An Amazing Wizard: Prologue Playtest - Gobo
0.4.72 PROLOGUE Patch Notes

⚙️ Fixed:
  • [Enemies] Fixed a bug where some enemies could become immortal (or forever freezed doing nothing) if player hard crowd controlled them(freezed, feared, etc) in the right animation frame.
Omnimancer - Chilman
Hi there, Chilman here!
Wanted to bring a small update on the plans for the future.
As you probably know, the game is still in a very early stage and there will be a lot of work ahead to reach the final shape that we want for Omnimancer, and for that nothing will be more important than time.

How the game started
What I imagine not a lot of people will know is that this game was originally developed as a final project for college, it was the final step in getting a degree, and gladly it was very well received and got an above passing grade, the build that was submitted was the First Official Build - Early Access 2.0 and while we had our regrets about things we wish we had not wasted time on or decisions that were not ideal we are still glad that we got to a state that was able to show most of the core of what this game can become.

What we want
We have lots of ideas of what features we would like to see on the completed game, so to give you something to wait for here are some of them:
  • Boss fights
  • Permanent progression system
  • NPCs + Storyline
  • Spell combinations

We will share more specifics on how we want to implement these and other features, but they are a few of the things that either the game needs to have as a roguelike or that we want to be part of the game's identity.

Community
We have not put the needed time into preparing a space for the community yet, but we are working on it. For now you can access the Discord server and chat with us or between yourselves, even if it hasn't been finished yet.

Development ahead
Lastly, lets talk about what's coming immediately
Right before this post you might have seen an update was pushed, with some changes. As for the next update, things are going to be a bit different. Since the game was being developed under a time crunch, certain shortcuts were taken, both in design and implementation, in order to reach an mvp for our college presentation. Because of this, there are many things that are either partially or completely detrimental to the continued development of the game and the new features to come. So, instead of continuing to build upon this unstable foundation and eventually have to deal with multiple points of failure we are now going to take the time to revise the game, mainly in implementation but also in design, so that we can have a stronger foundation for the future. This will result in the next update to be less noticeable for you the player, since we want to keep the experience mostly the same, but in the background there will be changes in place to allow us to expand the game to much more than it's current state.

Please reach us with any feedback, we appreciate you.
Thank you for checking out this wall of text
Bodhi 'n' Friends - BLOODY VULPINE
ADDITIONS:

- Added swinging animation to hanging cultists/Friends
- Added nails to wooden planks for more detail
- Added buzzing sounds to Electro Friends
- Added random flickering to some lights in the game studio.
- Peter can now be set on fire via the Burn Zone's burner during the chase sequence
- Mike can now die from Proto-Bodhi exploding after the boss fight if he is too close
- Added extra tabs for the flashlight & headlamp
- Added option for toggling ammo text
- Added particle-base lighting effects
- Added option for toggling particle-based lighting effects
- Added dropdown option for Anti-aliasing
- Added new game mode, Monster Crunch: Endless Arena, which can be accessed via the Monster Crunch Arcade or Extras menu
- Added a dropdown for Anisotropic Filtering
- Added Steamworks.NET
- If playing the Steam version, you'll see your Steam username & profile picture displayed on the main menu
- Added Steam achievements for Steam players
- Added option for toggling Edge Detection
- Added knockback to enemies/sheep when killed
- Added phase variants of a few combat themes
- Added smoke trailing after shooting Stun Gun, Tommy Gun, and Mike's Gun
- Added sounds for when Friends are stunned by Dazey the Stun Gun
- Added bullet effects coming from Mafia Friends' & Mike's (NPC) gun
- Added randomized swaying speed of hanging cultists/Friends
- When enemies are stunned, a stun effect will appear where the player shot
- When melee weapons hit any object, a sound will play
- Added extra detail to the terrain in the Thomas' Sheep Killing Frenzy arcade game
- Added lights whenever a gun is shot (Mike's pistol & Tommy Gun)
- Added a small story update called "Aftermath"
- Added light to Dazey the Stun Gun whenever it is fired
- Other minor additions

OPTIMIZATIONS:

- Blood, bullets and particle systems are destroyed instead of disabled after a certain period of time
- Disabled meshes that aren't visible to the player
- Other minor optimizations
1.25
Undercat - undercatteam
- Japanese language added
STAR - M - edwardshi

STAR - M is not only a stand-alone third-person game, but also a simulated multiplayer cooperative combat game. You can play a large-scale multiplayer cooperative combat game without the need for an internet connection. At the same time, you can use the 1, 2, 3, 4, 5 shortcut keys to switch roles at will. The tight combat rhythm, intense plot, high-quality and gorgeous scenes create a refreshing game experience! There are no excessive tasks, no complicated routine upgrades, no extra plots, no additional payment fees, automatic reloading, and V/B keys can be used to increase the health of a single or all players in a multiplayer cooperative combat scene. It is a high-quality third-person shooting game tailored for players who like shooting games. The opponents include boxers, swordsmen, biochemical warriors, space soldiers, robots, etc. The environment includes various different cabins inside spaceships, alien bases and other scenes. There will be other types of updates in the future. Please experience the STAR - M game! ! !



Support 12 languages ​​at the same time!!!
English, Chinese, French, Russian, Japanese, Korean, Arabic, German, Italian, Spanish, Italian, Portuguese, Mongolian.









1.19
ホタテシューター - masa@HotalityGames
Fixed a bug where, after setting the language during the initial launch, the game would start with 0 coins and lead to a game over.
Super Dapper Man VS Furries - Dadosaurus
Fixed now!
1.17
世外桃源 Land Of Idyllic Beauty - Neo
Optimized the colliders for the Northern Country Restaurant.
Modified the visual effects of the right-side button prompts.
Regular dialogues can now be fast-forwarded and skipped by clicking the mouse or pressing the spacebar. (I will soon apply this feature to story dialogues as well, but it will take some time. I will work on it with full dedication.)
Fishlike - JJJ
  • Added achievements for Mix stages.
  • Mix stages are now optional.
三国英雄演义(Three Kingdoms Heroes Epic) - Happy game
本次更新修改和优化了较多内容:
1、降低了主角作为太守时被主公抽调武将的概率
2、修改了拜访武将能够达到的情谊值上限,增加了给任意武将拜访时赠送礼物的功能
3、修复了上一版本中一些在野武将出现城池不对的Bug
4、大幅增加了大地图武将的事件
5、在大地图界面增加了城池列表功能,方便快速定位到势力麾下的城池
...

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