STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
It strikes me as very silly that anyone is trying to declare VR a failure or a success, given that we’re still working out the most basic of control systems for it. Valve’s latest VR project is a new alternate controller for the HTC Vive called Knuckles, and by all accounts it’s a big step in the right direction, allowing complex finger motions to be tracked, on top of offering analogue sticks and buttons. To demo the new hardware, Valve put together Moondust, a Portal-themed minigame collection designed to put the new hardware through its paces.
Not every game needs to reinvent the wheel. Or even involve themselves in this business of wheels. Sometimes you need only grab a few universally beloved things and jam them together. If you had an arena multiplayer shooter that combined the best levels of Halo with the constant world-bending of Portal and added a dash of the best parts of Overwatch, well, that’s what Wormhole Wars looks like it wants to be. And that’s what I want it to be too.
The Orange Box turned 10 years old this year, and by extension Portal celebrated its anniversary too. Sitting alongside continuations of well-loved games, the short puzzle adventure could have been quickly forgotten. Tacked on to bulk up the box. It was, however, a surprise hit, winning over players with its smart spatial puzzles and writing that fans continue to quote. And while I can list lines off with the best of them (don t even get me started on that cake), this classic s hold on my heart comes from a person who never speaks one.
Here s an odd fusion. Portal is being mixed with the Bridge Constructor series to create a spin-off game about making fragile bridges that transport forklifts from one side of the Aperture Science facility to the other. In Bridge Constructor Portal we’ll see GLaDOS, the robot marm of the passive aggressive puzzler, return to torment the player with what I presume will be a characteristically snide voiceover, provided by Ellen McLain. Here s a brief teaser. (more…)
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>
Is there any greater testament to the power of writing in games than all the fandom that spilled forth from Portal? Valve’s first-person puzzler recently turned ten years old, and when I think back on it, so much of what I remember is otherwise plain and functional. (more…)
I am stuck. There are 15 short levels currently available in ECHOPLEX, a first-person puzzler along the lines of Portal and Antichamber, and I am stuck on level 11. It is a toughie. The thing is, I m not sure if the game is working as intended. Bugs are part of the early access merry-go-round, for sure, but if they show up in the strict logic of a puzzle game they can be boldly destructive. But there s a bigger problem than that: I don t know if what I m seeing is a bug, or if it is simply part of the puzzle that hasn t been explained. … [visit site to read more]
The Lab is a free, semi-Portal-themed collection of minigames and vignettes from Valve, designed to show of the capabilities of their new VR headset, the Vive. It’s out now, but clearly most of you won’t be able to try it – even if you ordered a Vive, you’re weeks or more away from receiving it. Given this is, in theory, the first new Valve game in quite some time, I thought I’d tell you all about it.
Half-Life and Portal movies are “in development”, according to JJ Abrams. The director told IGN that “We’ve got writers, and we’re working on both those stories. But nothing that would be an exciting update.” Which means clearly Abrams isn’t familiar with Half-Life fans, who can see excitement in a cloud shaped like Gordon Freeman’s face.
A free Portal-themed set of cosmetic items and flourishes will arrive in Rocket League [official site] tomorrow. There are gel trails for your nitro boosts, cake hats and decals, and heart-breaking Companion Cube antennae. There’s plenty more along those lines as well, and it’s all free, but I’m perhaps unfairly disappointed by the lack of actual portals. I hadn’t even considered how amazing it would be to attach a portal to the area above my own goalmouth, causing stray shots that enter to emerge right by the opponent’s goal. And if the cars could dash through portals as well? Beautiful chaos.
If you were a Mega Driver back in the day (or Genesis-er if you live Stateside) then you’ll know Sonic 2 was the best Sonic. The original Sonic the Hedgehog introduced the concept and set the tone, whilst Sonic 3 tried too hard with its dodgy boss melodies and pain-in-the-arse bonus levels. Anything after that was mince. Sonic 2 was the sweet spot in the series.
Why is this relevant here at RPS’s House-O-PCs, I hear you ask? A ROM hacker has given Sonic something very cool from our home: an Aperture Science portal gun.