Rock, Paper, Shotgun

If your idea of great FPS level aesthetics is a hot mess of Black Mesa, Penumbra and Get Even – or you're just driven wild by the sight of porcelain tiles peeling flirtatiously away from mortar – you might get on with Industria 2, which launches today. I've not played the first one, but I admired its parallel dimension Cold War-era Berlin. The second game introduces a new parallel dimension, summarised by developers Bleakmill as a tug-of-war between "industrial decay", "boreal nature" and "otherworldly sprawling machine structures". Phwoar!

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Rock, Paper, Shotgun

When the new Steam Controller goes on sale on May 4th, it will go up against much more established gamepads in the Xbox Wireless Controller and PS5 DualSense vein – though none that share its singular focus on being a PC gaming controller, specifically. Why are> there so few PC pads?

It’s a question I put to Valve designer Lawrence Yang and engineer Steve Cardinali, who’ve also worked on the Steam Deck, Steam Deck OLED, and the upcoming Steam Machine and Steam Frame VR hardware. And while theories were offered, the true reasoning for the peripheral industry’s console monogamy was, alas, left a mystery.

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Rock, Paper, Shotgun

Yep, I've played it. The new MindsEye mission called Blacklisted. The one which Mark Gerhard, CEO of Build a Rocket Boy, said would "share some of the evidence of the sabotage" he claims was instigated by a malevolent third party around the game's buggy initial launch.

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Rock, Paper, Shotgun

Take-Two Interactive CEO Strauss Zelnick is once again dancing around the subject of GTA 6's price tag, declining to pin down a figure while pushing back on rumours that the new Grand Theft Auto will cost more than $70 in the USA.

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Rock, Paper, Shotgun

The Steam Deck’s influence on the new Steam Controller could scarcely be more obvious, the gamepad looking as if the Deck’s two grip sections were cleaved off and stitched together by Valve’s maddest hardware vivisectionists. That said, no small amount of the Steam Controller’s appeal lies in the hidden refinements it makes to those seemingly borrowed inputs: refinements like the more stable D-pad and the more precise, drift-resistant TMR (Tunneling Magnetoresistance) thumbsticks.

Now, there’s a good chance that these improvements could head back the other way. As Valve engineer Steve Cardinali and designer Lawrence Yang told me in an interview, which also touched on the ongoing Steam Machine delays, there’s plenty about the Steam Controller that they’d like to put into a potential next-gen Steam Deck.

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