Stone Story RPG - MintyFresh
Fangs in the Dark Event Live

Step to it, Stoneheads! The Fangs in the Dark event is live from now until August 24. Complete runs in the Caves of Fear for 2x Loot Drops!

Collaborate with others on the community Discord server to efficiently tackle these goals and earn your loot!

7 Days to Die - Hated

Hey Survivors!

Today we have V2.3 experimental for you all.

We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date.

Disclaimer:
While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3
We've also added a runtime function that will automatically convert the old badges to the new survival gear.
Some challenges will remain completed, while others will be optional for those that choose to complete them.
If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked.

Highlights:

  • Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes

  • Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome

  • Recover from biome hazard effects in any other biome

  • Smoothies were updated with unique names and icons

  • Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style

  • Survival Gear will be dropped on death with those settings enabled

  • Players are allowed to craft additional gear items in the case of death or even for other players

  • Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter

  • Plague Spitters no longer cloak

  • Lower chance of infection from Plague Spitter Insect Swarm

  • Tree stump bees have been changed to a non-infecting version

  • Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned

  • Several zombie types will now target animal or player corpses that were previously ignored

  • Added a 2nd column of icons to use for custom map waypoints

  • Several tweaks to zombie AI

  • Dew Collectors have a lower activity heat value

Here is how you participate:

  1. Right click on the game in steam

  2. Click on properties

  3. Click the “betas” tab

  4. The drop down menu will have latest_experimental available <— you want THAT

  5. Select that and wait for the game to download

Have fun!


Here's what changed since V2.2 stable:

Added

  • Bee Swarm entity variant for tree stump game event

  • Bee Swarm hand item with non critical debuffs

  • Updated icons for Biome Survival Gear

  • WornItemMods min effect requirement

  • HonkEvent for vehicles to allow game events to fire based on honking the horn.

  • AI wander and look are more active while alert

  • AI randomly turns during look while alert

  • Second column of icons to use for custom map waypoints

Changed

  • Removed erroneous second set of tags from ammoCrossbowBoltExploding

  • Disabled biome Wear, Loot, and Time challenges

  • Biome Badges are now separate weather items per biome.

  • Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage

  • Taking shelter without survival gear will recover biome hazard effects

  • All biome hazards now have 3 minutes of survival time without gear

  • Survival gear is now dropped on death with drop on death settings

  • Updated icons for biome hazard reducers

  • Removed food and water stats from Black Lung Serum and Fallout Flush

  • Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats

  • Increased water stat on Sunstroke Tonic

  • Updated the recipe for Scorcher Stew

  • Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees.

  • Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm

  • Reduced dew collector activity value

  • Replaced plague spitter fade with a low rate of wandering

  • Storm messages will no longer say to leave biome

  • Biome Hazards recover in any other biome

  • Improved AI wander position variety

  • Increased AI alert time after investigation point reached

  • Increased rate AI interest distance returns to the default value

  • Updated shotgun shell icon to match other shotgun ammo icons

Fixed

  • AI ranged projectile attacks would start when the target was dead

  • Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses

  • Water is not visible through glass

  • Distant water seam if near water is to the side

  • Underwater distortion could be clipped at certain angles

  • Trader Bob VO Trade 17 line cuts off

  • Air drop marker still shows when setting has it off

  • NRE when spawning insects after destroying tree stump using vehicle

  • Icon background textures not cleared when switching between containers - second issue

  • AI wander random range was 1m too short and only used 1m increments

  • Biome spawned AI move speed increase from storms did not happen at night

Paradise Beach Simulator - Maenora
Hi everyone,

Here’s the new content included in this update 0.2 (currently in beta)!

Nightclub and bar



Nighttime now offers a new gameplay phase for customers with more specific desires: having a drink, and dancing for hours!

At level 3, an additional objective will appear to guide you.

The nightclub lights up in the evening — all you have to do is prepare your best cocktails to serve at the bar. Your customers will take a seat and tell you what they want; serve them their order like a true bartender.

💡 You can add your own music into the game! To do so, stand in front of the jukebox, stereo system, or nightclub, and press "G". This will automatically open the folder where you can drop your music files.

Ferry management
From now on, you decide how many ferries arrive at your island. In the new “ferries” tab on the computer, check or uncheck the schedules you prefer and organize your day however you want.
On older save files, you may see empty ferries during the first two days, but this should resolve itself by the third day. If the problem persists, please feel free to contact us!

Decoration

Trees and clusters of lush rocks to give your island a natural and tropical touch. These decorations are unlockable from level 4 to 10!



(From now on, when you start a new game, we’ve added a few of these decorations for free on the island. These don’t give any hype points. To add new ones, you’ll need to unlock levels and purchase them in the shop.)

Little by little, new styles and colors:




+ 1 color for the square restaurant table (beige wood)
+ 1 round restaurant table with two different colors (white wood, orange wood)
+ 7 colors for floors and pergola (fences coming soon!)

💡 To change the style, stand in front of the object and press "F"


Improvements and bug fixes

  • For better profitability, jet skis now consume half as much fuel,
  • Customers sleeping in yellow and blue bungalows were incorrectly placed,
  • After saving, sleeping customers could still have their request bubble visible,
  • Bungalows could be booked long in advance without customers actually being on the island,
  • Jet ski fuel count could go negative, so adding more wouldn’t give the correct amount,
  • Employees couldn’t move everywhere in relation to customers,
  • In some saves, ferries would not display,
  • In some saves, customers would request a bungalow even though one was available,
  • In some saves, a “ghost” ferry would be indicated, preventing sleep,
  • In some saves, customers would get stuck while eating,
  • Trampoline animation would not trigger for female characters,
  • DirectX 12 build: Following performance issues for Intel GPUs,
  • "Mango seeds" was translated as "Coconut seeds",
  • The bar no longer appears on the tablet,
  • Chocolate ice cream recipe now uses a coconut shell,
  • Jacuzzi was listed twice in the level screen,
  • “Grilled crab with lemon” recipe no longer shows “x5” in the recipe UI,
  • Treasures remain hidden until the associated map is found or purchased,
  • Customer summary now also shows the number of souvenirs requested,
  • Balloons could get stuck in lush rock clusters,
  • Added cricket SFX at night,
  • Added seagull SFX during the day,
  • Added timer SFX (“ding”) when the ice cream machine, oven, or blender finishes,

🌴 Roadmap update 🌴

💪June
✅ Employees (cleaner + cashier)
✅ Night ferries
✅ Steam achievements
✅ More save slots

🫰 July
🔜 Employees (cook + collector)
✅ Added decorations
✅ Added sound effects

✨August
🔜 Themed days (challenges):
- Shrimp Day
- Corsair’s Fire
🔜 Added decoration

💡September
Story: Act 3 (Old Joe’s Revelations)
A new events system (wedding planning, …)
Customers & Resort level 10 to 15
New activities (fireworks… and more)
Decorations!
Recipes (wedding cake and more!)
Craftable items!
Treasures and places to explore!

🔥Q1 2026
Story: Act 4 (Fateful Reunions)
Customers & Resort level 16 to 20
Activities, items, and treasures
AND MUCH MORE!
7:10pm
Tanks! - kano2529
-Overhauled how records are saved to prepare for 4.0 (Should have no noticeable change to players)
-Fixed the tutorial counting as a Campaign record
-The Campaign record text now turns gold when you beat it deathless
无尽的冒险 - 水月
1.现在[无尽的战斗]中的怪物会掉落[超越石]
阳光物语 - qiupengfei
"Sunshine Story" is Finally Here!

Dear players, thank you for your patience! The gates of the Sunshine Islands will soon open to everyone. We look forward to meeting you! ^u^

 

\[To All Players: Heartfelt Thanks and Commitment]

You can share feedback on all official platforms (Discord, QQ groups, official website \[in preparation...]). We will carefully review every message and regularly summarize feedback for you.

We extend our deepest gratitude to everyone who has supported Sunshine Story! Every word of encouragement and every valuable critique guides our efforts.

We know the game still has room for improvement. August 15 is not the end—it’s a new beginning!

 

\[We promise]

Continuously optimize the game experience and resolve issues.

Keep updating with exciting new features, gameplay, and content!

 

\[Sneak Peek! Upcoming Features]

To fuel your excitement for the Sunshine Islands’ future, we’re thrilled to share two new features in development! They aim to make island exploration more convenient and delightful:

Roam Freely! New "Island Vehicle System"!

Navigate your personalized small boat and freely traverse the scattered azure waters between the Sunshine Islands!

Customizable minecart rails will deliver roller coaster-like thrilling high-speed smooth rides – the ultimate solution for planning efficient routes!

 

Surprises Await! "Random Treasure Chests"!

Exploring just got more fun! Mysterious randomly spawning chests will appear across the islands—in forests, beaches, and even volcano summits!

 

These fun and practical features are just the beginning! We’re committed to growing the Sunshine Islands’ world. Stay tuned!

 

Let's embark together on this pastoral adventure filled with limitless possibilities!

SteamVR - Keith

This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR:

  • Fixed some areas of the VR user interface not updating when they should

  • Fixed a bug that broke input for games using EXT_EYE_GAZE_INTERACTION.

  • Fixed an occasional issue where dragging floating dashboard overlays can cause the dashboard to disappear.

  • More aggressive fix for a case where firmware updates do not complete because vrmonitor does not transition to firmware update mode.

...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002