1月5日
Portal - Kerry
An update has been released for Portal.

- Fixed a couple of rare crashes.
2023年1月17日
Portal - Kerry
An update has been released for Portal

- Minor code maintenance, no customer-facing changes.
Portal - Erik.P
Portal with RTX is now available, and it’s free for anyone who owns Portal! To play, you’ll need to go here to add it your library.

Developed by NVIDIA Lightspeed Studios, Portal with RTX completely reimagines Portal’s graphics with full ray tracing and other graphical improvements that boost immersion and graphical realism. In Portal with RTX, you can experience realistic lights that bounce off of every surface, and cast reflections on every object. Light even shines through portals!

If you aren’t familiar with ray tracing, it’s a method of graphics rendering that simulates the behavior of light. When playing a ray-tracing capable game on a compatible GPU, lighting, reflections, and optical effects appear much more realistic.

If you’re interested in finding out more about the technology behind Portal with RTX, you can check out NVIDIA’s announcement.

You can learn more about Portal with RTX on the Steam store page.
2022年11月18日
Portal - Kerry
An update has been released for Portal.

- Updated to DXVK version 2.0
Portal - Erik.P
NVIDIA has announced the new Portal with RTX DLC, free to all current and future owners of Portal. Portal with RTX will release in November 2022 and will be compatible with any GPU capable of ray tracing.

The new free DLC, developed by NVIDIA Lightspeed Studios, reimagines Portal’s graphics with full ray tracing, new hi-res textures, and new enhanced models. These enhancements improve immersion, graphical realism, and the overall gameplay experience. With the DLC installed, you'll be able to choose when you launch the game whether to play the original Portal or Portal with RTX.

If you aren’t familiar with ray tracing, it’s a method of graphics rendering that simulates the behavior of light. When playing a ray-tracing capable game on a compatible GPU, lighting, reflections, and optical effects appear much more realistic. With ray tracing, light can even pass through portals.

If you’re interested in finding out more about the technology behind Portal with RTX, you can check out NVIDIA’s announcement.

You can wishlist the Portal with RTX DLC now on Steam to make sure you’re notified when it’s released.




2022年8月29日
Portal - Kerry
An update has been released for Portal.

- Fixed UI scaling issues when docking the Steam Deck
- Fixed broken control states when external controllers are connected
2022年4月13日
Portal - Kerry
An update has been released for Portal.

- Localization updates
- Added DXVK cache priming for the Steam Deck
2022年2月28日
Portal - Kerry
An update has been released for Portal.

- Controller and UI work for Steam Deck verification.
- Integrated all updates and fixes from the Half-Life 2 code base.
Portal

A movie version of Portal is back on track, Star Trek and Lost director J.J. Abrams has said, nearly a decade after we first heard of its existence.

The project still sounds far-off, and there's no word on what has been holding up development - but the wheels now seem to be turning.

"We actually do have a script that's being written for the Portal movie now at [Warner Bros.]," Abrams said today (thanks, IGN) "We're really excited about the take and the pitch, so it feels like that thing's finally on the rails.

Read more

2021年2月18日
Portal
An update has been released for Portal 2. Improvements:   - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).   - Improved compile time for Perpetual Training Initiative puzzles.   - Improved advanced video settings descriptions.   - Made the game Hi-DPI aware.   - Smarter default video settings.   - Improved resolution of player avatars throughout the game.   - Players can now be invited to play co-op on controller.   - Button text contrast and padding has been improved when using a controller.   - Implemented a 360° Spin action.   - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.   - Improved client-side prediction for coop play.   - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt   - Misc. rendering optimizations.   - Added an icon to the game on Linux.   - Removed the "Trading Coming Soon" button. Bug Fixes:   - Fixed a crash on startup that could happen on Linux.   - Fixed a crash that could occur in some community test chambers using BEEMod on Linux.   - Fixed the credits being corrupted on Linux.   - Fixed the intro videos for acts 2 and 3 not playing on Linux.   - Fixed the game starting in the top left corner of the screen on Linux.   - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.   - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.   - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels.   - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.   - Fixed a crash if PeTI avatars could not be retrieved.   - Fixed Cave Johnson's lines not progressing when playing queued workshop levels.   - Fixed a memory leak that could occur when changing levels.   - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.   - Fixed the ping menu being visible when quick pinging on controller.   - Fixed the game instructor not respecting input types for respective players in split-screen mode.   - Fixed rumble not being respected for respective players in split-screen mode.   - Fixed the wrong avatar being used if playing coop after playing a workshop level.   - Fixed the OnFiredPortal2 output not firing.   - Fixed some text being duplicated on the screen multiple times.
...

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