Tutien Path - tttriet1997
Fix bug Enemy Level
10:40pm
Dungeon Mori - FilthyDrawings

Another small update to address some minor issues and with a bonus new feature: Card Flipper!

Have you ever played the Triple Triad minigame in any Final Fantasy game? That's pretty much it.
It's a simple card game where you need to flip the majority of the cards on the board to match your color. For now, you can unlock it by clearing the first dungeon and completing a quest.

You can earn new cards by completing each monster's bestiary entry, and in the final game you'll be able to use it as an alternate way of earning Soul Shards (which will be used for a system related to character progression). In the demo you can play it for fun, so you won't earn shards, but at least you can get used to the minigame by practicing against Yulia, the Innkeeper.

I hope you all like it, but if that's not the case, you don't need to feel obligated in any way to interact with it, it's just an alternate way to earn specific ingame rewards available through other means!

Changelog

Adjustments:
  • Added a new side minigame: Card Flipper;

Bugfixes:
  • Fixed a bug where the game would announce that your pet leveled up, even if it didn't, at the Rewards screen;

  • Fixed a bug that made the save file name display incorrectly when deleting a save;

That's it for now, release date is pretty close, so if you find any bugs be sure to report them, either through our Discord community or through the Steam community board!

Thank you for your continued support!

A journey through shadow, to Reach the light. - mkhrbchmehdi
This update addresses shadow rendering issues, improves ammo balance, and includes various other small fixes and improvements.
10:30pm
Idol Showdown - retro
Virtual Frontier
- Fixed bug that would cause a hard lock after playing a match
Dawn Break - SYN-Studio

-Added difficulty system

-Fixed the stagger caused by the falling animation triggered by the stone crack

-Fixed the interruption of the aiming by the small stone crack

-Melee can now attack shorter enemies

-The arm of the crawler's standing up animation and the death animation when fainting is through the model

-Challenge mode casual and normal difficulty enemy damage will be lower, other difficulties remain unchanged (Note! This difficulty needs to be modified on the computer in challenge mode)

-Challenge mode clearance reward is changed to randomly get 50~100 coins, instead of an empty pair of sunglasses 2.

-Challenge mode UI adaptation, fix the display missing caused by different monitor ratios.

-When there is water near the stairs, go down the stairs and escape into the void

-When leaving the stairs underwater, quickly press forward and you will get stuck in the wall, or get stuck in the middle of the stairs and cannot move

-Now reading a note in the water does not consume oxygen

-Fixed the bug of falling into the water and getting stuck in the floor

-Pop up usage tips near the stairs

Scions of Fate - Scions of Fate

\[Scheduled Maintenance] June 18, 2025
⏳ Maintenance Period:
🗓️ Date: June 18, 2025
⏰ Time: June 18, 17:30 PM - 22:30 PM (PDT)
Approximately 5 to 6 hours.

🛠 Maintenance Highlights

1️⃣ Chest of Luck Event \[END]
The following events will end after maintenance:
a) Research of Eight Tigrams Old Man (1/5/10 Chest of Luck)
b) Golden Key Sale in Premium Shop \[END]


2️⃣ Version Update 🔄
\[Bug Fixed] ⭐
- When riding a pet dragon, the abnormal attack motion issue caused by using the ASC skill has been fixed.
- The missing purchase sound when buying a Bow-class weapon has been fixed.
- The missing bow-drawing sound effect for the Bow class has been fixed.
- Normal attack visual effects is fixed for Healer, Busker, and Migo characters when mounted on a pet dragon.

\[Improved] ⭐
- If the opposing faction does not participate in the Authority Clash, it will end with a system notice and the distribution of the rewards
- Fame title, "Knowledge of awaken" will remain active after reconnecting.
- Access to the Southern Forest is now restricted to characters of 2nd Promotion/Level 35 and above.
- The Charm of Passage saved location in the Southern Forest will be reset for characters under 2nd Promotion/Level 35.
- The effects of Honor Titles will be enhanced.

\[Server Stabilization] ⭐
This update includes important bug fixes and performance optimizations to prepare for upcoming new content.

📌 See full details on our Official Website.
💻 https://fate.netgame.com/

Regards,

SOF Team

Dungeon Survivor - Airagone

Before, Enemies were already there as soon as the level started. This caused a couple issues:

one - sometimes enemies are nowhere to be seen only to all be found clumped up together in a corner somewhere.

two - you kill the enemies and then you get lost, and the map feels empty.

This update introduces a new enemy spawn system. Enemies will no longer be placed in the level from the very beginning. Instead, there are now zones throughout the level that will trigger enemy spawns when entered. These zones can also be triggered more than once. This helps tackle both issues. Enemies will have less time to wonder from their intended location. Enemies will also have multiple opportunities to spawn into the level helping it feel less empty after you have run through portions of the level.

This new spawn system has only been added to the canyon levels and two of the cave levels. More tuning of this system as well as more levels using this new system are in the works!

Bug Fixes and Other changes:
  • Added new animations for enemy spawning

  • Removed collider from trees

  • Fixed an issue where the main lobby would incorrectly show 'new game'

  • Fixed an issue where enemies would no longer try to attack you, but run into you instead

What's Next
  • more enemy improvements

  • user interface improvements and localization

  • investigate possible performance improvements

  • final release!

Abyss Eschaton Survivors - Zacharias129
Hello everyone, thank you to every player who tried the game and added it to their wishlist during the Steam Next Fest.  
Here are some changes and new content coming in Version 1.0.  
 
New Content:  
  • Added key binding functionality.  

  • Added Luck and some functional attributes.  

  • Added storage system, increased backpack slot capacity.  

  • Added more functional and combat pets.  

  • Added more equipment with exclusive attribute affixes and legendary gear with special attributes/skills.  

  • Added more craftable sets.  

  • Added a category of Demon Equipment.  

  • (Demon Equipment has no fixed attributes but features 6 random affixes from all attributes, with values ranging from -?? to ??).  

  • Added a new gameplay mode and legendary equipment fusion into Demon Equipment (primary acquisition method).  

  • Added more potions and food items.  

  • Added in-combat map events and rewards.  

  • Added tutorial level and opening cinematic.  

  • ...  

 

Optimizations:  
  • Changed gold coin pickup text to white-gold coins.  

  • Equipment and materials dropped in combat maps will now auto-loot with 1/3 the pickup range of EXP orbs.  

  • Adjusted map difficulties: All maps except Dream Forest and Dark Wilderness will have Very Easy and Easy modes, allowing challenge without gear or enhancements. Normal+ difficulties remain unchanged.  

  • Refined the "buy random equipment" shop feature into per-slot purchases and increased base probability for high-tier gear.  

  • Increased pet item collection frequency.  

  • Continuous optimization of text localization.  

  • Gold used for skill refresh during level-ups will now consume from inventory instead.  

  • Improved dash skills for some characters.  

  • Optimized operation prompts in bottom-left corner.  

  • ...  

 

Finally, thank you again to every player who tried my game during Next Fest and those who provided suggestions and feedback in the community.  
I'm truly grateful.ːsteamhappyː
Back in the Swamp - CryoSwamp

Demo is now in playtest and will be released this summer!

星星水族馆~Star Aquarium - 你们的大基神
Historical data issues fixed
...

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