?

“We expect Travel Agency Simulator to remain in Early Access for approximately one year. This timeline gives us room to refine core systems, expand content, and incorporate meaningful community feedback before the full release. However, we’ll remain flexible — quality and player satisfaction come first.”

How is the full version planned to differ from the Early Access version?

“We plan to replace AI-generated assets with artwork by human artists as time and funding allow.

The full version of Travel Agency Simulator is planned to expand on the foundation laid during Early Access. Our goal is to deliver a deeper and more polished experience, with a wider variety of destinations, advanced business mechanics, and more strategic depth. We’re exploring systems like seasonal tourism trends, staff personalities, customer satisfaction tracking, and special contracts (e.g. cruises, group tours, or VIP travel).

Players can also expect UI/UX improvements, performance optimization, and more dynamic gameplay events. The full version may also introduce additional localization options, achievements, and quality-of-life features based on community input.

We want the final release to reflect what players enjoy most — and what they help shape during the Early Access journey.”

What is the current state of the Early Access version?

“The current Early Access game combines an idle-clicker management board with an interactive 3D office. On the board, you sell and upgrade travel products, hire managers, automate income, complete objectives, and open new branches through prestige. In the office, you serve travelers hands-on by matching travel cards to their requests.

Both parts are playable now. We are continuing to refine balance, usability, and content variety with player feedback.”

Will the game be priced differently during and after Early Access?

“We don't currently plan to raise the price of the game for the early access, however, we will be increasing the price as we ship new content and features after the release of the 1.0. We are also planning to replace the AI art fully with human made work. ”

How are you planning on involving the Community in your development process?

“Community feedback is at the core of our development approach for Travel Agency Simulator. We’ll actively engage with players through our official Discord server, Steam forums, and regular polls to gather ideas, suggestions, and bug reports.

We’ll be sharing development updates, and early previews of upcoming features to keep players involved and informed. Our goal is to make the game better with every update — guided by what our community enjoys and asks for.

Whether it’s balancing mechanics, adding destinations, or refining the user interface, your feedback will help shape the future of the game.”
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About This Game

BUILD YOUR TRAVEL EMPIRE

Start with a modest travel office. Sell trips, add capacity, hire managers and reinvest every booking. Eighteen routes, from museum passes and walking tours to cruises, private jets and ski weeks, each one a revenue stream to grow and automate.

WATCH YOUR CITY GROW

Every route you open builds into a living pixel-art island above your agency: hotels, a stadium, an airport, a neon skyline. Tourists walk the streets, boats cross the harbor, and the island changes with the seasons and the weather. Open the full map any time to zoom in and look around.

INVEST IN THE CITY

Fund six landmarks, from the Old Town Square to the Expedition Lodge. Each one is built in real time (tap the site to speed it up), and once it opens it brings tourists and a lasting profit bonus to its routes.

RUN YOUR 3D AGENCY OFFICE

Step inside your office and serve travelers by matching travel cards to what they ask for. Work your shifts, earn coins, decorate the room, and every trip you book there boosts that route back in your agency.

CONTRACTS, MANAGERS, BRANCHES AND TROPHIES

Take on contracts with clear goals, hire a manager for every route, open new branches to earn Reputation for permanent upgrades, and fill a gallery of 77 trophies.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to assist with some pre-generated visual assets, including selected pixel-art environments, characters, illustrations, icons, and promotional artwork. These assets are included with the game and are not generated live during gameplay. The game does not use a live AI service or send player data to an AI service. Shipped assets were reviewed, edited, and integrated by the development team.

By the end of early access and closer to the full release, we will be replacing gradually all AI art content with human created work.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 530, NVIDIA GeForce GT 730, AMD Radeon R7 240, or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-6500 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti, AMD Radeon RX 460, or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space