Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt
  • Fixed The Phlogistinator's Mmmmph particle effect getting stuck on after performing a taunt
Dota 2 - Valve
- Added Mechanics I for new players!
- Added 7 new item sets to the Dota store.
- Immortal and Tournament items can now be traded on the Steam Community Market.

GAMEPLAY
- Clockwerk: Fixed Power Cogs pulling more than just heroes inside the cogs.
- Huskar: Fixed Berserker's Blood not stacking at the proper health thresholds.
- Keeper of the Light: Fixed Mana Leak accumulating mana loss during magic immunity.
- Phantom Lancer: Fixed an issue where illusions made by a player on the other team would create uncontrollable Juxtapose illusions.
- Tusk: Fixed a case where heroes with very small collision size could escape Ice Shards.
- Tusk: Fixed a rare bug where teleporting could cause Walrus Punched units to end up in odd positions.
- Fixed various aspects of Spectral Dagger logic being dispellable.
- Fixed sometimes being revealed if your projectile hits the target after you become invisible with Shadow Blade.
- Improved TP interaction with FoW
- Fixed being able to get units stuck with Telekinesis and Vacuum around the rune area

UI
- Added the ability to examine chests.
- Added a Game History tab to the Team Profile.
- Added checkbox for filtering Live Games to just Team games.
- You can now click on Team names in Live or Recent games to view their team profiles.
- Added a post-game Match Quality survey panel.
- Added an icon to backpack slots if that item is currently equipped.
- Fixed the courier delivery icon popping when the courier collected stash items.
- Fixed courier delivery being delayed by 0.5 seconds if there were no items to get from the stash.
- Fixed courier move orders not clearing the transfer items buff icon.
- Players can now set a custom rich presence status that can be displayed on the UI.
- Fixed Lina's Fiery Soul buff not showing the correct cooldown if it was refreshed with 3 stacks.

BOTS
- When a push is happening into a base, global desire to farm is significantly decreased.
- Fixed a case where bots far from the lane front could thrash into and out of Push Lane mode.
- Single-player bot games now run locally on the user's machine.
- Increased reaction time by about 50% in all modes.

AUDIO/VISUAL
- Updated Arc Lightning's visual effects and sound
- Updated Shadow Shaman's attack sound
- Updated Ether Shock's visual effects and sound
- Updated Mjollnir and Maelstrom visual effects
X3: Terran Conflict - Valve
Egosoft is happy to announce that from today, a Japanese text translation for X3: Terran Conflict and X3: Albion Prelude is available on Steam for all users. This translation is provided with thanks to our publishing partner zoo.co.jp and should fix the problem some users were experiencing when installing the Japanese version on an account where the international version was already installed.


Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Improved performance for the Linux version

Team Fortress 2
  • Fixed a problem that was preventing some older demos from being played
  • Fixed a client/server crash when a flamethrower gets destroyed while firing
  • Fixed missing buttons on the item import tool
  • Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
  • Updated some of the animations for the Shred Alert taunt
  • Updated a couple HUD panels to support team scores with more than two digits
3DMark 11 - Valve
3DMark 11 has been updated to version 1.0.4 and is now fully compatible with Windows 8. This update addresses compatibility issues and a few uncommon bugs. Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3. The update will be applied automatically when your Steam client is restarted. The major changes include:

Improvements
* Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
* 3DMark 11 now remembers the last custom resolution used.
* GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
* 3DMark 11 will now prevent Windows from entering Sleep during the test.
* The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.

Compatibility
* SystemInfo updated to version 4.15 for full Windows 8 compatibility.
* Updated DirectX redistributable.
* Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
* Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.

Bug fixes
* Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
* Fixed several memory and texture leaks, improving stability during very long looping runs.
* The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)
You Need a Budget 4 - Valve
This latest version is primarily for bug fixes. We have also (re)added a keyboard shortcut for approving selected transactions.

Full list of changes:

*NEW*

- Ctrl/Cmd-K is the new "Approve Selected Transactions" shortcut key.

*FIXED*

- YNAB No longer prevents shutdown on Macs.
- Only the relevant portions of split transactions are shown when viewing the transaction list in the Spending by Category report.
- Inflow transactions that are categorized as a normal category (as opposed to Income) will now correctly be counted against the spending of that category on the Spending Trends report.
- Split transactions with a positive (inflow) total no longer ignore their sub-transactions on the Spending Trends report.
- When matching two imported transctions, YNAB now tries to organize things behind the scenes so that the transaction won't get re-imported from your bank again.
- Selecting "All Dates" on reports now correctly starts with the first month that you have data, rather than January of the first year you have data.
- Extra transactions could be visible in the transaction popup on reports when multiple sub-categories had the same name (but different master categories).
- Fixed a rare error that could occur when moving a transfer to or from an off-budget account.
- The right Alt key on some Polish keyboards in Windows no longer triggers CTRL shortcuts in the register. (Most notably, typing Alt-N will no longer create a new transaction) Fixed a rare error that could happen after adding a new transaction, scrolling, and resizing the window.
- Fixed a crash that could occur when jumping to a transaction list containing matched transactions from the Payee Settings screen.
- Fixed a rare error that could occur when checking for updates.
- The total row is now always at the end of the list. Under rare circumstances, it could get placed elsewhere, which would cause an error when clicked.
- Fixed a rare error that could occur when viewing the running balance of a certain transaction.
- Some computers can't display HTML pages within YNAB, and YNAB will now simply offer a link to the content that can't be displayed, rather than displaying an error.
- Fixed a very rare error that could prevent YNAB from running on Windows.

27 FEB 2013
Pid - Valve
A new update to Pid has been released:

We are happy to introduce the Challenge Rooms with the latest patch!

Enjoy this brand new mode in the fantastic world of Pid and unlock up to 72 brainteasing levels and compete on the online leaderboard to get the best time possible using all the tools presented in the main story line of Pid.

Can you get the full three star grade in each of the levels? We dare you!

26 FEB 2013
Don't Starve - Valve
Update Notes - Feb 26th

WINTER:
-Winter comes every 20 days or so, with snow and a new audio landscape.
-Ambient air temperature is modelled, and Wilson will get colder the longer he stays out in the open.
-Getting too cold for too long will cause freezing damage. You can extend your time away from the fire by wearing warm clothing.
-Nights are longer, and vegetation does not replenish.
-Bees and butterflies don’t leave their houses in the winter.


IMPROVED MOD SUPPORT:
-There is a new mod API that should make mods break less when the game updates, and allows multiple mods to work at the same time. There is some documentation on how to create
a mod at: http://forums.kleientertainment.com/showthread.php?10817-TUTORIAL-Creating-a-Mod-using-the-Mod-System

-Language packs are now actually supported. The game supplies a 'strings.pot' template file with every update, and the game can load .po language files. This should make maintaining translations a lot easier, and allows the usage of industry-standard tools. For more info, go to: http://forums.kleientertainment.com/showthread.php?10819-TUTORIAL-Creating-a-translation-using-the-PO-Format


NEW CREATURES:
-MacTusk the Walrus - Sets up camp in an igloo, and then hunt you with blowdarts and hounds.
-Deerclops - He’s big, he likes to smash stuff, and he’s really hard to kill. You should probably just run away.
-Winter Koalefant - You can harvest his warm winter trunk.
-Snowbird - A winter bird that drops a new type of feather.
-Mosquitos - Spawn from ponds or Maxwellian traps. They eat too much and explode!
-Ice Hound - Comes instead of the Fire Hound during winter.


NEW ITEM DROPS:
-Blue Gem
-Walrus Tusk
-Deerclops Eye
-Tam o’Shanter
-Snowbird Feather


NEW CRAFTABLES:
-Ice Staff
-Winterometer
-Blow Darts (damaging)
-Winter Trunk Vest


ADVENTURE MODE (CONTINUED):
-This update continues the development of Adventure mode, and seeks to refine the difficulty curve.
-Varying summer/winter lengths
-Varying day/night lengths
-New resource-starved worlds
-Island chain worlds with lots of wormholes


SANDBOX MODE (CONTINUED):
-Added a new world creation screen. There are only a couple of options enabled currently, but soon you will be able to unlock more!


SANITY TUNING:
-From our testing, we determined that sanity was coming on too early for new players, but was also easily avoidable by established players. The intention is for sanity to be a long-term lurking danger, so this was the complete opposite of what we were going for. Here are some changes to help rectify this:
-Vegetables, crock foods don’t regen as much sanity.
-Monsters cause more sanity drain when near.
-Player’s Initial sanity is higher.
-Pure darkness causes a large drop sanity (instead of a gradient around a light source).
-Shadowbeasts show up later in the sanity curve, and are unattackable when you are not insane.
-The crawling horror is weaker and the Terrorbeak is tougher.
-The invisible monster deals sanity damage when he hits you.
-The sanity effect jiggles more slowly, so as to be less nauseating.


TUNING/FIXES:
-Rabbit traps work again
-Maxwell leaves traps for you in adventure mode
-Armour is less effective
-Player attacks are less powerful
-Pigs can’t be stunlocked, have less windup animation before an attack, attack less often, have more health, take longer to respawn, and attempt to kite their targets
-Bees run around between attacks
-Meat healing and health values adjusted
-Dead rabbits respawn slower
-Beefalo drop fewer meats
-Honey doesn’t heal as much
-Honey generates more slowly in bee boxes
-Spider dens have more warriors, and cycle through levels faster
-Spoilage is a bit faster in general
-Stale food has less of a hunger penalty
-Healing values are a bit lower in general
-Ponds show up in more places
-Eyebones turn to ash during teleportation even if you hide them in a backpack
-Teleportato pieces are more scattered, and have little setpiece scenes surrounding them
-Panflutes require a mandrake to craft
-Darts shouldn’t miss targets that are walking away
-More effective bushhat
Product Update - Valve

Stardock Entertainment is pleased to announce the release of v1.3 for its epic, turn-based strategy game, Fallen Enchantress today. This latest update adds the new Majesty spell, AI improvements, balance adjustments, UI improvements and bug fixes.



Version 1.30 Changelog:



New Features:


  • Added the Majesty spell

  • Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!)


Balance Updates:


  • Conclaves generate more Research but less Gold

  • Forts generate more Production but less Gold

  • Animal Husbandry gives +10 food per grain

  • Granary gives +35 food per grain instead of +25

  • Mill gives +4 production per material instead of +3

  • Slave Pen gives +4 production per material instead of +3

  • Labor Guild gives +6 production per material instead of +5

  • Refined Agriculture gives +10 food per grain instead of +5

  • Overhauled the tile yield system, in general the crappy tiles no longer show up, the good tiles do and are more varied (no more oceans of tile yields, instead you see 5-6 spots with different yields)

  • Increased the base production per material from 6 to 8

  • Towns people automatically destroy the Forge of the Overlord components when they're conquered to prevent them from falling into enemy hands

  • Champion Recruitment cost gets gradually more expensive based on the # of champions the player has

  • Tireless March can only be cast on one unit at a time

  • Blindness lowers the victims Accuracy by 25% instead of 50%


Fixes:


  • Fixed the quest that reduced the occupation unrest penalty (bonus: modders can now modify any elementaldef attr)

  • Fixed the Blood Season event

  • Fixed an issue that caused Deorcnysse to not have any production or food

  • Fixed Shadow World to be castable anywhere

  • Fixed an issue keeping the Confusion spell from showing up as a spell

  • Fixed a gamesave corruption issue

  • Fixed crashes

  • Fixed an issue that can cause bounding boxes to get offset (ie: you click on one tile/unit and it selects a different tile)

  • Fixed an issue keeping the Cloak of Thorns spell from working

  • Fixed the Strange Noises quest to correctly give the wolf pups

  • Fixed a hang issue (game goes not responding)

  • Fixed an issue not allowing players to settle in the Ruins of the Imperium wildland (and therfor be unable to conquer it)

  • Fixed the Loner trait

  • Fixed an issue causing plague stalker lairs to look like empty tiles (this is why many people thought the asaq wildland was broken, there were other goodie huts you needed to clear but there was literally nothing in the tile displaying them or icon indicating they were there)


AI:


  • AI is more aggressive about researching and completing the Spell of Making victory

  • AI more likely to value lumber improvements as production boosts

  • AI players now sell their loot to the item shop

  • Reduced AI valuing of various treaties to get rid of the "If you pay me 120 gildar I'll give you a trade agreement worth 1 gildar per turn" popups

  • AI is more likely to ask for peace in war based on larger strategic considerations (rather than a simple military might calculation)

  • AI is more likely to bribe a player (human or machine) to go after other players IF the other player already has poor relations

  • Modified AI relation weights

  • AI players will try to acquire mounted units more effectively on normal and higher difficulty level

  • Updated Diplomacy Relations system: Relations are no longer calculated. Instead, each turn, a player's opinion of another player is measured and then trickles into an overall bucket that results in relations slowly changing over time

  • AI interacts more with players

  • AI Sovereign does a better job of searching for a good place for its capital rather than relying on its starting tile

  • Only certain types of AI personalities will aggressively target the spell of making victory path

  • AI Sovereign and champions more insistant on having support units before going out into combat

  • AI is smarter about where and when it builds the various Forge of the Overlord components (more defensible)

  • Fixed glitch that caused the AI not to "see" certain tiles as being able to be settled on

  • Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!)


UI:


  • We've add an indicator on the faction power panel when a player controls the towers for the spell of making victory (so players have an earlier indication that the AI is about to end the game)

  • Lots of good typo and desc fixes from TBS Gamer (Thanks!)


Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a missing material when changing the value of mat_color_projection

Team Fortress 2
  • Fixed an item description bug that would not display the not-tradable text for some untradeable items
...

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